Difference between revisions of "Tough Break Campaign"

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'''Tough Break Campaign'''은 세 달 이벤트인 [[Tough Break Update]]때 소개된 이벤트로, 게임플레이 기술과 관련된 계약을 성사시키면 여러 독특한 무기들과, 아무나 이용할 수 없는 무기 상자 등을 보상으로 수여받게 됩니다. 참여 하려면 [[Tough Break Campaign Pass]]를 필요로 합니다. 캠페인 패스를 사용하면 그 캠페인 패스를 [[Tough Break Campaign Stamp]]으로 바꿔 줍니다.
+
{{Quotation|'''Miss Pauling'''|Pauling, here. I'm on vacation, but a contract just came in. Thought of you...to, you know...kill people...for prizes.|sound=Plng_toughbreak_contractgive02.mp3}}
  
== 임무들 ==
+
The '''Tough Break Campaign''' was a three-month event introduced in the [[Tough Break Update]] in which players could complete skill-based [[contracts]] to be awarded one-of-a-kind weapons and exclusive weapon cases. Participation in the event required a [[Tough Break Campaign Pass]]. Using the Campaign Pass converted it to a [[Tough Break Campaign Stamp]].
  
=== 게임 내 임무들 ===
+
== Contracts ==
 +
Participating players were granted two contracts each week during the event. These contracts could be completed at any time during the event, but players lost access to uncompleted contracts when the event ended. Players who joined the Campaign after the initial week had access to the same number of contracts as players who joined on day one. 
  
=== 임무 목표들 리스트 ===
+
Each contract had a number of skill-based objectives that awarded Contract Points (CP) upon completion. These included one or more Advanced objectives that awarded Bonus CP. To complete a contract, players had to earn a total of 100 CP from that contract's objectives. They could then turn in the contract immediately, or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract was completed, the player was awarded a Campaign-exclusive weapon skin or weapon case. The contract's CP was also added to the player's CP total listed on their [[#Campaign Stamp|Campaign Stamp]].
====기본 임무====
 
* (게임 플레이 하면서)1점을 휙득하세요.: 1 CP
 
*(좀더 어려운 임무) 죽지 않고 10점의 점수를 휙득하세요.: 10 CP
 
  
====사살 임무====
+
When decoding or completing a Contract while connected to an officially registered server, players would have heard one of [[Miss Pauling]]'s [[Miss Pauling responses|voice responses]], based on the class currently being played.
* 적을 1명 처치하세요.: 1 CP
 
* 스카웃을 죽이세요.: 3 CP
 
* 솔저를 죽이세요.: 3 CP
 
* 파이로를 죽이세요.: 3 CP
 
* 데모맨을 죽이세요.: 3 CP
 
* 헤비를 죽이세요.: 3 CP
 
* 엔지니어를 죽이세요.: 3 CP
 
* 메딕을 죽이세요.: 3 CP
 
* 스나이퍼를 죽이세요. 3 CP
 
* 스파이를 죽이세요.: 3 CP
 
* (좀더 어려운 임무) 죽지 않고 5명의 적을 처치하세요.: 10 CP
 
  
====수레 밀기 임무====
+
=== In Game ===
 +
The in-game [[HUD]] displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.
  
*수레 밀기 맵에서 점수를 휙득하세요.: 1 CP
+
=== List of potential contract objectives ===
*수레 밀기에서 수레를 미세요.<!--미는 거리와 밀어야 하는 시간이 어떻게 되나요?-->: 2 CP
+
====Open====
*(좀 더 어려운 임무) 수레를 밀고 있는 적군 사살하세요.: 3 CP
+
*Score points: 1 CP
*(좀 더 어려운 임무) 수레 밀기에서 한 라운드 이기세요.: 15 CP
+
*(Advanced) Score 10 points in a single life: 10 CP
  
====지점 점령 임무====
+
====Kill====
*지점 점령 맵에서 점수를 휙득하세요.
+
* Get a kill: 1 CP
*지점 점령 맵에서 지점을 점령하세요.
+
* Kill a Scout: 3 CP
*지점 점령 맵에서 지점 방어하세요.
+
* Kill a Soldier: 3 CP
*지점 점령 맵에서 한 라운드 이기세요.
+
* Kill a Pyro: 3 CP
====[[탄산총]] 임무====
+
* Kill a Demoman: 3 CP
*점수를 휙득하세요.
+
* Kill a Heavy: 3 CP
*적을 죽이세요.
+
* Kill an Engineer: 3 CP
*점프하면서 적을 처치하세요.
+
* Kill a Medic: 3 CP
*3단 점프하면서 적을 처치하세요.
+
* Kill a Sniper: 3 CP
====[[샌드맨]] 임무====
+
* Kill a Spy: 3 CP
*스카웃으로 점수를 휙득하세요.
+
* (Advanced) Get 5 kills in a single life: 10 CP
*스카웃으로 적을 처치하세요.
 
*스카웃으로 기절한 적을 처치하세요.
 
*스카웃으로 목표를 점령하세요.
 
====[[직격포]] 임무====
 
*솔저로 점수를 휙득하세요.
 
*솔저로 적을 처치하세요.
 
*솔저로 {{botignore|미니 크리티컬}}을 이용하여 적을 처치하세요.
 
*솔저로 폭발 때문에 공중에 뜬 적을 {{botignore|직격으로 맞추세요.}}<!--both are in the file, need to know which one is used-->
 
*솔저로 적을 {{botignore|직격으로 맞추세요.}}
 
====[[블랙박스]] 임무====
 
*솔저로 점수를 휙득하세요.
 
*솔저로 적을 처치하세요.
 
*솔저로 로켓점프로 공중에 뜬 동안 적을 처치하세요.
 
*죽지 않고 블랙박스로 적을 적중하여 100의 체력을 회복하세요.
 
====[[압축 공기 분사]] 임무====
 
*파이로로 점수를 휙득하세요.
 
*불타는 아군의 불을 꺼주세요.
 
*파이로로 투사체를 반사하여 적을 죽이세요.
 
*파이로로 적을 자연사 시키세요.
 
====[[기폭장치]], [[백버너]] 임무====
 
*파이로로 점수를 휙득하세요.: 1 CP
 
*파이로로 적을 처치하세요.: 3 CP
 
*(좀 더 어려운 임무) 크리티컬로 적을 처치하세요.: 3 CP
 
*(좀 더 어려운 임무) 파이로 일때 {{botignore|미니크리}}로 적을 처치하세요.: 4 CP
 
  
====데모나이트 임무====
+
====Payload====
*데모맨으로 점수를 휙득하세요.: 1 CP
+
*Score points on a Payload map: 1 CP
*데모맨일 때 근접무기로 처치하세요.: 3 CP
+
*Push the Payload Cart<!--distance? time?-->: 2 CP
*데모맨일 때 머리를 모으세요.: 3 CP
+
*(Advanced) Kill an enemy pushing the Cart: 3 CP
*(좀 더 어려운 임무) 적군을 방패로 밀어내세요.: 5 CP
+
*(Advanced) Win a round of Payload: 15 CP
*(좀 더 어려운 임무) 데모맨으로 도발킬을 하세요.: 15 CP
 
  
====[[통제불능 대포]] 임무====
+
====Capture Points====
*데모맨으로 점수를 휙득하세요.: 1 CP
+
*Score points on a CP map: 1 CP
*점착 폭탄으로 적을 분해시키세요.: 3 CP
+
*Defend a Control Point on a CP map: 3 CP
*맵의 목표를(수레 밀기, 지점 점령 같은 것) 달성하는 동안 적을 처치하세요.: 3 CP
+
*(Advanced) Capture a Control Point on a CP map: 5 CP
*(좀 더 어려운 임무) 통제불능 대포로 적에게 더블 동크를 선사하세요.: 10 CP
+
*(Advanced) Win a round on a CP map: 20 CP
====[[샌드비치]] 임무====
 
*헤비로 점수를 휙득하세요.: 1 CP
 
*헤비로 지점을 점령 또는 방어하세요.: 3 CP
 
*부상당한 아군에게 샌드비치를 선사하세요.: 2 CP
 
*(좀 더 어려운 임무) 죽지 않고 100의 데미지를 입으세요.: 10 CP
 
  
====[[강철 주먹]] 임무====
+
====The [[Soda Popper]]====
*헤비로 점수를 휙득하세요.
+
*Score points as Scout: 1 CP
*헤비로 적을 처치하세요.
+
*Kill as Scout: 3 CP
*헤비로 500의 피해를 견뎌내세요.<!--이것이 뭘 의미하는지는 정확한 테스트가 필요합니다.-->
+
*Kill while jumping as Scout: 5 CP
*죽지 않고 1000의 피해를 입으세요.
+
*(Advanced) Kill while triple jumping as Scout: 10 CP
====[[원격 조련 장비]] 임무====
 
*엔지니어로 점수를 휙득하세요.
 
*{{botignore|센트리건}}으로 적을 처치하세요.
 
*조종 중인 {{botignore|센트리건}}으로 적을 처치하세요.
 
*죽지 않고 센트리가 5명의 적을 처치하도록 하세요.
 
====[[개척자의 정의]] 임무====
 
*엔지니어로 점수를 휙득하세요.: 1 CP
 
*디스펜서를 이용한 아군의 치료량이 500을 달성하세요.: 3 CP
 
*아군이 텔레포트를 이용하도록 하세요.: 1 CP
 
*(좀 더 어려운 임무) 개척자의 정의의 복수 크리티컬로 적을 처치하세요.: 5 CP
 
====[[십자군의 석궁]] 임무====
 
*메딕으로 점수를 휙득하세요.: 1 CP
 
*십자군의 석궁으로 아군의 체력 50을 치료하세요.: 2 CP
 
*200의 체력을 회복, 또는 재생하세요.: 2 CP
 
*(좀 더 어려운 임무) 십자군의 석궁으로 원거리에서 아군을 회복하세요.:<!--원거리라는게 정확히 어느정도죠?-->  5 CP
 
  
====[[크리츠크리크]] 임무====
+
====The [[Sandman]]====
*메딕으로 점수를 휙득하세요.: 1 CP
+
*Score points as Scout: 1 CP
*메딕으로 적군의 처치를 도우세요.: 3 CP
+
*Kill as Scout: 3 CP
*(좀 더 어려운 임무) 크리 증진으로 적군의 처치를 도우세요.: 4 CP
+
*(Advanced) Kill a stunned enemy: 10 CP
*(좀 더 어려운 임무) 한번의 크리 우버로 3명의 적군 처치를 도우세요.: 10 CP
+
*(Advanced) Capture an objective as Scout: 10 CP
  
====[[병수도]] 임무====
+
====The [[Direct Hit]]====
*스나이퍼로 점수를 휙득하세요.
+
*Score points as Soldier: 1 CP
*스나이퍼로 적군을 처치하세요.
+
*Kill as Soldier: 2 CP
*병수도로 적군의 처치를 도우세요.
+
*{{botignore|Minicrit}} kill as Soldier: 4 CP
*병수도로 뒤덮인 적군을 처치하세요.
+
*(Advanced) {{botignore|Direct-Hit}} enemy as Soldier: 2 CP
====[[헌츠맨]] 임무====
+
*(Advanced) {{botignore|Direct-Hit}} airborne enemy as Soldier: 15 CP
*스나이퍼로 점수를 휙득하세요.: 1 CP
 
*스나이퍼 일때 화살로 헤드샷을 날려주세요.: 2 CP
 
*원거리에서 화살로 처치하세요.<!--거리를 명확히 해주세요.-->: 3 CP
 
*(좀 더 어려운 임무) 근거리에서 화살로 처치하세요.<!--이하 위와 동문-->: 4 CP
 
*(좀 더 어려운 임무) 스나이퍼로 도발킬을 하세요.: 15 CP
 
  
====[[데드 링어]] 임무====
+
====The [[Black Box]]====
*스파이로 점수를 휙득하세요.: 2 CP
+
*Score points as Soldier: 1 CP
*{{botignore|전자 교란기}}로 간물을 파괴하세요.: 4 CP
+
*Kill as Soldier: 3 CP
*(좀 더 어려운 임무) 적군이 선사하는 살인적인 공격에서 살아남으세요.: 8 CP
+
*(Advanced) Kill while blast jumping as Soldier: 3 CP
*(좀 더 어려운 임무) {{botignore|데드 링어}}로 125의 체력을 흡수하세요.: 5 CP
+
*(Advanced) Heal 100 damage on hit in a single life as Soldier: 5 CP
  
====변장의 달인 임무====
+
====[[Airblast]]====
*스파이로 점수를 휙득하세요.
+
*Score points as Pyro: 1 CP
*전자 교란기로 건물을 파괴하세요.
+
*Extinguish a burning teammate: 3 CP
*당신이 변장한 해당 적군을 백스텝하세요.
+
*(Advanced) Environmental kill as Pyro: 3 CP
*스파이로 변장하지 않고 적을 처치하세요.
+
*(Advanced) Kill with a reflected projectile as Pyro: 15 CP
*스파이로 헤비, 메딕, 스나이 또는 엔지니어를 죽이세요.
 
====[[Snowycoast]] 임무====
 
*Snowycoast 맵에서 점수를 휙득하세요.
 
*Snowycoast 맵에서 한 라운드를 이기세요.
 
*{{botignore|Snowycoast}} 맵에서 수레를 미세요.<!--미는 거리와 밀어야 하는 시간이 어떻게 되나요?-->
 
*{{botignore|Snowycoast}} 맵에서 수레를 밀고 있는 적을 처치하세요.
 
====[[Vanguard]] 커뮤니티 제작 맵 임무====
 
*Vanguard 맵에서 점수를 휙득하세요.: 1 CP
 
*Vanguard 맵에서 한 라운드를 이기세요.: 15 CP
 
====[[Landfall]] 커뮤니티 제작 맵 임무====
 
*Landfall 맵에서 점수를 휙득하세요.: 1 CP
 
*Landfall 맵에서 한 라운드를 이기세요.: 15 CP
 
====[[Highpass]] 커뮤니티 제작 맵 임무====
 
*Highpass 맵에서 점수를 휙득하세요.: 1 CP
 
*Highpass 맵에서 한 라운드를 이기세요.: 15 CP
 
  
== 캠페인 도장 ==
+
====[[Detonator]], [[Backburner]]====
 +
*Score points as Pyro: 1 CP
 +
*Kill as Pyro: 3 CP
 +
*(Advanced) Crit kill as Pyro: 3 CP
 +
*(Advanced) {{botignore|Minicrit}} kill as Pyro: 4 CP
 +
 
 +
====Demoknight====
 +
*Score points as Demoman: 1 CP
 +
*Melee kill as Demoman: 3 CP
 +
*Collect a head as Demoman: 3 CP
 +
*(Advanced) Bash an enemy with a shield: 5 CP
 +
*(Advanced) Taunt kill as Demoman: 15 CP
 +
 
 +
====[[Loose Cannon]]====
 +
*Score points as Demoman: 1 CP
 +
*Sticky grenade kill: 3 CP
 +
*Kill an enemy doing the objective: 3 CP
 +
*(Advanced) Land a Double Donk with the Loose Cannon: 10 CP
 +
 
 +
====[[Sandvich]]====
 +
*Score points as Heavy: 1 CP
 +
*Feed an injured teammate: 2 CP
 +
*(Advanced) Capture or defend an objective as Heavy: 3 CP
 +
*(Advanced) Take 1000 damage in a single life: 10 CP
 +
 
 +
====[[Fists of Steel]]====
 +
*Score points as Heavy: 1 CP
 +
*Kill as Heavy: 3 CP
 +
*(Advanced) Block 500 damage as Heavy: 5 CP
 +
*(Advanced) Take 1000 damage in a single life: 5 CP
 +
 
 +
====[[Wrangler]]====
 +
*Score points as Engineer: 1 CP
 +
*Kill with a {{botignore|Sentry}}: 3 CP
 +
*(Advanced) Kill with a Wrangled {{botignore|Sentry}}: 3 CP
 +
*(Advanced) Get 5 Sentry kills in a single life: 10 CP
 +
 
 +
====[[Frontier Justice]]====
 +
*Score points as Engineer: 1 CP
 +
*Teleport a teammate: 1 CP
 +
*Dispense 500 health to teammates: 3 CP
 +
*(Advanced) Revenge Crit Kill with the Frontier Justice: 5 CP
 +
 
 +
====[[Crusader's Crossbow]]====
 +
*Score points as Medic: 1 CP
 +
*Heal 50 health with the Crusader's Crossbow: 2 CP
 +
*Regenerate or collect 200 health as Medic: 2 CP
 +
*(Advanced) Long range heal with the Crusader's Crossbow:<!--how long is long?--> 5 CP
 +
 
 +
====[[Kritzkrieg]]====
 +
*Score points as Medic: 1 CP
 +
*Assist in a kill as Medic: 3 CP
 +
*(Advanced) Assist in a crit-boosted kill: 4 CP
 +
*(Advanced) Assist in 3 kills in a single Kritzkrieg uber: 10 CP
 +
 
 +
====[[Jarate]]====
 +
*Score points as Sniper: 1 CP
 +
*Kill as Sniper: 1 CP
 +
*(Advanced) Jarate assist as Sniper: 3 CP
 +
*(Advanced) Kill an enemy covered in Jarate<!--does it have to be yours?-->: 5 CP
 +
 
 +
====[[Huntsman]]====
 +
*Score points as Sniper: 1 CP
 +
*Long range arrow kill as Sniper<!--define range please-->: 3 CP
 +
*(Advanced) Headshot with an arrow as Sniper: 4 CP
 +
*(Advanced) Close range arrow kill as Sniper<!--range?-->: 4 CP
 +
*(Advanced) Taunt kill as Sniper: 15 CP
 +
 
 +
====[[Dead Ringer]]====
 +
*Score points as Spy: 2 CP
 +
*Destroy a building with a {{botignore|sapper}}: 4 CP
 +
*(Advanced) Absorb 125 health with the {{botignore|Deadringer}}: 5 CP
 +
*(Advanced) Survive an attack that would otherwise kill you: 8 CP
 +
 
 +
====Master of Disguise====
 +
*Score points as Spy: 2 CP
 +
*Destroy a building with a Sapper: 4 CP
 +
*Undisguised kill as Spy: 4 CP
 +
*(Advanced) Kill Heavy, Medic, Sniper, or Engineer as Spy: 3 CP
 +
*(Advanced) Backstab the enemy you are disguised as: 15 CP
 +
 
 +
====[[Snowycoast]]====
 +
*Score points on Snowycoast: 1 CP
 +
*(Advanced) Win a round on Snowycoast: 15 CP
 +
 
 +
====[[Vanguard]] Community Map====
 +
*Score points on Vanguard: 1 CP
 +
*(Advanced) Win a round on Vanguard: 15 CP
 +
 
 +
====[[Landfall]] Community Map====
 +
*Score points on Landfall: 1 CP
 +
*(Advanced) Win a round on Landfall: 15 CP
 +
 
 +
====[[Highpass]] Community Map====
 +
*Score points on Highpass: 1 CP
 +
*(Advanced) Win a round on Highpass: 15 CP
 +
 
 +
=== Notes ===
 +
* All [[assist]]s counted as kills, with the exception of Sentry Gun kills.
 +
* Completing a contract with an advanced objective would cause the points gained to overfill into the bonus contract's scoring.
 +
* Objectives triggered multiple times in a single life if the requirements were met a second time. For example, getting 10 kills in one life would trigger the "get 5 kills in one life" objective twice.
 +
 
 +
=== Bugs ===
 +
* The Sandvich contract would give points for feeding a Sandvich to enemies, despite stating it only gives points for feeding teammates.
 +
* The "absorb health" objective of the Dead Ringer contract would activate many times if the Spy came into contact with an environmental hazard that deals high damage. For example, if a [[saw blade]] deals 5000 damage, the Dead Ringer would absorb 2500 health and so trigger the objective 20 times.
 +
 
 +
== Campaign Stamp ==
 +
Upon entering the Campaign, players were given a [[Gravel Tough Break Campaign Stamp]]. This non-tradable stamp made the player eligible to receive weekly campaign contracts. It also tracked the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge increased in quality for every 1000 CP earned during the event.
  
캠페인 참여를 위해 플레이어에게는 Gravel Tough Break Campaign Stamp가 주어집니다. 이것은 주간 캠페인 임무를 수행 할 수 있는 플레이어에게 주어지는 거래 불가 동전입니다. 이는 또한 플레이어의 총 캠페인 임무 포인트(CP),임무 보너스 포인트, 완료한 임무들, 그리고 임무중 처치 수 등을 보여줍니다. 이 배지는 이벤트 기간 동안 1000점을 얻을 때 마다 모양이 바뀝니다.
 
 
{| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%"
 
{| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%"
 
|-  <!-- Gravel -->
 
|-  <!-- Gravel -->
| width="85px" style="background-color:#ffbd7e;" | '''1단계'''  
+
| width="85px" style="background-color:#ffbd7e;" | '''Level 1'''  
| align="right" style="background-color:#FFDDAD;" | {{item icon|Gravel Tough Break Campaign Stamp|75px}}
+
| width="75px" style="background-color:#FFDDAD;" | {{item icon|Gravel Tough Break Campaign Stamp|75px}}
| width="120px" | Gravel Tough Break Campaign Stamp
+
| Gravel Tough Break Campaign Stamp
 
|-  <!-- Bronze -->
 
|-  <!-- Bronze -->
| width="85px" style="background-color:#ffbd7e;" | '''2단계'''<br>(1000 CP)<br>
+
| style="background-color:#ffbd7e;" | '''Level 2'''<br>(1000 CP)<br>
| align="right" style="background-color:#FFDDAD;" | {{item icon|Bronze Tough Break Campaign Stamp|75px}}
+
| style="background-color:#FFDDAD;" | {{item icon|Bronze Tough Break Campaign Stamp|75px}}
| width="120px" | Bronze Tough Break Campaign Stamp
+
| Bronze Tough Break Campaign Stamp
 
|-  <!-- Silver -->
 
|-  <!-- Silver -->
| width="85px" style="background-color:#ffbd7e;" | '''3단계'''<br>(2000 CP)<br>
+
| style="background-color:#ffbd7e;" | '''Level 3'''<br>(2000 CP)<br>
| align="right" style="background-color:#FFDDAD;" | {{item icon|Silver Tough Break Campaign Stamp|75px}}
+
| style="background-color:#FFDDAD;" | {{item icon|Silver Tough Break Campaign Stamp|75px}}
| width="120px" | Silver Tough Break Campaign Stamp
+
| Silver Tough Break Campaign Stamp
 
|-  <!-- Australium -->
 
|-  <!-- Australium -->
| width="85px" style="background-color:#ffbd7e;" | '''4단계'''<br>(3000 CP)<br>
+
| style="background-color:#ffbd7e;" | '''Level 4'''<br>(3000 CP)<br>
| align="right" style="background-color:#FFDDAD;" | {{item icon|Australium Tough Break Campaign Stamp|75px}}
+
| style="background-color:#FFDDAD;" | {{item icon|Australium Tough Break Campaign Stamp|75px}}
| width="120px" | Australium Tough Break Campaign Stamp
+
| Australium Tough Break Campaign Stamp
 
|}
 
|}
 
{{clr}}
 
{{clr}}
  
== 캠페인 무기 ==
+
== Campaign Weapons ==
각각의 임무를 완료할 때 마다, 플레이어에게 캠페인만의 독특한 무기 또는 무기상자를 줍니다. 이 무기들은 기본 무기와 전부 똑같지만, 특별한 스킨이 적용되어 있습니다. 다른 기본 무기와 다르게 하기 위해, 그 기본 무기에 특별한 스킨을 넣은 것입니다. 무기들은 또한 5개의 상태과 6개의 등급이 함께 새겨져 있습니다. 상자를 열어 얻는 무기들은 [[이상한]] 등급을 가질수도 있고, 더 희귀한 [[범상찮은]]도 있을 수 있고, 가장 희귀한 상자에는 둘다 있을 수 있습니다.
+
:: ''Main article: [[Decorated]]''
{{hatnote|밑의 사진은 걸릴수 있는 무기들의 등급을 보여주고, 단순 예시일 뿐입니다.}}
+
Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to them. These textures are uniquely positioned on each weapon to make them look slightly different from other weapons with the same skin. Weapon skins come in six different rarities and five levels of wear. Weapons that come from cases can have the [[Strange]] [[Quality|quality]], can more rarely be [[Unusual]], and in the rarest cases can be both.
  
==={{anchor|Harvest Collection}}Harvest Collection===
+
{{hatnote|Skins applied on weapons have a randomly positioned pattern. Only one of the possible placements is shown below.}}
'''Harvest Collection'''Tough Break임무을 완료하는 동안 얻을 수 있는 두 개의 스킨 수집품 중 하나 입니다. 이 수집품의 스킨은 [[w:Autumn|가을]]의 색과 패턴인, 나뭇잎, 호박 그리고 나무들 등을 기반으로 하였습니다.
+
==={{anchor|Harvest Collection}}The Harvest Collection===
 +
'''The Harvest Collection''' is one of two weapon skin collections available through completing Tough Break contracts. The skins in this collection are based off of [[w:Autumn|autumn]] colors and patterns, such as leaves, pumpkins and trees.
 
{{Decorated collection/Harvest}}
 
{{Decorated collection/Harvest}}
 
{{clr}}
 
{{clr}}
  
==={{anchor|Gentlemanne's Collection}}Gentlemanne's Collection===
+
==={{anchor|Gentlemanne's Collection}}The Gentlemanne's Collection===
'''Gentlemanne's Collection'''Tough Break임무 동안 얻을 수 있는 두 번째 스킨 수집품 입니다.
+
'''The Gentlemanne's Collection''' is the second weapon skin collection available through completing Tough Break contracts.
 
{{Decorated collection/Gentlemanne's}}
 
{{Decorated collection/Gentlemanne's}}
 
{{clr}}
 
{{clr}}
  
==={{anchor|Pyroland Collection}}Pyroland Collection===
+
==={{anchor|Pyroland Collection}}The Pyroland Collection===
'''Pyroland Collection'''은 무기 상자를 여는 것으로만 얻을 수 있는 두 개의 수집품 중 하나 입니다. 이 수집품 리스트의 무기를 소유하려면, [[파이로랜드 무기 상자]][[Tough Break Key]]로 열어야 합니다. 이 수집품의 무기들은 [[파이로랜드]]에서 찾은 패턴과 디자인에 집중하여 만든 스킨입니다.
+
'''The Pyroland Collection''' is one of two collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a [[Pyroland Weapons Case]] with a [[Tough Break Key]]. Weapons from this collection focus on patterns and designs found in [[Pyroland]].
 
{{Decorated collection/Pyroland}}
 
{{Decorated collection/Pyroland}}
 
{{clr}}
 
{{clr}}
  
==={{anchor|Warbird Collection}}Warbird Collection===
+
==={{anchor|Warbird Collection}}The Warbird Collection===
'''Warbird Collection'''은 무기 상자 여는 것으로 얻을 수 있는 두 번째 수집품 입니다. 이 수집품의 무기들도 [[군용 비행기 무기 상자]]Tough Break Key로 열으면 소지할 수 있습니다. 이 무기들의 무늬는[[w:World War II|제 2차 세계 대전]]에서 싸운 공군들로부터, 물론 [[w:United States Army Air Forces|미국 공군]] 그리고 [[w:Luftwaffe|독일 공군]]의 것 까지 포함하여 따 왔습니다.
+
'''The Warbird Collection''' is the second Tough Break collection available only through opening weapons cases. Weapons from this collection can be obtained by opening a [[Warbird Weapons Case]] with a Tough Break Key. These weapons bear motifs from the air arms of the countries that fought in [[w:World War II|World War II]], including those of the [[w:United States Army Air Forces|USAAF]] and [[w:Luftwaffe|Luftwaffe]].
 
{{Decorated collection/Warbird}}
 
{{Decorated collection/Warbird}}
 
{{clr}}
 
{{clr}}
  
== 희귀율 ==
+
== Rarities ==
 +
Weapons awarded during the '''Tough Break Campaign''' were of one of six different [[Rarity|rarities]].  Weapons awarded for completed a contract were from the first four grades.  Weapons obtained by unlocking weapons crates were from grades 3-6.
  
'''Tough Break Campaign'''동안 주어진 무기들은 6가지의 [[Rarity|희귀율]]을 가집니다. 첫 Tough Break Campaign임무 완료로 주어지는 무기는 1~4등급중에서 주어집니다. 상자를 열면서 얻은 무기들은 3~6등급까지 중에서 얻어집니다.
 
 
{{Item_rarity_table}}
 
{{Item_rarity_table}}
  
== 버그 ==
+
== See also ==
* 샌드비치 임무 중 샌드비치를 아군에게 주는 미션은 샌드비치를 적군이 먹어도 점수가 증정됩니다.
 
 
 
== 다른 관련 글 ==
 
 
* [[Tough Break Campaign Pass]]
 
* [[Tough Break Campaign Pass]]
 
* [[Tough Break Campaign Stamp]]
 
* [[Tough Break Campaign Stamp]]
  
 +
{{Campaign Nav}}
 
{{Tough Break Update Nav}}
 
{{Tough Break Update Nav}}
 +
[[Category:Contracts]]

Latest revision as of 18:00, 11 December 2019

The Tough Break Campaign was a three-month event introduced in the Tough Break Update in which players could complete skill-based contracts to be awarded one-of-a-kind weapons and exclusive weapon cases. Participation in the event required a Tough Break Campaign Pass. Using the Campaign Pass converted it to a Tough Break Campaign Stamp.

Contracts

Participating players were granted two contracts each week during the event. These contracts could be completed at any time during the event, but players lost access to uncompleted contracts when the event ended. Players who joined the Campaign after the initial week had access to the same number of contracts as players who joined on day one.

Each contract had a number of skill-based objectives that awarded Contract Points (CP) upon completion. These included one or more Advanced objectives that awarded Bonus CP. To complete a contract, players had to earn a total of 100 CP from that contract's objectives. They could then turn in the contract immediately, or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract was completed, the player was awarded a Campaign-exclusive weapon skin or weapon case. The contract's CP was also added to the player's CP total listed on their Campaign Stamp.

When decoding or completing a Contract while connected to an officially registered server, players would have heard one of Miss Pauling's voice responses, based on the class currently being played.

In Game

The in-game HUD displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.

List of potential contract objectives

Open

  • Score points: 1 CP
  • (Advanced) Score 10 points in a single life: 10 CP

Kill

  • Get a kill: 1 CP
  • Kill a Scout: 3 CP
  • Kill a Soldier: 3 CP
  • Kill a Pyro: 3 CP
  • Kill a Demoman: 3 CP
  • Kill a Heavy: 3 CP
  • Kill an Engineer: 3 CP
  • Kill a Medic: 3 CP
  • Kill a Sniper: 3 CP
  • Kill a Spy: 3 CP
  • (Advanced) Get 5 kills in a single life: 10 CP

Payload

  • Score points on a Payload map: 1 CP
  • Push the Payload Cart: 2 CP
  • (Advanced) Kill an enemy pushing the Cart: 3 CP
  • (Advanced) Win a round of Payload: 15 CP

Capture Points

  • Score points on a CP map: 1 CP
  • Defend a Control Point on a CP map: 3 CP
  • (Advanced) Capture a Control Point on a CP map: 5 CP
  • (Advanced) Win a round on a CP map: 20 CP

The Soda Popper

  • Score points as Scout: 1 CP
  • Kill as Scout: 3 CP
  • Kill while jumping as Scout: 5 CP
  • (Advanced) Kill while triple jumping as Scout: 10 CP

The Sandman

  • Score points as Scout: 1 CP
  • Kill as Scout: 3 CP
  • (Advanced) Kill a stunned enemy: 10 CP
  • (Advanced) Capture an objective as Scout: 10 CP

The Direct Hit

  • Score points as Soldier: 1 CP
  • Kill as Soldier: 2 CP
  • Minicrit kill as Soldier: 4 CP
  • (Advanced) Direct-Hit enemy as Soldier: 2 CP
  • (Advanced) Direct-Hit airborne enemy as Soldier: 15 CP

The Black Box

  • Score points as Soldier: 1 CP
  • Kill as Soldier: 3 CP
  • (Advanced) Kill while blast jumping as Soldier: 3 CP
  • (Advanced) Heal 100 damage on hit in a single life as Soldier: 5 CP

Airblast

  • Score points as Pyro: 1 CP
  • Extinguish a burning teammate: 3 CP
  • (Advanced) Environmental kill as Pyro: 3 CP
  • (Advanced) Kill with a reflected projectile as Pyro: 15 CP

Detonator, Backburner

  • Score points as Pyro: 1 CP
  • Kill as Pyro: 3 CP
  • (Advanced) Crit kill as Pyro: 3 CP
  • (Advanced) Minicrit kill as Pyro: 4 CP

Demoknight

  • Score points as Demoman: 1 CP
  • Melee kill as Demoman: 3 CP
  • Collect a head as Demoman: 3 CP
  • (Advanced) Bash an enemy with a shield: 5 CP
  • (Advanced) Taunt kill as Demoman: 15 CP

Loose Cannon

  • Score points as Demoman: 1 CP
  • Sticky grenade kill: 3 CP
  • Kill an enemy doing the objective: 3 CP
  • (Advanced) Land a Double Donk with the Loose Cannon: 10 CP

Sandvich

  • Score points as Heavy: 1 CP
  • Feed an injured teammate: 2 CP
  • (Advanced) Capture or defend an objective as Heavy: 3 CP
  • (Advanced) Take 1000 damage in a single life: 10 CP

Fists of Steel

  • Score points as Heavy: 1 CP
  • Kill as Heavy: 3 CP
  • (Advanced) Block 500 damage as Heavy: 5 CP
  • (Advanced) Take 1000 damage in a single life: 5 CP

Wrangler

  • Score points as Engineer: 1 CP
  • Kill with a Sentry: 3 CP
  • (Advanced) Kill with a Wrangled Sentry: 3 CP
  • (Advanced) Get 5 Sentry kills in a single life: 10 CP

Frontier Justice

  • Score points as Engineer: 1 CP
  • Teleport a teammate: 1 CP
  • Dispense 500 health to teammates: 3 CP
  • (Advanced) Revenge Crit Kill with the Frontier Justice: 5 CP

Crusader's Crossbow

  • Score points as Medic: 1 CP
  • Heal 50 health with the Crusader's Crossbow: 2 CP
  • Regenerate or collect 200 health as Medic: 2 CP
  • (Advanced) Long range heal with the Crusader's Crossbow: 5 CP

Kritzkrieg

  • Score points as Medic: 1 CP
  • Assist in a kill as Medic: 3 CP
  • (Advanced) Assist in a crit-boosted kill: 4 CP
  • (Advanced) Assist in 3 kills in a single Kritzkrieg uber: 10 CP

Jarate

  • Score points as Sniper: 1 CP
  • Kill as Sniper: 1 CP
  • (Advanced) Jarate assist as Sniper: 3 CP
  • (Advanced) Kill an enemy covered in Jarate: 5 CP

Huntsman

  • Score points as Sniper: 1 CP
  • Long range arrow kill as Sniper: 3 CP
  • (Advanced) Headshot with an arrow as Sniper: 4 CP
  • (Advanced) Close range arrow kill as Sniper: 4 CP
  • (Advanced) Taunt kill as Sniper: 15 CP

Dead Ringer

  • Score points as Spy: 2 CP
  • Destroy a building with a sapper: 4 CP
  • (Advanced) Absorb 125 health with the Deadringer: 5 CP
  • (Advanced) Survive an attack that would otherwise kill you: 8 CP

Master of Disguise

  • Score points as Spy: 2 CP
  • Destroy a building with a Sapper: 4 CP
  • Undisguised kill as Spy: 4 CP
  • (Advanced) Kill Heavy, Medic, Sniper, or Engineer as Spy: 3 CP
  • (Advanced) Backstab the enemy you are disguised as: 15 CP

Snowycoast

  • Score points on Snowycoast: 1 CP
  • (Advanced) Win a round on Snowycoast: 15 CP

Vanguard Community Map

  • Score points on Vanguard: 1 CP
  • (Advanced) Win a round on Vanguard: 15 CP

Landfall Community Map

  • Score points on Landfall: 1 CP
  • (Advanced) Win a round on Landfall: 15 CP

Highpass Community Map

  • Score points on Highpass: 1 CP
  • (Advanced) Win a round on Highpass: 15 CP

Notes

  • All assists counted as kills, with the exception of Sentry Gun kills.
  • Completing a contract with an advanced objective would cause the points gained to overfill into the bonus contract's scoring.
  • Objectives triggered multiple times in a single life if the requirements were met a second time. For example, getting 10 kills in one life would trigger the "get 5 kills in one life" objective twice.

Bugs

  • The Sandvich contract would give points for feeding a Sandvich to enemies, despite stating it only gives points for feeding teammates.
  • The "absorb health" objective of the Dead Ringer contract would activate many times if the Spy came into contact with an environmental hazard that deals high damage. For example, if a saw blade deals 5000 damage, the Dead Ringer would absorb 2500 health and so trigger the objective 20 times.

Campaign Stamp

Upon entering the Campaign, players were given a Gravel Tough Break Campaign Stamp. This non-tradable stamp made the player eligible to receive weekly campaign contracts. It also tracked the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge increased in quality for every 1000 CP earned during the event.

Level 1 Gravel Tough Break Campaign Stamp Gravel Tough Break Campaign Stamp
Level 2
(1000 CP)
Bronze Tough Break Campaign Stamp Bronze Tough Break Campaign Stamp
Level 3
(2000 CP)
Silver Tough Break Campaign Stamp Silver Tough Break Campaign Stamp
Level 4
(3000 CP)
Australium Tough Break Campaign Stamp Australium Tough Break Campaign Stamp

Campaign Weapons

Main article: Decorated

Each contract a player completed awarded them a Campaign-exclusive weapon skin or weapon case. These weapons are statistically identical to their standard counterparts, but have a cosmetic texture applied to them. These textures are uniquely positioned on each weapon to make them look slightly different from other weapons with the same skin. Weapon skins come in six different rarities and five levels of wear. Weapons that come from cases can have the Strange quality, can more rarely be Unusual, and in the rarest cases can be both.

Skins applied on weapons have a randomly positioned pattern. Only one of the possible placements is shown below.

The Harvest Collection

The Harvest Collection is one of two weapon skin collections available through completing Tough Break contracts. The skins in this collection are based off of autumn colors and patterns, such as leaves, pumpkins and trees.

The Gentlemanne's Collection

The Gentlemanne's Collection is the second weapon skin collection available through completing Tough Break contracts.

The Pyroland Collection

The Pyroland Collection is one of two collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a Pyroland Weapons Case with a Tough Break Key. Weapons from this collection focus on patterns and designs found in Pyroland.

The Warbird Collection

The Warbird Collection is the second Tough Break collection available only through opening weapons cases. Weapons from this collection can be obtained by opening a Warbird Weapons Case with a Tough Break Key. These weapons bear motifs from the air arms of the countries that fought in World War II, including those of the USAAF and Luftwaffe.

Rarities

Weapons awarded during the Tough Break Campaign were of one of six different rarities. Weapons awarded for completed a contract were from the first four grades. Weapons obtained by unlocking weapons crates were from grades 3-6.

Color Name Example
#B0C3D9 Civilian Grade Scattergun
#5E98D9 Freelance Grade Stickybomb Launcher
#4B69FF Mercenary Grade Minigun
#8847FF Commando Grade Flame Thrower
#D32CE6 Assassin Grade Sniper Rifle
#EB4B4B Elite Grade Rocket Launcher

See also