Difference between revisions of "November 10, 2016 Patch"

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| month        = november
 
| month        = november
 
| year        = 2016
 
| year        = 2016
 +
| after        = {{Patch name|11|14|2016}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
| source      = http://store.steampowered.com/news/25548
+
| source      = http://store.steampowered.com/news/25548/
| notes        = === Team Fortress 2 ===
+
| source2-title = Team Fortress 2 Update Released
 
+
| source2      = http://store.steampowered.com/news/25554/
* Fixed invisible weapons on other players when they have recently changed [[loadout]]
+
| notes        = === Patch 1 ===
 +
* Fixed invisible [[Weapons|weapons]] on other players when they have recently changed [[Customize items#Loadout|loadout]]
 
* Fixed color correction not working
 
* Fixed color correction not working
* Fixed players not always returning to the [[matchmaking]] lobby screen at the end of a [[Mann vs. Machine]] match
+
* Fixed players not always returning to the [[Matchmaking|matchmaking]] lobby screen at the end of a [[Mann vs. Machine]] match
* Fixed [[particles]] not being removed from [[cosmetics]] when toggling between [[Cheats|third-person]] and first-person views
+
* Fixed [[Particles|particles]] not being removed from [[Cosmetic items|cosmetics]] when toggling between [[Cheats#thirdperson|third-person]] and first-person views
* Fixed seeing the wrong custom [[projectiles]] for grenade launchers like the [[Iron Bomber]] when the wielder has recently changed loadout
+
* Fixed seeing the wrong custom [[Projectiles|projectiles]] for [[Grenade Launcher|grenade launchers]] like the [[Iron Bomber]] when the wielder has recently changed loadout
* Fixed some [[Strange filters|Strange map filter]] displaying the wrong [[map]] names in their descriptions
+
* Fixed some [[Strange Filter|Strange map filter]] displaying the wrong [[Maps|map]] names in their descriptions
* Replaced convar tf_teamtalk with tf_gravetalk
+
* Replaced convar {{cvar|tf_teamtalk}} with {{cvar|tf_gravetalk}}
 
** When enabled, living players can receive text and voice chat from dead players
 
** When enabled, living players can receive text and voice chat from dead players
** When disabled, living players cannot hear the dead, regardless of team
+
** When disabled, living players cannot hear the dead, regardless of [[Teams|team]]
** Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
+
** Removes the odd behavior of {{cvar|tf_teamtalk}} wherein living players were exclusively unable to hear dead players on the other team
** Defaults to on, except in Competitive matches
+
** Defaults to on, except in [[Competitive Mode|Competitive]] matches
 
* Fixed being able to use [[Holiday Punch|The Holiday Punch]] on enemies during a Halloween boss truce
 
* Fixed being able to use [[Holiday Punch|The Holiday Punch]] on enemies during a Halloween boss truce
 
* Fixed not being able to activate the [[Pyro|Pyro's]] [[Phlogistinator]] rage again right away if the first attempt failed
 
* Fixed not being able to activate the [[Pyro|Pyro's]] [[Phlogistinator]] rage again right away if the first attempt failed
* Fixed Mann vs. Machine [[Robots|bots]] not playing the [[teleport]] sound effect and becoming [[invulnerable]] after teleporting
+
* Fixed Mann vs. Machine [[Robots|bots]] not playing the [[Teleporters|teleport]] sound effect and becoming [[ÜberCharge|invulnerable]] after teleporting
* Fixed not switching [[Sniper|Snipers]] to their [[melee]] weapon while under the effects of the "tiny" [[Magic spells|spell]]  
+
* Fixed not switching [[Sniper|Snipers]] to their [[Sniper#Melee|melee weapon]] while under the effects of the "tiny" [[Magic spells|spell]]  
* Fixed a missing material in the main menu
+
* Fixed a missing [[vdc:Material|material]] in the [[Main menu|main menu]]
 
* Added the [[Unusual Cap]] to be used for granting a [[Self-Made]] Unusual Cap to [[Unusual]] particle effect contributors
 
* Added the [[Unusual Cap]] to be used for granting a [[Self-Made]] Unusual Cap to [[Unusual]] particle effect contributors
* Added the [[Chapelaria 6v6 tournament medals]] for season 1
+
* Added the [[Tournament Medal - Chapelaria 6v6 (Season 1)|Chapelaria 6v6]] [[Tournament Medal|tournament medals]] for season 1
 
* Updated the spawn/death sounds for [[Monoculus]] and [[Merasmus]] to remove the [[Horseless Headless Horsemann]] sound effects
 
* Updated the spawn/death sounds for [[Monoculus]] and [[Merasmus]] to remove the [[Horseless Headless Horsemann]] sound effects
* Updated the localization files
+
* Updated the [[Localization files|localization files]]
* Updated {{code|[[mvm_ghost_town]]}} to fix the cube maps
+
* Updated {{code|[[Ghost Town|mvm_ghost_town]]}} to fix the cube maps
* Updated {{code|[[mvm_mannhattan]]}}
+
* Updated {{code|[[Mannhattan|mvm_mannhattan]]}}
 
** Fixed [[Spy Robot|Spies]] spawning behind the closed door at Gate A
 
** Fixed [[Spy Robot|Spies]] spawning behind the closed door at Gate A
 
** Fixed [[Sentry Buster|Sentry Busters]] sometimes staying at Gate A instead of attacking the [[Sentry Gun|sentry gun]]
 
** Fixed [[Sentry Buster|Sentry Busters]] sometimes staying at Gate A instead of attacking the [[Sentry Gun|sentry gun]]
* Updated {{code|[[pl_millstone_event]]}} (Hellstone)
+
* Updated {{code|[[Hellstone|pl_millstone_event]]}} (Hellstone)
** Fixed an exploit where you could trap Horseless Headless Horsemann in place
+
** Fixed an [[Exploit|exploit]] where you could trap Horseless Headless Horsemann in place
 
** Fixed some door frames from being able to shoot through them
 
** Fixed some door frames from being able to shoot through them
** Fixed a texture error
+
** Fixed a [[vdc:Texture|texture]] error
 
** Fixed a barrel that you could walk through
 
** Fixed a barrel that you could walk through
** Improved navigation file for better [[bot]] movement
+
** Improved navigation file for better [[Bots|bot]] movement
 
** Fixed being able to shoot through building wall located front of [[RED]] 1st base
 
** Fixed being able to shoot through building wall located front of [[RED]] 1st base
** Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
+
** Community request: Added {{code|OnTruceStart}} and {{code|OnTruceEnd}} outputs to the {{ent|tf_gamerules}} entity for maps
 +
 
 +
=== Undocumented changes ===
 +
* Updated the [[Equip region|equip region]] for the [[Spine-Chilling Skull]] and the [[Styles|styles]] of the [[Spine-Chilling Skull 2011]].
 +
 
 +
=== Patch 2 ===
 +
* Updated {{cvar|tf_gravetalk}} setting for Competitive mode to be on by default
 
}}
 
}}

Latest revision as of 00:58, 2 June 2017

Patch notes

Patch 1

Undocumented changes

Patch 2

  • Updated tf_gravetalk setting for Competitive mode to be on by default

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: bin/tf.fgd
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/replay.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad_dll.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/mvm_mannhattan.bsp
Modified: tf/maps/pl_millstone_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_mannhattan.nav
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.phy
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/all_class/up_hat_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.vvd
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/halloween_boss_defeated_monoculus.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/halloween_boss_summoned_monoculus.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/up_hat_demo.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/up_hat_demo_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/up_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_1st_place/chapelaria_6v6_1st_place_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_2nd_place/chapelaria_6v6_2nd_place_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_3rd_place/chapelaria_6v6_3rd_place_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/chapelaria_6v6_participant/chapelaria_6v6_participant_normal.vtf