Difference between revisions of "Community Hellfire strategy"

From Team Fortress Wiki
Jump to: navigation, search
m ({{class link|Engineer}}: I added on to the strategy. At least mine. Where to place Teleporters and suggested powerups to help stay alive.)
m (Auto: Sync Map infobox)
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{hatnote|This article discusses community strategy for [[Hellfire]].}}
+
{{Community strategy stub|Class specifics and general strategy}}
  
 
{{Map infobox
 
{{Map infobox
   | game-type                 = Capture the Flag
+
   | map-strategy              = yes
   | file-name                 = ctf_hellfire
+
  | map-status                = official
 +
  | map-name                  = Hellfire
 +
  | map-game-type             = Capture the Flag
 +
   | map-file-name             = ctf_hellfire
 
   | map-image                = Ctf_hellfire.jpg
 
   | map-image                = Ctf_hellfire.jpg
   | developer                = Valve
+
   | map-released              = {{Patch name|10|28|2015}}
 +
  | map-released-major        = Scream Fortress 2015
 
   | map-environment          = Desert
 
   | map-environment          = Desert
 
   | map-setting              = Daytime
 
   | map-setting              = Daytime
   | map-hazards              = [[Environmental_death#Pitfalls|Lava]], Fireballs
+
   | map-hazards              = [[Environmental hazards#Lava fire|Lava fire]], Fireballs
   | map-health-pickups-small  = 10
+
   | map-pickups-health-small  = 10
   | map-health-pickups-medium = 6
+
   | map-pickups-health-medium = 6
   | map-health-pickups-large  = 3
+
   | map-pickups-health-large  = 3
   | map-ammo-pickups-medium  = 10
+
   | map-pickups-ammo-medium  = 10
   | map-ammo-pickups-large    = 7
+
   | map-pickups-ammo-large    = 7
 
}}
 
}}
 +
 +
This article is about '''Community Hellfire strategy'''.
 +
 +
'''Note''': It is recommended to read the main [[Hellfire]] article first to become familiar with the names of key map locations used in this article.
 +
 +
{{TOC limit|3}}
  
 
== General strategy ==
 
== General strategy ==
Line 30: Line 40:
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
 +
* When playing Engineer on this map, it is always wise to set up a Sentry as soon as you can. Try to place it on the catwalk by the intelligence or on a cliff overlooking it. To make sure [[Sniper]]s can't get a good shot at it, walk around your Sentry from different positions to see if it still needs to be placed differently.
  
'''Placing a Sentry Gun''': When playing Engineer on this map, it is always wise to set up a sentry as soon as you can. Try to place it on the catwalk by the intelligence or on a cliff overlooking it. To make sure [[Snipers]] can't get a good shot on it, walk around your sentry from different positions to see if it still needs to be placed differently. If you want to place a mini-sentry however, try placing it near the middle area of the map, as this is the only way to pass through to the other team, and will often get enemies disoriented while trying to grapple away.
+
* A good area to try to place a Teleporter is in the middle area, perhaps near the lava pit at mid. This method is suggested as not that many players check around that area. Another good location would be the enemy team's vent room, specifically in the vents if possible. The vents are one-way, so most players wouldn't bother to enter the room in the first place.
 
 
'''Teleporter placement''': Teleporters are always useful. Getting your team to the front lines faster is always helpful, and when the entire team lines up to use yours you know you're being a big help. A good area to try to place the Teleporter is in the middle area, perhaps near the lava pit at mid. This method is suggested as not that many players attempt to go near the lava in fear of dying, and most prefer to go over the top anyway. A second suggestion for location would be the enemy team's vent room, specifically in the vents if possible. The vents are one way, so most players wouldn't bother enter entering the room in the first place. Lastly, my third recommendation is near their Intel area. If you manage to build a teleporter here, your team will certainly be able to change the tide of battle.
 
 
 
'''Suggested powerups''': As a [[Engineer]] it is noted to be a big help to your team and to keep your sentry gun repaired, you need to be alive and prepared. The main power up reccomended for playing engineer is the ''Regenration''powerup as it will continually resupply your metal supply, making sure you don't have to leave. This, plus the provided health regeneration is perfect if your dispenser is still being built or is destroyed. A second powerup suggested to have would be the ''reflect powerup.''Sadly, if your sentry is indeed destroyed and you need to escape, the ''reflect powerup''will help you escape quickly and safely.
 
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
 +
* Due to the map being very wide open, playing as a Sniper gives you a great advantage on this map.
 +
 +
* The player can stand on top of the support beams by the mid area, as well as the one that supports the intelligence platform, which gives you a great line of sight across large areas of the map.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
  
 
{{Map strategy}}
 
{{Map strategy}}

Latest revision as of 19:48, 20 January 2024

Hellfire
Ctf hellfire.jpg
Basic Information
Map type: Capture the Flag
File name: ctf_hellfire
Released: October 28, 2015 Patch
(Scream Fortress VII)
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daytime
Hazards: Lava fire, Fireballs
Map Items
Healthico.png Health Kits: Smallhealth.png ×10  •  Mediumhealth.png ×6  •  
Largehealth.png ×3
Ammoico.png Ammo Boxes: Mediumammo.png ×10   •  
Largeammo.png ×7
Map Overview
Hellfire overview.png

This article is about Community Hellfire strategy.

Note: It is recommended to read the main Hellfire article first to become familiar with the names of key map locations used in this article.

General strategy

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • When playing Engineer on this map, it is always wise to set up a Sentry as soon as you can. Try to place it on the catwalk by the intelligence or on a cliff overlooking it. To make sure Snipers can't get a good shot at it, walk around your Sentry from different positions to see if it still needs to be placed differently.
  • A good area to try to place a Teleporter is in the middle area, perhaps near the lava pit at mid. This method is suggested as not that many players check around that area. Another good location would be the enemy team's vent room, specifically in the vents if possible. The vents are one-way, so most players wouldn't bother to enter the room in the first place.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • Due to the map being very wide open, playing as a Sniper gives you a great advantage on this map.
  • The player can stand on top of the support beams by the mid area, as well as the one that supports the intelligence platform, which gives you a great line of sight across large areas of the map.

Leaderboard class spy.png Spy