Difference between revisions of "TF2 x10"
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− | '''TF2 x10''', also known as '''Team Fortress 20''' is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''. The plugin/server mod was created by [ | + | '''TF2 x10''', also known as '''Team Fortress 20''', is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''. The plugin/server mod was created by [https://steamcommunity.com/profiles/76561197999208617 UltiMario] and [https://steamcommunity.com/profiles/76561197995068607 Mr. Blue], with additional coding by [https://steamcommunity.com/profiles/76561198027549857 Isatis] and [https://steamcommunity.com/profiles/76561198001443962 InvisGhost]. |
Please use the servers found on the [http://steamcommunity.com/groups/tf2x10 Official TF2 servers found here] | Please use the servers found on the [http://steamcommunity.com/groups/tf2x10 Official TF2 servers found here] | ||
== Gameplay == | == Gameplay == | ||
− | + | The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon and often results in incredibly powerful or ridiculous weapon and player abilities. | |
− | The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon | ||
− | For instance, a [[Spy]] wielding a [[Conniver's Kunai]] will spawn with only 1 health; however, achieving a [[backstab]] will boost their health to a temporary 1800 | + | For instance, a [[Spy]] wielding a [[Conniver's Kunai]] will spawn with only 1 health (the minimum playable); however, achieving a [[backstab]] will boost their health to a temporary 1800 which slowly drains like the [[Medi Gun]]'s overheal. This boost also applies to damage buffs or resistances; wielding a [[Chargin' Targe]] will cause the responsible [[Demoman]] to have full immunity to explosive and [[fire]] damage; a [[Heavy]] wielding the [[Gloves of Running Urgently]] cannot deal any damage with them; a [[Soldier]] wielding the [[Gunboats]] will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the [[Splendid Screen]] from the Chargin' Targe, will either not gain the boost or receive a smaller one. |
− | In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads | + | In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads before firing much like a [[Beggar's Bazooka]] and accumulating grenades to be fired in rapid succession. |
+ | |||
+ | Note that on certain TF2 x10 servers, weapons with large damage penalties can be used to heal enemies. | ||
== Weapon changes == | == Weapon changes == | ||
Line 24: | Line 25: | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|50% faster reload | + | {{buff|50% faster reload time}} |
|- | |- | ||
! {{Table icon|Bat}} | ! {{Table icon|Bat}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | |||
{{buff|+10% damage bonus}} | {{buff|+10% damage bonus}} | ||
+ | {{buff|+10% faster firing speed}} | ||
|- | |- | ||
! rowspan=2 | {{Class link|Soldier}} | ! rowspan=2 | {{Class link|Soldier}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff| | + | {{buff|+900% max primary ammo on wearer}} |
− | + | {{buff|-50% blast damage from rocket jumps}} | |
− | {{buff|-50% | ||
|- | |- | ||
! {{Table icon|Shovel}} | ! {{Table icon|Shovel}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|Slams targets into the ground}} | + | {{buff|On Hit: Slams targets into the ground}} |
|- | |- | ||
! rowspan=2 | {{Class link|Pyro}} | ! rowspan=2 | {{Class link|Pyro}} | ||
! {{Table icon|Flame Thrower}} | ! {{Table icon|Flame Thrower}} | ||
| | | | ||
− | {{grey| | + | {{grey|Extinguishing teammates restores 20 health}} |
| | | | ||
− | {{buff| | + | {{buff|-90% airblast cost}} |
{{buff|10x airblast speed}} | {{buff|10x airblast speed}} | ||
|- | |- | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|On | + | {{buff|On Hit: [[Bleeding|Bleed]] for 10 seconds}} |
|- | |- | ||
! rowspan=3 | {{Class link|Demoman}} | ! rowspan=3 | {{Class link|Demoman}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{ | + | {{buff|Hold Fire to load up to 10 grenades}} |
− | {{buff| | + | {{buff|Release Fire to unleash the barrage}} |
− | {{buff| | + | {{buff|+90% faster firing speed}} |
− | {{buff|+ | + | {{buff|+212.5% max primary ammo on wearer}} |
− | {{buff| | + | {{buff|70% faster reload time}} |
{{nerf|+10 degrees random projectile deviation}} | {{nerf|+10 degrees random projectile deviation}} | ||
− | {{nerf| | + | {{nerf|No ammo from dispensers when active}} |
+ | {{note|Automatically unleashes barrage when clip overloads}} | ||
|- | |- | ||
! {{Table icon|Stickybomb Launcher}} | ! {{Table icon|Stickybomb Launcher}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff| | + | {{buff|900% max secondary ammo on wearer}} |
|- | |- | ||
! {{Table icon|Bottle}} | ! {{Table icon|Bottle}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|Deals | + | {{buff|Deals crits while the wielder is sticky jumping}} |
|- | |- | ||
! rowspan=2 | {{Class link|Heavy}} | ! rowspan=2 | {{Class link|Heavy}} | ||
Line 92: | Line 93: | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|+50% | + | {{buff|+50% faster move speed while deployed}} |
|- | |- | ||
! {{Table icon|Fists}} | ! {{Table icon|Fists}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|20% faster firing speed}} | + | {{buff|+20% faster firing speed}} |
|- | |- | ||
! [[Image:Lvl3sentry.png|80px|link=Building]]<br>'''[[Building]]''' | ! [[Image:Lvl3sentry.png|80px|link=Building]]<br>'''[[Building]]''' | ||
Line 111: | Line 112: | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff| | + | {{buff|√(10)x max building health}} |
− | {{buff| | + | {{buff|+900% [[Dispenser]] range}} |
|- | |- | ||
! rowspan=3 | {{Class link|Medic}} | ! rowspan=3 | {{Class link|Medic}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff| | + | {{buff|+90% faster firing speed}} |
|- | |- | ||
! {{Table icon|Medi Gun}} | ! {{Table icon|Medi Gun}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff| | + | {{buff|+900% longer overheal time}} |
|- | |- | ||
! {{Table icon|Bonesaw}} | ! {{Table icon|Bonesaw}} | ||
Line 131: | Line 132: | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|On | + | {{buff|On Hit: Bleed for 10 seconds}} |
|- | |- | ||
! rowspan=3 | {{Class link|Sniper}} | ! rowspan=3 | {{Class link|Sniper}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|10% faster | + | {{buff|+10% faster firing speed}} |
− | {{buff| | + | {{buff|+900% max primary ammo on wearer}} |
− | {{buff|10% faster | + | {{buff|10% faster reload time}} |
|- | |- | ||
! {{Table icon|SMG}} | ! {{Table icon|SMG}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|10% faster reload | + | {{buff|+10% damage bonus}} |
+ | {{buff|+10% faster firing speed}} | ||
+ | {{buff|+900% max secondary ammo on wearer}} | ||
+ | {{buff|10% faster reload time}} | ||
{{buff|10% more accurate}} | {{buff|10% more accurate}} | ||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Kukri}} | ! {{Table icon|Kukri}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|On | + | {{buff|On Hit: Reveals cloaked or disguised Spies}} |
|- | |- | ||
− | ! rowspan= | + | ! rowspan=4 | {{Class link|Spy}} |
! {{Table icon|Revolver}} | ! {{Table icon|Revolver}} | ||
| | | | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff| | + | {{buff|+900% clip size}} |
− | {{buff| | + | {{buff|+900% max secondary ammo on wearer}} |
+ | |- | ||
+ | ! {{Table icon|Sapper}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|√(10)x sapper damage bonus}} | ||
|- | |- | ||
! {{Table icon|Knife}} | ! {{Table icon|Knife}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|90% faster firing speed}} | + | {{buff|+90% faster firing speed}} |
{{nerf|-80% damage penalty}} | {{nerf|-80% damage penalty}} | ||
{{note|[[Backstab|Backstabs]] still inflict normal damage}} | {{note|[[Backstab|Backstabs]] still inflict normal damage}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff| | + | {{buff|90% faster reload time}} |
|- | |- | ||
! {{Class link|Soldier}}<br>{{Class link|Pyro}}<br>{{Class link|Heavy}}<br>{{Class link|Engineer}} | ! {{Class link|Soldier}}<br>{{Class link|Pyro}}<br>{{Class link|Heavy}}<br>{{Class link|Engineer}} | ||
Line 193: | Line 200: | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
+ | {{buff|+10% damage bonus}} | ||
+ | {{buff|+10% faster firing speed}} | ||
+ | {{buff|+900% max ammo on wearer}} | ||
+ | {{buff|10% faster reload time}} | ||
{{buff|10% more accurate}} | {{buff|10% more accurate}} | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 210: | Line 217: | ||
! {{Table icon|Force-A-Nature}} | ! {{Table icon|Force-A-Nature}} | ||
| | | | ||
− | {{grey|50% faster firing speed}} | + | {{grey|+50% faster firing speed}} |
+ | {{grey|Knockback on the target and shooter}} | ||
{{grey|+20% bullets per shot}} | {{grey|+20% bullets per shot}} | ||
{{grey|-10% damage penalty}} | {{grey|-10% damage penalty}} | ||
{{grey|-66% clip size}} | {{grey|-66% clip size}} | ||
| | | | ||
− | {{buff|100% faster firing speed}} | + | {{buff|+100% faster firing speed}} |
− | {{buff| | + | {{buff|Slightly more knockback on the target and shooter}} |
{{buff|+200% bullets per shot}} | {{buff|+200% bullets per shot}} | ||
{{nerf|-50% damage penalty}} | {{nerf|-50% damage penalty}} | ||
− | {{nerf|- | + | {{nerf|-80% clip size}} |
− | {{note|The bonus firing speed is useless because of the clip size of 1}} | + | {{note|The bonus firing speed is useless because of the clip size of 1.}} |
|- | |- | ||
! {{Table icon|Shortstop}} | ! {{Table icon|Shortstop}} | ||
| | | | ||
− | {{grey| | + | {{grey|When weapon is active:}} |
− | {{grey| | + | {{grey|50% slower reload time}} |
+ | {{grey|20% increase in push force taken from damage and airblast}} | ||
| | | | ||
+ | {{grey|When weapon is active:}} | ||
{{buff|+250 max health on wearer}} | {{buff|+250 max health on wearer}} | ||
− | + | {{buff|Leave a Calling Card on your victims.}} | |
− | {{buff|Leave a | + | {{nerf|+200% increase in push force taken from damage and airblast}} |
− | {{nerf|+ | ||
{{note|This simulates the [[Special Delivery (item set)|Special Delivery]] item set}} | {{note|This simulates the [[Special Delivery (item set)|Special Delivery]] item set}} | ||
|- | |- | ||
! {{Table icon|Soda Popper}} | ! {{Table icon|Soda Popper}} | ||
| | | | ||
− | {{grey|+ | + | {{grey|+50% faster firing speed}} |
− | {{grey| | + | {{grey|25% faster reload time}} |
+ | {{grey|On Hit: Builds Hype}} | ||
{{grey|-66% clip size}} | {{grey|-66% clip size}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+100% faster firing speed}} |
− | {{buff| | + | {{buff|50% faster reload time}} |
− | {{nerf|- | + | {{buff|On Hit: Builds Hype}} |
− | {{note|The bonus firing speed is useless because the clip size of 1}} | + | {{nerf|-80% clip size}} |
+ | {{note|The bonus firing speed is useless because the clip size of 1.}} | ||
|- | |- | ||
! {{Table icon|Baby Face's Blaster}} | ! {{Table icon|Baby Face's Blaster}} | ||
| | | | ||
− | {{grey|On Hit: | + | {{grey|On Hit: Builds Boost}} |
− | {{grey|-34% clip size | + | {{grey|Run speed increased with Boost}} |
− | {{grey| | + | {{grey|-34% clip size}} |
− | {{grey|Boost | + | {{grey|10% slower move speed on wearer}} |
+ | {{grey|Boost reduced by 75% on air jumps}} | ||
+ | {{grey|Boost reduced by 4% per 1 point of damage}} | ||
| | | | ||
− | {{nerf|-34 clip size | + | {{buff|On Hit: Builds Boost}} |
− | {{nerf| | + | {{buff|Run speed increased with Boost}} |
− | {{ | + | {{nerf|-34% clip size}} |
+ | {{nerf|20% slower move speed on wearer}} | ||
+ | {{nerf|Boost reduced by 7% on air jumps}} | ||
+ | {{nerf|Boost reduced by 0.4% per 1 point of damage}} | ||
|- | |- | ||
! {{Table icon|Back Scatter}} | ! {{Table icon|Back Scatter}} | ||
| | | | ||
− | {{grey|Mini-crits targets from | + | {{grey|Mini-crits targets when fired at their back from close range}} |
− | {{grey|- | + | {{grey|-34% clip size}} |
+ | {{grey|No random critical hits}} | ||
+ | {{grey|20% less accurate}} | ||
| | | | ||
− | {{buff|Crits targets from | + | {{buff|Crits whenever it would normally mini-crit}} |
− | {{ | + | {{buff|Mini-crits targets when fired at their back from close range}} |
+ | {{nerf|-10% clip size}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|200% less accurate}} | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=7 | Secondary |
! {{Table icon|Bonk! Atomic Punch}} | ! {{Table icon|Bonk! Atomic Punch}} | ||
| | | | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff| | + | {{buff|62% increase in recharge rate}} |
|- | |- | ||
! {{Table icon|Crit-a-Cola}} | ! {{Table icon|Crit-a-Cola}} | ||
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{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|62% | + | {{buff|62% increase in recharge rate}} |
|- | |- | ||
! {{Table icon|Mad Milk}} | ! {{Table icon|Mad Milk}} | ||
− | | | + | | rowspan=2 | |
− | {{grey| | + | {{grey|Extinguishing teammates reduces cooldown by -20%}} |
− | | | + | | rowspan=2 | |
− | {{buff| | + | {{buff|90% increase in recharge rate}} |
+ | {{buff|Extinguishing teammates reduces cooldown by -20%}} | ||
+ | |- | ||
+ | ! {{Table icon|Mutated Milk}} | ||
|- | |- | ||
! {{Table icon|Winger}} | ! {{Table icon|Winger}} | ||
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{{buff|+150% damage bonus}} | {{buff|+150% damage bonus}} | ||
{{buff|+250% greater jump height when active}} | {{buff|+250% greater jump height when active}} | ||
− | {{nerf|- | + | {{nerf|-82% clip size}} |
− | {{note|This item has 1 shot before reloading upon | + | {{note|This item has 1 shot before reloading upon spawn. Two shots after reloading}} |
|- | |- | ||
! {{Table icon|Pretty Boy's Pocket Pistol}} | ! {{Table icon|Pretty Boy's Pocket Pistol}} | ||
| | | | ||
− | {{grey| | + | {{grey|When weapon is active:}} |
− | {{grey| | + | {{grey|+15% faster firing speed}} |
− | {{grey| | + | {{grey|On Hit: Gain up to +3 health}} |
+ | {{grey|-25% clip size}} | ||
| | | | ||
− | {{ | + | {{grey|When weapon is active:}} |
− | {{ | + | {{buff|+250% faster firing speed}} |
− | {{nerf| | + | {{buff|On Hit: Gain up to +70 health}} |
+ | {{nerf|-90% clip size}} | ||
|- | |- | ||
! {{Table icon|Flying Guillotine}} | ! {{Table icon|Flying Guillotine}} | ||
| | | | ||
− | {{grey| | + | {{grey|Throw at your enemies to make them bleed! Long distance hits reduce recharge time}} |
+ | {{grey|No random critical hits}} | ||
| | | | ||
− | {{buff|90% | + | {{buff|+90% increase in recharge rate}} |
+ | {{buff|Throw at your enemies to make them bleed! Long distance hits reduce recharge time}} | ||
+ | {{nerf|No random critical hits}} | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=11 | Melee |
! {{Table icon|Holy Mackerel}} | ! {{Table icon|Holy Mackerel}} | ||
− | | rowspan= | + | | rowspan=3 | |
{{grey|~}} | {{grey|~}} | ||
− | | rowspan= | + | | rowspan=3 | |
− | {{buff| | + | {{buff|+10% damage bonus}} |
+ | {{buff|+10% faster firing speed}} | ||
|- | |- | ||
! {{Table icon|Unarmed Combat}} | ! {{Table icon|Unarmed Combat}} | ||
+ | |- | ||
+ | ! {{Table icon|Batsaber}} | ||
|- | |- | ||
! {{Table icon|Sandman}} | ! {{Table icon|Sandman}} | ||
| | | | ||
+ | {{grey|Alt-Fire: Launches a ball that slows opponents}} | ||
{{grey|-15 max health on wearer}} | {{grey|-15 max health on wearer}} | ||
| | | | ||
− | {{buff|+900% | + | {{buff|Alt-Fire: Launches a ball that slows opponents}} |
+ | {{buff|+900% max misc ammo on wearer}} | ||
{{nerf|-150 max health on wearer}} | {{nerf|-150 max health on wearer}} | ||
{{note|The player will always have at least 1 maximum health}} | {{note|The player will always have at least 1 maximum health}} | ||
+ | {{note|If the player's maximum health is 1, he is immune to most fall damage}} | ||
|- | |- | ||
! {{Table icon|Candy Cane}} | ! {{Table icon|Candy Cane}} | ||
| | | | ||
+ | {{grey|On kill: A small health pack is dropped}} | ||
{{grey|25% explosive damage vulnerability on wearer}} | {{grey|25% explosive damage vulnerability on wearer}} | ||
− | |||
| | | | ||
+ | {{buff|On kill: A large health pack is dropped}} | ||
{{nerf|250% explosive damage vulnerability on wearer}} | {{nerf|250% explosive damage vulnerability on wearer}} | ||
− | |||
|- | |- | ||
! {{Table icon|Boston Basher}} | ! {{Table icon|Boston Basher}} | ||
| rowspan=2 | | | rowspan=2 | | ||
− | {{grey|On | + | {{grey|On Hit: Bleed for 5 seconds}} |
+ | {{grey|On Miss: Hit yourself. Idiot.}} | ||
| rowspan=2 | | | rowspan=2 | | ||
− | {{buff|On | + | {{buff|On Hit: Bleed for 50 seconds}} |
+ | {{nerf|On Miss: Hit yourself. Idiot.}} | ||
|- | |- | ||
! {{Table icon|Three-Rune Blade}} | ! {{Table icon|Three-Rune Blade}} | ||
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! {{Table icon|Sun-on-a-Stick}} | ! {{Table icon|Sun-on-a-Stick}} | ||
| | | | ||
+ | {{grey|100% critcal hit vs burning players}} | ||
+ | {{grey|+25% fire damage resistance while deployed}} | ||
{{grey|-25% damage penalty}} | {{grey|-25% damage penalty}} | ||
| | | | ||
{{buff|+1000% damage bonus}} | {{buff|+1000% damage bonus}} | ||
− | {{buff| | + | {{buff|100% critcal hit vs burning players}} |
− | {{ | + | {{buff|+100% fire damage resistance while deployed}} |
+ | {{nerf|No random critical hits}} | ||
{{nerf|-100% damage vs non-burning players}} | {{nerf|-100% damage vs non-burning players}} | ||
− | {{nerf| | + | {{nerf|-90% damage penalty vs buildings}} |
|- | |- | ||
! {{Table icon|Fan O'War}} | ! {{Table icon|Fan O'War}} | ||
| | | | ||
− | {{grey|- | + | {{grey|Crits whenever it would normally mini-crit}} |
+ | {{grey|On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits}} | ||
+ | {{grey|-75% damage penalty}} | ||
| | | | ||
− | |||
{{buff|+30% faster weapon switch}} | {{buff|+30% faster weapon switch}} | ||
+ | {{buff|Crits whenever it would normally mini-crit}} | ||
+ | {{buff|On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits}} | ||
+ | {{nerf|-94% damage penalty}} | ||
|- | |- | ||
! {{Table icon|Atomizer}} | ! {{Table icon|Atomizer}} | ||
| | | | ||
− | {{grey| | + | {{grey|Grants 1 more jump while deployed.}} |
− | {{grey| | + | {{grey|Melee attacks mini-crit while airborne.}} |
− | {{grey|- | + | {{grey|-15% damage vs players}} |
+ | {{grey|This weapon deploys 50% slower}} | ||
| | | | ||
− | {{buff|10 | + | {{buff|Grants 10 more jumps while deployed.}} |
− | {{ | + | {{buff|Melee attacks mini-crit while airborne.}} |
− | {{nerf|- | + | {{nerf|-95% damage vs players}} |
+ | {{nerf|This weapon deploys 500% slower}} | ||
|- | |- | ||
! {{Table icon|Wrap Assassin}} | ! {{Table icon|Wrap Assassin}} | ||
| | | | ||
− | {{grey|- | + | {{grey|+25% increase in recharge rate}} |
+ | {{grey|Alt-Fire: Launches a festive ornament that shatters causing bleed}} | ||
+ | {{grey|-65% damage penalty}} | ||
| | | | ||
+ | {{buff|+1000% explosion radius}} | ||
+ | {{buff|+25% increase in recharge rate}} | ||
{{buff|+900% max misc ammo on wearer}} | {{buff|+900% max misc ammo on wearer}} | ||
+ | {{buff|Alt-Fire: Launches a festive ornament that shatters causing bleed}} | ||
{{nerf|-100% damage penalty}} | {{nerf|-100% damage penalty}} | ||
− | {{note| | + | {{note|Damage penalty only applies to the bat}} |
|} | |} | ||
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! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=8 | Primary |
+ | ! {{Table icon|Original}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|+900% max primary ammo on wearer}} | ||
+ | {{buff|-50% blast damage from rocket jumps}} | ||
+ | |- | ||
! {{Table icon|Direct Hit}} | ! {{Table icon|Direct Hit}} | ||
| | | | ||
{{grey|+25% damage bonus}} | {{grey|+25% damage bonus}} | ||
{{grey|+80% projectile speed}} | {{grey|+80% projectile speed}} | ||
+ | {{grey|Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs}} | ||
{{grey|-70% explosion radius}} | {{grey|-70% explosion radius}} | ||
| | | | ||
{{buff|+250% damage bonus}} | {{buff|+250% damage bonus}} | ||
{{buff|+160% projectile speed}} | {{buff|+160% projectile speed}} | ||
+ | {{buff|Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs}} | ||
{{nerf|-99% explosion radius}} | {{nerf|-99% explosion radius}} | ||
|- | |- | ||
! {{Table icon|Black Box}} | ! {{Table icon|Black Box}} | ||
| | | | ||
− | {{grey|On | + | {{grey|On Hit: Gain up to +20 health per attack}} |
− | {{grey|-25% | + | {{grey|-25% clip size}} |
| | | | ||
− | {{buff|On | + | {{buff|On Hit: Gain up to +200 health per attack}} |
− | + | {{buff|+200% sentry damage resistance on wearer}} | |
− | {{buff|+200 sentry damage resistance on wearer}} | + | {{buff|Leave a Calling Card on your victims.}} |
− | {{buff|Leave a | + | {{nerf|-75% clip size}} |
{{note|This simulates the [[Tank Buster]] item set}} | {{note|This simulates the [[Tank Buster]] item set}} | ||
|- | |- | ||
Line 410: | Line 470: | ||
| | | | ||
{{grey|+200% max primary ammo on wearer}} | {{grey|+200% max primary ammo on wearer}} | ||
+ | {{grey|No self inflicted blast damage taken}} | ||
+ | {{grey|-100% damage penalty}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|Wearer cannot carry the intelligence briefcase or PASS time JACK}} | ||
| | | | ||
− | |||
{{buff|+900% clip size}} | {{buff|+900% clip size}} | ||
− | {{buff|+ | + | {{buff|+2000% max primary ammo on wearer}} |
+ | {{buff|No self inflicted blast damage taken}} | ||
+ | {{nerf|-100% damage penalty}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|Wearer cannot carry the intelligence briefcase or PASS time JACK}} | ||
|- | |- | ||
! {{Table icon|Liberty Launcher}} | ! {{Table icon|Liberty Launcher}} | ||
| | | | ||
+ | {{grey|+25% clip size}} | ||
{{grey|+40% projectile speed}} | {{grey|+40% projectile speed}} | ||
+ | {{grey|-25% blast damage from rocket jumps}} | ||
{{grey|-25% damage penalty}} | {{grey|-25% damage penalty}} | ||
− | |||
| | | | ||
+ | {{buff|+250% clip size}} | ||
{{buff|+300% projectile speed}} | {{buff|+300% projectile speed}} | ||
− | {{buff|-25% damage | + | {{buff|No self inflicted blast damage taken}} |
− | {{ | + | {{nerf|-25% damage penalty}} |
+ | {{note|Projectile comes out of the center of the screen}} | ||
|- | |- | ||
! {{Table icon|Cow Mangler 5000}} | ! {{Table icon|Cow Mangler 5000}} | ||
| | | | ||
− | {{grey| | + | {{grey|Does not require ammo}} |
+ | {{grey|Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|Deals only 20% damage to buildings}} | ||
+ | {{grey|Minicrits whenever it would normally crit}} | ||
| | | | ||
− | {{buff|+200% afterburn damage}} | + | {{buff|+200% afterburn damage bonus}} |
− | {{ | + | {{buff|Does not require ammo}} |
+ | {{buff|Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|Deals only 20% damage to buildings}} | ||
+ | {{nerf|Minicrits whenever it would normally crit}} | ||
|- | |- | ||
! {{Table icon|Beggar's Bazooka}} | ! {{Table icon|Beggar's Bazooka}} | ||
| | | | ||
− | {{grey| | + | {{grey|Hold Fire to load up to 3 rockets}} |
+ | {{grey|Release Fire to unleash the barrage}} | ||
+ | {{grey|+70% faster firing speed}} | ||
+ | {{grey|30% slower reload time}} | ||
+ | {{grey|-20% explosion radius}} | ||
{{grey|+3 degrees random projectile deviation}} | {{grey|+3 degrees random projectile deviation}} | ||
+ | {{grey|Overloading the chamber will cause a misfire}} | ||
+ | {{grey|No ammo from dispensers when active}} | ||
| | | | ||
− | {{buff| | + | {{buff|Hold Fire to load up to 30 rockets}} |
+ | {{buff|Release Fire to unleash the barrage}} | ||
+ | {{buff|+97% faster firing speed}} | ||
+ | {{buff|+900% max primary ammo on wearer}} | ||
+ | {{buff|+70% faster reload time}} | ||
+ | {{nerf|-99% explosion radius}} | ||
{{nerf|+30 degrees random projectile deviation}} | {{nerf|+30 degrees random projectile deviation}} | ||
− | {{ | + | {{nerf|Overloading the chamber will cause a misfire}} |
− | {{nerf| | + | {{nerf|No ammo from dispensers when active}} |
|- | |- | ||
! {{Table icon|Air Strike}} | ! {{Table icon|Air Strike}} | ||
| | | | ||
− | + | {{grey|-15% blast damage from rocket jumps}} | |
− | {{grey|- | + | {{grey|+65% attack speed and -20% blast radius while blast jumping}} |
− | {{grey|- | + | {{grey|Clip size increased on kill up to +4}} |
− | {{grey|-15% explosion radius}} | + | {{grey|-15% damage penalty}} |
+ | {{grey|-10% explosion radius}} | ||
| | | | ||
− | {{buff| | + | {{buff|+900% max primary ammo on wearer}} |
− | {{buff|Clip size increased on kill}} | + | {{buff|No self inflicted blast damage taken}} |
− | {{nerf|- | + | {{buff|+99.85% attack speed and -20% blast radius while blast jumping}} |
− | + | {{buff|Clip size increased on kill up to +79}} | |
+ | {{nerf|-15% damage penalty}} | ||
{{nerf|-99% explosion radius}} | {{nerf|-99% explosion radius}} | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=6 | Secondary |
! {{Table icon|Buff Banner}} | ! {{Table icon|Buff Banner}} | ||
| | | | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|900% buff duration}} | + | {{buff|+900% buff duration}} |
|- | |- | ||
! {{Table icon|Gunboats}} | ! {{Table icon|Gunboats}} | ||
| | | | ||
− | {{grey|-60% blast damage | + | {{grey|-60% blast damage from rocket jumps}} |
| | | | ||
− | {{buff|-100% blast damage | + | {{buff|-100% blast damage from rocket jumps}} |
|- | |- | ||
! {{Table icon|Battalion's Backup}} | ! {{Table icon|Battalion's Backup}} | ||
| | | | ||
− | {{grey| | + | {{grey|+20 max health on wearer}} |
| | | | ||
− | |||
{{buff|+200 max health on wearer}} | {{buff|+200 max health on wearer}} | ||
+ | {{buff|+900% buff duration}} | ||
|- | |- | ||
! {{Table icon|Concheror}} | ! {{Table icon|Concheror}} | ||
| | | | ||
− | {{grey|+ | + | {{grey|+4 health regenerated per second on wearer}} |
| | | | ||
− | {{buff| | + | {{buff|+40 health regenerated per second on wearer}} |
− | {{buff|+ | + | {{buff|+900% buff duration}} |
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Righteous Bison}} |
| | | | ||
− | {{grey| | + | {{grey|Does not require ammo}} |
− | {{grey| | + | {{grey|Projectile penetrates enemy targets}} |
− | {{grey| | + | {{grey|Projectile cannot be deflected}} |
+ | {{grey|Deals only 20% damage to buildings}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+200% afterburn damage bonus}} |
− | {{buff| | + | {{buff|Does not require ammo}} |
− | {{ | + | {{buff|Projectile penetrates enemy targets}} |
− | {{ | + | {{buff|Projectile cannot be deflected}} |
+ | {{nerf|Deals only 20% damage to buildings}} | ||
|- | |- | ||
! {{Table icon|Mantreads}} | ! {{Table icon|Mantreads}} | ||
Line 497: | Line 590: | ||
{{grey|-75% reduction in push force taken from damage}} | {{grey|-75% reduction in push force taken from damage}} | ||
{{grey|Deals 3x falling damage to the player you land on}} | {{grey|Deals 3x falling damage to the player you land on}} | ||
+ | {{grey|-75% reduction in airblast vulnerability}} | ||
+ | {{grey|200% increased air control when blast jumping}} | ||
| | | | ||
+ | {{buff|+75% explosive damage resistance on wearer}} | ||
{{buff|-100% reduction in push force taken from damage}} | {{buff|-100% reduction in push force taken from damage}} | ||
− | {{buff|Deals | + | {{buff|Deals 3x falling damage to the player you land on}} |
+ | {{buff|-75% reduction in airblast vulnerability}} | ||
+ | {{buff|2900% increased air control when blast jumping}} | ||
|- | |- | ||
− | + | ! rowspan=4 | Melee | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! rowspan= | ||
! {{Table icon|Equalizer}} | ! {{Table icon|Equalizer}} | ||
| | | | ||
− | {{grey| | + | {{grey|When weapon is active:}} |
+ | {{grey|Damage increases as the user becomes injured}} | ||
+ | {{grey|-90% less healing from Medic sources}} | ||
| | | | ||
+ | {{grey|When weapon is active:}} | ||
{{buff|+50% damage bonus}} | {{buff|+50% damage bonus}} | ||
+ | {{buff|Damage increases as the user becomes injured}} | ||
+ | {{nerf|-100% less healing from Medic sources while active}} | ||
+ | {{note|Dispensers and Medics can still attach healing beams to a Soldier while this weapon is out, but will not provide health. A Medic can still build up his Übercharge though.}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Market Gardener}} |
| | | | ||
− | {{grey| | + | {{grey|Deals crits while the wielder is rocket jumping}} |
− | {{grey| | + | {{grey|20% slower firing speed}} |
+ | {{grey|No random critical hits}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+100% increased melee attack range}} |
− | + | {{buff|Deals crits while the wielder is rocket jumping}} | |
− | + | {{nerf|200% slower firing speed}} | |
− | + | {{nerf|No random critical hits}} | |
− | |||
− | {{ | ||
− | |||
− | {{ | ||
|- | |- | ||
! {{Table icon|Disciplinary Action}} | ! {{Table icon|Disciplinary Action}} | ||
| | | | ||
+ | {{grey|On Hit Teammate: Boosts both players' speed for several seconds}} | ||
+ | {{grey|+70% increased melee attack range}} | ||
{{grey|-25% damage penalty}} | {{grey|-25% damage penalty}} | ||
| | | | ||
− | {{buff|+700% range | + | {{buff|On Hit Teammate: Boosts both players' speed for several seconds}} |
+ | {{buff|+700% increased melee attack range}} | ||
{{nerf|-100% damage penalty}} | {{nerf|-100% damage penalty}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Escape Plan}} | ! {{Table icon|Escape Plan}} | ||
| | | | ||
− | {{grey| | + | {{grey|When weapon is active:}} |
+ | {{grey|Move speed increases as the user becomes injured}} | ||
+ | {{grey|You are marked for death while active, and for short period after switching weapons}} | ||
+ | {{grey|-90% less healing from Medic sources}} | ||
| | | | ||
− | {{buff|+10% | + | {{grey|When weapon is active:}} |
+ | {{buff|+10% faster move speed on wearer}} | ||
+ | {{buff|Move speed increases as the user becomes injured}} | ||
+ | {{nerf|You are marked for death while active, and for short period after switching weapons}} | ||
+ | {{nerf|-100% less healing from Medic sources}} | ||
+ | {{note|Dispensers and Medics can still attach healing beams to a Soldier while this weapon is out, but will not provide health. A Medic can still build up his Übercharge though.}} | ||
|- | |- | ||
|} | |} | ||
Line 557: | Line 656: | ||
! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=6 | Primary |
+ | ! {{Table icon|Nostromo Napalmer}} | ||
+ | | | ||
+ | {{grey|Extinguishing teammates restores 20 health}} | ||
+ | | | ||
+ | {{buff|-90% airblast cost}} | ||
+ | {{buff|10x airblast speed}} | ||
+ | {{buff|Extinguishing teammates restores 20 health}} | ||
+ | |- | ||
! {{Table icon|Backburner}} | ! {{Table icon|Backburner}} | ||
| | | | ||
− | {{grey| | + | {{grey|100% critical hits from behind}} |
+ | {{grey|Extinguishing teammates restores 20 health}} | ||
{{grey|+150% airblast cost}} | {{grey|+150% airblast cost}} | ||
| | | | ||
− | {{buff| | + | {{buff|100% critical hits from behind}} |
{{buff|+900% airblast push force}} | {{buff|+900% airblast push force}} | ||
+ | {{buff|Extinguishing teammates restores 20 health}} | ||
{{nerf|+900% airblast cost}} | {{nerf|+900% airblast cost}} | ||
+ | {{note|Flames travels slower}} | ||
|- | |- | ||
! {{Table icon|Degreaser}} | ! {{Table icon|Degreaser}} | ||
| | | | ||
− | {{grey| | + | {{grey|This weapon holsters 30% faster}} |
− | {{grey|- | + | {{grey|This weapon deploys 60% faster}} |
− | {{grey| | + | {{grey|Extinguishing teammates restores 20 health}} |
+ | {{grey|-66% afterburn damage penalty}} | ||
+ | {{grey|+25% airblast cost}} | ||
| | | | ||
{{buff|100% faster weapon switch}} | {{buff|100% faster weapon switch}} | ||
− | {{nerf|- | + | {{buff|Extinguishing teammates restores 20 health}} |
− | {{nerf|- | + | {{nerf|-10% afterburn damage penalty}} |
+ | {{nerf|+150% airblast cost}} | ||
+ | |- | ||
+ | ! {{Table icon|Phlogistinator}} | ||
+ | | | ||
+ | {{grey|Build 'Mmmph' by dealing damage.}} | ||
+ | {{grey|Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.}} | ||
+ | {{grey|Invulnerable while 'Mmmph' taunting.}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|No airblast}} | ||
+ | | | ||
+ | {{buff|+100% buff duration}} | ||
+ | {{buff|Build 'Mmmph' by dealing damage.}} | ||
+ | {{buff|Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.}} | ||
+ | {{buff|Invulnerable while 'Mmmph' taunting.}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|No airblast}} | ||
|- | |- | ||
! {{Table icon|Rainblower}} | ! {{Table icon|Rainblower}} | ||
| | | | ||
− | {{grey| | + | {{grey|On Equip: Visit Pyroland}} |
+ | {{grey|Extinguishing teammates restores 20 health}} | ||
+ | {{grey|Only visible in Pyroland}} | ||
| | | | ||
− | {{buff| | + | {{buff|-90% airblast cost}} |
− | {{buff| | + | {{buff|10x airblast speed}} |
+ | {{buff|On Equip: Visit Pyroland}} | ||
+ | {{buff|Extinguishing teammates restores 20 health}} | ||
+ | {{nerf|Only visible in Pyroland}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Dragon's Fury}} |
| | | | ||
− | {{grey|- | + | {{grey|Extinguishing teammates restores 20 health}} |
+ | {{grey|Deals +300% damage to burning targets}} | ||
+ | {{grey|+50% repressurization rate on hit}} | ||
+ | {{grey|-50% repressurization rate on Alt-Fire}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|Extinguishing teammates restores 20 health}} |
− | {{nerf|- | + | {{buff|Deals +300% damage to burning targets}} |
+ | {{buff|+50% faster firing speed}} | ||
+ | {{buff|+50% repressurization rate on hit}} | ||
+ | {{nerf|-50% repressurization rate on Alt-Fire}} | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=6 | Secondary |
− | ! {{Table icon|Flare | + | ! {{Table icon|Flare Gun}} |
| | | | ||
− | {{grey| | + | {{grey|100% critical hit vs burning players}} |
| | | | ||
− | {{buff|+100% damage}} | + | {{buff|+100% damage bonus}} |
− | {{nerf|-50% damage vs non-burning | + | {{buff|100% critical hit vs burning players}} |
+ | {{nerf|-50% damage vs non-burning players}} | ||
|- | |- | ||
! {{Table icon|Detonator}} | ! {{Table icon|Detonator}} | ||
| | | | ||
− | {{grey|+ | + | {{grey|100% mini-crits vs burning players}} |
+ | {{grey|-25% damage penalty}} | ||
+ | {{grey|+50% damage to self}} | ||
| | | | ||
− | |||
{{buff|+900% self damage force}} | {{buff|+900% self damage force}} | ||
− | + | {{buff|100% mini-crits vs burning players}} | |
− | + | {{nerf|-25% damage penalty}} | |
− | + | {{nerf|+100% damage to self}} | |
− | |||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Manmelter}} | ! {{Table icon|Manmelter}} | ||
| | | | ||
{{grey|+50% projectile speed}} | {{grey|+50% projectile speed}} | ||
+ | {{grey|Does not require ammo}} | ||
+ | {{grey|Alt-Fire: Extinguish teammates to gain guaranteed critical hits}} | ||
+ | {{grey|Extinguishing teammates restores 20 health}} | ||
+ | {{grey|No random critical hits}} | ||
| | | | ||
{{buff|+100% projectile speed}} | {{buff|+100% projectile speed}} | ||
+ | {{buff|Does not require ammo}} | ||
+ | {{buff|Projectile cannot be deflected}} | ||
+ | {{buff|Alt-Fire: Extinguish teammates to gain guaranteed critical hits}} | ||
+ | {{buff|Extinguishing teammates restores 20 health}} | ||
+ | {{nerf|No random critical hits}} | ||
|- | |- | ||
! {{Table icon|Scorch Shot}} | ! {{Table icon|Scorch Shot}} | ||
| | | | ||
− | {{grey|- | + | {{grey|100% mini-crits vs burning players}} |
+ | {{grey|Flare knocks back target on hit and explodes when it hits the ground.}} | ||
+ | {{grey|Increased knock back on burning players}} | ||
+ | {{grey|-35% damage penalty}} | ||
+ | {{grey|-35% self damage force}} | ||
| | | | ||
{{buff|+900% explosion radius}} | {{buff|+900% explosion radius}} | ||
+ | {{buff|100% mini-crits vs burning players}} | ||
+ | {{buff|Flare knocks back target on hit and explodes when it hits the ground.}} | ||
+ | {{buff|Increased knock back on burning players}} | ||
{{nerf|-95% damage penalty}} | {{nerf|-95% damage penalty}} | ||
+ | {{nerf|-350% self damage force}} | ||
+ | {{note|This weapon pulls you back down to the ground instead when attempting to do a flarejump.}} | ||
+ | |- | ||
+ | ! {{Table icon|Thermal Thruster}} | ||
+ | | | ||
+ | {{grey|Push enemies back when you land (force and radius based on velocity)}} | ||
+ | {{grey|Recharges in 30 seconds}} | ||
+ | | | ||
+ | {{buff|+1000% damage bonus}} | ||
+ | {{buff|Push enemies back when you land (force and radius based on velocity)}} | ||
+ | {{buff|Recharges in 3 seconds}} | ||
|- | |- | ||
− | ! rowspan= | + | ! {{Table icon|Gas Passer}} |
+ | | | ||
+ | {{grey|Gas meter fills at 750 damage and/or 60 seconds}} | ||
+ | {{grey|Spawning and resupply do not affect the Gas meter}} | ||
+ | {{grey|Gas meter starts empty}} | ||
+ | | | ||
+ | {{buff|Gas meter fills at 750 damage and/or 6 seconds}} | ||
+ | {{nerf|Spawning and resupply do not affect the Gas meter}} | ||
+ | {{nerf|Gas meter starts empty}} | ||
+ | |- | ||
+ | ! rowspan=11 | Melee | ||
! {{Table icon|Axtinguisher}} | ! {{Table icon|Axtinguisher}} | ||
| rowspan=2 | | | rowspan=2 | | ||
− | {{grey|- | + | {{grey|Mini-crits burning targets and extinguishes them.}} |
− | {{grey| | + | {{grey|Damage increases based on remaining duration of afterburn}} |
− | | | + | {{grey|Killing blows on burning players grant a speed boost.}} |
− | {{buff|+ | + | {{grey|-33% damage penalty}} |
− | {{ | + | {{grey|No random critical hits}} |
+ | {{grey|This weapon holsters 35% slower}} | ||
+ | | | ||
+ | {{buff|+101% damage bonus}} | ||
+ | {{buff|Mini-crits burning targets and extinguishes them.}} | ||
+ | {{buff|Damage increases based on remaining duration of afterburn}} | ||
+ | {{buff|Killing blows on burning players grant a speed boost.}} | ||
+ | {{nerf|200% slower firing speed}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
− | {{nerf| | + | {{nerf|100% damage vs non-burning players}} |
{{nerf|No critical hits vs non-burning players}} | {{nerf|No critical hits vs non-burning players}} | ||
+ | {{nerf|This weapon holsters 35% slower}} | ||
+ | {{nerf|This weapon deploys 100% slower}} | ||
|- | |- | ||
! {{Table icon|Postal Pummeler}} | ! {{Table icon|Postal Pummeler}} | ||
+ | | | ||
+ | {{buff|+34% damage bonus}} | ||
+ | {{buff|Mini-crits burning targets and extinguishes them.}} | ||
+ | {{buff|Damage increases based on remaining duration of afterburn}} | ||
+ | {{buff|Killing blows on burning players grant a speed boost.}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|100% damage vs non-burning players}} | ||
+ | {{nerf|This weapon holsters 35% slower}} | ||
|- | |- | ||
! {{Table icon|Homewrecker}} | ! {{Table icon|Homewrecker}} | ||
| rowspan=2 | | | rowspan=2 | | ||
{{grey|+100% damage vs buildings}} | {{grey|+100% damage vs buildings}} | ||
+ | {{grey|Damage removes Sappers}} | ||
{{grey|-25% damage vs players}} | {{grey|-25% damage vs players}} | ||
| rowspan=2 | | | rowspan=2 | | ||
+ | {{grey|When weapon is active:}} | ||
{{buff|+1000% damage vs buildings}} | {{buff|+1000% damage vs buildings}} | ||
+ | {{buff|Damage removes Sappers}} | ||
+ | {{buff|+100% sentry damage resistance on wearer}} | ||
{{nerf|-100% damage vs players}} | {{nerf|-100% damage vs players}} | ||
− | |||
|- | |- | ||
! {{Table icon|Maul}} | ! {{Table icon|Maul}} | ||
Line 659: | Line 849: | ||
{{grey|When weapon is active:}} | {{grey|When weapon is active:}} | ||
{{grey|+15% faster move speed on wearer}} | {{grey|+15% faster move speed on wearer}} | ||
− | {{grey|+ | + | {{grey|+25 health restored on kill}} |
{{grey|20% damage vulnerability on wearer}} | {{grey|20% damage vulnerability on wearer}} | ||
| | | | ||
− | {{buff|+100% | + | {{buff|+100% faster move speed on wearer}} |
− | |||
− | |||
− | |||
− | |||
{{buff|+150 health restored on kill}} | {{buff|+150 health restored on kill}} | ||
+ | {{buff|Leave a Calling Card on your victims.}} | ||
+ | {{nerf|100% bullet damage vulnerability on wearer}} | ||
+ | {{nerf|+40% damage from melee sources while active}} | ||
{{note|This simulates the [[Gas Jockey's Gear]] item set}} | {{note|This simulates the [[Gas Jockey's Gear]] item set}} | ||
|- | |- | ||
Line 678: | Line 867: | ||
{{buff|+250% damage bonus}} | {{buff|+250% damage bonus}} | ||
{{buff|+500% health from packs on wearer}} | {{buff|+500% health from packs on wearer}} | ||
− | {{nerf|- | + | {{nerf|-750% health from healers on wearer}} |
+ | {{note|Health from healers doesn't go pass -100%}} | ||
|- | |- | ||
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
| | | | ||
+ | {{grey|On Hit: target is engulfed in flames}} | ||
{{grey|-20% damage penalty}} | {{grey|-20% damage penalty}} | ||
| | | | ||
− | {{buff|+900% afterburn damage}} | + | {{buff|+900% afterburn damage bonus}} |
+ | {{buff|On Hit: target is engulfed in flames}} | ||
+ | {{buff|Ignited enemies explode}} | ||
{{nerf|-98% damage penalty}} | {{nerf|-98% damage penalty}} | ||
+ | |- | ||
+ | ! {{Table icon|Third Degree}} | ||
+ | | | ||
+ | {{grey|All players connected via Medigun beams are hit}} | ||
+ | {{grey|Ragdolls become ash}} | ||
+ | | | ||
+ | {{buff|All players connected via Medigun beams are hit}} | ||
+ | {{buff|Crits against overhealed players}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|No compression blast}} | ||
+ | {{note|Ragdolls do not become ash}} | ||
+ | {{note|Does not actually affect any flamethrower's compression blast ability}} | ||
+ | {{note|Does not actually crit vs overhealed players (Bug)}} | ||
|- | |- | ||
! {{Table icon|Lollichop}} | ! {{Table icon|Lollichop}} | ||
| | | | ||
− | {{grey| | + | {{grey|On Equip: Visit Pyroland}} |
+ | {{grey|Only visible in Pyroland}} | ||
| | | | ||
− | {{ | + | {{buff|On Hit: Bleed for 10 seconds}} |
+ | {{buff|On Equip: Visit Pyroland}} | ||
+ | {{nerf|Only visible in Pyroland}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Neon Annihilator}} |
| | | | ||
− | {{grey| | + | {{grey|Damage removes Sappers}} |
+ | {{grey|100% critical hit vs wet players}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|-20% damage vs players}} | ||
| | | | ||
− | {{nerf|No random | + | {{buff|Damage removes Sappers}} |
− | {{nerf| | + | {{buff|100% critical hit vs wet players}} |
− | {{ | + | {{nerf|No random critical hits}} |
+ | {{nerf|-25% damage vs non-burning players}} | ||
+ | {{nerf|-100% damage vs non-burning players (Genuine)}} | ||
+ | {{nerf|-20% damage vs players}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Hot Hand}} |
| | | | ||
− | {{grey|-20% damage penalty | + | {{grey|On Hit: Gain a 1 second speed boost}} |
+ | {{grey|-20% damage penalty}} | ||
| | | | ||
− | {{nerf|- | + | {{grey|When weapon is active:}} |
− | {{ | + | {{buff|+75% faster firing speed}} |
+ | {{buff|On Hit: Gain a 100 second speed boost}} | ||
+ | {{nerf|-90% damage penalty}} | ||
+ | {{note|Pyro's hand is 200% bigger}} | ||
|} | |} | ||
Line 716: | Line 935: | ||
! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=5 | Primary |
! {{Table icon|Loch-n-Load}} | ! {{Table icon|Loch-n-Load}} | ||
| | | | ||
− | |||
{{grey|+25% projectile speed}} | {{grey|+25% projectile speed}} | ||
− | {{grey|- | + | {{grey|+20% damage vs buildings}} |
− | {{grey| | + | {{grey|-25% clip size}} |
+ | {{grey|-25% explosion radius}} | ||
+ | {{grey|Launched bombs shatter on surfaces}} | ||
| | | | ||
− | |||
{{buff|+250% projectile speed}} | {{buff|+250% projectile speed}} | ||
+ | {{buff|+200% damage vs buildings}} | ||
{{nerf|-80% clip size}} | {{nerf|-80% clip size}} | ||
− | {{nerf | + | {{nerf|-99% explosion radius}} |
− | |- | + | {{nerf|Launched bombs shatter on surfaces}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{nerf| | ||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Ali Baba's Wee Booties}} | ! {{Table icon|Ali Baba's Wee Booties}} | ||
| rowspan=2 | | | rowspan=2 | | ||
{{grey|+25 max health on wearer}} | {{grey|+25 max health on wearer}} | ||
− | {{grey|+ | + | {{grey|+200% increase in turning control while charging}} |
+ | {{grey|+10% faster move speed on wearer (shield required)}} | ||
+ | {{grey|Melee kills refill 25% of your charge meter}} | ||
| rowspan=2 | | | rowspan=2 | | ||
{{buff|+250 max health on wearer}} | {{buff|+250 max health on wearer}} | ||
+ | {{buff|+100% faster move speed on wearer}} | ||
{{buff|+1000% increase in turning control while charging}} | {{buff|+1000% increase in turning control while charging}} | ||
+ | {{buff|Melee kills refill 100% of your charge meter}} | ||
|- | |- | ||
! {{Table icon|Bootlegger}} | ! {{Table icon|Bootlegger}} | ||
|- | |- | ||
− | ! | + | ! {{Table icon|Loose Cannon}} |
− | ! {{Table icon| | + | | |
+ | {{grey|+20% projectile speed}} | ||
+ | {{grey|Cannonballs push players back on impact}} | ||
+ | {{grey|Cannonballs do not explode on impact}} | ||
+ | | | ||
+ | {{buff|+1400% projectile speed}} | ||
+ | {{buff|Cannonballs push players back on impact}} | ||
+ | {{nerf|Cannonballs do not explode on impact}} | ||
+ | {{note|Cannonball have significantly more knockback}} | ||
+ | |- | ||
+ | ! {{Table icon|Iron Bomber}} | ||
| | | | ||
− | {{grey| | + | {{grey|Grenades have very little bounce and roll}} |
− | {{grey| | + | {{grey|-30% fuse time on grenades}} |
+ | {{grey|-15% explosion radius}} | ||
| | | | ||
− | {{buff|+100% | + | {{buff|+100% faster firing speed}} |
− | {{buff| | + | {{buff|Grenades have very little bounce and roll}} |
− | {{ | + | {{buff|-30% fuse time on grenades}} |
+ | {{nerf|-99% explosion radius}} | ||
+ | {{nerf|+1 degree random projectile deviation}} | ||
|- | |- | ||
+ | ! rowspan=6 | Secondary | ||
! {{Table icon|Scottish Resistance}} | ! {{Table icon|Scottish Resistance}} | ||
| | | | ||
Line 776: | Line 1,003: | ||
{{buff|Able to destroy enemy stickybombs}} | {{buff|Able to destroy enemy stickybombs}} | ||
{{nerf|8 sec slower bomb arm time}} | {{nerf|8 sec slower bomb arm time}} | ||
+ | |- | ||
+ | ! {{Table icon|Chargin' Targe}} | ||
+ | | | ||
+ | {{grey|+50% fire damage resistance on wearer}} | ||
+ | {{grey|+30% explosive damage resistance on wearer}} | ||
+ | | | ||
+ | {{buff|+50% fire damage resistance on wearer}} | ||
+ | {{buff|+100% explosive damage resistance on wearer}} | ||
+ | {{note|This weapon doesn't negate damage from critical hits.}} | ||
+ | {{note|The explosion resistance doesn't negate self-damage.}} | ||
|- | |- | ||
! {{Table icon|Sticky Jumper}} | ! {{Table icon|Sticky Jumper}} | ||
| | | | ||
{{grey|+200% max secondary ammo on wearer}} | {{grey|+200% max secondary ammo on wearer}} | ||
+ | {{grey|No self inflicted blast damage taken}} | ||
+ | {{grey|-100% damage penalty}} | ||
+ | {{grey|No random critical hits}} | ||
{{grey|-6 max pipebombs out}} | {{grey|-6 max pipebombs out}} | ||
+ | {{grey|Wearer cannot carry the intelligence briefcase or PASS time JACK}} | ||
| | | | ||
+ | {{buff|+900% clip size}} | ||
{{buff|+2000% max secondary ammo on wearer}} | {{buff|+2000% max secondary ammo on wearer}} | ||
− | {{buff| | + | {{buff|+78 max pipebombs out}} |
− | {{buff| | + | {{buff|No self inflicted blast damage taken}} |
+ | {{nerf|-100% damage penalty}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|Wearer cannot carry the intelligence briefcase or PASS time JACK}} | ||
|- | |- | ||
! {{Table icon|Splendid Screen}} | ! {{Table icon|Splendid Screen}} | ||
| | | | ||
{{grey|+20% fire damage resistance on wearer}} | {{grey|+20% fire damage resistance on wearer}} | ||
− | {{grey|+ | + | {{grey|+20% explosive damage resistance on wearer}} |
{{grey|+70% increase in charge impact damage}} | {{grey|+70% increase in charge impact damage}} | ||
+ | {{grey|+50% increase in charge recharge rate}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+30% fire damage resistance on wearer}} |
− | {{buff|+ | + | {{buff|+40% explosive damage resistance on wearer}} |
{{buff|+700% increase in charge impact damage}} | {{buff|+700% increase in charge impact damage}} | ||
+ | {{buff|+100% increase in charge recharge rate}} | ||
+ | |- | ||
+ | ! {{Table icon|Tide Turner}} | ||
+ | | | ||
+ | {{grey|+15% fire damage resistance on wearer}} | ||
+ | {{grey|+15% explosive damage resistance on wearer}} | ||
+ | {{grey|Full turning control while charging}} | ||
+ | {{grey|Melee kills refill 75% of your charge meter}} | ||
+ | {{grey|Taking damage while shield charging reduces charge by 1 point per damage}} | ||
+ | | | ||
+ | {{buff|+50% fire damage resistance on wearer}} | ||
+ | {{buff|+50% explosive damage resistance on wearer}} | ||
+ | {{buff|Full turning control while charging}} | ||
+ | {{buff|Melee kills refill 75000% of your charge meter}} | ||
+ | {{nerf|Taking damage while shield charging reduces charge by 10 points per damage}} | ||
+ | |- | ||
+ | ! {{Table icon|Quickiebomb Launcher}} | ||
+ | | | ||
+ | {{grey|Able to destroy enemy stickybombs}} | ||
+ | {{grey|-0.2 sec faster bomb arm time}} | ||
+ | {{grey|Max charge time decreased by 70%}} | ||
+ | {{grey|Up to +35% damage based on charge}} | ||
+ | {{grey|-15% damage penalty}} | ||
+ | {{grey|-50% clip size}} | ||
+ | | | ||
+ | {{buff|Able to destroy enemy stickybombs}} | ||
+ | {{buff|-0.8 sec faster bomb arm time}} | ||
+ | {{buff|Max charge time decreased by 99%}} | ||
+ | {{buff|Up to +350% damage based on charge}} | ||
+ | {{nerf|-150% damage penalty}} | ||
+ | {{nerf|-90% clip size}} | ||
+ | |- | ||
+ | ! rowspan=8 | Melee | ||
+ | ! {{Table icon|Scottish Handshake}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|+300% self damage force}} | ||
+ | {{buff|-99.67% reduction in push force taken from damage}} | ||
|- | |- | ||
− | |||
! {{Table icon|Eyelander}} | ! {{Table icon|Eyelander}} | ||
− | | rowspan= | + | | rowspan=3 | |
+ | {{grey|This Weapon has a large melee range and deploys and holsters slower}} | ||
{{grey|+37% longer melee range}} | {{grey|+37% longer melee range}} | ||
+ | {{grey|No random critical hits}} | ||
{{grey|-25 max health on wearer}} | {{grey|-25 max health on wearer}} | ||
| rowspan=2 | | | rowspan=2 | | ||
− | {{buff|+ | + | {{info|Effect: Misty Skull}} |
+ | |||
+ | {{info|This Weapon has a large melee range and deploys and holsters slower}} | ||
+ | |||
+ | {{buff|+187% longer melee range}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
{{nerf|-50 max health on wearer}} | {{nerf|-50 max health on wearer}} | ||
+ | {{note|The effect only applies on the Headtaker.}} | ||
|- | |- | ||
! {{Table icon|Horseless Headless Horsemann's Headtaker}} | ! {{Table icon|Horseless Headless Horsemann's Headtaker}} | ||
|- | |- | ||
! {{Table icon|Nessie's Nine Iron}} | ! {{Table icon|Nessie's Nine Iron}} | ||
− | | | + | | |
− | + | {{info|This Weapon has a large melee range and deploys and holsters slower}} | |
− | {{ | + | |
− | |||
− | |||
{{buff|+20% damage bonus}} | {{buff|+20% damage bonus}} | ||
+ | {{buff|Knockback on hit}} | ||
{{nerf|80% slower firing speed}} | {{nerf|80% slower firing speed}} | ||
− | + | {{nerf|No random critical hits}} | |
− | + | {{note|Does not collect heads}} | |
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
|- | |- | ||
! {{Table icon|Scotsman's Skullcutter}} | ! {{Table icon|Scotsman's Skullcutter}} | ||
| | | | ||
+ | {{grey|When weapon is active:}} | ||
+ | {{grey|This Weapon has a large melee range and deploys and holsters slower}} | ||
{{grey|+20% damage bonus}} | {{grey|+20% damage bonus}} | ||
{{grey|15% slower move speed on wearer}} | {{grey|15% slower move speed on wearer}} | ||
| | | | ||
+ | {{grey|When weapon is active:}} | ||
+ | {{info|This Weapon has a large melee range and deploys and holsters slower}} | ||
+ | |||
{{buff|+200% damage bonus}} | {{buff|+200% damage bonus}} | ||
{{nerf|99% slower move speed on wearer}} | {{nerf|99% slower move speed on wearer}} | ||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Ullapool Caber}} | ! {{Table icon|Ullapool Caber}} | ||
| | | | ||
− | {{grey| | + | {{grey|20% slower firing speed}} |
+ | {{grey|No random critical hits}} | ||
+ | {{grey|This weapon deploys 100% slower}} | ||
| | | | ||
− | {{buff|100% fire damage | + | {{buff|+100% fire damage resistance on wearer}} |
+ | {{nerf|+200% slower firing speed}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|This weapon deploys 100% slower}} | ||
{{note|This simulates the The [[Expert's Ordnance]] item set}} | {{note|This simulates the The [[Expert's Ordnance]] item set}} | ||
− | |||
|- | |- | ||
! {{Table icon|Claidheamh Mòr}} | ! {{Table icon|Claidheamh Mòr}} | ||
| | | | ||
+ | {{grey|When weapon is active:}} | ||
+ | {{grey|This Weapon has a large melee range and deploys and holsters slower}} | ||
{{grey|0.5 sec increase in charge duration}} | {{grey|0.5 sec increase in charge duration}} | ||
− | {{grey| | + | {{grey|Melee kills refill 25% of your charge meter}} |
+ | {{grey|No random critical hits}} | ||
+ | {{grey|15% damage vulnerability on wearer}} | ||
| | | | ||
− | {{ | + | {{grey|When weapon is active:}} |
− | {{ | + | {{info|This Weapon has a large melee range and deploys and holsters slower}} |
− | + | ||
− | + | {{buff|5 sec increase in charge duration}} | |
− | + | {{buff|Melee kills refill 100% of your charge meter}} | |
− | {{ | + | {{nerf|No random critical hits}} |
− | |||
− | {{ | ||
|- | |- | ||
! {{Table icon|Persian Persuader}} | ! {{Table icon|Persian Persuader}} | ||
| | | | ||
− | {{grey| | + | {{grey|This Weapon has a large melee range and deploys and holsters slower}} |
+ | {{grey|Melee hits refill 20% of your charge meter}} | ||
+ | {{grey|Ammo boxes collected also refill your charge meter}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|-80% max ammo on wearer}} | ||
| | | | ||
− | {{buff|+ | + | {{info|This Weapon has a large melee range and deploys and holsters slower}} |
− | {{buff| | + | |
+ | {{buff|+100% increase in charge recharge rate}} | ||
+ | {{buff|Melee hits refill 100% of your charge meter}} | ||
+ | {{buff|Ammo boxes collected also refill your charge meter}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
+ | {{nerf|-50% max ammo on wearer}} | ||
|- | |- | ||
|} | |} | ||
Line 874: | Line 1,175: | ||
! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=5 | Primary |
+ | ! {{Table icon|Iron Curtain}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|+50% faster move speed while deployed}} | ||
+ | |- | ||
! {{Table icon|Natascha}} | ! {{Table icon|Natascha}} | ||
| | | | ||
+ | {{grey|On Hit: 100% chance to slows target}} | ||
+ | {{grey|-20% damage resistance when below 50% health and spun up}} | ||
{{grey|-25% damage penalty}} | {{grey|-25% damage penalty}} | ||
{{grey|30% slower spin up time}} | {{grey|30% slower spin up time}} | ||
− | |||
| | | | ||
+ | {{buff|On Hit: Gain up to +30 health}} | ||
+ | {{buff|On Hit: 100% chance to slows target}} | ||
{{buff|+500% max primary ammo on wearer}} | {{buff|+500% max primary ammo on wearer}} | ||
+ | {{buff|-20% damage resistance when below 50% health and spun up}} | ||
{{nerf|-50% damage penalty}} | {{nerf|-50% damage penalty}} | ||
+ | {{nerf|50% slower firing speed}} | ||
{{nerf|60% slower spin up time}} | {{nerf|60% slower spin up time}} | ||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Brass Beast}} | ! {{Table icon|Brass Beast}} | ||
| | | | ||
{{grey|+20% damage bonus}} | {{grey|+20% damage bonus}} | ||
+ | {{grey|-20% damage resistance when below 50% health and spun up}} | ||
{{grey|50% slower spin up time}} | {{grey|50% slower spin up time}} | ||
{{grey|-60% slower move speed while deployed}} | {{grey|-60% slower move speed while deployed}} | ||
| | | | ||
{{buff|+200% damage bonus}} | {{buff|+200% damage bonus}} | ||
+ | {{buff|-20% damage resistance when below 50% health and spun up}} | ||
{{nerf|500% slower spin up time}} | {{nerf|500% slower spin up time}} | ||
{{nerf|-99% slower move speed while deployed}} | {{nerf|-99% slower move speed while deployed}} | ||
Line 899: | Line 1,211: | ||
! {{Table icon|Tomislav}} | ! {{Table icon|Tomislav}} | ||
| | | | ||
− | {{grey| | + | {{grey|20% faster spin up time}} |
+ | {{grey|20% more accurate}} | ||
+ | {{grey|Silent Killer: No barrel spin sound}} | ||
{{grey|20% slower firing speed}} | {{grey|20% slower firing speed}} | ||
| | | | ||
− | {{buff| | + | {{buff|100% faster spin up time}} |
+ | {{buff|100% more accurate}} | ||
+ | {{buff|Silent Killer: No barrel spin sound}} | ||
{{nerf|200% slower firing speed}} | {{nerf|200% slower firing speed}} | ||
|- | |- | ||
! {{Table icon|Huo-Long Heater}} | ! {{Table icon|Huo-Long Heater}} | ||
| | | | ||
− | {{grey| | + | {{grey|Creates a ring of flames that deal 12 damage while spun up}} |
+ | {{grey|25% damage bonus vs burning players}} | ||
+ | {{grey|-10% damage penalty}} | ||
+ | {{grey|Consumes an additional 4 ammo per second while spun up}} | ||
| | | | ||
− | |||
{{buff|+900% afterburn damage bonus}} | {{buff|+900% afterburn damage bonus}} | ||
+ | {{buff|Creates a ring of flames that deal 120 damage while spun up}} | ||
+ | {{buff|250% damage bonus vs burning players}} | ||
+ | {{nerf|-10% damage penalty}} | ||
+ | {{nerf|Consumes an additional 40 ammo per second while spun up}} | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=7 | Secondary |
! {{Table icon|Sandvich}} | ! {{Table icon|Sandvich}} | ||
| rowspan=2 | | | rowspan=2 | | ||
{{grey|~}} | {{grey|~}} | ||
| rowspan=2 | | | rowspan=2 | | ||
− | {{buff| | + | {{buff|+900% max misc ammo on wearer}} |
|- | |- | ||
! {{Table icon|Robo-Sandvich}} | ! {{Table icon|Robo-Sandvich}} | ||
Line 923: | Line 1,245: | ||
! {{Table icon|Dalokohs Bar}} | ! {{Table icon|Dalokohs Bar}} | ||
| rowspan=2 | | | rowspan=2 | | ||
− | {{grey|Restores | + | {{grey|Restores 100 health points per consumption}} |
+ | {{grey|Raises max health to 350 health points for 30 seconds}} | ||
| rowspan=2 | | | rowspan=2 | | ||
− | {{buff|Restores | + | {{buff|Restores 500 health points per consumption}} |
{{buff|Raises max health to 800 health points for 30 seconds}} | {{buff|Raises max health to 800 health points for 30 seconds}} | ||
|- | |- | ||
! {{Table icon|Fishcake}} | ! {{Table icon|Fishcake}} | ||
+ | |- | ||
+ | ! {{Table icon|Buffalo Steak Sandvich}} | ||
+ | | | ||
+ | {{grey|After eating:}} | ||
+ | {{grey|30% faster move speed}} | ||
+ | {{grey|Deal mini-crits}} | ||
+ | {{grey|Restricts to melee only}} | ||
+ | {{grey|20% damage vulnerability}} | ||
+ | | | ||
+ | {{buff|35% faster move speed on wearer}} | ||
+ | {{grey|After eating:}} | ||
+ | {{buff|Deal mini-crits}} | ||
+ | {{nerf|Restricts to melee only}} | ||
+ | {{nerf|250% damage vulnerability}} | ||
|- | |- | ||
! {{Table icon|Family Business}} | ! {{Table icon|Family Business}} | ||
| | | | ||
{{grey|+33% clip size}} | {{grey|+33% clip size}} | ||
+ | {{grey|+15% faster firing speed}} | ||
{{grey|-15% damage penalty}} | {{grey|-15% damage penalty}} | ||
| | | | ||
{{buff|+80% clip size}} | {{buff|+80% clip size}} | ||
+ | {{buff|+150% faster firing speed}} | ||
{{nerf|-30% damage penalty}} | {{nerf|-30% damage penalty}} | ||
|- | |- | ||
− | ! rowspan= | + | ! {{Table icon|Second Banana}} |
+ | | | ||
+ | {{grey|+66% increase in recharge rate}} | ||
+ | {{grey|-33% healing effect}} | ||
+ | | | ||
+ | {{buff|+98% increase in recharge rate}} | ||
+ | {{buff|+300% consumption time}} | ||
+ | {{nerf|-20% healing effect}} | ||
+ | |- | ||
+ | ! rowspan=8 | Melee | ||
+ | ! {{Table icon|Apoco-Fists}} | ||
+ | | | ||
+ | {{grey|Killing an enemy with a critical hit will dismember your victim. Painfully.}} | ||
+ | | | ||
+ | {{buff|Knockback on hit}} | ||
+ | {{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}} | ||
+ | |- | ||
! {{Table icon|Killing Gloves of Boxing}} | ! {{Table icon|Killing Gloves of Boxing}} | ||
| | | | ||
Line 948: | Line 1,303: | ||
|- | |- | ||
! {{Table icon|Gloves of Running Urgently}} | ! {{Table icon|Gloves of Running Urgently}} | ||
+ | | rowspan=2 | | ||
+ | {{grey|+30% faster move speed while active}} | ||
+ | {{grey|This weapon holsters 50% slower}} | ||
+ | {{grey|-10 Maximum health is drained while item is active}} | ||
| | | | ||
− | {{ | + | {{info|Effect: Flaming Bits}} |
− | {{ | + | |
− | {{ | + | {{buff|+300% faster move speed while active}} |
+ | {{nerf|This weapon holsters 500% slower}} | ||
+ | {{nerf|-100 Maximum health is drained while item is active}} | ||
+ | |- | ||
+ | ! {{Table icon|Bread Bite}} | ||
| | | | ||
− | |||
{{buff|+300% faster move speed on wearer}} | {{buff|+300% faster move speed on wearer}} | ||
{{nerf|-100% damage penalty}} | {{nerf|-100% damage penalty}} | ||
+ | {{nerf|This weapon holsters 50% slower}} | ||
+ | {{nerf|-10 Maximum health is drained while item is active}} | ||
|- | |- | ||
! {{Table icon|Warrior's Spirit}} | ! {{Table icon|Warrior's Spirit}} | ||
| | | | ||
+ | {{grey|When weapon is active:}} | ||
{{grey|+30% damage bonus}} | {{grey|+30% damage bonus}} | ||
− | {{grey| | + | {{grey|+50 health restored on kill}} |
+ | {{grey|30% damage vulnerability on wearer}} | ||
| | | | ||
+ | {{grey|When weapon is active:}} | ||
{{buff|+300% damage bonus}} | {{buff|+300% damage bonus}} | ||
− | {{nerf| | + | {{buff|+50% critical hit damage resistance on wearer}} |
+ | {{buff|+500 health restored on kill}} | ||
+ | {{nerf|300% damage vulnerability on wearer}} | ||
+ | {{note|This item simulates the [[Hibernating Bear]] item set}} | ||
|- | |- | ||
! {{Table icon|Fists of Steel}} | ! {{Table icon|Fists of Steel}} | ||
| | | | ||
{{grey|-40% damage from ranged sources while active}} | {{grey|-40% damage from ranged sources while active}} | ||
− | |||
{{grey|+100% damage from melee sources while active}} | {{grey|+100% damage from melee sources while active}} | ||
+ | {{grey|This weapon holsters 100% slower}} | ||
+ | {{grey|-40% maximum overheal while active}} | ||
+ | {{grey|-40% health from healers while active}} | ||
| | | | ||
{{buff|-100% damage from ranged sources while active}} | {{buff|-100% damage from ranged sources while active}} | ||
− | |||
{{nerf|+1000% damage from melee sources while active}} | {{nerf|+1000% damage from melee sources while active}} | ||
+ | {{nerf|This weapon holsters 1000% slower}} | ||
+ | {{nerf|-100% maximum overheal while active}} | ||
+ | {{nerf|-100% health from healers while active}} | ||
|- | |- | ||
! {{Table icon|Eviction Notice}} | ! {{Table icon|Eviction Notice}} | ||
| | | | ||
− | {{grey|+ | + | {{grey|+40% faster firing speed}} |
+ | {{grey|On Hit: Gain a 3 second speed boost}} | ||
+ | {{grey|+15% faster move speed while active}} | ||
{{grey|-60% damage penalty}} | {{grey|-60% damage penalty}} | ||
+ | {{grey|-5 Maximum health is drained while item is active}} | ||
| | | | ||
{{buff|+75% faster firing speed}} | {{buff|+75% faster firing speed}} | ||
+ | {{buff|On Hit: Gain a 30 second speed boost}} | ||
+ | {{buff|+150% faster move speed on wearer}} | ||
{{nerf|-75% damage penalty}} | {{nerf|-75% damage penalty}} | ||
+ | {{nerf|-50 Maximum health is drained while item is active}} | ||
|- | |- | ||
! {{Table icon|Holiday Punch}} | ! {{Table icon|Holiday Punch}} | ||
| | | | ||
− | {{grey| | + | {{grey|Critical hit forces victim to laugh}} |
+ | {{grey|Always critical hit from behind}} | ||
+ | {{grey|On Hit: Force enemies to laugh who are also wearing this item}} | ||
+ | {{grey|Critical hits do no damage}} | ||
| | | | ||
− | {{buff| | + | {{buff|Critical hit forces victim to laugh}} |
+ | {{buff|Always critical hit from behind}} | ||
+ | {{buff|On Hit: Force enemies to laugh who are also wearing this item}} | ||
+ | {{nerf|Critical hits do no damage}} | ||
+ | {{note|This weapon always deals critical hits}} | ||
|- | |- | ||
|} | |} | ||
Line 998: | Line 1,385: | ||
! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=4 | Primary |
! {{Table icon|Frontier Justice}} | ! {{Table icon|Frontier Justice}} | ||
| | | | ||
+ | {{grey|Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed}} | ||
{{grey|-50% clip size}} | {{grey|-50% clip size}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|Revenge crits are lost on death}} | ||
| | | | ||
− | {{nerf|- | + | {{buff|Gain 10 revenge crits for each sentry kill and 5 for each sentry assist when your sentry is destroyed}} |
+ | {{buff|+250% max primary ammo on wearer}} | ||
+ | {{nerf|-75% clip size}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|Revenge crits are lost on death}} | ||
{{note|This weapon will spawn with one shot. Reloading will increase this to two.}} | {{note|This weapon will spawn with one shot. Reloading will increase this to two.}} | ||
+ | |- | ||
+ | ! {{Table icon|Widowmaker}} | ||
+ | | | ||
+ | {{grey|On Hit: damage dealt is returned as ammo}} | ||
+ | {{grey|No reload necessary}} | ||
+ | {{grey|10% increased damage to your sentry's target}} | ||
+ | {{grey|Per Shot: -30 metal}} | ||
+ | {{grey|Uses metal for ammo}} | ||
+ | | | ||
+ | {{buff|On Hit: damage dealt is returned as ammo}} | ||
+ | {{buff|No reload necessary}} | ||
+ | {{buff|100% increased damage to your sentry's target}} | ||
+ | {{nerf|Per Shot: -3 ammo}} | ||
+ | {{nerf|Uses metal for ammo}} | ||
+ | |- | ||
+ | ! {{Table icon|Pomson 6000}} | ||
+ | | | ||
+ | {{grey|Does not require ammo}} | ||
+ | {{grey|Projectile cannot be deflected}} | ||
+ | {{grey|On Hit: Victim loses up to 10% Medigun charge}} | ||
+ | {{grey|On Hit: Victim loses up to 20% cloak}} | ||
+ | {{grey|Deals only 20% damage to buildings}} | ||
+ | | | ||
+ | {{buff|Does not require ammo}} | ||
+ | {{buff|Projectile cannot be deflected}} | ||
+ | {{buff|On Hit: Victim loses up to 100% Medigun charge}} | ||
+ | {{buff|On Hit: Victim loses up to 100% cloak}} | ||
+ | {{nerf|Deals only 20% damage to buildings}} | ||
|- | |- | ||
! {{Table icon|Rescue Ranger}} | ! {{Table icon|Rescue Ranger}} | ||
| | | | ||
− | {{grey|- | + | {{grey|Alt-Fire: Use 100 metal to pick up your targeted building from long range}} |
+ | {{grey|Fires a special bolt that can heal 60 health to friendly buildings}} | ||
+ | {{grey|-34% clip size}} | ||
+ | {{grey|-50% max primary ammo on wearer}} | ||
+ | {{grey|Self mark for death when hauling buildings}} | ||
| | | | ||
− | {{nerf|- | + | {{buff|Alt-Fire: Use 13 metal to pick up your targeted building from long range}} |
+ | {{buff|Fires a special bolt that can heal 237 health to friendly buildings}} | ||
+ | {{nerf|-67% clip size}} | ||
+ | {{nerf|-25% max primary ammo on wearer}} | ||
+ | {{nerf|Self mark for death when hauling buildings}} | ||
{{note|This weapon will spawn with two shots. After firing both, it will only hold one.}} | {{note|This weapon will spawn with two shots. After firing both, it will only hold one.}} | ||
− | |||
|- | |- | ||
− | ! rowspan= | + | ! Secondary |
+ | ! {{Table icon|Short Circuit}} | ||
+ | | | ||
+ | {{grey|Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.}} | ||
+ | {{grey|No reload necessary}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|Per Shot: -5 metal}} | ||
+ | {{grey|Uses metal for ammo}} | ||
+ | | | ||
+ | {{buff|Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.}} | ||
+ | {{buff|No reload necessary}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|Per Shot: -3 ammo}} | ||
+ | {{nerf|Uses metal for ammo}} | ||
+ | |- | ||
+ | ! rowspan=5 | Melee | ||
+ | ! {{Table icon|Golden Wrench}} | ||
+ | | | ||
+ | {{grey|Imbued with an ancient power}} | ||
+ | | | ||
+ | {{buff|+20% faster firing speed}} | ||
+ | {{buff|Imbued with an ancient power}} | ||
+ | |- | ||
! {{Table icon|Gunslinger}} | ! {{Table icon|Gunslinger}} | ||
| | | | ||
{{grey|+25 max health on wearer}} | {{grey|+25 max health on wearer}} | ||
+ | {{grey|Sentry build speed increased by 150%}} | ||
+ | {{grey|Third successful punch in a row always crits}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|Replaces the Sentry with a Mini-Sentry}} | ||
| | | | ||
{{buff|+250 max health on wearer}} | {{buff|+250 max health on wearer}} | ||
+ | {{buff|Sentry build speed increased by 150%}} | ||
+ | {{buff|Third successful punch in a row always crits}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|Replaces the Sentry with a Mini-Sentry}} | ||
+ | |- | ||
+ | ! {{Table icon|Southern Hospitality}} | ||
+ | | | ||
+ | {{grey|On Hit: Bleed for 5 seconds}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|20% fire damage vulnerability on wearer}} | ||
+ | | | ||
+ | {{buff|On Hit: Bleed for 50 seconds}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|200% fire damage vulnerability on wearer}} | ||
|- | |- | ||
! {{Table icon|Jag}} | ! {{Table icon|Jag}} | ||
| | | | ||
− | {{grey|30% | + | {{grey|+15% faster firing speed}} |
+ | {{grey|Construction hit speed boost increased by 30%}} | ||
{{grey|-25% damage penalty}} | {{grey|-25% damage penalty}} | ||
+ | {{grey|20% slower repair rate}} | ||
+ | {{grey|-33% damage penalty vs buildings}} | ||
| | | | ||
− | {{buff|300% | + | {{buff|+75% faster firing speed}} |
+ | {{buff|Construction hit speed boost increased by 300%}} | ||
{{nerf|-100% damage penalty}} | {{nerf|-100% damage penalty}} | ||
+ | {{nerf|100% slower repair rate}} | ||
+ | {{nerf|-100% damage penalty vs buildings}} | ||
+ | |- | ||
+ | ! {{Table icon|Eureka Effect}} | ||
+ | | | ||
+ | {{grey|Press your reload key to choose to teleport to spawn or your exit teleporter}} | ||
+ | {{grey|-50% metal cost when constructing or upgrading teleporters}} | ||
+ | {{grey|Construction hit speed boost decreased by 50%}} | ||
+ | {{grey|20% less metal from pickups and dispensers}} | ||
+ | | | ||
+ | {{buff|Press your reload key to choose to teleport to spawn or your exit teleporter}} | ||
+ | {{buff|-700% metal cost when constructing or upgrading teleporters}} | ||
+ | {{nerf|Construction hit speed boost decreased by 70%}} | ||
+ | {{nerf|50% less metal from pickups and dispensers}} | ||
+ | |- | ||
|} | |} | ||
Line 1,037: | Line 1,525: | ||
! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan=2 | | + | ! rowspan=3 | Primary |
+ | ! {{Table icon|Blutsauger}} | ||
+ | | | ||
+ | {{grey|On Hit: Gain up to +3 health}} | ||
+ | {{grey|-2 health drained per second on wearer}} | ||
+ | | | ||
+ | {{buff|On Hit: Gain up to +30 health}} | ||
+ | {{nerf|-20 health drained per second on wearer}} | ||
+ | |- | ||
! {{Table icon|Crusader's Crossbow}} | ! {{Table icon|Crusader's Crossbow}} | ||
| | | | ||
− | {{grey| | + | {{grey|No headshots}} |
+ | {{grey|-75% max primary ammo on wearer}} | ||
| | | | ||
− | {{buff|50% faster reload | + | {{buff|50% faster reload time}} |
+ | {{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}} | ||
+ | {{nerf|No headshots}} | ||
+ | {{nerf|-75% max primary ammo on wearer}} | ||
+ | {{note|This weapon's stats may change in the future}} | ||
|- | |- | ||
! {{Table icon|Overdose}} | ! {{Table icon|Overdose}} | ||
| | | | ||
− | {{grey|- | + | {{grey|-15% damage penalty}} |
+ | {{grey|While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%}} | ||
| | | | ||
− | {{buff| + | + | {{grey|When weapon is active:}} |
− | {{nerf|- | + | {{buff|+200% faster move speed on wearer}} |
+ | {{nerf|-150% damage penalty}} | ||
|- | |- | ||
− | ! Secondary | + | ! rowspan=3 | Secondary |
! {{Table icon|Kritzkrieg}} | ! {{Table icon|Kritzkrieg}} | ||
| | | | ||
− | {{grey|+25% ÜberCharge | + | {{grey|+25% ÜberCharge rate}} |
| | | | ||
{{buff|+250% ÜberCharge rate}} | {{buff|+250% ÜberCharge rate}} | ||
|- | |- | ||
− | ! rowspan= | + | ! {{Table icon|Quick-Fix}} |
+ | | | ||
+ | {{grey|+40% heal rate}} | ||
+ | {{grey|+10% ÜberCharge rate}} | ||
+ | {{grey|50% max overheal}} | ||
+ | | | ||
+ | {{buff|+400% heal rate}} | ||
+ | {{buff|+150% ÜberCharge rate}} | ||
+ | {{nerf|5% max overheal}} | ||
+ | {{note|Description of the nerfed max overheal is incorrect in-game, as it states as 95%}} | ||
+ | |- | ||
+ | ! {{Table icon|Vaccinator}} | ||
+ | | | ||
+ | {{grey|+67% ÜberCharge rate}} | ||
+ | {{grey|Press your reload key to cycle through resist types.}} | ||
+ | {{grey|While healing, provides you and your target with a constant 10% resistance to the selected damage type.}} | ||
+ | {{grey|-66% Overheal build rate}} | ||
+ | {{grey|-33% ÜberCharge rate on Overhealed patients}} | ||
+ | {{grey|ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient}} | ||
+ | | | ||
+ | {{buff|+670% ÜberCharge rate}} | ||
+ | {{buff|Press your reload key to cycle through resist types.}} | ||
+ | {{buff|While healing, provides you and your target with a constant 100% resistance (850% resistance to fire) to the selected damage type.}} | ||
+ | {{nerf|-99% Overheal build rate}} | ||
+ | {{info|ÜberCharge provides a 2.5 second resistance bubble that blocks 850% base damage (100% resistance to fire) and 100% crit damage of the selected type to the Medic and Patient}} | ||
+ | |- | ||
+ | ! rowspan=4 | Melee | ||
! {{Table icon|Ubersaw}} | ! {{Table icon|Ubersaw}} | ||
| | | | ||
Line 1,064: | Line 1,593: | ||
{{grey|20% slower firing speed}} | {{grey|20% slower firing speed}} | ||
| | | | ||
− | {{buff|On Hit: | + | {{buff|On Hit: 2500% ÜberCharge added}} |
{{nerf|200% slower firing speed}} | {{nerf|200% slower firing speed}} | ||
+ | {{note|The ÜberCharge caps at 100%}} | ||
+ | |- | ||
+ | ! {{Table icon|Vita-Saw}} | ||
+ | | | ||
+ | {{grey|Collect the organs of people you hit}} | ||
+ | {{grey|Up to 60% ÜberCharge saved on death}} | ||
+ | {{grey|-10 max health on wearer}} | ||
+ | | | ||
+ | {{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}} | ||
+ | {{buff|Collect the organs of people you hit}} | ||
+ | {{buff|Up to 600% ÜberCharge saved on death}} | ||
+ | {{nerf|-100 max health on wearer}} | ||
+ | {{note|This weapon's stats may change in the future}} | ||
+ | |- | ||
+ | ! {{Table icon|Amputator}} | ||
+ | | | ||
+ | {{grey|When weapon is active:}} | ||
+ | {{grey|+3 health regenerated per second on wearer}} | ||
+ | {{grey|Alt-Fire: Applies a healing effect to all nearby teammates}} | ||
+ | {{grey|-20% damage penalty}} | ||
+ | | | ||
+ | {{grey|When weapon is active:}} | ||
+ | {{buff|+30 health regenerated per second on wearer}} | ||
+ | {{buff|Alt-Fire: Applies a healing effect to all nearby teammates}} | ||
+ | {{nerf|-100% damage penalty}} | ||
+ | |- | ||
+ | ! {{Table icon|Solemn Vow}} | ||
+ | | | ||
+ | {{grey|Allows you to see enemy health}} | ||
+ | {{grey|10% slower firing speed}} | ||
+ | | | ||
+ | {{buff|Allows you to see enemy health}} | ||
+ | {{buff|On Hit: If enemy's belt is at or above eye level, stun them for 10 seconds}} | ||
+ | {{nerf|100% slower firing speed}} | ||
|} | |} | ||
Line 1,075: | Line 1,638: | ||
! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=8 | Primary |
− | ! {{Table icon| | + | ! {{Table icon|AWPer Hand}} |
| | | | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff| | + | {{buff|+10% faster firing speed}} |
− | {{buff|+20% | + | {{buff|+900% max primary ammo on wearer}} |
+ | {{buff|10% faster reload time}} | ||
+ | |- | ||
+ | ! {{Table icon|Huntsman}} | ||
+ | | rowspan=2 | | ||
+ | {{grey|-50% max primary ammo on wearer}} | ||
+ | | rowspan=2 | | ||
+ | {{buff|+400% max primary ammo on wearer}} | ||
+ | {{buff|20% faster reload time}} | ||
+ | |- | ||
+ | ! {{Table icon|Fortified Compound}} | ||
|- | |- | ||
! {{Table icon|Sydney Sleeper}} | ! {{Table icon|Sydney Sleeper}} | ||
| | | | ||
{{grey|+25% charge rate}} | {{grey|+25% charge rate}} | ||
− | {{grey|On Hit: Jarate | + | {{grey|On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.}} |
+ | {{grey|Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|No headshots}} | ||
| | | | ||
{{buff|+250% charge rate}} | {{buff|+250% charge rate}} | ||
− | {{buff|On Hit: Jarate | + | {{buff|+1000% explosion radius}} |
+ | {{buff|On Scoped Hit: Apply Jarate for 2 to 80 seconds based on charge level.}} | ||
+ | {{buff|Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
+ | {{nerf|No headshots}} | ||
+ | {{note|After Blue Moon, the explosion radius stat has no purpose}} | ||
|- | |- | ||
! {{Table icon|Machina}} | ! {{Table icon|Machina}} | ||
− | | | + | | rowspan = 2 | |
− | {{grey| | + | {{grey|On Full Charge: +15% damage per shot}} |
− | | | + | {{grey|On Full Charge: Projectiles penetrate players}} |
− | {{buff| | + | {{grey|Cannot fire unless zoomed}} |
+ | {{grey|Fires tracer rounds}} | ||
+ | | rowspan = 2 | | ||
+ | {{buff|On Full Charge +150% damage per shot}} | ||
+ | {{buff|On Full Charge: Projectiles penetrate players}} | ||
+ | {{nerf|Cannot fire unless zoomed}} | ||
+ | {{nerf|Fires tracer rounds}} | ||
+ | |- | ||
+ | ! {{Table icon|Shooting Star}} | ||
|- | |- | ||
+ | |||
! {{Table icon|Hitman's Heatmaker}} | ! {{Table icon|Hitman's Heatmaker}} | ||
| | | | ||
− | {{grey| | + | {{grey|+35 focus on kill}} |
− | {{grey| | + | {{grey|+15 focus on assist}} |
− | {{grey| | + | {{grey|Press 'Reload' to activate focus}} |
− | {{grey|+ | + | {{grey|In Focus: +25% faster charge and no unscoping}} |
+ | {{grey|-20% damage on body shot}} | ||
| | | | ||
− | {{ | + | {{buff|+900% buff duration}} |
− | |||
{{buff|+70 focus on kill}} | {{buff|+70 focus on kill}} | ||
{{buff|+30 focus on assist}} | {{buff|+30 focus on assist}} | ||
+ | {{buff|Press 'Reload' to activate focus}} | ||
+ | {{buff|In Focus: +25% faster charge and no unscoping}} | ||
+ | {{nerf|-40% damage on body shot}} | ||
|- | |- | ||
! {{Table icon|Classic}} | ! {{Table icon|Classic}} | ||
| | | | ||
− | {{grey|Charge and fire shots independent of | + | {{grey|Charge and fire shots independent of zoom}} |
{{grey|No headshots when not fully charged}} | {{grey|No headshots when not fully charged}} | ||
− | {{grey|- | + | {{grey|-10% damage on body shot}} |
− | |||
| | | | ||
− | {{buff|900% | + | {{buff|+900% charge rate}} |
− | {{nerf|-100% damage | + | {{buff|Charge and fire shots independent of zoom}} |
+ | {{nerf|No headshots when not fully charged}} | ||
+ | {{nerf|-100% damage on body shot}} | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=5 | Secondary |
! {{Table icon|Jarate}} | ! {{Table icon|Jarate}} | ||
− | | | + | | rowspan=2 | |
− | {{grey| | + | {{grey|Extinguishing teammates reduces cooldown by -20%}} |
− | | | + | | rowspan=2 | |
− | {{buff| | + | {{buff|+900% max misc ammo on wearer}} |
+ | {{buff|Extinguishing teammates reduces cooldown by -20%}} | ||
+ | |- | ||
+ | ! {{Table icon|Self-Aware Beauty Mark}} | ||
|- | |- | ||
! {{Table icon|Darwin's Danger Shield}} | ! {{Table icon|Darwin's Danger Shield}} | ||
| | | | ||
− | {{grey|+ | + | {{grey|+50% fire damage resistance on wearer}} |
− | + | {{grey|Immune to the effects of afterburn}} | |
− | {{grey| | ||
| | | | ||
{{buff|+250 max health on wearer}} | {{buff|+250 max health on wearer}} | ||
− | {{buff|+ | + | {{buff|+500% fire damage resistance on wearer}} |
− | {{ | + | {{buff|Immune to the effects of afterburn}} |
− | {{buff|Leave a | + | {{buff|Leave a Calling Card on your victims.}} |
{{note|This simulates the [[The Croc-o-Style Kit]] item set}} | {{note|This simulates the [[The Croc-o-Style Kit]] item set}} | ||
|- | |- | ||
! {{Table icon|Cozy Camper}} | ! {{Table icon|Cozy Camper}} | ||
| | | | ||
− | {{grey|+ | + | {{grey|+4 health regenerated per second on wearer}} |
+ | {{grey|No flinching when aiming and fully charged}} | ||
{{grey|Knockback reduced by 20% when aiming}} | {{grey|Knockback reduced by 20% when aiming}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+40 health regenerated per second on wearer}} |
− | {{buff| | + | {{buff|No flinching when aiming and fully charged}} |
− | {{ | + | {{buff|Knockback reduced by 99% when aiming}} |
|- | |- | ||
! {{Table icon|Cleaner's Carbine}} | ! {{Table icon|Cleaner's Carbine}} | ||
| | | | ||
− | {{grey| | + | {{grey|Secondary fire when charged grants mini-crits for 8 seconds}} |
+ | {{grey|Dealing damage fills charge meter}} | ||
{{grey|-20% clip size}} | {{grey|-20% clip size}} | ||
− | {{grey| | + | {{grey|25% slower firing speed}} |
+ | {{grey|No random critical hits}} | ||
| | | | ||
− | {{buff| | + | {{buff|Secondary fire when charged grants mini-crits for 8 seconds}} |
+ | {{buff|Dealing damage fills charge meter}} | ||
{{nerf|-40% clip size}} | {{nerf|-40% clip size}} | ||
− | {{nerf| | + | {{nerf|200% slower firing speed}} |
+ | {{nerf|No random critical hits}} | ||
|- | |- | ||
! rowspan=3 | Melee | ! rowspan=3 | Melee | ||
Line 1,169: | Line 1,769: | ||
! {{Table icon|Bushwacka}} | ! {{Table icon|Bushwacka}} | ||
| | | | ||
− | {{grey| | + | {{grey|When weapon is active:}} |
− | {{grey|Crits | + | {{grey|Crits whenever it would normally mini-crit}} |
+ | {{grey|No random critical hits}} | ||
+ | {{grey|20% damage vulnerability on wearer}} | ||
| | | | ||
− | {{ | + | {{grey|When weapon is active:}} |
− | {{buff|+35% damage}} | + | {{buff|+35% damage bonus}} |
− | {{ | + | {{buff|Crits whenever it would normally mini-crit}} |
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
+ | {{nerf|200% damage vulnerability on wearer}} | ||
|- | |- | ||
! {{Table icon|Shahanshah}} | ! {{Table icon|Shahanshah}} | ||
| | | | ||
− | {{grey| | + | {{grey|25% increase in damage when health <50% of max}} |
{{grey|-25% decrease in damage when health >50% of max}} | {{grey|-25% decrease in damage when health >50% of max}} | ||
| | | | ||
− | {{buff| | + | {{buff|250% increase in damage when health <50% of max}} |
− | {{nerf|- | + | {{nerf|-100% decrease in damage when health >50% of max}} |
|- | |- | ||
|} | |} | ||
Line 1,194: | Line 1,797: | ||
! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=5 | Secondary |
+ | ! {{Table icon|Big Kill}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|+900% clip size}} | ||
+ | {{buff|+900% max secondary ammo on wearer}} | ||
+ | |- | ||
! {{Table icon|Ambassador}} | ! {{Table icon|Ambassador}} | ||
| | | | ||
Line 1,200: | Line 1,810: | ||
{{grey|-15% damage penalty}} | {{grey|-15% damage penalty}} | ||
{{grey|20% slower firing speed}} | {{grey|20% slower firing speed}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|Critical damage is affected by range}} | ||
| | | | ||
{{buff|+100% damage bonus}} | {{buff|+100% damage bonus}} | ||
− | {{nerf|-65% damage on | + | {{buff|Crits on headshot}} |
− | {{nerf| | + | {{nerf|40% slower firing speed}} |
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|-65% damage on body shot}} | ||
+ | {{nerf|Critical damage is affected by range}} | ||
|- | |- | ||
! {{Table icon|L'Etranger}} | ! {{Table icon|L'Etranger}} | ||
| | | | ||
{{grey|+40% cloak duration}} | {{grey|+40% cloak duration}} | ||
− | {{grey|+15 cloak on hit}} | + | {{grey|+15% cloak on hit}} |
{{grey|-20% damage penalty}} | {{grey|-20% damage penalty}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+99% cloak duration}} |
− | {{buff|+ | + | {{buff|+100% cloak on hit}} |
{{nerf|-99% damage penalty}} | {{nerf|-99% damage penalty}} | ||
|- | |- | ||
! {{Table icon|Enforcer}} | ! {{Table icon|Enforcer}} | ||
| | | | ||
− | {{grey|+20% damage bonus while | + | {{grey|+20% damage bonus while disguised}} |
+ | {{grey|Attacks pierce damage resistance effects and bonuses}} | ||
{{grey|20% slower firing speed}} | {{grey|20% slower firing speed}} | ||
+ | {{grey|No random critical hits}} | ||
| | | | ||
− | {{buff|+200% damage bonus while | + | {{buff|+200% damage bonus while disguised}} |
+ | {{buff|Attacks pierce damage resistance effects and bonuses}} | ||
{{nerf|200% slower firing speed}} | {{nerf|200% slower firing speed}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
Line 1,228: | Line 1,846: | ||
{{grey|Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill}} | {{grey|Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill}} | ||
{{grey|-15% damage penalty}} | {{grey|-15% damage penalty}} | ||
+ | {{grey|No random critical hits}} | ||
| | | | ||
− | {{buff|Gives | + | {{buff|+30% sentry damage resistance on wearer}} |
− | + | {{buff|Gives 10 guaranteed critical hits for each building destroyed with your sapper attached or backstab kill}} | |
{{nerf|-30% damage penalty}} | {{nerf|-30% damage penalty}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | ! rowspan=2 | Sapper | ||
+ | ! {{Table icon|Ap-Sap}} | ||
+ | | rowspan=2 | | ||
+ | {{grey|~}} | ||
+ | | rowspan=2 | | ||
+ | {{buff|√(10)x sapper damage bonus}} | ||
+ | |- | ||
+ | ! {{Table icon|Snack Attack}} | ||
+ | |- | ||
+ | ! rowspan=7 | Melee | ||
+ | ! {{Table icon|Sharp Dresser}} | ||
+ | | rowspan=2 | | ||
+ | {{grey|~}} | ||
+ | | rowspan=2 | | ||
+ | {{buff|+90% faster firing speed}} | ||
+ | {{nerf|-80% damage penalty}} | ||
+ | {{note|Backstabs still inflict normal damage}} | ||
+ | |- | ||
+ | ! {{Table icon|Black Rose}} | ||
+ | |- | ||
+ | ! {{Table icon|Your Eternal Reward}} | ||
+ | | rowspan=2 | | ||
+ | {{grey|Upon a successful backstab against a human target, you rapidly disguise as your victim}} | ||
+ | {{grey|Silent Killer: No attack noise from backstabs}} | ||
+ | {{grey|+33% cloak drain rate}} | ||
+ | {{grey|Normal disguises require (and consume) a full cloak meter}} | ||
+ | | rowspan=2 | | ||
+ | {{buff|Upon a successful backstab against a human target, you rapidly disguise as your victim}} | ||
+ | {{buff|Silent Killer: No attack noise from backstabs}} | ||
+ | {{buff|Reduced decloak sound volume}} | ||
+ | {{buff|Extra effects when taunting.}} | ||
+ | {{nerf|+333% cloak drain rate (YER)}} | ||
+ | {{nerf|+500% cloak drain rate (Wanga Prick)}} | ||
+ | {{nerf|0.5 sec longer cloak blink time}} | ||
+ | {{nerf|Normal disguises require (and consume) a full cloak meter}} | ||
+ | {{info|This simulates the [[Saharan Spy]] item set.}} | ||
+ | |- | ||
+ | ! {{Table icon|Wanga Prick}} | ||
|- | |- | ||
− | |||
! {{Table icon|Conniver's Kunai}} | ! {{Table icon|Conniver's Kunai}} | ||
| | | | ||
{{grey|On Backstab: Absorbs the health from your victim}} | {{grey|On Backstab: Absorbs the health from your victim}} | ||
− | {{grey|- | + | {{grey|-55 max health on wearer}} |
| | | | ||
− | {{buff|On backstab: Health restored to | + | {{buff|On backstab: Health restored to 2100}} |
− | {{nerf|- | + | {{nerf|-1799 max health on wearer}} |
+ | {{note|The player will always have at least 1 maximum health}} | ||
+ | {{note|If the player's maximum health is 1, he is immune to fall damage}} | ||
|- | |- | ||
! {{Table icon|Big Earner}} | ! {{Table icon|Big Earner}} | ||
| | | | ||
{{grey|+30% cloak on kill}} | {{grey|+30% cloak on kill}} | ||
+ | {{grey|Gain a 3 second speed boost on kill}} | ||
{{grey|-25 max health on wearer}} | {{grey|-25 max health on wearer}} | ||
| | | | ||
− | {{buff|+100% | + | {{buff|+100% cloak on kill}} |
+ | {{buff|Gain a 30 second speed boost on kill}} | ||
{{nerf|-50 max health on wearer}} | {{nerf|-50 max health on wearer}} | ||
|- | |- | ||
! {{Table icon|Spy-cicle}} | ! {{Table icon|Spy-cicle}} | ||
| | | | ||
− | {{grey|On Hit by Fire: | + | {{grey|On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 10 seconds}} |
− | {{grey|Melts in fire, regenerates | + | {{grey|Backstabs turns victim to ice}} |
+ | {{grey|Melts in fire, regenerates in 15 seconds and by picking up ammo}} | ||
| | | | ||
− | {{buff|On Hit by Fire: | + | {{buff|On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 20 seconds}} |
− | {{nerf|Melts in fire, regenerates | + | {{nerf|Backstabs turns victim to ice}} |
+ | {{nerf|Melts in fire, regenerates in 150 seconds and by picking up ammo}} | ||
+ | |- | ||
+ | ! rowspan=4 | PDA2 | ||
+ | ! {{Table icon|Enthusiast's Timepiece}} | ||
+ | | rowspan=2 | | ||
+ | {{grey|~}} | ||
+ | | rowspan=2 | | ||
+ | {{buff|10x faster {{botignore|cloak}} speed}} | ||
+ | {{buff|10x faster decloak speed}} | ||
|- | |- | ||
− | ! | + | ! {{Table icon|Quackenbirdt}} |
− | ! {{Table icon| | + | |- |
+ | ! {{Table icon|Dead Ringer}} | ||
| | | | ||
− | {{grey|+ | + | {{grey|+50% cloak regen rate}} |
+ | {{grey|+40% cloak duration}} | ||
+ | {{grey|-50% cloak meter when Feign Death is activated}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+700% cloak regen rate}} |
+ | {{buff|+10% cloak duration}} | ||
+ | {{nerf|-50% cloak meter when Feign Death is activated}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Cloak and Dagger}} |
| | | | ||
− | {{grey|+ | + | {{grey|+100% cloak regen rate}} |
− | {{grey| | + | {{grey|No cloak meter from ammo boxes when invisible}} |
+ | {{grey|-35% cloak meter from ammo boxes}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+1000% cloak regen rate}} |
− | {{nerf| | + | {{nerf|No cloak meter from ammo boxes when invisible}} |
+ | {{nerf|-75% cloak meter from ammo boxes}} | ||
|- | |- | ||
|} | |} | ||
Line 1,282: | Line 1,961: | ||
! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan= | + | ! {{tooltip|Primary|Engineer only}} / Secondary |
+ | ! {{Table icon|Panic Attack}} | ||
+ | | | ||
+ | {{grey|+50% bullets per shot}} | ||
+ | {{grey|This weapon deploys 50% faster}} | ||
+ | {{grey|Fires a fixed shot pattern}} | ||
+ | {{grey|-20% damage penalty}} | ||
+ | {{grey|Successive shots become less accurate}} | ||
+ | | | ||
+ | {{buff|+500% bullets per shot}} | ||
+ | {{buff|This weapon deploys 500% faster}} | ||
+ | {{buff|Fires a fixed shot pattern}} | ||
+ | {{nerf|-90% damage penalty}} | ||
+ | {{nerf|Successive shots become less accurate}} | ||
+ | |- | ||
+ | ! rowspan=3 | Secondary | ||
+ | ! {{Table icon|Reserve Shooter}} | ||
+ | | | ||
+ | {{grey|Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs}} | ||
+ | {{grey|This weapon deploys 20% faster}} | ||
+ | {{grey|-34% clip size}} | ||
+ | | | ||
+ | {{buff|Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs}} | ||
+ | {{buff|100% faster weapon switch}} | ||
+ | {{buff|Crits whenever it would normally mini-crit}} | ||
+ | {{nerf|-80% clip size}} | ||
+ | |- | ||
+ | ! {{Table icon|Lugermorph}} | ||
+ | | rowspan=2 | | ||
+ | {{grey|~}} | ||
+ | | rowspan=2 | | ||
+ | {{buff|90% faster reload time}} | ||
+ | |- | ||
+ | ! {{Table icon|C.A.P.P.E.R}} | ||
+ | |- | ||
+ | ! rowspan=13 | Melee | ||
+ | ! {{Table icon|Pain Train}} | ||
+ | | | ||
+ | {{grey|+1 capture rate on wearer}} | ||
+ | {{grey|10% bullet damage vulnerability on wearer}} | ||
+ | | | ||
+ | {{buff|+10 capture rate on wearer}} | ||
+ | {{nerf|100% bullet damage vulnerability on wearer}} | ||
+ | |- | ||
|- | |- | ||
! {{Table icon|Frying Pan}} | ! {{Table icon|Frying Pan}} | ||
Line 1,288: | Line 2,010: | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
+ | {{info|Effect: Something Burning This Way Comes}} | ||
+ | |||
{{buff|Wearer never takes falling damage}} | {{buff|Wearer never takes falling damage}} | ||
− | {{buff|Killing | + | {{buff|Killing an enemy with a [[Critical Hit]] will dismember your victim. Painfully.}} |
+ | |- | ||
+ | ! {{Table icon|Half-Zatoichi}} | ||
+ | | | ||
+ | {{grey|This Weapon has a large melee range and deploys and holsters slower}} | ||
+ | {{grey|Gain 50% of base health on kill}} | ||
+ | {{grey|No random critical hits}} | ||
+ | {{grey|Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills}} | ||
+ | | | ||
+ | {{info|This Weapon has a large melee range and deploys and holsters slower}} | ||
+ | |||
+ | {{buff|Gain 200% of base health on kill}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{nerf|Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills}} | ||
+ | |- | ||
+ | ! {{Table icon|Saxxy}} | ||
+ | | | ||
+ | {{grey|Imbued with an ancient power}} | ||
+ | | | ||
+ | {{buff|+20% faster firing speed}} | ||
+ | {{buff|Imbued with an ancient power}} | ||
+ | {{buff|Wearer never takes falling damage}} | ||
+ | {{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}} | ||
+ | |- | ||
+ | ! {{Table icon|Conscientious Objector}} | ||
+ | | rowspan=6 | | ||
+ | {{grey|~}} | ||
+ | | rowspan=6 | | ||
+ | {{info|Effect: Bonzo The All Gnawing (Necro Smasher)}} | ||
+ | |||
+ | {{info|Effect: Ancient Codex (Prinny Machete)}} | ||
+ | |||
+ | {{buff|+20% faster firing speed}} | ||
+ | {{buff|Wearer never takes falling damage}} | ||
+ | {{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}} | ||
+ | |- | ||
+ | ! {{Table icon|Freedom Staff}} | ||
+ | |- | ||
+ | ! {{Table icon|Memory Maker}} | ||
+ | |- | ||
+ | ! {{Table icon|Necro Smasher}} | ||
+ | |- | ||
+ | ! {{Table icon|Crossing Guard}} | ||
+ | |- | ||
+ | ! {{Table icon|Prinny Machete}} | ||
+ | |- | ||
+ | ! {{Table icon|Bat Outta Hell}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|+10% damage bonus}} | ||
+ | {{buff|+10% faster firing speed}} | ||
+ | {{buff|Wearer never takes falling damage}} | ||
+ | {{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}} | ||
|- | |- | ||
! {{Table icon|Ham Shank}} | ! {{Table icon|Ham Shank}} | ||
Line 1,295: | Line 2,072: | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
+ | {{info|Effect: Chiroptera Venenata}} | ||
+ | |||
+ | {{buff|+20% faster firing speed}} | ||
{{buff|Wearer never takes falling damage}} | {{buff|Wearer never takes falling damage}} | ||
− | {{buff|Killing | + | {{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}} |
− | {{buff| | + | {{buff|1000% chance of removing hunger}} |
|- | |- | ||
! {{Table icon|Golden Frying Pan}} | ! {{Table icon|Golden Frying Pan}} | ||
| | | | ||
− | {{grey| | + | {{grey|Imbued with an ancient power}} |
| | | | ||
+ | {{info|Effect: Sunbeams}} | ||
+ | |||
+ | {{buff|+20% faster firing speed}} | ||
+ | {{buff|Imbued with an ancient power}} | ||
{{buff|Wearer never takes falling damage}} | {{buff|Wearer never takes falling damage}} | ||
− | {{buff|Killing an enemy with a | + | {{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}} |
|- | |- | ||
|} | |} |
Latest revision as of 17:16, 25 September 2022
TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. The plugin/server mod was created by UltiMario and Mr. Blue, with additional coding by Isatis and InvisGhost.
Please use the servers found on the Official TF2 servers found here
Contents
Gameplay
The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon and often results in incredibly powerful or ridiculous weapon and player abilities.
For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health (the minimum playable); however, achieving a backstab will boost their health to a temporary 1800 which slowly drains like the Medi Gun's overheal. This boost also applies to damage buffs or resistances; wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage; a Heavy wielding the Gloves of Running Urgently cannot deal any damage with them; a Soldier wielding the Gunboats will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or receive a smaller one.
In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads before firing much like a Beggar's Bazooka and accumulating grenades to be fired in rapid succession.
Note that on certain TF2 x10 servers, weapons with large damage penalties can be used to heal enemies.
Weapon changes
Changes to stock weapons
Class | Item | Old | New |
---|---|---|---|
![]() |
![]() Scattergun |
~ |
|
![]() Bat |
~ |
| |
![]() |
![]() Rocket Launcher |
~ |
|
![]() Shovel |
~ |
| |
![]() |
![]() Flame Thrower |
Extinguishing teammates restores 20 health |
|
![]() Fire Axe |
~ |
| |
![]() |
![]() Grenade Launcher |
~ |
|
![]() Stickybomb Launcher |
~ |
| |
![]() Bottle |
~ |
| |
![]() |
![]() Minigun |
~ |
|
![]() Fists |
~ |
| |
![]() |
![]() Wrench |
~ |
|
![]() Building |
~ |
| |
![]() |
![]() Syringe Gun |
~ |
|
![]() Medi Gun |
~ |
| |
![]() Bonesaw |
~ |
| |
![]() |
![]() Sniper Rifle |
~ |
|
![]() SMG |
~ |
| |
![]() Kukri |
~ |
| |
![]() |
![]() Revolver |
~ |
|
![]() Sapper |
~ |
| |
![]() Knife |
~ |
| |
![]() Invis Watch |
~ |
| |
![]() ![]() |
![]() Pistol |
~ |
|
![]() ![]() ![]() ![]() |
![]() Shotgun |
~ |
|
Scout
Slot | Item | Old | New |
---|---|---|---|
Primary | ![]() Force-A-Nature |
+50% faster firing speed |
|
![]() Shortstop |
When weapon is active: |
When weapon is active: | |
![]() Soda Popper |
+50% faster firing speed |
| |
![]() Baby Face's Blaster |
On Hit: Builds Boost |
| |
![]() Back Scatter |
Mini-crits targets when fired at their back from close range |
| |
Secondary | ![]() Bonk! Atomic Punch |
~ |
|
![]() Crit-a-Cola |
~ |
| |
![]() Mad Milk |
Extinguishing teammates reduces cooldown by -20% |
| |
![]() Mutated Milk | |||
![]() Winger |
+15% damage bonus |
| |
![]() Pretty Boy's Pocket Pistol |
When weapon is active: |
When weapon is active: | |
![]() Flying Guillotine |
Throw at your enemies to make them bleed! Long distance hits reduce recharge time |
| |
Melee | ![]() Holy Mackerel |
~ |
|
![]() Unarmed Combat | |||
![]() Batsaber | |||
![]() Sandman |
Alt-Fire: Launches a ball that slows opponents |
| |
![]() Candy Cane |
On kill: A small health pack is dropped |
| |
![]() Boston Basher |
On Hit: Bleed for 5 seconds |
| |
![]() Three-Rune Blade | |||
![]() Sun-on-a-Stick |
100% critcal hit vs burning players |
| |
![]() Fan O'War |
Crits whenever it would normally mini-crit |
| |
![]() Atomizer |
Grants 1 more jump while deployed. |
| |
![]() Wrap Assassin |
+25% increase in recharge rate |
|
Soldier
Slot | Item | Old | New |
---|---|---|---|
Primary | ![]() Original |
~ |
|
![]() Direct Hit |
+25% damage bonus |
| |
![]() Black Box |
On Hit: Gain up to +20 health per attack |
| |
![]() Rocket Jumper |
+200% max primary ammo on wearer |
| |
![]() Liberty Launcher |
+25% clip size |
| |
![]() Cow Mangler 5000 |
Does not require ammo |
| |
![]() Beggar's Bazooka |
Hold Fire to load up to 3 rockets |
| |
![]() Air Strike |
-15% blast damage from rocket jumps |
| |
Secondary | ![]() Buff Banner |
~ |
|
![]() Gunboats |
-60% blast damage from rocket jumps |
| |
![]() Battalion's Backup |
+20 max health on wearer |
| |
![]() Concheror |
+4 health regenerated per second on wearer |
| |
![]() Righteous Bison |
Does not require ammo |
| |
![]() Mantreads |
-75% reduction in push force taken from damage |
| |
Melee | ![]() Equalizer |
When weapon is active: |
When weapon is active: |
![]() Market Gardener |
Deals crits while the wielder is rocket jumping |
| |
![]() Disciplinary Action |
On Hit Teammate: Boosts both players' speed for several seconds |
| |
![]() Escape Plan |
When weapon is active: |
When weapon is active: |
Pyro
Slot | Item | Old | New |
---|---|---|---|
Primary | ![]() Nostromo Napalmer |
Extinguishing teammates restores 20 health |
|
![]() Backburner |
100% critical hits from behind |
| |
![]() Degreaser |
This weapon holsters 30% faster |
| |
![]() Phlogistinator |
Build 'Mmmph' by dealing damage. |
| |
![]() Rainblower |
On Equip: Visit Pyroland |
| |
![]() Dragon's Fury |
Extinguishing teammates restores 20 health |
| |
Secondary | ![]() Flare Gun |
100% critical hit vs burning players |
|
![]() Detonator |
100% mini-crits vs burning players |
| |
![]() Manmelter |
+50% projectile speed |
| |
![]() Scorch Shot |
100% mini-crits vs burning players |
| |
![]() Thermal Thruster |
Push enemies back when you land (force and radius based on velocity) |
| |
![]() Gas Passer |
Gas meter fills at 750 damage and/or 60 seconds |
| |
Melee | ![]() Axtinguisher |
Mini-crits burning targets and extinguishes them. |
|
![]() Postal Pummeler |
| ||
![]() Homewrecker |
+100% damage vs buildings |
When weapon is active: | |
![]() Maul | |||
![]() Powerjack |
When weapon is active: |
| |
![]() Back Scratcher |
+25% damage bonus |
| |
![]() Sharpened Volcano Fragment |
On Hit: target is engulfed in flames |
| |
![]() Third Degree |
All players connected via Medigun beams are hit |
| |
![]() Lollichop |
On Equip: Visit Pyroland |
| |
![]() Neon Annihilator |
Damage removes Sappers |
| |
![]() Hot Hand |
On Hit: Gain a 1 second speed boost |
When weapon is active: |
Demoman
Slot | Item | Old | New |
---|---|---|---|
Primary | ![]() Loch-n-Load |
+25% projectile speed |
|
![]() Ali Baba's Wee Booties |
+25 max health on wearer |
| |
![]() Bootlegger | |||
![]() Loose Cannon |
+20% projectile speed |
| |
![]() Iron Bomber |
Grenades have very little bounce and roll |
| |
Secondary | ![]() Scottish Resistance |
+25% faster firing speed |
|
![]() Chargin' Targe |
+50% fire damage resistance on wearer |
| |
![]() Sticky Jumper |
+200% max secondary ammo on wearer |
| |
![]() Splendid Screen |
+20% fire damage resistance on wearer |
| |
![]() Tide Turner |
+15% fire damage resistance on wearer |
| |
![]() Quickiebomb Launcher |
Able to destroy enemy stickybombs |
| |
Melee | ![]() Scottish Handshake |
~ |
|
![]() Eyelander |
This Weapon has a large melee range and deploys and holsters slower |
| |
![]() Horseless Headless Horsemann's Headtaker | |||
![]() Nessie's Nine Iron |
| ||
![]() Scotsman's Skullcutter |
When weapon is active: |
When weapon is active:
| |
![]() Ullapool Caber |
20% slower firing speed |
| |
![]() Claidheamh Mòr |
When weapon is active: |
When weapon is active:
| |
![]() Persian Persuader |
This Weapon has a large melee range and deploys and holsters slower |
|
Heavy
Slot | Item | Old | New |
---|---|---|---|
Primary | ![]() Iron Curtain |
~ |
|
![]() Natascha |
On Hit: 100% chance to slows target |
| |
![]() Brass Beast |
+20% damage bonus |
| |
![]() Tomislav |
20% faster spin up time |
| |
![]() Huo-Long Heater |
Creates a ring of flames that deal 12 damage while spun up |
| |
Secondary | ![]() Sandvich |
~ |
|
![]() Robo-Sandvich | |||
![]() Dalokohs Bar |
Restores 100 health points per consumption |
| |
![]() Fishcake | |||
![]() Buffalo Steak Sandvich |
After eating: |
| |
![]() Family Business |
+33% clip size |
| |
![]() Second Banana |
+66% increase in recharge rate |
| |
Melee | ![]() Apoco-Fists |
Killing an enemy with a critical hit will dismember your victim. Painfully. |
|
![]() Killing Gloves of Boxing |
On Kill: 5 seconds of 100% critical chance |
| |
![]() Gloves of Running Urgently |
+30% faster move speed while active |
| |
![]() Bread Bite |
| ||
![]() Warrior's Spirit |
When weapon is active: |
When weapon is active: | |
![]() Fists of Steel |
-40% damage from ranged sources while active |
| |
![]() Eviction Notice |
+40% faster firing speed |
| |
![]() Holiday Punch |
Critical hit forces victim to laugh |
|
Engineer
Slot | Item | Old | New |
---|---|---|---|
Primary | ![]() Frontier Justice |
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed |
|
![]() Widowmaker |
On Hit: damage dealt is returned as ammo |
| |
![]() Pomson 6000 |
Does not require ammo |
| |
![]() Rescue Ranger |
Alt-Fire: Use 100 metal to pick up your targeted building from long range |
| |
Secondary | ![]() Short Circuit |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. |
|
Melee | ![]() Golden Wrench |
Imbued with an ancient power |
|
![]() Gunslinger |
+25 max health on wearer |
| |
![]() Southern Hospitality |
On Hit: Bleed for 5 seconds |
| |
![]() Jag |
+15% faster firing speed |
| |
![]() Eureka Effect |
Press your reload key to choose to teleport to spawn or your exit teleporter |
|
Medic
Slot | Item | Old | New |
---|---|---|---|
Primary | ![]() Blutsauger |
On Hit: Gain up to +3 health |
|
![]() Crusader's Crossbow |
No headshots |
| |
![]() Overdose |
-15% damage penalty |
When weapon is active: | |
Secondary | ![]() Kritzkrieg |
+25% ÜberCharge rate |
|
![]() Quick-Fix |
+40% heal rate |
| |
![]() Vaccinator |
+67% ÜberCharge rate |
| |
Melee | ![]() Ubersaw |
On Hit: 25% ÜberCharge added |
|
![]() Vita-Saw |
Collect the organs of people you hit |
| |
![]() Amputator |
When weapon is active: |
When weapon is active: | |
![]() Solemn Vow |
Allows you to see enemy health |
|
Sniper
Slot | Item | Old | New |
---|---|---|---|
Primary | ![]() AWPer Hand |
~ |
|
![]() Huntsman |
-50% max primary ammo on wearer |
| |
![]() Fortified Compound | |||
![]() Sydney Sleeper |
+25% charge rate |
| |
![]() Machina |
On Full Charge: +15% damage per shot |
| |
![]() Shooting Star | |||
![]() Hitman's Heatmaker |
+35 focus on kill |
| |
![]() Classic |
Charge and fire shots independent of zoom |
| |
Secondary | ![]() Jarate |
Extinguishing teammates reduces cooldown by -20% |
|
![]() Self-Aware Beauty Mark | |||
![]() Darwin's Danger Shield |
+50% fire damage resistance on wearer |
| |
![]() Cozy Camper |
+4 health regenerated per second on wearer |
| |
![]() Cleaner's Carbine |
Secondary fire when charged grants mini-crits for 8 seconds |
| |
Melee | ![]() Tribalman's Shiv |
On Hit: Bleed for 6 seconds |
|
![]() Bushwacka |
When weapon is active: |
When weapon is active: | |
![]() Shahanshah |
25% increase in damage when health <50% of max |
|
Spy
Slot | Item | Old | New |
---|---|---|---|
Secondary | ![]() Big Kill |
~ |
|
![]() Ambassador |
Crits on headshot |
| |
![]() L'Etranger |
+40% cloak duration |
| |
![]() Enforcer |
+20% damage bonus while disguised |
| |
![]() Diamondback |
Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill |
| |
Sapper | ![]() Ap-Sap |
~ |
|
![]() Snack Attack | |||
Melee | ![]() Sharp Dresser |
~ |
|
![]() Black Rose | |||
![]() Your Eternal Reward |
Upon a successful backstab against a human target, you rapidly disguise as your victim |
| |
![]() Wanga Prick | |||
![]() Conniver's Kunai |
On Backstab: Absorbs the health from your victim |
| |
![]() Big Earner |
+30% cloak on kill |
| |
![]() Spy-cicle |
On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 10 seconds |
| |
PDA2 | ![]() Enthusiast's Timepiece |
~ |
|
![]() Quäckenbirdt | |||
![]() Dead Ringer |
+50% cloak regen rate |
| |
![]() Cloak and Dagger |
+100% cloak regen rate |
|
Multiple Class
Slot | Item | Old | New |
---|---|---|---|
Primary / Secondary | ![]() Panic Attack |
+50% bullets per shot |
|
Secondary | ![]() Reserve Shooter |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
|
![]() Lugermorph |
~ |
| |
![]() C.A.P.P.E.R | |||
Melee | ![]() Pain Train |
+1 capture rate on wearer |
|
![]() Frying Pan |
~ |
| |
![]() Half-Zatoichi |
This Weapon has a large melee range and deploys and holsters slower |
| |
![]() Saxxy |
Imbued with an ancient power |
| |
![]() Conscientious Objector |
~ |
| |
![]() Freedom Staff | |||
![]() Memory Maker | |||
![]() Necro Smasher | |||
![]() Crossing Guard | |||
![]() Prinny Machete | |||
![]() Bat Outta Hell |
~ |
| |
![]() Ham Shank |
~ |
| |
![]() Golden Frying Pan |
Imbued with an ancient power |
|
External links
|