Difference between revisions of "Obtaining Demoman achievements"

From Team Fortress Wiki
Jump to: navigation, search
(Cleaned up article)
(laddy macdeth apparantly counts other grenade launchers too, see respective articles)
 
(145 intermediate revisions by 71 users not shown)
Line 1: Line 1:
 +
<onlyinclude>{{Show achievement|Demoman|Air Raid
 +
| obtain-level = Medium-Hard
 +
| obtain-text = You need the [[B.A.S.E. Jumper]] as your primary weapon and a [[Stickybomb Launcher]] as your secondary weapon. [[Sticky jump]] high above a group of enemies, deploy your parachute, and try to obtain three kills before you land. Alternatively, place a large cluster of Stickybombs on a high traffic zone such as a Control Point, then move to an elevated position, like the top of a cliff or ledge. Wait for 3 players to be on the point, then jump off, deploy the parachute, and detonate.
 +
}}
 
{{Show achievement|Demoman|Beat Me Up, Scotty
 
{{Show achievement|Demoman|Beat Me Up, Scotty
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = This achievement requires you to kill enemy players with Critical hits from The Eyelander. The Eyelander does not give random Critical strikes, so you will need either a [[Kritzkrieg]] charge, a Crit boost from securing the enemy [[intelligence]] or getting first blood in [[Arena]], or a full charge with the Chargin' Targe to complete this achievement. You may also use the Scotsman's Skullcutter, which does more damage in addition to being able to randomly Crit targets. Possibly one of the best places to do this particular achievement is in the sewers of [[2Fort]], where spies tend to try to sneak into bases.
+
| obtain-text = Any of the Demoman's [[shield]]s will grant critical melee hits on a full charge. Alternate methods of obtaining guaranteed mini-crits and full crits include friendly [[Jarate]], the [[Kritzkrieg]] [[ÜberCharge]], securing the enemy [[Capture the Flag#Intelligence|Intelligence]], or acquiring [[First Blood]] in [[Arena]].
 
}}
 
}}
 
{{Show achievement|Demoman|Blind Fire
 
{{Show achievement|Demoman|Blind Fire
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement requires some well-aimed grenades fired at the right angle. Remember that grenades will only detonate on contact if it has not collided with any other objects beforehand, so rebounding them off a wall will not meet the achievement criteria. On many maps (such as the final cap point of [[Dustbowl]] stage 2) you can hide behind an object and lob grenades over it at buildings, keeping you safe. You can also get this by firing a grenade at a building, and then moving out of the line of sight before it connects.  
+
| obtain-text = Hide behind cover to safely lob grenades at enemy buildings. Aim carefully, as you cannot bounce grenades off walls to accomplish this. Alternatively, you can fire grenades at a building in plain sight, then take cover before they hit. The [[Loch-n-Load]] deals increased damage to buildings and its grenades cannot bounce anyway, so it is well-suited for this achievement; just be mindful that the increased grenade speed will take the grenades farther than they would go if launched by the stock [[Grenade Launcher]].
 
}}
 
}}
 
{{Show achievement|Demoman|Bloody Merry
 
{{Show achievement|Demoman|Bloody Merry
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply taunt while equipped with the Grenade Launcher upon killing an enemy. As with other freeze cam achievements, you do not need to make the kill with the weapon itself, you can quickly switch and taunt. This is even easier with the Demoman, as you can simply lay a sticky trap and detonate it while equipped with the Grenade LauncherThis achievement will not work on bots.
+
| obtain-text = Taunt with the [[Grenade Launcher]], [[Loch-n-Load]], [[Loose Cannon]], [[Iron Bomber]], [[Pain Train]], or [[Scotsman's Skullcutter]] equipped immediately upon killing an enemy.   
 
}}
 
}}
 
{{Show achievement|Demoman|Brainspotting
 
{{Show achievement|Demoman|Brainspotting
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement will require you to use the Eyelander or Scotsman's Skullcutter to kill enemies. This achievement isn't overly difficult, but can take a longer time than other achievements. With the Eyelander, it is easier to get additional heads if you've already collected a few beforehand, as the extra speed and health will help, so try to get heads in strings, rather than one or two per life. The Scotsman's Skullcutter can randomly crit and does not start with the 25 HP penalty, however you cannot gain additional health and speed from killing players with it. Carrying the Chargin' Targe is generally recommended, as it allows you to quickly close the gap against any enemies attacking from a distance.
+
| obtain-text = Equip one of the Demoman's bladed melee weapons to decapitate enemies. The charge ability offered by any of the Demoman's shields allows you to quickly reach enemies that are outside melee range. Certain weapon bonuses, like the [[Eyelander]]'s head gathering mechanic or [[Tide Turner]]'s recharge-on-kill, can help get consecutive melee kills.
 
}}
 
}}
 
{{Show achievement|Demoman|Bravehurt
 
{{Show achievement|Demoman|Bravehurt
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Since the Demoman shines in area denial to the enemy team, all this achievement will take is some time and skilled playing to speed up the process. Whenever your team is trying to capture a point, simply lay stickies around the point and detonate them when an enemy jumps onto the point to stop the capture. While you can get points for killing defenders on the Payload cart, this is somewhat harder because the cart moves while being captured. If you are using the Chargin' Targe, simply try to actively take the point with your team and use your melee weapon to kill anybody who tries to stop you.
+
| obtain-text = When your team is capturing a point, fire grenades at nearby defenders and lay Stickybombs to prevent reinforcements from interfering.
 
}}
 
}}
 
{{Show achievement|Demoman|Caber Toss
 
{{Show achievement|Demoman|Caber Toss
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement will require a bit of luck. After you've managed to blast an enemy into the air without dying with your Sticky Bomb Launcher, you may have the opportunity to finish him off in mid air with a well aimed grenade, or a sticky bomb detonated in mid air. Alternatively, you can try to lay a sticky trap beforehand, and bounce a target into them and detonating before he lands. You may also get this achievement incidentally simply by spamming grenades from your Grenade Launcher, as one of your grenades may launch the enemy into the air before your others kill him. You can also try to use the Scottish Resistance to lay two sticky traps, then bouncing an enemy from one into the other and detonating them separately.
+
| obtain-text = Any of the Demoman's explosive [[weapons]] can be used to send an enemy into the air. Before your foe hits the ground, finish him off with a well-placed grenade or Stickybomb.
 +
}}
 +
{{Show achievement|Demoman|Chain Reaction
 +
| obtain-level = Medium-Hard
 +
| obtain-text = You will need to use the shield charge three times in quick succession, grabbing a kill each time. The [[Tide Turner]] is almost required for this achievement, as it is the only shield that can allow you to charge multiple times over six seconds. Plan ahead; look for more enemies even before each kill to ensure your killstreak doesn't break. Alternatively, you can eliminate three players at once using a single melee attack if using the [[Ullapool Caber]].
 
}}
 
}}
 
{{Show achievement|Demoman|Cry Some Moor!
 
{{Show achievement|Demoman|Cry Some Moor!
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Demomen are excellent at destroying Engineer buildings. All this achievement will require is skilled offensive playing, and some time. When paired up with a Medic, try to have him ÜberCharge you as you run in to destroy the enemy team's buildings. Using the Sticky Bomb Launcher instead of the Scottish Resistance is recommended as the time delay can make it hard to destroy the buildings in time.
+
| obtain-text = The Demoman excels at building destruction. Coordinate with friendly [[Medic]]s to take out problematic [[Sentry Gun]]s. It is recommended to equip either the [[Stickybomb Launcher]] or [[Scottish Resistance]], as detonating multiple Stickybombs at once can instantly destroy any building.  
 
}}
 
}}
 
{{Show achievement|Demoman|Double Mauled Scotch
 
{{Show achievement|Demoman|Double Mauled Scotch
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = This achievement will require some favorable circumstances. You will need to make a [[sticky jump]] and kill two enemy players before you land. This may happen incidentally if you encounter a group of enemies with low health; sticky jump above them and rain stickies or grenades on the ground, with a little luck or a well placed sticky you will kill at least two of them. Remember that any sticky bombs detonated in the same explosion as your jump also count towards this achievement, so you can try placing a sticky trap in a well-trafficked area and have one sticky under your feet; once you see at least two enemies appear near the sticky trap, crouch jump and detonate. Note that use of the Scottish Resistance can make this easier, as more bombs can be placed and the sticky used for jumping can be detonated seperately to those used for killing (thus removing the need to re-lay stickies if you fail).
+
| obtain-text = A common offensive tactic is to [[Sticky jump]] above and rapidly fire at a group of enemies, utilizing the wide explosive radius of your Stickybombs. Equipping the [[B.A.S.E. Jumper]] will let you increase your airtime, allowing you to fire more Stickybombs in a single jump. Additionally, any enemies killed by Stickybombs detonated in the same explosion as your jump will count toward this achievement.
 +
}}
 +
{{Show achievement|Demoman|Flight Control
 +
| obtain-level = Medium
 +
| obtain-text = The [[B.A.S.E. Jumper]] is required for this achievement. If an enemy Soldier or Demoman deploys his parachute, he becomes an easy target. [[Sticky jump]] upwards and target him with air-detonated Stickybombs or your melee weapon.  
 
}}
 
}}
 
{{Show achievement|Demoman|Glasg0wned
 
{{Show achievement|Demoman|Glasg0wned
 
| obtain-level = Medium  
 
| obtain-level = Medium  
| obtain-text = Pyros will likely be an easier target for your Grenade Launcher if you backpedal and fire at them as they attempt to burn you to death, though beware that some will use their compression blast to blow your grenades right back in your face. Scouts will be harder as they are a faster moving target and can more easily dodge your grenades, but are quite possible to hit with some good prediction instinct and good aim. You can also get some kills by firing grenades into enemy crowds and hoping that an unaware Scout or Pyro is among them.
+
| obtain-text = Both of these classes have the advantage over you at closer ranges. Pyros can use the [[compression blast]] to reflect your grenades back at you, while Scouts have enough speed to easily dodge your grenades. Use prediction and good aim to pick them off at a distance.
 
}}
 
}}
 
{{Show achievement|Demoman|He Who Celt It
 
{{Show achievement|Demoman|He Who Celt It
| obtain-level = Easy-Medium
+
| obtain-level = Medium
| obtain-text = Ideally, this achievement is more easily accomplished on a map with some dangerous environmental hazard such as instant death pits. Blast an enemy player high into the air with a sticky bomb, and if you're lucky he will die from the falling damage, or face his death down a large pit. Ideal maps for this achievement are [[Nucleus]], the final point on [[Steel]], and [[Double Cross]].
+
| obtain-text = When blasting an enemy into the air with a Stickybomb, try to make sure that they will either die from the resulting [[fall damage]] or fly into an [[Environmental death|environmental hazard]], such as the many cliffs or pits around many maps.
 +
}}
 +
{{Show achievement|Demoman|Head-on Collision
 +
| obtain-level = Medium
 +
| obtain-text = Match an enemy Demoman's shield charge with your own. Once you reach each other, be the one to swing your melee weapon first.
 
}}
 
}}
 
{{Show achievement|Demoman|Highland Fling
 
{{Show achievement|Demoman|Highland Fling
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Experienced sticky jumpers will really have no problem with this achievement. Note that the criteria is based on how much horizontal distance you cover with your sticky jump, not vertical elevation. Find a large, open area and use two stickies to jump. You will need to both crouch and jump to make the maximum distance, see the [[rocket jump]] page to find information on how to sticky jump. One way to get this achievement is to jump from the first BLU spawn on [[Badwater Basin]] to the first capture point. Another good spot is the final stage of [[Pipeline]], get to the top of the ramps and sticky jump with two stickies. Interestingly enough, it is actually possible to do this achievement with the aid of a Scout equipped with a Force-A-Nature. With the Scout standing slightly lower than you(good example would be a staircase or while the Scout is crouched), if he shoots at your feet while you jump, you can potentially be launched farther than from battlement to battlement, in 2Fort. This proves that you don't actually need to sticky-jump to finish this achievement, but rather have your character knocked back a large distance. A good place to try this would be from one staircase near the Badland's control point to the other.
+
| obtain-text = The achievement is based on the horizontal distance covered by your [[Sticky jump]]. In standard play, you will need to use two or three Stickybombs to cover the required distance. The estimated length you need to travel can be measured by the distance from the first BLU spawn on [[Badwater Basin]] to the first capture point. While attempting this will generally leave you near death, if not dead, the [[Sticky Jumper]] can be used to nullify self-damage while obtaining this achievement.
 
}}
 
}}
 
{{Show achievement|Demoman|Kilt in Action
 
{{Show achievement|Demoman|Kilt in Action
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Always try to use your class advantages to kill Soldiers on your own terms; lay sticky traps and bounce grenades around corners, and always deny them a direct line of sight towards you. If you are using the Chargin' Targe, try to engage the Soldier in close-quarters combat where his Rocket Launcher will also damage him and make it easier for you to kill him.
+
| obtain-text = Use class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. Continue to fight indirectly, as the [[Shotgun]] and [[Equalizer]] outdamage your melee weapons.  
 
}}
 
}}
 
{{Show achievement|Demoman|Laddy Macdeth
 
{{Show achievement|Demoman|Laddy Macdeth
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = All this achievement will take is good aim, good leading prediction, skilled play and time. You may also get several kills through pure luck. Remember that airborne and rocket- or sticky-jumping enemies will have trouble altering their trajectory, so try to lead and kill them with mid-air pipe bombs.
+
| obtain-text = Take into account the arced trajectory of your grenades to land direct hits on your enemies. Using the [[Loch-n-Load]], [[Loose Cannon]], or [[Iron Bomber]] also count towards the achievement.
 
}}
 
}}
 
{{Show achievement|Demoman|Left 4 Heads
 
{{Show achievement|Demoman|Left 4 Heads
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = This achievement will most definitely be easier with an assisting Medic with an ÜberCharge. Kritzkrieg is recommended as your enemies will likely disperse quickly after seeing you charged by it. Use The Eyelander and go on a berserk rage upon your foes. With some luck, you will complete this achievement. You may also get lucky by stickyjumping into the fray at the beginning of a round on [[2Fort]], wielding The Scotsman's Skullcutter.
+
| obtain-text = Equip any bladed melee weapon such as the [[Eyelander]], which decapitates enemies on kill. Pair your melee weapon with any Demoman shield and use the charge ability to reach new targets before the ten seconds expire. You may consider using the [[Persian Persuader]] or [[Tide Turner]] for more frequent charges. Enemies tend to be more clustered and often within melee range in [[Medieval Mode]].  
 
}}
 
}}
 
{{Show achievement|Demoman|Loch Ness Bombster
 
{{Show achievement|Demoman|Loch Ness Bombster
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement will either require you to find and kill an enemy that fortunately has just used a Teleporter, or you camp a Teleporter Exit and wait for someone to use it. You can also get this achievement incidentally by attacking an enemy forward base with an ÜberCharge, and try to kill as many enemies as you can.
+
| obtain-text = Lay Stickybombs at an enemy Teleporter Exit. Wait for someone to use the Teleporter, then detonate your trap. An enemy with the telltale glow underneath their feet is a sure sign that a Teleporter is nearby.
 +
}}
 +
{{Show achievement|Demoman|Operation High Dive
 +
| obtain-level = Easy
 +
| obtain-text = This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the [[B.A.S.E. Jumper]] to parachute long distances.
 
}}
 
}}
 
{{Show achievement|Demoman|Pipebagger
 
{{Show achievement|Demoman|Pipebagger
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Focus your sticky bombs on places with high concentrations of enemies, such as an active control point or the Payload cart, or over-eager players waiting right at the gates when the round starts. A Kritzkrieg ÜberCharge can make this achievement easier, as you can potentially kill three people with just a single sticky.
+
| obtain-text = Conceal Stickybombs in multiple contested areas where players tend to gather. Detonate your traps after enough enemies have arrived. Note: Critical stickies are bugged and will not count kills caused by them towards this achievement.  
 
}}
 
}}
 
{{Show achievement|Demoman|Robbed Royal
 
{{Show achievement|Demoman|Robbed Royal
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Whenever you see some stickies, chances are they are all concentrated rather tightly, so you only need to use one or two bombs to destroy multiple stickies.  Just be wary as the enemy Demoman is likely to be nearby. Always try to predict where an enemy Demoman would place sticky traps, and toss your own into those areas and destroy them. You can also get several points toward this achievement by shepherding friendly Sentry guns against enemy Demomen who try to attack with an ÜberCharge.
+
| obtain-text = Try to predict where enemy Demomen would place Sticky traps. If their Stickybombs are clustered together, you can use just one or two to destroy them all. The [[Quickiebomb Launcher]] can also be used to obtain this achievement.  
 
}}
 
}}
 
{{Show achievement|Demoman|Scotch Guard
 
{{Show achievement|Demoman|Scotch Guard
| obtain-level = Easy-Medium
+
| obtain-level = Medium
| obtain-text = While defending capture points, try to place sticky traps in innocuous locations where they won't be immediately spotted, and detonating them when enough people are on the point. On Payload maps, however, players will often refuse to jump onto the cart if they see stickies around it, so your best bet is to throw stickies at the cart after the enemy starts trying to push it.
+
| obtain-text = Hide Stickybombs around Control Points or at locations the Payload cart must pass through and detonate your trap once enough enemies have gathered.
 
}}
 
}}
 
{{Show achievement|Demoman|Scotch Tap
 
{{Show achievement|Demoman|Scotch Tap
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = This achievement requires performing a [[Decapitation|taunt]] with the Eyelander equipped on an unsuspecting enemy to decapitate them. While this taunt takes a while to perform, it is also very quiet so you can attempt it multiple times on the same target if you miss. Whenever possible, try to sticky-jump behind enemy lines and perform the taunt on a Sniper, or camp an enemy Teleporter Exit.
+
| obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]]'s taunt on them. While the taunt does take a considerable amount of time, it is also one of the quietest, potentially allowing you to attempt it multiple times on the same target.
 
}}
 
}}
 
{{Show achievement|Demoman|Second Eye
 
{{Show achievement|Demoman|Second Eye
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Upon killing an enemy, simply taunt with the Scottish Resistance equipped. Ideally, just set up a sticky trap and wait for an enemy to cross it.
+
| obtain-text = Upon killing an enemy, taunt with the [[Scottish Resistance]] equipped.
 
}}
 
}}
 
{{Show achievement|Demoman|Shorn Connery
 
{{Show achievement|Demoman|Shorn Connery
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This one mostly comes down to luck. If you know a Spy is around, swing a few times randomly and you may get him.  You may also want to check around the last point on maps such as Dustbowl for sneaky Spies waiting with a [[Cloak and Dagger]] for a Spy cap.
+
| obtain-text = You will need a bladed melee weapon that can decapitate enemies, such as the [[Eyelander]]. You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, unsheath your blade and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won't hurt either.
 
}}
 
}}
 
{{Show achievement|Demoman|Slammy Slayvis Woundya
 
{{Show achievement|Demoman|Slammy Slayvis Woundya
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Since the Soldier is using the Equalizer, he will most likely be already hurt to get the most of his weapon. Just watch out if he is seriously injured as he will easily out-maneuver and out-damage you unless you already have made a few decapitations beforehand. Try to use your melee weapon's wider range to kill him before he gets too close. You can use either the Eyelander or Scotsman's Skullcutter.
+
| obtain-text = A Soldier with the Equalizer out will often already be wounded, causing him to outdamage you. Your bladed melee weapons have an increased melee range, so space yourself well to avoid being hit.  
 
}}
 
}}
 
{{Show achievement|Demoman|Something Stickied This Way Comes
 
{{Show achievement|Demoman|Something Stickied This Way Comes
| obtain-level = Medium-Hard
+
| obtain-level = Medium
| obtain-text = This requires good reflexes to get.  If you see an enemy who might be low on health for whatever reason, aim a little above them so the sticky doesn't touch the floor, and hopefully you'll blow them up with it. You can also try to "sticky-snipe" and shoot long-range sticky bombs by charging the launcher, this is easier in that your target will likely be less aware of your presence, but also harder in that you have to have better aim.  Keep in mind that stickies cannot be detonated for roughly a second after being fired. While this achievement can be accomplished with the Scottish Resistance, you may have trouble detonating the sticky in time.
+
| obtain-text = Stickybombs cannot be detonated for roughly a second after being fired. Aim above enemies and detonate your Stickybombs before they touch the ground. Charged, long range Stickybombs can be used to “snipe” targets that are far away. The [[Quickiebomb Launcher]], which can charge and detonate Stickybombs faster, can make this style of fighting easier.
 
}}
 
}}
 
{{Show achievement|Demoman|Spynal Tap
 
{{Show achievement|Demoman|Spynal Tap
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = An easy way to get this is to equip the [[Scottish Resistance]] and place a few sticky bombs around all friendly buildings.  When you hear an Engineer's buildings being sapped, just aim and detonate. While not especially difficult, this achievement may require some time to get.
+
| obtain-text = Guard friendly buildings by placing Stickybombs nearby, detonating them once you see or hear a Spy. If you have no sticky traps laid, chase after the Spy with your [[Grenade Launcher]] or melee weapon.
 
}}
 
}}
 
{{Show achievement|Demoman|Sticky Thump
 
{{Show achievement|Demoman|Sticky Thump
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This requires up to two separate clusters to count, and the kills that the clusters obtain need to be three or more to unlock this achievement. Areas such as the tunnels on Dustbowl that are small, narrow and typically busy with player traffic will provide ample chances to blow one set of stickies up and kill someone, then detonate the next batch when more people come and so on. '''NOTE:''' You cannot replace a single sticky once you obtain a kill with a cluster, or the achievement will restart.
+
| obtain-text = Lay sticky traps at multiple chokepoints while watching for any enemies to pass. If you fire another Stickybomb after a kill has been obtained, your progress will be reset.
 
}}
 
}}
 
{{Show achievement|Demoman|Tam O'Shatter  
 
{{Show achievement|Demoman|Tam O'Shatter  
| obtain-level = Medium-Hard
+
| obtain-level = Hard
| obtain-text = Engineer nests typically have 2 or 3 buildings in them (Sentry Gun, Dispenser and a possible teleporter exit or entrance), so finding 5 in the space of 8 seconds is a difficult task. The final control point on Dustbowl is typically full of buildings ripe for stickies, so work in tandem with a Medic to ensure that you can reach the maximum number of buildings in the short space of time you have. Try to avoid approaching from areas where you have to drop down, as Sentry Guns can easily push you away while you are airborne. There is also a corresponding Medic achievement, "Medical Breakthrough", so if possible find a Medic that needs this achievement to aid you and use any Übers that they gain on you.
+
| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Medical_Breakthrough|Medical Breakthrough]]", a corresponding achievement for the Medic. While the Demoman excels at destroying buildings, the difficult part of this achievement is finding five buildings to destroy in the eight seconds an ÜberCharge is active. Be very aggressive and lay multiple Stickybombs around these buildings. It will take three Stickybombs at most to destroy any building that is not shielded by the [[Wrangler]]. Rather than waste time reloading the [[Stickybomb Launcher]], switch to your [[Grenade Launcher]] to finish off any remaining buildings.  
 
}}
 
}}
 
{{Show achievement|Demoman|Tartan Spartan
 
{{Show achievement|Demoman|Tartan Spartan
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Like [[Pyro achievements|Pyromancer]] and [[Medic achievements|Chief of Staff]], this is a long grind achievement. Just use your Grenade Launcher, Sticky Bomb Launcher, or Scottish Resistance until you get it.
+
| obtain-text = The Demoman can deal explosive blast damage using most of his weapons, including the [[Grenade Launcher]], [[Stickybomb Launcher]], and [[Ullapool Caber]]. As such, you will naturally obtain this achievement after quite some time playing as the Demoman.
 
}}
 
}}
 
{{Show achievement|Demoman|The Argyle Sap
 
{{Show achievement|Demoman|The Argyle Sap
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = As a Demoman, you should probably be doing this on a regular basis on maps with common Engineer nests such as 2Fort or Dustbowl. If they are really dug in, have a Medic ÜberCharge you and make sure you focus enough fire to destroy the whole setup (usually 3 or 4 well-placed Stickies will be enough). Try to avoid Engineers with the Wrangler, as a Sentry under its effects can take up to 6 stickies to destroy.
+
| obtain-text = When you encounter an Engineer's nest of buildings, lay a carpet of Stickybombs around the required buildings and the Engineer himself before detonating any of them. It will take a maximum of six Stickybombs to destroy a Sentry Gun shielded by the [[Wrangler]]. If the nest is in an area that is hard to reach, have a [[Medic]] assist you with an [[ÜberCharge]].
 
}}
 
}}
 
{{Show achievement|Demoman|The High Road
 
{{Show achievement|Demoman|The High Road
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = The easiest way to attempt this achievement is on lightly-guarded points or by back-capping. The easiest place is on the first or fifth point of a five point CP-Style map like Well, as they capture very quickly; simply sticky-jump, and be sure to land on the metal Control Point itself. Another place to try this is on the spires on Badlands, as they are easily accessible via sticky jumping. '''NOTE:''' You must successfully capture the point for this achievement to count, so having a teammate or two assist you after you begin the capture can help immensely. Carrying the [[Pain Train]] will make you capture twice as fast, so equipping one is recommended.
+
| obtain-text = It will be easier to attempt this on a standard [[Control Point (game mode)|Control Point]] map, where capture times are significantly shorter. Because you must be on the point for the entire duration of the capture, equipping the [[Pain Train]] and having teammates assist you are strongly recommended.
 
}}
 
}}
 
{{Show achievement|Demoman|There Can Be Only One
 
{{Show achievement|Demoman|There Can Be Only One
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Your nemesis will be identified via a large [[Revenge]] icon above their heads, so once you have a nemesis, be sure to be on the lookout for the icon and charge them with the Eyelander once you get close enough. Using the Chargin' Targe's charge ability will aid in closing the gap between you and your nemesis faster and give you more of a chance to decapitate them. The Scotsman's Skullcutter may also be a wise choice due to its higher damage and ability to randomly Crit.
+
| obtain-text = [[Sticky jump]] or charge with any shield to quickly close the gap between you and your [[Domination#Nemesis|nemesis]]. Use the [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]] to get the kill.
 
}}
 
}}
 
{{Show achievement|Demoman|The Scottish Play
 
{{Show achievement|Demoman|The Scottish Play
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = This can be tricky to pull off, as it requires a good sense of prediction to work out where your target will be before you hit the ground. This can be done as you land on an enemy's head if you react fast enough and melee them as you make contact. You can also do this by jumping into another rocket/sticky jumping player and colliding in mid-air; just be sure to hit them before they realize what happened.
+
| obtain-text = Air strafe as you Sticky jump in order to reach a moving target. This feat can be performed as you collide with another midair player or as you land on an enemy's head. The [[B.A.S.E. Jumper]] can be used to prolong your air time and make aiming easier.
 
}}
 
}}
 
{{Show achievement|Demoman|The Targe Charge
 
{{Show achievement|Demoman|The Targe Charge
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The Targe does 50 damage on a direct hit with an enemy, and an additional 10 damage for each head you currently have with the [[Eyelander]] (up to 5). 100 total damage is often more than enough to kill weakened classes such as [[Medic]]s and [[Spy|Spies]]. You can also try to get this by charging a retreating Scout or an Equalizer-wielding Soldier. Remember to try and charge into your target with your view slightly angled to the right of the player for best results.
+
| obtain-text = For this achievement, it may be easiest to use the [[Splendid Screen]], which deals more charge damage than your other shields. The shield bash deals only a moderate amount of damage, so chase down weakened players and resist the urge to swing your melee weapon.
 
}}
 
}}
 
{{Show achievement|Demoman|The Stickening
 
{{Show achievement|Demoman|The Stickening
| obtain-level = Easy-Medium
+
| obtain-level = Medium
| obtain-text = Heavies in a contested area will rarely be at full health unless accompanied by a Medic, and will most likely destroy your stickies or directly attack you once they realize that they are being shot at. Placing stickies on places like the roof of control point B or C on [[Gravel Pit]], around corners on Dustbowl, or in unexpected places near the enemy spawn will help you find Heavies that are on full health as well as hide the stickies to ensure they are not destroyed prematurely. The Scottish Resistance can help by separating your clusters and giving you more chances and more places to place stickies. If you see an ÜberCharged Heavy, try to lay at least 5 stickies at his feet and detonating them when the charge wears off, if he is Übered then chances are that he is revved up, so he will be easy to lead. However, often the Heavy will try to kill you in order to destroy the stickies, so try to stay out of his direct line of sight.
+
| obtain-text = A Heavy in a contested area is not likely to be at full health, so catch him by surprise elsewhere with a carefully concealed sticky trap. If you see an [[ÜberCharge]]d Heavy, lay at least five Stickybombs at his feet and detonate them once the charge wears off.
 
}}
 
}}
 
{{Show achievement|Demoman|Three Times a Laddy
 
{{Show achievement|Demoman|Three Times a Laddy
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = A Demoman can often wipe out an Engineer and is buildings in one detonation of sticky bombs. Just watch out for any Level 3 Sentry Guns unless you have a good angle of attack or an ÜberCharge to deal with it. If the Engineer has the Wrangler, try to kill the Engineer himself first, then retreat from the Sentry while it's powered down. Be sure to watch out for Mini-Combat Sentries as well, as well as Engineers with the Frontier Justice.
+
| obtain-text = A Demoman can often wipe out an Engineer and any of his nearby buildings with a single detonation of Stickybombs. Use your indirect weaponry to safely take out Engineer nests from behind cover. Beware that the Engineer's weapons are moderately powerful at close-range; revenge crits from the [[Frontier Justice]] can end your Domination attempts very quickly. 
 +
}}
 +
{{Show achievement|Demoman|U-turn
 +
| obtain-level = Medium
 +
| obtain-text = There are two likely ways to obtain this achievement. First, you can wait in a narrow corridor that limits your vision and predict when an enemy will appear before charging.  Alternatively, you can use the [[Tide Turner]]'s full turning control to fulfill these conditions out in the open.
 
}}
 
}}
 
{{Show achievement|Demoman|Well Plaid!
 
{{Show achievement|Demoman|Well Plaid!
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = When there are friendly Demomen nearby, try coordinating to focus on the same target, making sure both of you hit a given enemy at least once before killing them.
+
| obtain-text = Coordinate with friendly Demomen to destroy the same targets, taking advantage of the large splash damage offered by your explosive weaponry.
}}
+
}}</onlyinclude>
 
+
<br/>
 
{{Achievements}}
 
{{Achievements}}
 +
<br/>
 
{{Demoman Nav}}
 
{{Demoman Nav}}
 
+
[[Category:Achievements]]
[[Category:Achievements|Demoman achievements, Obtaining]]
 
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
+
[[Category:Community strategy]]

Latest revision as of 01:32, 15 June 2022

Air Raid
Air Raid
Kill 3 players during the same parachute deploy.
Difficulty: Medium-Hard
How to obtain: You need the B.A.S.E. Jumper as your primary weapon and a Stickybomb Launcher as your secondary weapon. Sticky jump high above a group of enemies, deploy your parachute, and try to obtain three kills before you land. Alternatively, place a large cluster of Stickybombs on a high traffic zone such as a Control Point, then move to an elevated position, like the top of a cliff or ledge. Wait for 3 players to be on the point, then jump off, deploy the parachute, and detonate.


Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.
Difficulty: Easy-Medium
How to obtain: Any of the Demoman's shields will grant critical melee hits on a full charge. Alternate methods of obtaining guaranteed mini-crits and full crits include friendly Jarate, the Kritzkrieg ÜberCharge, securing the enemy Intelligence, or acquiring First Blood in Arena.


Blind Fire
Blind Fire
Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher.
Difficulty: Medium
How to obtain: Hide behind cover to safely lob grenades at enemy buildings. Aim carefully, as you cannot bounce grenades off walls to accomplish this. Alternatively, you can fire grenades at a building in plain sight, then take cover before they hit. The Loch-n-Load deals increased damage to buildings and its grenades cannot bounce anyway, so it is well-suited for this achievement; just be mindful that the increased grenade speed will take the grenades farther than they would go if launched by the stock Grenade Launcher.


Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.
Difficulty: Very Easy
How to obtain: Taunt with the Grenade Launcher, Loch-n-Load, Loose Cannon, Iron Bomber, Pain Train, or Scotsman's Skullcutter equipped immediately upon killing an enemy.


Brainspotting
Brainspotting
Decapitate 50 enemy players.
Difficulty: Medium
How to obtain: Equip one of the Demoman's bladed melee weapons to decapitate enemies. The charge ability offered by any of the Demoman's shields allows you to quickly reach enemies that are outside melee range. Certain weapon bonuses, like the Eyelander's head gathering mechanic or Tide Turner's recharge-on-kill, can help get consecutive melee kills.


Bravehurt
Bravehurt
Kill 25 players defending a capture point or cart.
Difficulty: Easy-Medium
How to obtain: When your team is capturing a point, fire grenades at nearby defenders and lay Stickybombs to prevent reinforcements from interfering.


Caber Toss
Caber Toss
Bounce an enemy into the air and kill them before they land.
Difficulty: Medium
How to obtain: Any of the Demoman's explosive weapons can be used to send an enemy into the air. Before your foe hits the ground, finish him off with a well-placed grenade or Stickybomb.


Chain Reaction
Chain Reaction
Get 3 kills within 6 seconds using the Demoman charge.
Difficulty: Medium-Hard
How to obtain: You will need to use the shield charge three times in quick succession, grabbing a kill each time. The Tide Turner is almost required for this achievement, as it is the only shield that can allow you to charge multiple times over six seconds. Plan ahead; look for more enemies even before each kill to ensure your killstreak doesn't break. Alternatively, you can eliminate three players at once using a single melee attack if using the Ullapool Caber.


Cry Some Moor!
Cry Some Moor!
Destroy 50 buildings.
Difficulty: Easy
How to obtain: The Demoman excels at building destruction. Coordinate with friendly Medics to take out problematic Sentry Guns. It is recommended to equip either the Stickybomb Launcher or Scottish Resistance, as detonating multiple Stickybombs at once can instantly destroy any building.


Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.
Difficulty: Medium-Hard
How to obtain: A common offensive tactic is to Sticky jump above and rapidly fire at a group of enemies, utilizing the wide explosive radius of your Stickybombs. Equipping the B.A.S.E. Jumper will let you increase your airtime, allowing you to fire more Stickybombs in a single jump. Additionally, any enemies killed by Stickybombs detonated in the same explosion as your jump will count toward this achievement.


Flight Control
Flight Control
Kill a parachuting player while parachuting.
Difficulty: Medium
How to obtain: The B.A.S.E. Jumper is required for this achievement. If an enemy Soldier or Demoman deploys his parachute, he becomes an easy target. Sticky jump upwards and target him with air-detonated Stickybombs or your melee weapon.


Glasg0wned
Glasg0wned
Kill 25 Scouts and Pyros with the Grenade Launcher.
Difficulty: Medium
How to obtain: Both of these classes have the advantage over you at closer ranges. Pyros can use the compression blast to reflect your grenades back at you, while Scouts have enough speed to easily dodge your grenades. Use prediction and good aim to pick them off at a distance.


He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.
Difficulty: Medium
How to obtain: When blasting an enemy into the air with a Stickybomb, try to make sure that they will either die from the resulting fall damage or fly into an environmental hazard, such as the many cliffs or pits around many maps.


Head-On Collision
Head-On Collision
Kill a charging Demoman while charging.
Difficulty: Medium
How to obtain: Match an enemy Demoman's shield charge with your own. Once you reach each other, be the one to swing your melee weapon first.


Highland Fling
Highland Fling
Sticky jump a really long way...
Difficulty: Easy-Medium
How to obtain: The achievement is based on the horizontal distance covered by your Sticky jump. In standard play, you will need to use two or three Stickybombs to cover the required distance. The estimated length you need to travel can be measured by the distance from the first BLU spawn on Badwater Basin to the first capture point. While attempting this will generally leave you near death, if not dead, the Sticky Jumper can be used to nullify self-damage while obtaining this achievement.


Kilt in Action
Kilt in Action
Kill 500 enemy Soldiers.
Difficulty: Medium
How to obtain: Use class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. Continue to fight indirectly, as the Shotgun and Equalizer outdamage your melee weapons.


Laddy Macdeth
Laddy Macdeth
Kill 50 enemies with direct hits from the Grenade Launcher.
Difficulty: Medium
How to obtain: Take into account the arced trajectory of your grenades to land direct hits on your enemies. Using the Loch-n-Load, Loose Cannon, or Iron Bomber also count towards the achievement.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.
Difficulty: Hard
How to obtain: Equip any bladed melee weapon such as the Eyelander, which decapitates enemies on kill. Pair your melee weapon with any Demoman shield and use the charge ability to reach new targets before the ten seconds expire. You may consider using the Persian Persuader or Tide Turner for more frequent charges. Enemies tend to be more clustered and often within melee range in Medieval Mode.


Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with stickybombs within 5 seconds of them teleporting.
Difficulty: Medium
How to obtain: Lay Stickybombs at an enemy Teleporter Exit. Wait for someone to use the Teleporter, then detonate your trap. An enemy with the telltale glow underneath their feet is a sure sign that a Teleporter is nearby.


Operation High Dive
Operation High Dive
Parachute 19.47 miles.
Difficulty: Easy
How to obtain: This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the B.A.S.E. Jumper to parachute long distances.


Pipebagger
Pipebagger
Kill at least three players with a single detonation of stickybombs.
Difficulty: Easy-Medium
How to obtain: Conceal Stickybombs in multiple contested areas where players tend to gather. Detonate your traps after enough enemies have arrived. Note: Critical stickies are bugged and will not count kills caused by them towards this achievement.


Robbed Royal
Robbed Royal
Destroy 100 enemy stickybombs with the Scottish Resistance.
Difficulty: Easy
How to obtain: Try to predict where enemy Demomen would place Sticky traps. If their Stickybombs are clustered together, you can use just one or two to destroy them all. The Quickiebomb Launcher can also be used to obtain this achievement.


Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.
Difficulty: Medium
How to obtain: Hide Stickybombs around Control Points or at locations the Payload cart must pass through and detonate your trap once enough enemies have gathered.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Eyelander, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron's taunt on them. While the taunt does take a considerable amount of time, it is also one of the quietest, potentially allowing you to attempt it multiple times on the same target.


Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Scottish Resistance equipped.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Difficulty: Medium
How to obtain: You will need a bladed melee weapon that can decapitate enemies, such as the Eyelander. You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, unsheath your blade and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won't hurt either.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.
Difficulty: Medium
How to obtain: A Soldier with the Equalizer out will often already be wounded, causing him to outdamage you. Your bladed melee weapons have an increased melee range, so space yourself well to avoid being hit.


Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst stickybombs.
Difficulty: Medium
How to obtain: Stickybombs cannot be detonated for roughly a second after being fired. Aim above enemies and detonate your Stickybombs before they touch the ground. Charged, long range Stickybombs can be used to “snipe” targets that are far away. The Quickiebomb Launcher, which can charge and detonate Stickybombs faster, can make this style of fighting easier.


Spynal Tap
Spynal Tap
Kill 20 Spies within 5 seconds of them sapping a friendly building.
Difficulty: Easy-Medium
How to obtain: Guard friendly buildings by placing Stickybombs nearby, detonating them once you see or hear a Spy. If you have no sticky traps laid, chase after the Spy with your Grenade Launcher or melee weapon.


Sticky Thump
Sticky Thump
Using the Scottish Resistance, kill 3 players in separate explosions without placing new stickybombs.
Difficulty: Medium
How to obtain: Lay sticky traps at multiple chokepoints while watching for any enemies to pass. If you fire another Stickybomb after a kill has been obtained, your progress will be reset.


Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.
Difficulty: Hard
How to obtain: This achievement coincides with "Medical Breakthrough", a corresponding achievement for the Medic. While the Demoman excels at destroying buildings, the difficult part of this achievement is finding five buildings to destroy in the eight seconds an ÜberCharge is active. Be very aggressive and lay multiple Stickybombs around these buildings. It will take three Stickybombs at most to destroy any building that is not shielded by the Wrangler. Rather than waste time reloading the Stickybomb Launcher, switch to your Grenade Launcher to finish off any remaining buildings.


Tartan Spartan
Tartan Spartan
Do 1 million points of total blast damage.
Difficulty: Easy
How to obtain: The Demoman can deal explosive blast damage using most of his weapons, including the Grenade Launcher, Stickybomb Launcher, and Ullapool Caber. As such, you will naturally obtain this achievement after quite some time playing as the Demoman.


The Argyle Sap
The Argyle Sap
Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation.
Difficulty: Easy
How to obtain: When you encounter an Engineer's nest of buildings, lay a carpet of Stickybombs around the required buildings and the Engineer himself before detonating any of them. It will take a maximum of six Stickybombs to destroy a Sentry Gun shielded by the Wrangler. If the nest is in an area that is hard to reach, have a Medic assist you with an ÜberCharge.


The High Road
The High Road
Sticky jump onto a cap point and capture it.
Difficulty: Easy-Medium
How to obtain: It will be easier to attempt this on a standard Control Point map, where capture times are significantly shorter. Because you must be on the point for the entire duration of the capture, equipping the Pain Train and having teammates assist you are strongly recommended.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.
Difficulty: Medium
How to obtain: Sticky jump or charge with any shield to quickly close the gap between you and your nemesis. Use the Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron to get the kill.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.
Difficulty: Hard
How to obtain: Air strafe as you Sticky jump in order to reach a moving target. This feat can be performed as you collide with another midair player or as you land on an enemy's head. The B.A.S.E. Jumper can be used to prolong your air time and make aiming easier.


The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
Difficulty: Medium
How to obtain: For this achievement, it may be easiest to use the Splendid Screen, which deals more charge damage than your other shields. The shield bash deals only a moderate amount of damage, so chase down weakened players and resist the urge to swing your melee weapon.


The Stickening
The Stickening
Kill 3 Heavies from full health with a single stickybomb detonation.
Difficulty: Medium
How to obtain: A Heavy in a contested area is not likely to be at full health, so catch him by surprise elsewhere with a carefully concealed sticky trap. If you see an ÜberCharged Heavy, lay at least five Stickybombs at his feet and detonate them once the charge wears off.


Three Times a Laddy
Three Times a Laddy
Dominate three Engineers.
Difficulty: Easy
How to obtain: A Demoman can often wipe out an Engineer and any of his nearby buildings with a single detonation of Stickybombs. Use your indirect weaponry to safely take out Engineer nests from behind cover. Beware that the Engineer's weapons are moderately powerful at close-range; revenge crits from the Frontier Justice can end your Domination attempts very quickly.


U-Turn
U-Turn
Kill an enemy that you couldn't see at the beginning of your charge.
Difficulty: Medium
How to obtain: There are two likely ways to obtain this achievement. First, you can wait in a narrow corridor that limits your vision and predict when an enemy will appear before charging. Alternatively, you can use the Tide Turner's full turning control to fulfill these conditions out in the open.


Well Plaid!
Well Plaid!
Kill 10 enemies while assisting or being assisted by another Demoman.
Difficulty: Easy
How to obtain: Coordinate with friendly Demomen to destroy the same targets, taking advantage of the large splash damage offered by your explosive weaponry.