Difference between revisions of "Community Metalworks strategy"

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{{hatnote|This article discusses community strategy for [[Metalworks]].}}
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{{community strategy stub|Expand the "General Strategy" section to cover map locations in more detail. Potentially look at the class-specific strategies as well.}}
  
 
{{Map infobox
 
{{Map infobox
   | game-type                 = Control Point
+
   | map-strategy              = yes
   | file-name                 = cp_metalworks
+
  | map-status                = community
   | map-image                = Cp_metalworks_b22_5.jpg
+
  | map-name                  = Metalworks
   | developer                = [http://steamcommunity.com/id/scorpiouprising/ Ian "ScorpioUprising" Cuslidge]
+
  | map-game-type             = Control Point
 +
   | map-file-name             = cp_metalworks
 +
   | map-image                = Cp metalworks b22 5.jpg
 +
   | map-released              = {{Patch name|7|7|2016}}
 +
  | map-released-major        = Meet Your Match Update
 
   | map-environment          = Industrial
 
   | map-environment          = Industrial
 
   | map-setting              = Night, cloudy
 
   | map-setting              = Night, cloudy
   | map-health-pickups-small  = 4
+
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/1363090
   | map-health-pickups-medium = 8
+
  | map-pickups-health-small  = 4
   | map-ammo-pickups-small    = 4
+
   | map-pickups-health-medium = 8
   | map-ammo-pickups-medium  = 12
+
   | map-pickups-ammo-small    = 4
   | map-ammo-pickups-large    =  
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   | map-pickups-ammo-medium  = 12
 +
   | map-has-bots              = yes
 
}}
 
}}
 +
 +
This article is about '''Community Metalworks strategy'''.
 +
 +
'''Note''': It is recommended to read the main [[Metalworks]] article first to become familiar with the names of key map locations used in this article.
 +
 +
{{TOC limit|3}}
  
 
== General strategy ==
 
== General strategy ==
  
* Stay in a group. Your team will fall very quickly if you try to act solo.
+
* Stay in a group. Your team will fall very quickly if you try to act alone.
 
* There are multiple different entrances. If one route is too well defended, take another.
 
* There are multiple different entrances. If one route is too well defended, take another.
  
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=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
 
* Scouts have lots of room to maneuver in the control point areas. Try not to get caught in an ambush in the crossover areas.
 
* Scouts have lots of room to maneuver in the control point areas. Try not to get caught in an ambush in the crossover areas.
* Move your Scouts to capture the 2 & 4 control points
+
* Scouts should stay behind to capture points while the rest of the team pushes forward.
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
* There's plenty of upper walkpaths around the map, so feel free to rocket jump onto them for faster travel.
+
* There are plenty of upper walkpaths around the map, so feel free to rocket jump onto them for faster travel.
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
* While not as useful on this map, the Pyro's airblast can be very useful in pushing enemies off the middle control point.
 
* While not as useful on this map, the Pyro's airblast can be very useful in pushing enemies off the middle control point.
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* The final point will be a tough holdout without a sentry in place. Set your sentry to guard both the doors.
 
* The final point will be a tough holdout without a sentry in place. Set your sentry to guard both the doors.
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
* Save your Ubercharge when near a control point. It can help turn the battle into your team's favor.
+
* Save your ÜberCharge when near a control point. It can help turn the battle into your team's favor.
 +
* Be aware of enemy Soldiers and Demomen who may try to [[Jumping#Basic_rocket_jump|rocket jump]] or [[Jumping#Basic_sticky_jump|sticky jump]], respectively, towards you.
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
 
* Provide Sniper cover on the last point. You'll have full sight on all entryways.
 
* Provide Sniper cover on the last point. You'll have full sight on all entryways.
 
* There are vantage points near the middle control point that can help you harass enemies trying to capture.
 
* There are vantage points near the middle control point that can help you harass enemies trying to capture.
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
* You can use the bottom floors in each area to slip past groups of enemies  
+
* You can use the bottom floors in each area to slip past groups of enemies.
* Engineer nests can be tricky near the last few points. You can assist your team by sabotaging the nests.
+
* Engineer nests can be tricky near the last couple points. You can assist your team by sabotaging the nests.
 
{{Map strategy}}
 
{{Map strategy}}

Latest revision as of 20:00, 20 January 2024

Metalworks
Cp metalworks b22 5.jpg
Basic Information
Map type: Control Point
File name: cp_metalworks
Released: July 7, 2016 Patch
(Meet Your Match Update)
Developer(s): Ian "Scorpio Uprising" Cuslidge
Map Info
Environment: Industrial
Setting: Night, cloudy
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×4  •  Mediumhealth.png ×8
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×12
Map Overview
Metalworks overview.png

This article is about Community Metalworks strategy.

Note: It is recommended to read the main Metalworks article first to become familiar with the names of key map locations used in this article.

General strategy

  • Stay in a group. Your team will fall very quickly if you try to act alone.
  • There are multiple different entrances. If one route is too well defended, take another.

Class-specific strategy

Leaderboard class scout.png Scout

  • Scouts have lots of room to maneuver in the control point areas. Try not to get caught in an ambush in the crossover areas.
  • Scouts should stay behind to capture points while the rest of the team pushes forward.

Leaderboard class soldier.png Soldier

  • There are plenty of upper walkpaths around the map, so feel free to rocket jump onto them for faster travel.

Leaderboard class pyro.png Pyro

  • While not as useful on this map, the Pyro's airblast can be very useful in pushing enemies off the middle control point.

Leaderboard class demoman.png Demoman

  • Set stickytraps on the bridges. They can help disorganize large groups.
  • The Grenade Launcher will be extremely useful in the small corridors. Use it whenever possible.

Leaderboard class heavy.png Heavy

  • The limiting catwalks make for great opportunities to lock down a control point. Provide suppressive fire while other teammates capture.

Leaderboard class engineer.png Engineer

  • The final point will be a tough holdout without a sentry in place. Set your sentry to guard both the doors.

Leaderboard class medic.png Medic

  • Save your ÜberCharge when near a control point. It can help turn the battle into your team's favor.
  • Be aware of enemy Soldiers and Demomen who may try to rocket jump or sticky jump, respectively, towards you.

Leaderboard class sniper.png Sniper

  • Provide Sniper cover on the last point. You'll have full sight on all entryways.
  • There are vantage points near the middle control point that can help you harass enemies trying to capture.

Leaderboard class spy.png Spy

  • You can use the bottom floors in each area to slip past groups of enemies.
  • Engineer nests can be tricky near the last couple points. You can assist your team by sabotaging the nests.