Difference between revisions of "TF2 x10"
(Completely overhauled the page: updated regular attributes for Jungle Inferno (x10 hasn't updated for Jungle Inferno yet), added reskins) |
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− | '''TF2 x10''', also known as '''Team Fortress 20''' is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''. The plugin/server mod was created by [ | + | '''TF2 x10''', also known as '''Team Fortress 20''', is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''. The plugin/server mod was created by [https://steamcommunity.com/profiles/76561197999208617 UltiMario] and [https://steamcommunity.com/profiles/76561197995068607 Mr. Blue], with additional coding by [https://steamcommunity.com/profiles/76561198027549857 Isatis] and [https://steamcommunity.com/profiles/76561198001443962 InvisGhost]. |
Please use the servers found on the [http://steamcommunity.com/groups/tf2x10 Official TF2 servers found here] | Please use the servers found on the [http://steamcommunity.com/groups/tf2x10 Official TF2 servers found here] | ||
== Gameplay == | == Gameplay == | ||
− | + | The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon and often results in incredibly powerful or ridiculous weapon and player abilities. | |
− | The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon | ||
For instance, a [[Spy]] wielding a [[Conniver's Kunai]] will spawn with only 1 health (the minimum playable); however, achieving a [[backstab]] will boost their health to a temporary 1800 which slowly drains like the [[Medi Gun]]'s overheal. This boost also applies to damage buffs or resistances; wielding a [[Chargin' Targe]] will cause the responsible [[Demoman]] to have full immunity to explosive and [[fire]] damage; a [[Heavy]] wielding the [[Gloves of Running Urgently]] cannot deal any damage with them; a [[Soldier]] wielding the [[Gunboats]] will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the [[Splendid Screen]] from the Chargin' Targe, will either not gain the boost or receive a smaller one. | For instance, a [[Spy]] wielding a [[Conniver's Kunai]] will spawn with only 1 health (the minimum playable); however, achieving a [[backstab]] will boost their health to a temporary 1800 which slowly drains like the [[Medi Gun]]'s overheal. This boost also applies to damage buffs or resistances; wielding a [[Chargin' Targe]] will cause the responsible [[Demoman]] to have full immunity to explosive and [[fire]] damage; a [[Heavy]] wielding the [[Gloves of Running Urgently]] cannot deal any damage with them; a [[Soldier]] wielding the [[Gunboats]] will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the [[Splendid Screen]] from the Chargin' Targe, will either not gain the boost or receive a smaller one. | ||
In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads before firing much like a [[Beggar's Bazooka]] and accumulating grenades to be fired in rapid succession. | In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads before firing much like a [[Beggar's Bazooka]] and accumulating grenades to be fired in rapid succession. | ||
+ | |||
+ | Note that on certain TF2 x10 servers, weapons with large damage penalties can be used to heal enemies. | ||
== Weapon changes == | == Weapon changes == | ||
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{{buff|-90% airblast cost}} | {{buff|-90% airblast cost}} | ||
{{buff|10x airblast speed}} | {{buff|10x airblast speed}} | ||
− | |||
|- | |- | ||
! {{Table icon|Fire Axe}} | ! {{Table icon|Fire Axe}} | ||
Line 132: | Line 132: | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{buff|On | + | {{buff|On Hit: Bleed for 10 seconds}} |
|- | |- | ||
! rowspan=3 | {{Class link|Sniper}} | ! rowspan=3 | {{Class link|Sniper}} | ||
Line 237: | Line 237: | ||
| | | | ||
{{grey|When weapon is active:}} | {{grey|When weapon is active:}} | ||
− | |||
{{buff|+250 max health on wearer}} | {{buff|+250 max health on wearer}} | ||
{{buff|Leave a Calling Card on your victims.}} | {{buff|Leave a Calling Card on your victims.}} | ||
− | {{nerf|+200% push force taken | + | {{nerf|+200% increase in push force taken from damage and airblast}} |
{{note|This simulates the [[Special Delivery (item set)|Special Delivery]] item set}} | {{note|This simulates the [[Special Delivery (item set)|Special Delivery]] item set}} | ||
|- | |- | ||
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{{grey|When weapon is active:}} | {{grey|When weapon is active:}} | ||
{{grey|+15% faster firing speed}} | {{grey|+15% faster firing speed}} | ||
− | {{grey|On Hit: Gain up to + | + | {{grey|On Hit: Gain up to +3 health}} |
{{grey|-25% clip size}} | {{grey|-25% clip size}} | ||
| | | | ||
{{grey|When weapon is active:}} | {{grey|When weapon is active:}} | ||
− | {{buff|On Hit: Gain up to + | + | {{buff|+250% faster firing speed}} |
− | {{nerf|- | + | {{buff|On Hit: Gain up to +70 health}} |
− | + | {{nerf|-90% clip size}} | |
− | |||
|- | |- | ||
! {{Table icon|Flying Guillotine}} | ! {{Table icon|Flying Guillotine}} | ||
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{{buff|+90% increase in recharge rate}} | {{buff|+90% increase in recharge rate}} | ||
{{buff|Throw at your enemies to make them bleed! Long distance hits reduce recharge time}} | {{buff|Throw at your enemies to make them bleed! Long distance hits reduce recharge time}} | ||
− | |||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
|- | |- | ||
Line 362: | Line 359: | ||
{{nerf|-150 max health on wearer}} | {{nerf|-150 max health on wearer}} | ||
{{note|The player will always have at least 1 maximum health}} | {{note|The player will always have at least 1 maximum health}} | ||
− | {{note|If the | + | {{note|If the player's maximum health is 1, he is immune to most fall damage}} |
|- | |- | ||
! {{Table icon|Candy Cane}} | ! {{Table icon|Candy Cane}} | ||
Line 413: | Line 410: | ||
{{grey|This weapon deploys 50% slower}} | {{grey|This weapon deploys 50% slower}} | ||
| | | | ||
− | {{buff|Grants 10 more | + | {{buff|Grants 10 more jumps while deployed.}} |
{{buff|Melee attacks mini-crit while airborne.}} | {{buff|Melee attacks mini-crit while airborne.}} | ||
− | + | {{nerf|-95% damage vs players}} | |
− | {{nerf|- | + | {{nerf|This weapon deploys 500% slower}} |
− | {{nerf|This weapon deploys | ||
|- | |- | ||
! {{Table icon|Wrap Assassin}} | ! {{Table icon|Wrap Assassin}} | ||
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{{grey|200% increased air control when blast jumping}} | {{grey|200% increased air control when blast jumping}} | ||
| | | | ||
− | |||
{{buff|+75% explosive damage resistance on wearer}} | {{buff|+75% explosive damage resistance on wearer}} | ||
{{buff|-100% reduction in push force taken from damage}} | {{buff|-100% reduction in push force taken from damage}} | ||
{{buff|Deals 3x falling damage to the player you land on}} | {{buff|Deals 3x falling damage to the player you land on}} | ||
− | {{buff|- | + | {{buff|-75% reduction in airblast vulnerability}} |
− | {{buff| | + | {{buff|2900% increased air control when blast jumping}} |
|- | |- | ||
! rowspan=4 | Melee | ! rowspan=4 | Melee | ||
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! class="header" style="text-align: center;" width=400px | New | ! class="header" style="text-align: center;" width=400px | New | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=6 | Primary |
! {{Table icon|Nostromo Napalmer}} | ! {{Table icon|Nostromo Napalmer}} | ||
| | | | ||
Line 680: | Line 675: | ||
{{buff|Extinguishing teammates restores 20 health}} | {{buff|Extinguishing teammates restores 20 health}} | ||
{{nerf|+900% airblast cost}} | {{nerf|+900% airblast cost}} | ||
+ | {{note|Flames travels slower}} | ||
|- | |- | ||
! {{Table icon|Degreaser}} | ! {{Table icon|Degreaser}} | ||
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{{nerf|Only visible in Pyroland}} | {{nerf|Only visible in Pyroland}} | ||
|- | |- | ||
− | ! rowspan= | + | ! {{Table icon|Dragon's Fury}} |
− | ! {{Table icon|Flare | + | | |
+ | {{grey|Extinguishing teammates restores 20 health}} | ||
+ | {{grey|Deals +300% damage to burning targets}} | ||
+ | {{grey|+50% repressurization rate on hit}} | ||
+ | {{grey|-50% repressurization rate on Alt-Fire}} | ||
+ | | | ||
+ | {{buff|Extinguishing teammates restores 20 health}} | ||
+ | {{buff|Deals +300% damage to burning targets}} | ||
+ | {{buff|+50% faster firing speed}} | ||
+ | {{buff|+50% repressurization rate on hit}} | ||
+ | {{nerf|-50% repressurization rate on Alt-Fire}} | ||
+ | |- | ||
+ | ! rowspan=6 | Secondary | ||
+ | ! {{Table icon|Flare Gun}} | ||
| | | | ||
{{grey|100% critical hit vs burning players}} | {{grey|100% critical hit vs burning players}} | ||
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{{note|This weapon pulls you back down to the ground instead when attempting to do a flarejump.}} | {{note|This weapon pulls you back down to the ground instead when attempting to do a flarejump.}} | ||
|- | |- | ||
− | + | ! {{Table icon|Thermal Thruster}} | |
− | ! rowspan= | + | | |
+ | {{grey|Push enemies back when you land (force and radius based on velocity)}} | ||
+ | {{grey|Recharges in 30 seconds}} | ||
+ | | | ||
+ | {{buff|+1000% damage bonus}} | ||
+ | {{buff|Push enemies back when you land (force and radius based on velocity)}} | ||
+ | {{buff|Recharges in 3 seconds}} | ||
+ | |- | ||
+ | ! {{Table icon|Gas Passer}} | ||
+ | | | ||
+ | {{grey|Gas meter fills at 750 damage and/or 60 seconds}} | ||
+ | {{grey|Spawning and resupply do not affect the Gas meter}} | ||
+ | {{grey|Gas meter starts empty}} | ||
+ | | | ||
+ | {{buff|Gas meter fills at 750 damage and/or 6 seconds}} | ||
+ | {{nerf|Spawning and resupply do not affect the Gas meter}} | ||
+ | {{nerf|Gas meter starts empty}} | ||
+ | |- | ||
+ | ! rowspan=11 | Melee | ||
! {{Table icon|Axtinguisher}} | ! {{Table icon|Axtinguisher}} | ||
| rowspan=2 | | | rowspan=2 | | ||
− | {{grey| | + | {{grey|Mini-crits burning targets and extinguishes them.}} |
+ | {{grey|Damage increases based on remaining duration of afterburn}} | ||
+ | {{grey|Killing blows on burning players grant a speed boost.}} | ||
{{grey|-33% damage penalty}} | {{grey|-33% damage penalty}} | ||
− | |||
{{grey|No random critical hits}} | {{grey|No random critical hits}} | ||
− | {{grey|This weapon | + | {{grey|This weapon holsters 35% slower}} |
| | | | ||
− | {{buff|+ | + | {{buff|+101% damage bonus}} |
− | {{buff| | + | {{buff|Mini-crits burning targets and extinguishes them.}} |
+ | {{buff|Damage increases based on remaining duration of afterburn}} | ||
+ | {{buff|Killing blows on burning players grant a speed boost.}} | ||
{{nerf|200% slower firing speed}} | {{nerf|200% slower firing speed}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
{{nerf|100% damage vs non-burning players}} | {{nerf|100% damage vs non-burning players}} | ||
{{nerf|No critical hits vs non-burning players}} | {{nerf|No critical hits vs non-burning players}} | ||
+ | {{nerf|This weapon holsters 35% slower}} | ||
{{nerf|This weapon deploys 100% slower}} | {{nerf|This weapon deploys 100% slower}} | ||
|- | |- | ||
! {{Table icon|Postal Pummeler}} | ! {{Table icon|Postal Pummeler}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+34% damage bonus}} |
− | {{buff| | + | {{buff|Mini-crits burning targets and extinguishes them.}} |
− | {{ | + | {{buff|Damage increases based on remaining duration of afterburn}} |
+ | {{buff|Killing blows on burning players grant a speed boost.}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
{{nerf|100% damage vs non-burning players}} | {{nerf|100% damage vs non-burning players}} | ||
− | {{nerf|This weapon | + | {{nerf|This weapon holsters 35% slower}} |
|- | |- | ||
! {{Table icon|Homewrecker}} | ! {{Table icon|Homewrecker}} | ||
Line 845: | Line 877: | ||
{{buff|+900% afterburn damage bonus}} | {{buff|+900% afterburn damage bonus}} | ||
{{buff|On Hit: target is engulfed in flames}} | {{buff|On Hit: target is engulfed in flames}} | ||
+ | {{buff|Ignited enemies explode}} | ||
{{nerf|-98% damage penalty}} | {{nerf|-98% damage penalty}} | ||
|- | |- | ||
Line 858: | Line 891: | ||
{{note|Ragdolls do not become ash}} | {{note|Ragdolls do not become ash}} | ||
{{note|Does not actually affect any flamethrower's compression blast ability}} | {{note|Does not actually affect any flamethrower's compression blast ability}} | ||
+ | {{note|Does not actually crit vs overhealed players (Bug)}} | ||
|- | |- | ||
! {{Table icon|Lollichop}} | ! {{Table icon|Lollichop}} | ||
Line 881: | Line 915: | ||
{{nerf|-100% damage vs non-burning players (Genuine)}} | {{nerf|-100% damage vs non-burning players (Genuine)}} | ||
{{nerf|-20% damage vs players}} | {{nerf|-20% damage vs players}} | ||
− | |} | + | |- |
+ | ! {{Table icon|Hot Hand}} | ||
+ | | | ||
+ | {{grey|On Hit: Gain a 1 second speed boost}} | ||
+ | {{grey|-20% damage penalty}} | ||
+ | | | ||
+ | {{grey|When weapon is active:}} | ||
+ | {{buff|+75% faster firing speed}} | ||
+ | {{buff|On Hit: Gain a 100 second speed boost}} | ||
+ | {{nerf|-90% damage penalty}} | ||
+ | {{note|Pyro's hand is 200% bigger}} | ||
+ | |} | ||
=== {{Class link|Demoman}} === | === {{Class link|Demoman}} === | ||
Line 1,009: | Line 1,054: | ||
{{buff|+50% explosive damage resistance on wearer}} | {{buff|+50% explosive damage resistance on wearer}} | ||
{{buff|Full turning control while charging}} | {{buff|Full turning control while charging}} | ||
− | {{buff|Melee kills refill | + | {{buff|Melee kills refill 75000% of your charge meter}} |
{{nerf|Taking damage while shield charging reduces charge by 10 points per damage}} | {{nerf|Taking damage while shield charging reduces charge by 10 points per damage}} | ||
|- | |- | ||
Line 1,038: | Line 1,083: | ||
! {{Table icon|Eyelander}} | ! {{Table icon|Eyelander}} | ||
| rowspan=3 | | | rowspan=3 | | ||
+ | {{grey|This Weapon has a large melee range and deploys and holsters slower}} | ||
{{grey|+37% longer melee range}} | {{grey|+37% longer melee range}} | ||
{{grey|No random critical hits}} | {{grey|No random critical hits}} | ||
Line 1,044: | Line 1,090: | ||
{{info|Effect: Misty Skull}} | {{info|Effect: Misty Skull}} | ||
− | {{buff|+ | + | {{info|This Weapon has a large melee range and deploys and holsters slower}} |
+ | |||
+ | {{buff|+187% longer melee range}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
{{nerf|-50 max health on wearer}} | {{nerf|-50 max health on wearer}} | ||
Line 1,053: | Line 1,101: | ||
! {{Table icon|Nessie's Nine Iron}} | ! {{Table icon|Nessie's Nine Iron}} | ||
| | | | ||
+ | {{info|This Weapon has a large melee range and deploys and holsters slower}} | ||
+ | |||
{{buff|+20% damage bonus}} | {{buff|+20% damage bonus}} | ||
{{buff|Knockback on hit}} | {{buff|Knockback on hit}} | ||
Line 1,062: | Line 1,112: | ||
| | | | ||
{{grey|When weapon is active:}} | {{grey|When weapon is active:}} | ||
+ | {{grey|This Weapon has a large melee range and deploys and holsters slower}} | ||
{{grey|+20% damage bonus}} | {{grey|+20% damage bonus}} | ||
{{grey|15% slower move speed on wearer}} | {{grey|15% slower move speed on wearer}} | ||
| | | | ||
{{grey|When weapon is active:}} | {{grey|When weapon is active:}} | ||
+ | {{info|This Weapon has a large melee range and deploys and holsters slower}} | ||
+ | |||
{{buff|+200% damage bonus}} | {{buff|+200% damage bonus}} | ||
{{nerf|99% slower move speed on wearer}} | {{nerf|99% slower move speed on wearer}} | ||
Line 1,084: | Line 1,137: | ||
| | | | ||
{{grey|When weapon is active:}} | {{grey|When weapon is active:}} | ||
+ | {{grey|This Weapon has a large melee range and deploys and holsters slower}} | ||
{{grey|0.5 sec increase in charge duration}} | {{grey|0.5 sec increase in charge duration}} | ||
{{grey|Melee kills refill 25% of your charge meter}} | {{grey|Melee kills refill 25% of your charge meter}} | ||
Line 1,090: | Line 1,144: | ||
| | | | ||
{{grey|When weapon is active:}} | {{grey|When weapon is active:}} | ||
+ | {{info|This Weapon has a large melee range and deploys and holsters slower}} | ||
+ | |||
{{buff|5 sec increase in charge duration}} | {{buff|5 sec increase in charge duration}} | ||
{{buff|Melee kills refill 100% of your charge meter}} | {{buff|Melee kills refill 100% of your charge meter}} | ||
Line 1,096: | Line 1,152: | ||
! {{Table icon|Persian Persuader}} | ! {{Table icon|Persian Persuader}} | ||
| | | | ||
+ | {{grey|This Weapon has a large melee range and deploys and holsters slower}} | ||
{{grey|Melee hits refill 20% of your charge meter}} | {{grey|Melee hits refill 20% of your charge meter}} | ||
{{grey|Ammo boxes collected also refill your charge meter}} | {{grey|Ammo boxes collected also refill your charge meter}} | ||
Line 1,101: | Line 1,158: | ||
{{grey|-80% max ammo on wearer}} | {{grey|-80% max ammo on wearer}} | ||
| | | | ||
+ | {{info|This Weapon has a large melee range and deploys and holsters slower}} | ||
+ | |||
{{buff|+100% increase in charge recharge rate}} | {{buff|+100% increase in charge recharge rate}} | ||
{{buff|Melee hits refill 100% of your charge meter}} | {{buff|Melee hits refill 100% of your charge meter}} | ||
Line 1,175: | Line 1,234: | ||
{{nerf|Consumes an additional 40 ammo per second while spun up}} | {{nerf|Consumes an additional 40 ammo per second while spun up}} | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=7 | Secondary |
! {{Table icon|Sandvich}} | ! {{Table icon|Sandvich}} | ||
| rowspan=2 | | | rowspan=2 | | ||
Line 1,197: | Line 1,256: | ||
| | | | ||
{{grey|After eating:}} | {{grey|After eating:}} | ||
− | {{grey| | + | {{grey|30% faster move speed}} |
{{grey|Deal mini-crits}} | {{grey|Deal mini-crits}} | ||
{{grey|Restricts to melee only}} | {{grey|Restricts to melee only}} | ||
− | {{grey| | + | {{grey|20% damage vulnerability}} |
| | | | ||
{{buff|35% faster move speed on wearer}} | {{buff|35% faster move speed on wearer}} | ||
Line 1,217: | Line 1,276: | ||
{{buff|+150% faster firing speed}} | {{buff|+150% faster firing speed}} | ||
{{nerf|-30% damage penalty}} | {{nerf|-30% damage penalty}} | ||
+ | |- | ||
+ | ! {{Table icon|Second Banana}} | ||
+ | | | ||
+ | {{grey|+66% increase in recharge rate}} | ||
+ | {{grey|-33% healing effect}} | ||
+ | | | ||
+ | {{buff|+98% increase in recharge rate}} | ||
+ | {{buff|+300% consumption time}} | ||
+ | {{nerf|-20% healing effect}} | ||
|- | |- | ||
! rowspan=8 | Melee | ! rowspan=8 | Melee | ||
Line 1,236: | Line 1,304: | ||
! {{Table icon|Gloves of Running Urgently}} | ! {{Table icon|Gloves of Running Urgently}} | ||
| rowspan=2 | | | rowspan=2 | | ||
− | {{grey|+30% faster move speed | + | {{grey|+30% faster move speed while active}} |
{{grey|This weapon holsters 50% slower}} | {{grey|This weapon holsters 50% slower}} | ||
− | {{grey|Maximum health is drained while item is active}} | + | {{grey|-10 Maximum health is drained while item is active}} |
− | + | | | |
{{info|Effect: Flaming Bits}} | {{info|Effect: Flaming Bits}} | ||
+ | {{buff|+300% faster move speed while active}} | ||
+ | {{nerf|This weapon holsters 500% slower}} | ||
+ | {{nerf|-100 Maximum health is drained while item is active}} | ||
+ | |- | ||
+ | ! {{Table icon|Bread Bite}} | ||
+ | | | ||
{{buff|+300% faster move speed on wearer}} | {{buff|+300% faster move speed on wearer}} | ||
{{nerf|-100% damage penalty}} | {{nerf|-100% damage penalty}} | ||
− | + | {{nerf|This weapon holsters 50% slower}} | |
− | {{nerf|This weapon holsters 50% slower | + | {{nerf|-10 Maximum health is drained while item is active}} |
− | {{nerf|Maximum health is drained while item is active | ||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Warrior's Spirit}} | ! {{Table icon|Warrior's Spirit}} | ||
Line 1,270: | Line 1,340: | ||
{{grey|+100% damage from melee sources while active}} | {{grey|+100% damage from melee sources while active}} | ||
{{grey|This weapon holsters 100% slower}} | {{grey|This weapon holsters 100% slower}} | ||
− | {{grey|-40% maximum overheal | + | {{grey|-40% maximum overheal while active}} |
− | {{grey|-40% health from healers | + | {{grey|-40% health from healers while active}} |
| | | | ||
{{buff|-100% damage from ranged sources while active}} | {{buff|-100% damage from ranged sources while active}} | ||
{{nerf|+1000% damage from melee sources while active}} | {{nerf|+1000% damage from melee sources while active}} | ||
{{nerf|This weapon holsters 1000% slower}} | {{nerf|This weapon holsters 1000% slower}} | ||
− | {{nerf|- | + | {{nerf|-100% maximum overheal while active}} |
− | {{nerf|- | + | {{nerf|-100% health from healers while active}} |
|- | |- | ||
! {{Table icon|Eviction Notice}} | ! {{Table icon|Eviction Notice}} | ||
Line 1,283: | Line 1,353: | ||
{{grey|+40% faster firing speed}} | {{grey|+40% faster firing speed}} | ||
{{grey|On Hit: Gain a 3 second speed boost}} | {{grey|On Hit: Gain a 3 second speed boost}} | ||
− | {{grey|+15% faster move speed | + | {{grey|+15% faster move speed while active}} |
{{grey|-60% damage penalty}} | {{grey|-60% damage penalty}} | ||
− | {{grey|Maximum health is drained while item is active}} | + | {{grey|-5 Maximum health is drained while item is active}} |
| | | | ||
{{buff|+75% faster firing speed}} | {{buff|+75% faster firing speed}} | ||
Line 1,291: | Line 1,361: | ||
{{buff|+150% faster move speed on wearer}} | {{buff|+150% faster move speed on wearer}} | ||
{{nerf|-75% damage penalty}} | {{nerf|-75% damage penalty}} | ||
− | {{nerf| | + | {{nerf|-50 Maximum health is drained while item is active}} |
− | |||
|- | |- | ||
! {{Table icon|Holiday Punch}} | ! {{Table icon|Holiday Punch}} | ||
Line 1,336: | Line 1,405: | ||
{{grey|No reload necessary}} | {{grey|No reload necessary}} | ||
{{grey|10% increased damage to your sentry's target}} | {{grey|10% increased damage to your sentry's target}} | ||
− | {{grey|Per Shot: -30 | + | {{grey|Per Shot: -30 metal}} |
{{grey|Uses metal for ammo}} | {{grey|Uses metal for ammo}} | ||
| | | | ||
Line 1,377: | Line 1,446: | ||
! {{Table icon|Short Circuit}} | ! {{Table icon|Short Circuit}} | ||
| | | | ||
− | {{grey|Alt-Fire: - | + | {{grey|Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.}} |
{{grey|No reload necessary}} | {{grey|No reload necessary}} | ||
{{grey|No random critical hits}} | {{grey|No random critical hits}} | ||
− | {{grey|Per Shot: -5 | + | {{grey|Per Shot: -5 metal}} |
{{grey|Uses metal for ammo}} | {{grey|Uses metal for ammo}} | ||
| | | | ||
− | {{buff|Alt-Fire: - | + | {{buff|Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.}} |
{{buff|No reload necessary}} | {{buff|No reload necessary}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
Line 1,524: | Line 1,593: | ||
{{grey|20% slower firing speed}} | {{grey|20% slower firing speed}} | ||
| | | | ||
− | {{buff|On Hit: | + | {{buff|On Hit: 2500% ÜberCharge added}} |
{{nerf|200% slower firing speed}} | {{nerf|200% slower firing speed}} | ||
{{note|The ÜberCharge caps at 100%}} | {{note|The ÜberCharge caps at 100%}} | ||
Line 1,531: | Line 1,600: | ||
| | | | ||
{{grey|Collect the organs of people you hit}} | {{grey|Collect the organs of people you hit}} | ||
+ | {{grey|Up to 60% ÜberCharge saved on death}} | ||
{{grey|-10 max health on wearer}} | {{grey|-10 max health on wearer}} | ||
| | | | ||
− | {{buff| | + | {{buff|Killing an enemy with a critical hit will dismember your victim. Painfully.}} |
+ | {{buff|Collect the organs of people you hit}} | ||
+ | {{buff|Up to 600% ÜberCharge saved on death}} | ||
{{nerf|-100 max health on wearer}} | {{nerf|-100 max health on wearer}} | ||
− | {{note| | + | {{note|This weapon's stats may change in the future}} |
|- | |- | ||
! {{Table icon|Amputator}} | ! {{Table icon|Amputator}} | ||
Line 1,587: | Line 1,659: | ||
| | | | ||
{{grey|+25% charge rate}} | {{grey|+25% charge rate}} | ||
− | {{grey|On Scoped Hit: Jarate | + | {{grey|On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.}} |
− | {{grey| | + | {{grey|Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.}} |
{{grey|No random critical hits}} | {{grey|No random critical hits}} | ||
{{grey|No headshots}} | {{grey|No headshots}} | ||
| | | | ||
{{buff|+250% charge rate}} | {{buff|+250% charge rate}} | ||
− | {{buff|On Scoped Hit: Jarate | + | {{buff|+1000% explosion radius}} |
− | {{buff| | + | {{buff|On Scoped Hit: Apply Jarate for 2 to 80 seconds based on charge level.}} |
+ | {{buff|Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
{{nerf|No headshots}} | {{nerf|No headshots}} | ||
+ | {{note|After Blue Moon, the explosion radius stat has no purpose}} | ||
|- | |- | ||
! {{Table icon|Machina}} | ! {{Table icon|Machina}} | ||
Line 1,636: | Line 1,710: | ||
{{buff|+900% charge rate}} | {{buff|+900% charge rate}} | ||
{{buff|Charge and fire shots independent of zoom}} | {{buff|Charge and fire shots independent of zoom}} | ||
− | {{ | + | {{nerf|No headshots when not fully charged}} |
{{nerf|-100% damage on body shot}} | {{nerf|-100% damage on body shot}} | ||
|- | |- | ||
Line 1,655: | Line 1,729: | ||
| | | | ||
{{buff|+250 max health on wearer}} | {{buff|+250 max health on wearer}} | ||
− | {{buff|+ | + | {{buff|+500% fire damage resistance on wearer}} |
− | |||
{{buff|Immune to the effects of afterburn}} | {{buff|Immune to the effects of afterburn}} | ||
{{buff|Leave a Calling Card on your victims.}} | {{buff|Leave a Calling Card on your victims.}} | ||
− | |||
{{note|This simulates the [[The Croc-o-Style Kit]] item set}} | {{note|This simulates the [[The Croc-o-Style Kit]] item set}} | ||
|- | |- | ||
Line 1,812: | Line 1,884: | ||
{{buff|Reduced decloak sound volume}} | {{buff|Reduced decloak sound volume}} | ||
{{buff|Extra effects when taunting.}} | {{buff|Extra effects when taunting.}} | ||
− | {{nerf|+ | + | {{nerf|+333% cloak drain rate (YER)}} |
+ | {{nerf|+500% cloak drain rate (Wanga Prick)}} | ||
{{nerf|0.5 sec longer cloak blink time}} | {{nerf|0.5 sec longer cloak blink time}} | ||
{{nerf|Normal disguises require (and consume) a full cloak meter}} | {{nerf|Normal disguises require (and consume) a full cloak meter}} | ||
Line 1,824: | Line 1,897: | ||
{{grey|-55 max health on wearer}} | {{grey|-55 max health on wearer}} | ||
| | | | ||
− | {{buff|On backstab: Health restored to | + | {{buff|On backstab: Health restored to 2100}} |
{{nerf|-1799 max health on wearer}} | {{nerf|-1799 max health on wearer}} | ||
+ | {{note|The player will always have at least 1 maximum health}} | ||
+ | {{note|If the player's maximum health is 1, he is immune to fall damage}} | ||
|- | |- | ||
! {{Table icon|Big Earner}} | ! {{Table icon|Big Earner}} | ||
Line 1,892: | Line 1,967: | ||
{{grey|This weapon deploys 50% faster}} | {{grey|This weapon deploys 50% faster}} | ||
{{grey|Fires a fixed shot pattern}} | {{grey|Fires a fixed shot pattern}} | ||
− | {{grey|- | + | {{grey|-20% damage penalty}} |
{{grey|Successive shots become less accurate}} | {{grey|Successive shots become less accurate}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+500% bullets per shot}} |
− | |||
− | |||
− | |||
{{buff|This weapon deploys 500% faster}} | {{buff|This weapon deploys 500% faster}} | ||
− | |||
{{buff|Fires a fixed shot pattern}} | {{buff|Fires a fixed shot pattern}} | ||
− | {{nerf|- | + | {{nerf|-90% damage penalty}} |
− | |||
− | |||
{{nerf|Successive shots become less accurate}} | {{nerf|Successive shots become less accurate}} | ||
|- | |- | ||
Line 1,914: | Line 1,983: | ||
{{grey|-34% clip size}} | {{grey|-34% clip size}} | ||
| | | | ||
+ | {{buff|Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs}} | ||
{{buff|100% faster weapon switch}} | {{buff|100% faster weapon switch}} | ||
{{buff|Crits whenever it would normally mini-crit}} | {{buff|Crits whenever it would normally mini-crit}} | ||
{{nerf|-80% clip size}} | {{nerf|-80% clip size}} | ||
− | |||
|- | |- | ||
! {{Table icon|Lugermorph}} | ! {{Table icon|Lugermorph}} | ||
Line 1,948: | Line 2,017: | ||
! {{Table icon|Half-Zatoichi}} | ! {{Table icon|Half-Zatoichi}} | ||
| | | | ||
+ | {{grey|This Weapon has a large melee range and deploys and holsters slower}} | ||
{{grey|Gain 50% of base health on kill}} | {{grey|Gain 50% of base health on kill}} | ||
{{grey|No random critical hits}} | {{grey|No random critical hits}} | ||
{{grey|Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills}} | {{grey|Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills}} | ||
| | | | ||
+ | {{info|This Weapon has a large melee range and deploys and holsters slower}} | ||
+ | |||
{{buff|Gain 200% of base health on kill}} | {{buff|Gain 200% of base health on kill}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
Line 2,000: | Line 2,072: | ||
{{grey|~}} | {{grey|~}} | ||
| | | | ||
− | {{info|Effect: | + | {{info|Effect: Chiroptera Venenata}} |
{{buff|+20% faster firing speed}} | {{buff|+20% faster firing speed}} |
Latest revision as of 17:16, 25 September 2022
TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. The plugin/server mod was created by UltiMario and Mr. Blue, with additional coding by Isatis and InvisGhost.
Please use the servers found on the Official TF2 servers found here
Contents
Gameplay
The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon and often results in incredibly powerful or ridiculous weapon and player abilities.
For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health (the minimum playable); however, achieving a backstab will boost their health to a temporary 1800 which slowly drains like the Medi Gun's overheal. This boost also applies to damage buffs or resistances; wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage; a Heavy wielding the Gloves of Running Urgently cannot deal any damage with them; a Soldier wielding the Gunboats will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or receive a smaller one.
In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads before firing much like a Beggar's Bazooka and accumulating grenades to be fired in rapid succession.
Note that on certain TF2 x10 servers, weapons with large damage penalties can be used to heal enemies.
Weapon changes
Changes to stock weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Scattergun |
~ |
50% faster reload time |
Bat |
~ |
+10% damage bonus | |
Soldier | Rocket Launcher |
~ |
+900% max primary ammo on wearer |
Shovel |
~ |
On Hit: Slams targets into the ground | |
Pyro | Flame Thrower |
Extinguishing teammates restores 20 health |
-90% airblast cost |
Fire Axe |
~ |
On Hit: Bleed for 10 seconds | |
Demoman | Grenade Launcher |
~ |
Hold Fire to load up to 10 grenades |
Stickybomb Launcher |
~ |
900% max secondary ammo on wearer | |
Bottle |
~ |
Deals crits while the wielder is sticky jumping | |
Heavy | Minigun |
~ |
+50% faster move speed while deployed |
Fists |
~ |
Knockback on hit | |
Engineer | Wrench |
~ |
+20% faster firing speed |
Building |
~ |
√(10)x max building health | |
Medic | Syringe Gun |
~ |
+90% faster firing speed |
Medi Gun |
~ |
+900% longer overheal time | |
Bonesaw |
~ |
On Hit: Bleed for 10 seconds | |
Sniper | Sniper Rifle |
~ |
+10% faster firing speed |
SMG |
~ |
+10% damage bonus | |
Kukri |
~ |
On Hit: Reveals cloaked or disguised Spies | |
Spy | Revolver |
~ |
+900% clip size |
Sapper |
~ |
√(10)x sapper damage bonus | |
Knife |
~ |
+90% faster firing speed | |
Invis Watch |
~ |
10x faster cloak speed | |
Scout Engineer |
Pistol |
~ |
90% faster reload time |
Soldier Pyro Heavy Engineer |
Shotgun |
~ |
+10% damage bonus |
Scout
Slot | Item | Old | New |
---|---|---|---|
Primary | Force-A-Nature |
+50% faster firing speed |
+100% faster firing speed |
Shortstop |
When weapon is active: |
When weapon is active: | |
Soda Popper |
+50% faster firing speed |
+100% faster firing speed | |
Baby Face's Blaster |
On Hit: Builds Boost |
On Hit: Builds Boost | |
Back Scatter |
Mini-crits targets when fired at their back from close range |
Crits whenever it would normally mini-crit | |
Secondary | Bonk! Atomic Punch |
~ |
62% increase in recharge rate |
Crit-a-Cola |
~ |
62% increase in recharge rate | |
Mad Milk |
Extinguishing teammates reduces cooldown by -20% |
90% increase in recharge rate | |
Mutated Milk | |||
Winger |
+15% damage bonus |
+150% damage bonus | |
Pretty Boy's Pocket Pistol |
When weapon is active: |
When weapon is active: | |
Flying Guillotine |
Throw at your enemies to make them bleed! Long distance hits reduce recharge time |
+90% increase in recharge rate | |
Melee | Holy Mackerel |
~ |
+10% damage bonus |
Unarmed Combat | |||
Batsaber | |||
Sandman |
Alt-Fire: Launches a ball that slows opponents |
Alt-Fire: Launches a ball that slows opponents | |
Candy Cane |
On kill: A small health pack is dropped |
On kill: A large health pack is dropped | |
Boston Basher |
On Hit: Bleed for 5 seconds |
On Hit: Bleed for 50 seconds | |
Three-Rune Blade | |||
Sun-on-a-Stick |
100% critcal hit vs burning players |
+1000% damage bonus | |
Fan O'War |
Crits whenever it would normally mini-crit |
+30% faster weapon switch | |
Atomizer |
Grants 1 more jump while deployed. |
Grants 10 more jumps while deployed. | |
Wrap Assassin |
+25% increase in recharge rate |
+1000% explosion radius |
Soldier
Slot | Item | Old | New |
---|---|---|---|
Primary | Original |
~ |
+900% max primary ammo on wearer |
Direct Hit |
+25% damage bonus |
+250% damage bonus | |
Black Box |
On Hit: Gain up to +20 health per attack |
On Hit: Gain up to +200 health per attack | |
Rocket Jumper |
+200% max primary ammo on wearer |
+900% clip size | |
Liberty Launcher |
+25% clip size |
+250% clip size | |
Cow Mangler 5000 |
Does not require ammo |
+200% afterburn damage bonus | |
Beggar's Bazooka |
Hold Fire to load up to 3 rockets |
Hold Fire to load up to 30 rockets | |
Air Strike |
-15% blast damage from rocket jumps |
+900% max primary ammo on wearer | |
Secondary | Buff Banner |
~ |
+900% buff duration |
Gunboats |
-60% blast damage from rocket jumps |
-100% blast damage from rocket jumps | |
Battalion's Backup |
+20 max health on wearer |
+200 max health on wearer | |
Concheror |
+4 health regenerated per second on wearer |
+40 health regenerated per second on wearer | |
Righteous Bison |
Does not require ammo |
+200% afterburn damage bonus | |
Mantreads |
-75% reduction in push force taken from damage |
+75% explosive damage resistance on wearer | |
Melee | Equalizer |
When weapon is active: |
When weapon is active: |
Market Gardener |
Deals crits while the wielder is rocket jumping |
+100% increased melee attack range | |
Disciplinary Action |
On Hit Teammate: Boosts both players' speed for several seconds |
On Hit Teammate: Boosts both players' speed for several seconds | |
Escape Plan |
When weapon is active: |
When weapon is active: |
Pyro
Slot | Item | Old | New |
---|---|---|---|
Primary | Nostromo Napalmer |
Extinguishing teammates restores 20 health |
-90% airblast cost |
Backburner |
100% critical hits from behind |
100% critical hits from behind | |
Degreaser |
This weapon holsters 30% faster |
100% faster weapon switch | |
Phlogistinator |
Build 'Mmmph' by dealing damage. |
+100% buff duration | |
Rainblower |
On Equip: Visit Pyroland |
-90% airblast cost | |
Dragon's Fury |
Extinguishing teammates restores 20 health |
Extinguishing teammates restores 20 health | |
Secondary | Flare Gun |
100% critical hit vs burning players |
+100% damage bonus |
Detonator |
100% mini-crits vs burning players |
+900% self damage force | |
Manmelter |
+50% projectile speed |
+100% projectile speed | |
Scorch Shot |
100% mini-crits vs burning players |
+900% explosion radius | |
Thermal Thruster |
Push enemies back when you land (force and radius based on velocity) |
+1000% damage bonus | |
Gas Passer |
Gas meter fills at 750 damage and/or 60 seconds |
Gas meter fills at 750 damage and/or 6 seconds | |
Melee | Axtinguisher |
Mini-crits burning targets and extinguishes them. |
+101% damage bonus |
Postal Pummeler |
+34% damage bonus | ||
Homewrecker |
+100% damage vs buildings |
When weapon is active: | |
Maul | |||
Powerjack |
When weapon is active: |
+100% faster move speed on wearer | |
Back Scratcher |
+25% damage bonus |
+250% damage bonus | |
Sharpened Volcano Fragment |
On Hit: target is engulfed in flames |
+900% afterburn damage bonus | |
Third Degree |
All players connected via Medigun beams are hit |
All players connected via Medigun beams are hit | |
Lollichop |
On Equip: Visit Pyroland |
On Hit: Bleed for 10 seconds | |
Neon Annihilator |
Damage removes Sappers |
Damage removes Sappers | |
Hot Hand |
On Hit: Gain a 1 second speed boost |
When weapon is active: |
Demoman
Slot | Item | Old | New |
---|---|---|---|
Primary | Loch-n-Load |
+25% projectile speed |
+250% projectile speed |
Ali Baba's Wee Booties |
+25 max health on wearer |
+250 max health on wearer | |
Bootlegger | |||
Loose Cannon |
+20% projectile speed |
+1400% projectile speed | |
Iron Bomber |
Grenades have very little bounce and roll |
+100% faster firing speed | |
Secondary | Scottish Resistance |
+25% faster firing speed |
+95% faster firing speed |
Chargin' Targe |
+50% fire damage resistance on wearer |
+50% fire damage resistance on wearer | |
Sticky Jumper |
+200% max secondary ammo on wearer |
+900% clip size | |
Splendid Screen |
+20% fire damage resistance on wearer |
+30% fire damage resistance on wearer | |
Tide Turner |
+15% fire damage resistance on wearer |
+50% fire damage resistance on wearer | |
Quickiebomb Launcher |
Able to destroy enemy stickybombs |
Able to destroy enemy stickybombs | |
Melee | Scottish Handshake |
~ |
+300% self damage force |
Eyelander |
This Weapon has a large melee range and deploys and holsters slower |
Effect: Misty Skull This Weapon has a large melee range and deploys and holsters slower +187% longer melee range | |
Horseless Headless Horsemann's Headtaker | |||
Nessie's Nine Iron |
This Weapon has a large melee range and deploys and holsters slower +20% damage bonus | ||
Scotsman's Skullcutter |
When weapon is active: |
When weapon is active: +200% damage bonus | |
Ullapool Caber |
20% slower firing speed |
+100% fire damage resistance on wearer | |
Claidheamh Mòr |
When weapon is active: |
When weapon is active: 5 sec increase in charge duration | |
Persian Persuader |
This Weapon has a large melee range and deploys and holsters slower |
This Weapon has a large melee range and deploys and holsters slower +100% increase in charge recharge rate |
Heavy
Slot | Item | Old | New |
---|---|---|---|
Primary | Iron Curtain |
~ |
+50% faster move speed while deployed |
Natascha |
On Hit: 100% chance to slows target |
On Hit: Gain up to +30 health | |
Brass Beast |
+20% damage bonus |
+200% damage bonus | |
Tomislav |
20% faster spin up time |
100% faster spin up time | |
Huo-Long Heater |
Creates a ring of flames that deal 12 damage while spun up |
+900% afterburn damage bonus | |
Secondary | Sandvich |
~ |
+900% max misc ammo on wearer |
Robo-Sandvich | |||
Dalokohs Bar |
Restores 100 health points per consumption |
Restores 500 health points per consumption | |
Fishcake | |||
Buffalo Steak Sandvich |
After eating: |
35% faster move speed on wearer | |
Family Business |
+33% clip size |
+80% clip size | |
Second Banana |
+66% increase in recharge rate |
+98% increase in recharge rate | |
Melee | Apoco-Fists |
Killing an enemy with a critical hit will dismember your victim. Painfully. |
Knockback on hit |
Killing Gloves of Boxing |
On Kill: 5 seconds of 100% critical chance |
On Kill: 50 seconds of 100% critical chance | |
Gloves of Running Urgently |
+30% faster move speed while active |
Effect: Flaming Bits +300% faster move speed while active | |
Bread Bite |
+300% faster move speed on wearer | ||
Warrior's Spirit |
When weapon is active: |
When weapon is active: | |
Fists of Steel |
-40% damage from ranged sources while active |
-100% damage from ranged sources while active | |
Eviction Notice |
+40% faster firing speed |
+75% faster firing speed | |
Holiday Punch |
Critical hit forces victim to laugh |
Critical hit forces victim to laugh |
Engineer
Slot | Item | Old | New |
---|---|---|---|
Primary | Frontier Justice |
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed |
Gain 10 revenge crits for each sentry kill and 5 for each sentry assist when your sentry is destroyed |
Widowmaker |
On Hit: damage dealt is returned as ammo |
On Hit: damage dealt is returned as ammo | |
Pomson 6000 |
Does not require ammo |
Does not require ammo | |
Rescue Ranger |
Alt-Fire: Use 100 metal to pick up your targeted building from long range |
Alt-Fire: Use 13 metal to pick up your targeted building from long range | |
Secondary | Short Circuit |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. |
Melee | Golden Wrench |
Imbued with an ancient power |
+20% faster firing speed |
Gunslinger |
+25 max health on wearer |
+250 max health on wearer | |
Southern Hospitality |
On Hit: Bleed for 5 seconds |
On Hit: Bleed for 50 seconds | |
Jag |
+15% faster firing speed |
+75% faster firing speed | |
Eureka Effect |
Press your reload key to choose to teleport to spawn or your exit teleporter |
Press your reload key to choose to teleport to spawn or your exit teleporter |
Medic
Slot | Item | Old | New |
---|---|---|---|
Primary | Blutsauger |
On Hit: Gain up to +3 health |
On Hit: Gain up to +30 health |
Crusader's Crossbow |
No headshots |
50% faster reload time | |
Overdose |
-15% damage penalty |
When weapon is active: | |
Secondary | Kritzkrieg |
+25% ÜberCharge rate |
+250% ÜberCharge rate |
Quick-Fix |
+40% heal rate |
+400% heal rate | |
Vaccinator |
+67% ÜberCharge rate |
+670% ÜberCharge rate | |
Melee | Ubersaw |
On Hit: 25% ÜberCharge added |
On Hit: 2500% ÜberCharge added |
Vita-Saw |
Collect the organs of people you hit |
Killing an enemy with a critical hit will dismember your victim. Painfully. | |
Amputator |
When weapon is active: |
When weapon is active: | |
Solemn Vow |
Allows you to see enemy health |
Allows you to see enemy health |
Sniper
Slot | Item | Old | New |
---|---|---|---|
Primary | AWPer Hand |
~ |
+10% faster firing speed |
Huntsman |
-50% max primary ammo on wearer |
+400% max primary ammo on wearer | |
Fortified Compound | |||
Sydney Sleeper |
+25% charge rate |
+250% charge rate | |
Machina |
On Full Charge: +15% damage per shot |
On Full Charge +150% damage per shot | |
Shooting Star | |||
Hitman's Heatmaker |
+35 focus on kill |
+900% buff duration | |
Classic |
Charge and fire shots independent of zoom |
+900% charge rate | |
Secondary | Jarate |
Extinguishing teammates reduces cooldown by -20% |
+900% max misc ammo on wearer |
Self-Aware Beauty Mark | |||
Darwin's Danger Shield |
+50% fire damage resistance on wearer |
+250 max health on wearer | |
Cozy Camper |
+4 health regenerated per second on wearer |
+40 health regenerated per second on wearer | |
Cleaner's Carbine |
Secondary fire when charged grants mini-crits for 8 seconds |
Secondary fire when charged grants mini-crits for 8 seconds | |
Melee | Tribalman's Shiv |
On Hit: Bleed for 6 seconds |
On Hit: Bleed for 60 seconds |
Bushwacka |
When weapon is active: |
When weapon is active: | |
Shahanshah |
25% increase in damage when health <50% of max |
250% increase in damage when health <50% of max |
Spy
Slot | Item | Old | New |
---|---|---|---|
Secondary | Big Kill |
~ |
+900% clip size |
Ambassador |
Crits on headshot |
+100% damage bonus | |
L'Etranger |
+40% cloak duration |
+99% cloak duration | |
Enforcer |
+20% damage bonus while disguised |
+200% damage bonus while disguised | |
Diamondback |
Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill |
+30% sentry damage resistance on wearer | |
Sapper | Ap-Sap |
~ |
√(10)x sapper damage bonus |
Snack Attack | |||
Melee | Sharp Dresser |
~ |
+90% faster firing speed |
Black Rose | |||
Your Eternal Reward |
Upon a successful backstab against a human target, you rapidly disguise as your victim |
Upon a successful backstab against a human target, you rapidly disguise as your victim | |
Wanga Prick | |||
Conniver's Kunai |
On Backstab: Absorbs the health from your victim |
On backstab: Health restored to 2100 | |
Big Earner |
+30% cloak on kill |
+100% cloak on kill | |
Spy-cicle |
On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 10 seconds |
On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 20 seconds | |
PDA2 | Enthusiast's Timepiece |
~ |
10x faster cloak speed |
Quäckenbirdt | |||
Dead Ringer |
+50% cloak regen rate |
+700% cloak regen rate | |
Cloak and Dagger |
+100% cloak regen rate |
+1000% cloak regen rate |
Multiple Class
Slot | Item | Old | New |
---|---|---|---|
Primary / Secondary | Panic Attack |
+50% bullets per shot |
+500% bullets per shot |
Secondary | Reserve Shooter |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Lugermorph |
~ |
90% faster reload time | |
C.A.P.P.E.R | |||
Melee | Pain Train |
+1 capture rate on wearer |
+10 capture rate on wearer |
Frying Pan |
~ |
Effect: Something Burning This Way Comes Wearer never takes falling damage | |
Half-Zatoichi |
This Weapon has a large melee range and deploys and holsters slower |
This Weapon has a large melee range and deploys and holsters slower Gain 200% of base health on kill | |
Saxxy |
Imbued with an ancient power |
+20% faster firing speed | |
Conscientious Objector |
~ |
Effect: Bonzo The All Gnawing (Necro Smasher) Effect: Ancient Codex (Prinny Machete) +20% faster firing speed | |
Freedom Staff | |||
Memory Maker | |||
Necro Smasher | |||
Crossing Guard | |||
Prinny Machete | |||
Bat Outta Hell |
~ |
+10% damage bonus | |
Ham Shank |
~ |
Effect: Chiroptera Venenata +20% faster firing speed | |
Golden Frying Pan |
Imbued with an ancient power |
Effect: Sunbeams +20% faster firing speed |
External links
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