Difference between revisions of "Health"

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(Undo edit by TFTAS (Talk) (3867792) I think you're referring to these https://i.imgur.com/AVYl8Cc.png which are from a custom map that's not in the game.)
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{{Pickup infobox
 
{{Pickup infobox
|pickup-type=Health
+
  | pickup-type = Health
|pickup-image=Healthico.png
+
  | pickup-image = Healthico.png
 
}}
 
}}
  
{{Quotation|'''The Soldier'''|Thanks for the aid.|sound=Soldier_thanksfortheheal02.wav}}
+
{{Quotation|'''The Soldier'''|Thanks for the aid.|sound=Soldier thanksfortheheal02.wav}}
  
'''Health''' pickups are a vital item in and out of combat. These items can have drastic effects on the flow of battle in both one-on-one and group combat. Be sure to make use of them whenever you can, but also be mindful of others who may need these resources more, such as friendly [[Medic]]s.
+
'''Health''' pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found, with each restoring a different amount of hitpoints depending on the size of the pickup and the class' max health. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.
  
'''Health''' may also refer to the hit point total that governs the survivability of the varying [[classes]].
+
A player can be healed by several different methods, including healing by friendly [[Medics]] (and, as a [[disguise]]d [[Spy]], enemy Medics as well). Since these pickups are a vital item in combat, be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left [[HUD]] along with the number of hitpoints restored.
  
Health Kit pickups come in three different sizes. Each one heals the player for a different percentage of their total class health value. There are also several other sources of health that you may encounter:
+
== Sources ==
 +
=== Health kits ===
 +
Most maps have health kits available in various locations around the map, excluding most [[Arena]] maps. All health kits have a 10 second respawn time, and play [[Media:Smallmedkit1.wav|a distinct sound]] that only the player can hear when used.
  
When healed by any source, a small cross of the player's team color is emitted making it obvious when they are healed.
+
* Small Health kit: Heals roughly a fifth (20.5%) of the user's health. It is also dropped by any player who is killed during [[Medieval Mode]].
 +
* Medium Health kit: Heals half (50%) of the user's health.
 +
* Large Health kit: Heals all (100%) of the user's health.
  
====Health Kits====
+
=== Other health sources ===
*Small (Pill Bottle/Chocolate Bar) 20.5% heal (10 second respawn time)
+
* [[Dispenser]]s:
 
+
{| class="wikitable grid"
*Medium (First Aid Kit/Candy Tin) 50% heal (10 second respawn time)
+
! class="header" | Level
 
+
! class="header" | Health per second
*Large (Ice Cooler/Cauldron) 100% heal (10 second respawn time)
+
|-
 
+
|
:{| class="wikitable grid"
+
{| class="wikitable grid"
 +
! class="header" |
 +
|-
 +
! 1
 +
|}
 +
[[File:Lvl1dispenser.png|50px]]
 +
| 10 health/second
 +
|-
 
|
 
|
|width="40px"|<div style="text-align:center;"><small>{{icon class|class=Scout}}<br />[[Scout]]</small></div>
+
{| class="wikitable grid"
|width="40px"|<div style="text-align:center;"><small>{{icon class|class=Soldier}}<br />[[Soldier]]</small></div>
+
! class="header" |
|width="40px"|<div style="text-align:center;"><small>{{icon class|class=Pyro}}<br />[[Pyro]]</small></div>
 
|width="40px"|<div style="text-align:center;"><small>{{icon class|class=Demoman}}<br />[[Demoman]]</small></div>
 
|width="40px"|<div style="text-align:center;"><small>{{icon class|class=Heavy}}<br />[[Heavy]]</small></div>
 
|width="40px"|<div style="text-align:center;"><small>{{icon class|class=Engineer}}<br />[[Engineer]]</small></div>
 
|width="40px"|<div style="text-align:center;"><small>{{icon class|class=Medic}}<br />[[Medic]]</small></div>
 
|width="40px"|<div style="text-align:center;"><small>{{icon class|class=Sniper}}<br />[[Sniper]]</small></div>
 
|width="40px"|<div style="text-align:center;"><small>{{icon class|class=Spy}}<br />[[Spy]]</small></div>
 
 
|-
 
|-
|<div style="text-align:center;"><small>[[Image:Smallhealth.png|30px]]<br />Small</small></div>
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! 2
|26
+
|}
|41
+
[[File:Lvl2dispenser.png|50px]]
|36
+
| 15 health/second
|36
 
|61
 
|26
 
|31
 
|26
 
|26
 
 
|-
 
|-
|<div style="text-align:center;"><small>[[Image:Mediumhealth.png|30px]]<br />Medium</small></div>
+
|
|63
+
{| class="wikitable grid"
|100
+
! class="header" |
|88
 
|88
 
|150
 
|63
 
|75
 
|63
 
|63
 
 
|-
 
|-
|<div style="text-align:center;"><small>[[Image:Largehealth.png|30px]]<br />Large</small></div>
+
! 3
|125
+
|}
|200
+
[[File:Lvl3dispenser.png|50px]]
|175
+
| 20 health/second
|175
 
|300
 
|125
 
|150
 
|125
 
|125
 
 
|}
 
|}
 +
*[[Payload]]s: Payloads act as a Level 1 Dispenser, healing 10 health/second to team members and disguised enemy Spies standing close to the Payload.
 +
*[[Respawn#Resupply|Resupply Lockers]]: 100% health
 +
*Health On Kill and Health Regen upgrades in [[Mann vs Machine]].
 +
*Vampire, Regeneration and King powerups, Intelligence carrier health regeneration in [[Mannpower]] mode.
 +
*Health regeneration from nearby friendly JACK carriers in [[PASS Time]].
 +
*Health regeneration from nearby Team Leaders in [[Player Destruction]] (same as Level 1 Dispenser).
 +
*Upon entering and/or exiting various [[Underworld]]s during [[Halloween event]]s.
 +
*Shadow Leap, Blast Jump, Overheal, Stealth and Power Up [[Magic spells]].
  
====Dropped Items====
+
=== Weapons that provide health ===
*[[Sandvich]] - If dropped by a Heavy upon death, a Sandvich will heal a Scout for 75 HP and all other classes for 50. If the Heavy drops the Sandvich using alt-fire, it heals 50% of total health.
+
{{List of weapons that provide health}}
*[[Dalokohs Bar]] - If dropped by a Heavy upon death, a Dalokohs Bar will heal a Scout for 75 HP and all other classes for 50.
 
  
====Other Sources====
+
==Health kit comparison table==
*[[Dispenser]]s (Level 1 - 10HP/sec ; Level 2 - 15HP/sec ; Level 3 - 20HP/sec)
+
{{Class health pack and overheal table}}
  
*[[Cart]]s (10HP/sec)
+
== Gallery ==
 +
=== Pickups and dispensing units===
 +
<gallery>
 +
File:Smallhealth.png|Small Health Pickup
 +
File:Mediumhealth.png|Medium Health Pickup
 +
File:Largehealth.png|Large Health Pickup
 +
File:Healthbar.png‎|Small Health Pickup ([[Halloween mode]])
 +
File:Healthpie.png‎|Medium Health Pickup  (Halloween mode)
 +
File:Health Cauldron.png|Large Health Pickup (Halloween mode)
 +
File:Medieval Meat.png|Medium Health Pickup ([[Medieval mode]])
 +
File:Bday medpack small.png|Small Health Pickup ([[Birthday mode]], [[Pyroland]])
 +
File:Bday medpack medium.png|Medium Health Pickup (Birthday mode, Pyroland)
 +
File:Bday medpack large.png|Large Health Pickup (Birthday mode, Pyroland)
 +
File:Lvl1dispenser.png|Level 1 [[Dispenser]]
 +
File:Lvl2dispenser.png|Level 2 Dispenser
 +
File:Lvl3dispenser.png|Level 3 Dispenser
 +
File:Resupplylocker.png|[[Respawn#Resupply|Resupply locker]]
 +
File:Medieval resupply locker closed.png|[[Medieval Mode]] Resupply Locker
 +
File:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]]
 +
File:RED_Bombcart.png|[[RED]] Payload Cart
 +
</gallery>
  
*Resupply Lockers (Medical Cabinet) 100% heal
+
=== Weapons that provide health ===
 +
{{see also|Weapons}}
 +
<gallery>
 +
File:Sandvichplate.png|A thrown Sandvich
 +
File:Dalokohs red plate.png|A thrown RED Dalokohs Bar.
 +
File:Dalokohs blu plate.png|A thrown BLU Dalokohs Bar.
 +
File:Buffalo Steak Sandvich plate.png|A thrown Buffalo Steak Sandvich
 +
File:Fishcake red plate.png|A thrown RED Fishcake.
 +
File:Fishcake blu plate.png|A thrown BLU Fishcake.
 +
File:Festive Sandvich plate red.png|A thrown RED Festive Sandvich
 +
File:Festive Sandvich plate blu.png|A thrown BLU Festive Sandvich
 +
File:Robo-Sandvich plate red.png|A thrown RED Robo-Sandvich
 +
File:Robo-Sandvich plate blu.png|A thrown BLU Robo-Sandvich
 +
File:Bananaplate.png|A thrown Second Banana
 +
</gallery>
  
*[[Medi Gun]]/[[Kritzkrieg]] (24HP/sec to 72HP/sec)
+
=== Particle effects ===
 +
{{main|Particle effects}}
 +
<gallery perrow="5">
 +
File:Medic_Call.png|Medic Call.
 +
File:Health_particle_red.png|The particle emitted from RED players picking up health or being overhealed.
 +
File:Health_particle_blu.png|The particle emitted from BLU players picking up health or being overhealed.
 +
File:GRU skulls.png|The team-colored particle emitted from players with a health-drain penalty.
 +
</gallery>
  
*[[Blutsauger]] (3HP/hit)
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== Strategy ==
 
+
* Health pickups can instantly extinguish [[fire]] and stop [[bleeding]].
*[[Black Box]] (15HP/hit)
+
* Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
 
+
* Staying next to a Dispenser or cart in battle can give you a health advantage.
*[[Eyelander]] (15HP/kill)
+
* Note that health pickups will not overheal.
 
+
* Consider for whom the health pack would be better. If you are at high health, and a teammate is at lower health, allow them to use the health pack.
*[[Powerjack]] (75HP/kill)
+
* If the Medics are hurt, allow them to use the health pack so they can continue to work and heal you and your teammates.
 
+
* As a Heavy, if both you and the Medic are hurt, give them your lunchbox item with alt-fire so the Medic`s chances of surviving increase. Having the Medic survive is crucial because he can heal you and your entire team.
*[[Sandvich]] (300 HP when eaten over 4 seconds)
+
* As a Heavy, the Sandvich, the Dalokohs Bar and the Second Banana takes 4 seconds to consume. Eat them in cover or before engaging in fights to not get attacked when you are vulnerable. Facing your back to the wall is ideal to prevent [[backstab]]s.
 
+
* As a Heavy, the Sandvich, the Dalokohs Bar and the Second Banana take 30 seconds, 10 seconds, and 11 seconds to recharge respectively.
*[[Dalokohs Bar]] (60 HP when eaten over 4 seconds and also grants the Heavy an extra 50 health)
+
* As a Heavy, if your health is full while the Sandvich, the Dalokohs Bar or the Second Banana is recharging, any health pickup you collect will refill the lunchbox bar instantly.
 
+
* As a Spy, it is possible to use a health pickup while disguised regardless of whether you or your disguise is injured. Both health values will be increased by the health pack, doing nothing if both health values are full. This is useful for weakening enemy pushes.
*The [[Medic]]'s [[Oktoberfest]] taunt (11 HP over 4 seconds)
 
 
 
*[[Mad Milk]] restores health equal to 75% of the damage a friendly player inflicts on milk-coated enemies.
 
 
 
==Gallery==
 
<gallery>
 
Image:Smallhealth.png|Small Health Pickup
 
Image:Mediumhealth.png|Medium Health Pickup
 
Image:Largehealth.png|Large Health Pickup
 
Image:Healthbar.png‎|Halloween Edition Small Health Pickup
 
Image:Healthpie.png‎|Halloween Edition Medium Health Pickup
 
Image:Health Cauldron.png|Halloween Edition Large Health Pickup
 
Image:Resupplylocker.png|Resupply Locker
 
File:Sandvich.png|Sandvich
 
File:RED_Dalokohs_Bar.png|Dalokohs Bar
 
Image:Lvl1dispenser.png|Level 1 Dispenser
 
Image:Lvl2dispenser.png|Level 2 Dispenser
 
Image:Lvl3dispenser.png|Level 3 Dispenser
 
Image:Payloads.png|Carts
 
Image:RED Medigun.png|Medigun
 
Image:RED Kritzkrieg.png|Kritzkrieg
 
Image:RedBlutsauger.png|Blutsauger
 
Image:Eyelandertransparent.png|Eyelander
 
Image:Blackbox.png|Black box
 
Image:RED Powerjack.png|Powerjack
 
Image:Mad_Milk.png|Mad Milk
 
Image:Medic_Call.png|Medic Call
 
Image:Health_particle_red.png|The particle emitted from players picking up health
 
Image:Health_particle_blu.png|The particle emitted from players picking up health
 
Image:GRU skulls.png|The particle emitted from players with a health penalty
 
</gallery>
 
  
==Strategy==
+
== Update history ==
*Use health pickups to instantly extinguish [[fire]].
+
'''{{Patch name|10|9|2012}}'''
*Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
+
* [[Healing#Overheal|Overhealed]] players that are [[bleeding]] or on [[fire]] can now pick up health kits to remove these conditions.
*Let [[Medic]]s pick up Health before you do. Their purpose is to heal other players including yourself and they will likely need it more than you.
 
*Staying next to a [[Dispenser]] or [[cart]] in battle can give you an advantage.
 
*As [[Spy]], it is possible to use health pickups even at full health in order to change the displayed health of your disguise.
 
*Note that unlike the [[Medi Gun]], [[Kritzkrieg]], [[Eyelander]] and [[Powerjack]], any health pickups will not overheal you.
 
*Don't be selfish with pickups, if you have much health left you can leave them to teammates with very little health.
 
*Don't use health pickups when being healed by a [[Medic]], not only does the Medic's [[ÜberCharge]] go up at a faster rate when you are injured, but teammates who don't have a Medic will likely need the health more.
 
  
==Trivia==
+
'''{{Patch name|12|23|2014}}'''
*The sound for picking up a health kit is the same for getting health in Half-Life, another Valve game.
+
* Fixed the Regen powerup preventing players from picking up health kits.
*The Heavy can recharge an alt-fire dropped Sandvich by picking up any health kit, assuming he already has full HP when he does so. Consider dropping the Sandvich for a teammate instead of letting them pick up a small health kit. This will recover 50% of their health instead of 20.5%
 
*There are attributes left in the game suggesting an unlock which may increase/decrease the health gained from health kits, or that from medics.
 
  
==See also==
+
== See also ==
*[[Healing]]
+
* [[Healing]]
 +
* [[Pickups]]
 +
* [[Ammo]]
  
{{Pickup_Nav}}
+
{{Pickup Nav}}
[[Category:Halloween]]
+
{{Mechanics Nav}}

Latest revision as of 21:02, 2 December 2024

Health
Health
Pickup Type: Health
Thanks for the aid.
The Soldier

Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found, with each restoring a different amount of hitpoints depending on the size of the pickup and the class' max health. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.

A player can be healed by several different methods, including healing by friendly Medics (and, as a disguised Spy, enemy Medics as well). Since these pickups are a vital item in combat, be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.

Sources

Health kits

Most maps have health kits available in various locations around the map, excluding most Arena maps. All health kits have a 10 second respawn time, and play a distinct sound that only the player can hear when used.

  • Small Health kit: Heals roughly a fifth (20.5%) of the user's health. It is also dropped by any player who is killed during Medieval Mode.
  • Medium Health kit: Heals half (50%) of the user's health.
  • Large Health kit: Heals all (100%) of the user's health.

Other health sources

Level Health per second
1

Lvl1dispenser.png

10 health/second
2

Lvl2dispenser.png

15 health/second
3

Lvl3dispenser.png

20 health/second
  • Payloads: Payloads act as a Level 1 Dispenser, healing 10 health/second to team members and disguised enemy Spies standing close to the Payload.
  • Resupply Lockers: 100% health
  • Health On Kill and Health Regen upgrades in Mann vs Machine.
  • Vampire, Regeneration and King powerups, Intelligence carrier health regeneration in Mannpower mode.
  • Health regeneration from nearby friendly JACK carriers in PASS Time.
  • Health regeneration from nearby Team Leaders in Player Destruction (same as Level 1 Dispenser).
  • Upon entering and/or exiting various Underworlds during Halloween events.
  • Shadow Leap, Blast Jump, Overheal, Stealth and Power Up Magic spells.

Weapons that provide health

List of weapons that provide health
Secondary Mad Milk Mutated Milk
  • Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Mad Milk Mutated Milk
Pretty Boy's Pocket Pistol
  • Restores 3 health to user for each enemy player hit.
Pretty Boy's Pocket Pistol
Melee Candy Cane
  • Equipping this weapon causes enemies killed by the player to drop a small health pack.
Candy Cane
Primary Black Box
  • Restores up to 20 health to user per attack (1 health for every 4.5 damage dealt).
Black Box
Secondary Concheror
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
  • Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
Concheror
Primary Flame Thrower
  • Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
  • Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
  • Extinguishing a burning ally restores 20 health to the player.
Compression blast
Secondary Manmelter
  • Extinguishing a burning ally restores 20 health to the player.
Manmelter
Melee Powerjack
  • Restores 25 health upon killing an enemy.
Powerjack
Back Scratcher
  • Increases health from pickups by 50%.
Back Scratcher
Melee Eyelander Horseless Headless Horsemann's Headtaker
  • Restore 15 health upon killing an enemy and can overheal.
Eyelander Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron
Secondary Sandvich Robo-Sandvich
  • Restores 300 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Sandvich Robo-Sandvich
Dalokohs Bar Fishcake
  • Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
  • If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Dalokohs Bar Fishcake
Buffalo Steak Sandvich
  • If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Buffalo Steak Sandvich
Second Banana
  • Restores 200 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Second Banana
Melee Warrior's Spirit
  • Restore 50 health upon killing an enemy.
Warrior's Spirit
Primary Blutsauger
  • Restores 3 health to user for each enemy player hit.
Blutsauger
Crusader's Crossbow
  • Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Crusader's Crossbow
Secondary Medi Gun Vaccinator
  • Restores 24 to 72 health to the target per second.
Medi Gun Vaccinator
Kritzkrieg
  • Restores 24 to 72 health to the target per second.
  • Oktoberfest taunt restores 10 health over 4 seconds.
Kritzkrieg
Quick-Fix
  • Restores 34 to 101 health to the target per second.
  • ÜberCharge restores 101 to 303 health to the target and user per second.
Quick-Fix
Melee Amputator
  • Passively regenerates 3 health per second when active.
  • Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
Amputator
Secondary Cozy Camper
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
Cozy Camper
Secondary Conniver's Kunai
  • Grants the victim's remaining health upon backstabbing and can overheal.
Conniver's Kunai
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Melee Half-Zatoichi
  • Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
Half-Zatoichi
Note

Health kit comparison table

Class Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26 63 125
With the Sandman equipped 23 55 110
Leaderboard class soldier.png Soldier 41 100 200
With the Battalion's Backup equipped 45 110 220
Leaderboard class pyro.png Pyro 36 88 175
With the Back Scratcher equipped 54 131 263
Leaderboard class demoman.png Demoman 36 88 175
With weapon slot boots equipped 41 100 200
With a head-taking melee weapon equipped with 0 heads 31 75 150
With a head-taking melee weapon equipped with 1 head 34 83 165
With a head-taking melee weapon equipped with 2 heads 37 90 180
With a head-taking melee weapon equipped with 3 heads 40 98 195
With a head-taking melee weapon with 4 or more heads 43 105 210
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 36 88 175
With weapon slot boots and a head-taking melee weapon equipped with 1 head 39 95 190
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 42 103 205
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 45 110 220
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 48 118 235
Leaderboard class heavy.png Heavy 62 150 300
Under the effects of the Dalokohs Bar or Fishcake 72 175 350
With the Fists of Steel equipped 62 150 300
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 72 175 350
Leaderboard class engineer.png Engineer 26 63 125
With the Gunslinger equipped 31 75 150
Leaderboard class medic.png Medic 31 75 150
With the Vita-Saw equipped 29 70 140
Leaderboard class sniper.png Sniper 26 63 125
Leaderboard class spy.png Spy 26 63 125
With the Big Earner equipped 21 50 100
With Conniver's Kunai equipped 14 35 70

Theoretical value. Heal received from pickups does not exceed the classes' maximum health.

Gallery

Pickups and dispensing units

Weapons that provide health

See also: Weapons

Particle effects

Main article: Particle effects

Strategy

  • Health pickups can instantly extinguish fire and stop bleeding.
  • Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
  • Staying next to a Dispenser or cart in battle can give you a health advantage.
  • Note that health pickups will not overheal.
  • Consider for whom the health pack would be better. If you are at high health, and a teammate is at lower health, allow them to use the health pack.
  • If the Medics are hurt, allow them to use the health pack so they can continue to work and heal you and your teammates.
  • As a Heavy, if both you and the Medic are hurt, give them your lunchbox item with alt-fire so the Medic`s chances of surviving increase. Having the Medic survive is crucial because he can heal you and your entire team.
  • As a Heavy, the Sandvich, the Dalokohs Bar and the Second Banana takes 4 seconds to consume. Eat them in cover or before engaging in fights to not get attacked when you are vulnerable. Facing your back to the wall is ideal to prevent backstabs.
  • As a Heavy, the Sandvich, the Dalokohs Bar and the Second Banana take 30 seconds, 10 seconds, and 11 seconds to recharge respectively.
  • As a Heavy, if your health is full while the Sandvich, the Dalokohs Bar or the Second Banana is recharging, any health pickup you collect will refill the lunchbox bar instantly.
  • As a Spy, it is possible to use a health pickup while disguised regardless of whether you or your disguise is injured. Both health values will be increased by the health pack, doing nothing if both health values are full. This is useful for weakening enemy pushes.

Update history

October 9, 2012 Patch

December 23, 2014 Patch

  • Fixed the Regen powerup preventing players from picking up health kits.

See also