Difference between revisions of "March 28, 2018 Patch/ru"

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{{trans}}
 
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{{Patch layout
 
{{Patch layout
 
| before      = {{Patch name|2|14|2018}}
 
| before      = {{Patch name|2|14|2018}}
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| year        = 2018
 
| year        = 2018
 
| after        = {{Patch name|3|29|2018}}
 
| after        = {{Patch name|3|29|2018}}
| source-title = Team Fortress 2 Update Released
+
| source-title = Выход обновления Team Fortress 2
 
| source      = http://store.steampowered.com/news/38643/
 
| source      = http://store.steampowered.com/news/38643/
| source2-title = Team Fortress 2 Update Released
+
| source2-title = Выход обновления Team Fortress 2
 
| source2      = http://store.steampowered.com/news/38653/
 
| source2      = http://store.steampowered.com/news/38653/
| notes        = == Патч 1 ==
+
| notes        = === Обновление 1 ===
=== Изменения в подборе игр ===
+
=== Изменения в системе подбора игр ===
* Обновление в [[Competitive Mode/ru|Соревновательном]] режима
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* Обновлен [[Competitive Mode/ru|соревновательный режим]]:
** Система подбора игр, используемая в Соревновательном режиме была изменена. Теперь игроки будут ранжироваться с использованием модели, основанной на рейтинговой системе Glicko, используемой в CS: GO.
+
** Система подбора игр, используемая в соревновательном режиме была изменена. Теперь игрокам будут выдаваться звания с помощью системы подсчета рейтинга Глико, используемой в CS:GO.
** Старые 18 званий, были преобразованы в 13 новых. Вы можете увидеть их на странице ЧАВО Соревновательного режима (http://www.teamfortress.com/meetyourmatch/faq/)
+
** Старые 18 званий соревновательного режима были объединены в новые 13. С новыми званиями можно ознакомиться на странице ЧаВО соревновательного режима (http://www.teamfortress.com/meetyourmatch/faq/ {{lang icon|en}}).
** Звания Соревновательного режима были сброшены, и теперь игроки должны выиграть 10 матчей, чтобы получит новый ранг.
+
** Заработанные звания в соревновательном режиме были сброшены для всех игроков. Для получения нового звания необходимо 10 раз одержать победу в матчах.
*** Примечание: Предыдущая система запускала всех игроков на 1 звании, и требовала - в большинстве случаев - значительного времени от игроков, чтобы достичь нового звания, которое отображало их производительность. Новая система - по способу помещения матчей - значительно сокращает время необходимое для достижения следующего звания.
+
*** Примечание: с предыдущей системой все игроки начинали с первого звания, и требовала - в большинстве случаев - значительного времени от игроков, чтобы достичь нового звания, которое отражало их эффективность. Новая система - по способу размещения матчей - значительно сокращает время, необходимое для получения следующего звания.
** Требования к доступу к Соревновательному режиму изменились: если у вас есть Пропуск в Соревновательный режим, у вас должен быть не менее 3 уровня в Казуальном режиме, в дополнении к тому, что у вас должен быть Премиум аккаунт и иметь действительный номер телефона, привязанный к вашему аккаунту.
+
** Требования к доступу в соревновательный режим изменились: если у вас отсутствует {{item link|Competitive Matchmaking Pass}}, вы должны иметь хотя бы 3 уровень в свободном режиме, кроме того, иметь премиум-аккаунт и действительный номер телефона, привязанный к вашему аккаунту.
  
* Изменения в [[Casual Mode/ru|Свободном режиме]]
+
* Обновлен [[Casual Mode/ru|свободный режим]]:
** В Свободном режиме теперь используется система оценки навыков Glicko, чтобы лучше создавать сбалансированные матчи и группы игроков по уровню навыка
+
** В свободном режиме теперь используется система подсчета рейтинга Глико, чтобы создавать матчи с лучшим балансом.
** Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке
+
** Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке.
** Карты {{code|[[Sawmill (Capture the Flag)|ctf_sawmill]]}}, {{code|[[Well (Capture the Flag)|ctf_well]]}}, {{code|[[5Gorge|cp_5gorge]]}}, {{code|[[2Fort Invasion|ctf_2fort_invasion]]}}, и {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} добавлены в Свободный режим
+
** Карты {{code|[[Sawmill (Capture the Flag)/ru|ctf_sawmill]]}}, {{code|[[Well (Capture the Flag)/ru|ctf_well]]}}, {{code|[[5Gorge/ru|cp_5gorge]]}}, {{code|[[2Fort Invasion/ru|ctf_2fort_invasion]]}} и {{code|[[Foundry (Capture the Flag)/ru|ctf_foundry]]}} были добавлены в свободный режим.
** Обновлено голосование за следующую карту, которое позволяет голосовать только за карты одного режима. (Если вы играете в режим Сопровождения, то вы можете голосовать только за карты режима Сопровождения)
+
** Теперь при окончании матча в окне голосования будут представлены только карты данного режима (например, если вы играете в режиме Сопровождения, то на выбор будут предложены только карты режима Сопровождения).
  
* Очередь во время игры
+
* Поиск матча во время игры:
** В режиме ожидания, ваш статус в очереди будет отображаться в верхнем правом углу
+
** Теперь игрок может встать в очередь на поиск матча, если он уже играет в матче свободного режима или учебке.
 +
** Статус поиска будет отображаться в правом верхнем углу.
  
* Мульти-очереди
+
* Мульти-очередь:
** Теперь вы можете стоять в очереди на всех типах матчей
+
** Теперь вы можете стоять в очереди на несколько видов матчей одновременно.
** Игроки могут стоять в очереди на всех типах матчей, но при принятии приглашения в Соревновательный режим или [[Mann Up/ru|МАННевры]], матч удалит игрока из других очередей
+
** Игроки могут стоять в очереди на все виды матчей, но при принятии приглашения в соревновательный режим или [[Mann Up/ru|МАННевры]], координатор удалит игрока из других очередей.
** Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus
+
** Игроки, которые находятся в группе и не являются её лидером, теперь могут свободно просматривать меню поиска матча.
  
=== Изменения геймплея  ===
+
=== Изменения игрового процесса ===
* [[Flamethrower/ru|Огнемёт]]
+
* [[Flamethrower/ru|Огнемёты]]
** Flamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.
+
** Огнемёты всегда наносили максимальный урон вне зависимости от разброса огня, что позволяло игрокам распространять огонь по значительной территории, нанося при этом огромный урон по врагам. Мы внесли изменения, которые не затронули радиус поражения огнемётов, но требуют от игроков более тщательного прицеливания.
*** Flame damage per second now ramps up based on density of flame encountered, up to 200%
+
*** Урон от огня в секунду теперь зависит от плотности потока огня из огнемёта, вплоть до 200%.
*** Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
+
*** Первоначальный урон от огня в секунду снижен на 50%, в результате чего максимальный урон не изменился.
  
* [[Dragon's Fury/ru|Ярость дракона]]
+
* {{Item link|Dragon's Fury}}
** Мы очень довольны дизайном этого оружия и игровым стилем, которое оно приносит в игру, но он должен требовать более точных попаданий, чтобы достичь более высокого диапазона повреждений
+
** Мы очень довольны дизайном этого оружия и стилем игры, применимым к нему, но оно должно требовать более точных попаданий для нанесения максимального урона.
** Размер/радиус огненного шара были уменьшены на 25%
+
*** Размер/радиус огненного снаряда были уменьшены на 25%.
** Бонусный урон по горящим целям теперь требует точного попадания по врагу
+
*** Бонусный урон по горящим целям теперь требует точного попадания по врагу.
  
* [[Gas Passer/ru|Запасной бак]]
+
* {{Item link|Gas Passer}}
** У нас возникло пару вопросов с улучшением в [[Mann vs. Machine/ru|Манн против Машин]] "Explode on Ignite" которое приводило к нанесению куда большего ущерба чем нужно. We've increased base damage to help offset some of the reduction in output these fixes bring about.
+
** Мы обнаружили несколько проблем с улучшением «Взрывает горящих врагов» в режиме [[Mann vs. Machine/ru|Манн против машин]], в результате чего он наносил значительно больший урон, чем предполагалось. Поэтому мы увеличили базовый урон, дабы компенсировать некоторые изменения, вызванное нижеописанными исправлениями.
** Изменение улучшения "Explode On Ignite" в [[Mann vs. Machine/ru|Манн против Машин]]
+
** Изменение улучшения «Взрывает горящих врагов» в Манн против машин:
*** Damage from the upgrade no longer counts toward the refilling the item's charge meter
+
*** Повреждения, наносимые улучшением, больше не пополняют уровень заряда.
*** Исправлена ​​проблема, при которой взрывной урон мог быть повторно применен для каждой цели в газовом облаке
+
*** Исправлена ошибка, из-за которой цели, находящиеся в газовом облаке, получали ещё и повышенный урон от взрыва.
*** Fixed the triggering bot not taking explosion damage
+
*** Исправлена ошибка, из-за которой при некоторых обстоятельствах роботы не получали урон от взрывов.
*** Увеличен урон от взрыва до 350 (был 250)
+
*** Увеличен урон от взрыва с 250 до 350 ед.
  
* [[Axtinguisher/ru|Пожарный топор]]
+
* {{Item link|Axtinguisher}}
** The slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay.
+
** Медленное время переключения оружия в качестве платы за большой урон не слишком хорошо было воспринято игроками, и мы согласны с тем, что это было очень неудобно. Цель переработки заключается в том, чтобы охватить концепцию оружия для добивания противника, что требует чёткого планирования, тайминга, и претворения в реальность возможности наносить в прямом смысле слова комбо-удары по врагу.
** Новый дизайн:
+
** Новые характеристики:
*** Атакует горящую цель мини-критом, а затем тушит её
+
*** Атака по горящему сопернику наносит мини-критический урон и затем тушит его.
**** Получает бонус к урону в зависимости от время горения цели
+
**** Добавляет бонусный урон в зависимости от оставшегося времени догорания противника.
*** Добавлено: "Sketchek's Bequest: Убийство врага дает гарантированное ускорение"
+
*** Добавлено: «Завещание Sketchek: Убийство горящих врагов даёт ускорение».
*** Урон уменьшен на 33%
+
*** Урон уменьшен на 33%.
*** Достается на 35% медленнее
+
*** Убирается на 35% медленнее.
*** Без случайных критов
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*** Без случайных критов.
  
* [[Thermal Thruster/ru|Термальная тяга]]
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* {{Item link|Thermal Thruster}}
** We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for [[Pyro/ru|Поджигателя]]s to switch back to their weapon
+
** Представив первоначальный вариант данного предмета, мы прогадали с консервативностью, поскольку мобильности для класса, который, грубо говоря, был обделён этим, мы дали чересчур много. Но, понаблюдав за игроками какое-то время, мы подумали, что не вызовем бурных возгласов у сообщества, если ускорим скорость переключения с данного оружия на другое.
*** Теперь оружие убирается 0.8 секунды (была 1.1 секунда)
+
*** Уменьшено время переключения с данного оружия на другое с 1,1 до 0,8 секунды.
  
* [[Sydney Sleeper/ru|Сиднейский соня]]
+
* {{Item link|Sydney Sleeper}}
** [[Jarate]] is a powerful effect, and this weapon makes it too easy for one [[Sniper/ru|Снайпера]] to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
+
** {{item link|Jarate}} дает мощный эффект, из-за чего, вооружившись данной винтовкой, один всего лишь [[Sniper/ru|снайпер]] без труда может существенно усилить атакующий потенциал своей команды. И, в отличие от {{item name|Jarate}}, бесконечный радиус действия винтовки позволяет снайперу сражаться на максимально безопасном расстоянии от основных сцен сражений. Следующие изменения не меняют идентичность оружия как «{{item name|Jarate}}-винтовки», но приубавляют его пыл, «вознаграждая» особо метких снайперов путем возможности нанесения максимального урона по врагу, а также позволяя игрокам уменьшать время перезарядки {{item name|Jarate}} путем обливания противников.
*** Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости  
+
*** Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости.
*** Сокращена длительность эффекта Банкате от 2 до 5 секунд (было от 2 до 8 секунд)
+
*** Сокращена длительность эффекта Банкате с 2до 5 секунд (было с 2до 8 секунд).
*** Added: "Nature's Call: Выстрел в прицеле в голову всегда будет мини-критом и будет уменьшать время восстановления Банкате на одну секунду"
+
*** Добавлен атрибут: «Зов природы: прицельное попадание в голову становится мини-критом и уменьшает текущую перезарядку Банкате на 1 секунду».
  
* [[Short Circuit/ru|Короткое замыкание]]
+
* {{Item link|Short Circuit}}
** The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the [[Engineer]], has more skill depth, and increases the team support potential of this weapon.
+
** Нынешняя затея с уничтожением снарядов интересна, но нас огорчают масштабы того, как много дел можно натворить при помощи данного оружия. Конечно, мы можем увеличить количество расходуемого металла на выстрел (что однажды мы попытались сделать), но тогда это станет одним из самых редко используемых видов оружия в игре. Вместо этого мы решили изменить поведение оружия «под корень», и теперь оно требует немного большей выдержки и выбора правильной позиции от [[Engineer/ru|инженера]], а также необходимо быть более продвинутым игроком и увеличивать защитный потенциал команды.
*** Дополнительная атака изменена, теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Атака требует 65 металла  
+
*** Дополнительная атака изменена теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Выстрел требует 65 металла.
  
* [[Pretty Boy's Pocket Pistol/ru|Дамский пистолет красавчика]]
+
* {{Item link|Pretty Boy's Pocket Pistol}}
** Мы недооценили игроков высокого уровня, которые могли восстанавливать много здоровья во время боя.
+
** Мы недооценили довольно опытных игроков, которые могли восстанавливать много здоровья во время боя.
*** Уменьшение максимального получения здоровья за выстрел до 3 (было 7)
+
*** Изменено максимальное восстановление здоровья (стрельба в упор) за выстрел с 7 до 3 единиц.
  
* [[Panic Attack/ru|Паническая атака]]
+
* {{Item link|Panic Attack}}
** Недавняя переработка этого оружия сделала его слабее, мы увеличили урон на близких и средних дистанциях
+
** Недавняя переработка этого оружия сделала его слабее на близких расстояниях, поэтому мы увеличили урон при стрельбе с такого расстояния и стрельбе в упор.
*** Reduced worst-case shot pattern spread by 40%
+
*** Уменьшен разброс на 40%.
*** Урон уменьшен на 20% (был на 30%)
+
*** Уменьшен урон на 20% (был на 30%).
  
* [[Atomizer/ru|Расщепитель]]
+
* {{Item link|Atomizer}}
** В основном это было исправление бага. Players could perform a double-jump and then quickly switch to this item and eek out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump.
+
** По сути, здесь мы лишь исправили некоторые ошибки. Игроки могли сделать двойной прыжок, а затем быстро достать и спрятать это оружие, сделав при этом третий прыжок. Суть прошлого изменения сводилась к тому, что игрокам было необходимо дождаться окончания переключения оружия на данную биту, только после чего третий прыжок мог быть выполнен.
*** Оружие должно быть в руках полностью, для совершения тройного прыжка
+
*** Теперь необходимо дождаться окончания переключения на биту, чтобы совершить третий прыжок.
  
=== Исправления геймплея ===
+
=== Исправление ошибок игрового процесса ===
* Исправлено "-40% лечения от медиков и раздатчиков" для [[Fists of Steel/ru|Стальных кулаков]] (это не работало)
+
* Исправлена ошибка, из-за которой атрибут «-40% лечения от медиков и раздатчиков» для [[Fists of Steel/ru|Стальных кулаков]] также действовал для других видов оружия.
* Исправлена проблема с [[Gloves of Running Urgently/ru|Горящими рукавицами ускорения]] и [[Eviction Notice/ru|Уведомлением о выселении]] когда игроки не могли восстановить свое здоровье в шкафчике на спавне
+
* Исправлена ошибка, из-за которой после использования [[Gloves of Running Urgently/ru|Горящих рукавиц ускорения]] и [[Eviction Notice/ru|Уведомления о выселении]] игроки, которые теряли здоровье из-за эффекта оружия, не могли полностью восстановить свое здоровье при касании шкафчика в зоне возрождения.<ref>Также применимо к [[Bread Bite/ru|Кусай-хлебу]]</ref>
* Исправлен [https://wiki.teamfortress.com/wiki/Cow_Mangler_5000/ru Линчеватель скота 5000] догорание после заряженного выстрела длится 6 секунд (было 10)
+
* Исправлена ошибка, из-за которой догорание после заряженного выстрела из [[Cow Mangler 5000/ru|Линчевателя скота 5000]] длилось 6 секунд вместо 10.
* Исправлен баг, при котором инженеры могли ставить постройки в недопустимых местах, что приводило к застреванию игроков, которые телепортировались
+
* Исправлена ошибка, из-за которой инженеры могли возвести выход [[building/ru|телепорта]] в местах, где игроки застревали (ошибка была также известна как «{{tooltip|tele-trap|телепорт-ловушка}}»).
* Исправлены частицы огнемета, которые иногда неправильно отображались у клиента
+
* Исправлена ошибка, из-за которой частицы огнемёта иногда неправильно отображались на стороне клиента.
* Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities
+
* Исправлена ошибка, из-за которой пламя огнемёта не соприкасалось с объектами {{code|tf_generic_bomb}}.
* Fixed being able to fire flames and then quickly switch teams to attack teammates
+
* Устранена возможность нанесения урона по товарищам по команде путем окутывания соратников пламенем огнемёта и немедленной смены команды.
* Fixed The [[Loose Cannon/ru|Пушка без лафета]] continuing to play the priming sound if the weapon is holstered while priming
+
* Исправлена ошибка, из-за которой звук перезарядки [[Loose Cannon/ru|Пушки без лафета]] играл даже после смены оружия.
* Fixed projectiles from The [[Pomson 6000/ru|Помсон 6000]] and The [[Righteous Bison]] pushing players around
+
* Исправлена ошибка, из-за которой снаряды [[Pomson 6000/ru|Помсона 6000]] и [[Righteous Bison/ru|Благочестивого бизона]] отталкивали игроков.
* Исправлен [[Razorback]] щит не восстанавливался после начала нового раунда
+
* Исправлена ошибка, из-за которой {{Item link|Razorback}} не восстанавливался после начала нового раунда.
* Исправлена [https://wiki.teamfortress.com/wiki/Dragon%27s_Fury/ru Ярость дракона], атака противника, который находился под эффектом  [[Mad Milk/ru|Зломолока]] не прибавляла здоровье
+
* Исправлена ошибка, из-за которой при нанесении урона Яростью дракона по врагу, облитому [[Mad Milk/ru|Зломолоком]], не восстанавливалось здоровье поджигателя.
* Fixed being able to load the [[Beggar's Bazooka/ru|Базука бродяги]] with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them
+
* Устранена возможность удержания заряженных ракет [[Beggar's Bazooka/ru|Базуки бродяги]] путем зажатия кнопки осмотра оружия, только отпустив которую солдат выпускал ракеты.
* Исправлена ошибка когда Пулеметчик мог атаковать под оглушением ближним оружием и дробовиками
+
* Исправлена ошибка, из-за которой оглушенный пулемётчик мог совершать атаки дополнительным оружием и оружием ближнего боя.
* Fixed being able to collect organs with the [[Vita-Saw/ru|Вита пила]] during a truce
+
* Устранена возможность сбора органов [[Vita-Saw/ru|Вита-пилой]] во время перемирия.
* Исправлена ошибка когда не появлялась Метка смерти при атаке оружием ближнего боя под воздействием [[Crit-A-Cola/ru|Критоколы]]
+
* Исправлена ошибка, из-за которой на игрока не накладывалась метка смерти при атаке оружием ближнего боя под воздействием [[Crit-A-Cola/ru|Критоколы]].
* Lag compensation system will now reliably restore pose parameters responsible for animation layering
+
* Система компенсации задержки теперь будет лучше восстанавливать параметры поз, которые отвечают за анимацию слоёв.
** This makes server-side hitboxes for lag compensated players better match client-side rendered models
+
** Это улучшит синхронизацию определения попадания со стороны сервера с моделями в клиенте игрокам, которым компенсируется задержка.
* Fixed stickybombs sometimes blocking explosive damage from other stickybombs
+
* Исправлена ошибка, из-за которой бомбы-липучки могли блокировать урон от других бомб-липучек.
* Исправлен [https://wiki.teamfortress.com/wiki/Back_Scatter/ru Спинобрез] который не давал мини-криты [[Scout/ru|Разведчику]] который был в воздухе позади цели
+
* Исправлена ошибка, из-за которой {{Item link|Back Scatter}} не наносил мини-криты, когда [[Scout/ru|разведчик]] наносил урон по врагу сзади, находясь в воздухе.
* Fixed the resistance-piercing property on The [[Enforcer]] not working against some items or effects ([[Wrangler]] shields, [[Battalion's Backup|Battalion's BackUp]],{{sic}} [[Fists of Steel]], Spy invisibility passive resistance, The [[Dead Ringer]], [[Brass Beast]] and [[Natascha]])
+
* Исправлена ошибка, из-за которой {{Item link|Enforcer}} не давал шпиону сопротивление от некоторых видов урона (щиты [[Wrangler/ru|Поводыря]], {{item link|Battalion's Backup}}, {{item link|Fists of Steel}}, сопротивление урону в невидимости, {{item link|Dead Ringer}}, {{item link|Brass Beast}} и {{item link|Natascha}}).
* Fixed The [[Sandman]] and The [[Wrap Assassin]] projectiles colliding with invisible objects in team spawn rooms
+
* Исправлена ошибка, из-за которой мячики [[Sandman/ru|Дрёмы]] и шарики [[Wrap Assassin/ru|Обёрточного убийцы]] сталкивались с невидимыми объектами в комнатах возрождения.
* Исправлена скорость игроков, которая была быстрее чем нужно после оглушения (Например после атаки Наташи, Дальней атака Дрёмы, [[Bonk! Atomic Punch/ru|Бонка! Атомного Залпа]])
+
* Исправлена ошибка, из-за которой скорость оглушенных игроков была выше допустимой (например, после атаки Наташи, попадание издалека мячом Дрёмы, употребление напитка {{item link|Bonk! Atomic Punch}}).
  
=== Основное ===
+
==== Основное ====
* Были добавлены [[Blue Moon Cosmetic Case]] и [[Blue Moon Cosmetic Key]]
+
* Добавлены {{Item link|Blue Moon Cosmetic Case}} и {{Item link|Blue Moon Cosmetic Key}}.
** Новые кейсы с вещами от сообщества, в которые входят 19 предметов
+
** Новый кейс, содержащий 19 акссессуаров от сообщества.<ref>{{item link|Antarctic Eyewear}}, {{item link|Head Hedge}}, {{item link|Robin Walkers}}, {{item link|Tundra Top}}, {{item link|Frag Proof Fragger}}, {{item link|Cold Case}}, {{item link|Starboard Crusader}}, {{item link|Tsar Platinum}}, {{item link|Scourge of the Sky}}, {{item link|Burning Question}}, {{item link|Hot Case}}, {{item link|Blizzard Britches}}, {{item link|Punk's Pomp}}, {{item link|Wipe Out Wraps}}, {{item link|Private Maggot Muncher}}, {{item link|Sky High Fly Guy}}, {{item link|Veterans Attire}}, {{item link|Aristotle}}, {{item link|Assassin's Attire}}</ref>
* Reduced the base price of the Competitive Mode Pass from $19.99 USD to $9.99 USD and left it on sale for 50% off the new base price
+
* Изменена базовая цена Пропуска в соревновательный режим с 19,99 $ до 9,99 $, а скидка 50% всё еще продолжает действовать, уже от новой цены предмета.
* Added The Dragon's Fury and The [[Hot Hand]] to the list of weapons used when generating [[Killstreak Kit]]s in Mann vs. Machine
+
* {{item name|Dragon's Fury}} и {{item link|Hot Hand}} были добавлены в список оружия, которое может появиться в рецептах создания [[Killstreak Kit/ru|Набора серийного убийцы]].
* The type of badge shown on the [[main menu]] can now be changed by clicking the gear button near the badge
+
* Значок вашего звания в [[main menu/ru|главном меню]] теперь можно менять, нажав кнопку с изображением шестерни и выбрав, значок какого режима вы предпочитаете видеть.
* The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
+
* Кнопки различных действий во время матча (начать голосование, найти тренера и т.д.) были перемещены в нижнюю часть главного меню.
* Sped up the main menu screen transitions. Controlled via the ConVar {{code|tf_dashboard_slide_time}}.
+
* Ускорены анимации перехода в главном меню. Настраивается при помощи переменной {{code|tf_dashboard_slide_time}}.
* Party members will now have a status indicator on their Steam avatar when they are offline
+
* Для участников группы, находящихся не в сети, будут отображаться индикаторы статуса под их аватарами Steam.
* Improved Steam rich presence integration based on the player's current status
+
* Добавлено расширенное описание текущего статуса игрока в Steam.
* Improved UI when certain match types, such as Mann vs. Machine, are unavailable for maintenance
+
* Улучшен вид пользовательского интерфейса для таких режимов, как Манн против машин, в которых обычные правила обслуживания недействительны.
* Fixed [[Squad Surplus Voucher]]s only being usable by the party leader in Mann vs. Machine
+
* Исправлена ошибка, из-за которой {{item link|Squad Surplus Voucher}} мог использовать только лидер группы при игре в режиме Манн против машин.
* Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable
+
* Исправлена ошибка, из-за которой окно главного меню перекрывало консоль, окно поиска серверов и меню опций, из-за чего было невозможно их использование.
* Fixed a client crash related to the cycling ads in the main menu
+
* Исправлено падение клиента, связанное с показом окна трансляций в главном меню.
* Fixed a bug related to the [[ConTracker]] not displaying the correct number of earned contract points
+
* Исправлена ошибка, из-за которой в меню [[ConTracker/ru|КонТрекера]] отображалось неверное количество заработанных очков контракта.
* Fixed not being able to move if you opened the ConTracker menu while dead and closed it after you respawned
+
* Исправлена ошибка, из-за которой игроки не могли передвигаться, открыв меню КонТрекера во время смерти и закрыв его уже после возрождения.
* Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa)
+
* Исправлена ошибка, из-за которой состояние Бронепанциря на трупах снайперов не соответствовало правильному (присутствовал, когда его не должно быть, и наоборот).
* Fixed the match-end map vote menu drawing if you disconnect from a server during a vote and then connect to a new server
+
* Исправлена ошибка, из-за которой меню голосования за следующую карту продолжало отображаться, если игрок отключился с данного сервера во время голосования и подключился к другому.
* Fixed not using the initial observer point when first connecting to a Casual or Competitive server
+
* Исправлена ошибка, из-за которой при подключении к игре в свободном или соревновательном режиме камера наблюдателя располагалась в неправильном месте.
* Fixed not being able to spectate observer points or your own buildings in Casual Mode
+
* Исправлена ошибка, из-за которой игрок не мог наблюдать за контрольной точкой своей команды или за собственными постройками в свободном режиме.
* Fixed not being able to inspect the [[Pain Train]] in-game
+
* Исправлена ошибка, из-за которой игрок не мог осмотреть {{item link|Pain Train}}, находясь в игре.
* Fixed a visual artifact when inspecting the Panic Attack
+
* Исправлены визуальные ошибки, появляющиеся при осмотре Панической атаки.
* Fixed The Thermal Thruster launch effects only being visible to the wearer
+
* Исправлена ошибка, из-за которой эффекты при запуске Термической тяги были видны только её владельцу.
* Fixed the [[Heavy]] [[fist]]s not showing the Killstreak sheen
+
* Исправлена ошибка, из-за которой [[Fists/ru|кулаки]] особо опасного убийцы не излучали свечение.
* Fixed the [[Yeti Smash]] taunt not removing the Yeti prop if the taunt is ended before the animation is complete
+
* Исправлена ошибка, из-за которой при преждевременном окончании насмешки {{item link|Yeti Smash}} не исчезала модель Йети.
* Исправлена ошибка в [[Mann vs. Machine/ru|Манн против Машин]] [[robot/ru|роботы]] иногда использовали человеческие голоса вместо своих
+
* Исправлена ошибка, из-за которой голоса [[robot/ru|роботов]] в режиме Манн против машин были не роботизированы.
* Fixed [[Festivizer|Festivized]] items ignoring any other quality for their name (i.e. "[[Collector's]]")
+
* Исправлена ошибка, из-за которой в названиях [[Festivizer/ru|украшенных]] предметов не отображались другие их качества (например, «[[Collector's/ru|из коллекции]]»).
* Fixed Festivized [[Australium weapons]] not using the correct skins for players on the [[BLU]] team
+
* Исправлена ошибка, из-за которой использовались неправильные модели украшенного оружия [[Australium weapons/ru|из австралия]] для игроков [[BLU/ru|Синей]] команды.
* Fixed Festivized [[Holy Mackerel]]s, [[Soda Popper]]s, and [[Winger]]s not drawing the festive lights for the BLU team
+
* Исправлена ошибка, из-за которой не отображались гирлянды на украшенных {{item link|Holy Mackerel}}, [[Soda Popper/ru|Критоколе]] и [[Winger/ru|Поводыре]] для игроков Синей команды.
* Fixed the Steam Community Market icons for several Festivized weapons
+
* Исправлена ошибка, из-за которой отображались неправильные иконки для некоторых видов украшенного оружия на Торговой площадке сообщества Steam.
* Fixed training bots suiciding in the respawn room
+
* Исправлена ошибка, из-за которой боты в режиме тренировки беспричинно умирали в комнатах возрождения.
* Fixed the [[Prinny Hat]] and [[Prinny Pouch]] not displaying their painted areas when painted
+
* Исправлена ошибка, из-за которой окрашиваемые участки предметов {{item link|Prinny Hat}} и {{item link|Prinny Pouch}} не меняли цвет после применения краски.
* Fixed The Hot Hand being hidden when the Pyro taunts
+
* Исправлена ошибка, из-за которой {{item name|Hot Hand}} исчезала при выполнении насмешек.
* Fixed the Deflect Projectiles strange part not counting deflections
+
* Исправлена ошибка, из-за которой значение Странного счетчика: отраженные снаряды не увеличивалось при отражении снарядов.
* Fixed the Engineer's [[PDA]] not always honoring the "Use minimized viewmodels" option
+
* Исправлена ошибка, из-за которой [[PDA/ru|КПК]] инженера игнорировало опцию «Использовать уменьшенные модели оружия».
* Fixed missing display attribute for the [[Rescue Ranger]] (client display issue only)
+
* Исправлена ошибка, из-за которой не отображались атрибуты [[Rescue Ranger/ru|Спасателя]] (только на стороне клиента).
* Fixed seeing "Red Rock Roscoe [[War Paint]]" as a valid tool for all items in the context menu
+
* Исправлена ошибка, из-за которой {{item link|War Paint}} Красная карронада представляла собой инструмент, применимый абсолютно ко всем предметам в рюкзаке.
* Fixed the Community Sparkle [[particle effect]] not drawing on the viewmodel for players with [[Community (quality)]] and [[Self-Made]] weapons
+
* Исправлена ошибка, из-за которой [[particle effects/ru|частицы эффекта]] Сияние от пользы сообществу не отображалось на оружии качества [[Community (quality)/ru|от сообщества]] и [[Self-Made/ru|ручной сборки]].
* Fixed the Wrangler's death notice icon being clipped
+
* Исправлена ошибка, из-за которой иконка смерти от Поводыря отображалась обрезанной.
* Fixed the Overtime label not being centered under the team status [[HUD]]
+
* Исправлена ошибка, из-за которой текст «Добавочное время» располагался не по центру в [[HUD/ru|дисплее игрока]].
* Fixed the Sap Auteur achievement not working with all types of sappers
+
* Исправлена ошибка, из-за которой достижение «Повелитель жучков» нельзя было получить при помощи любых жучков.
* Fixed the Krazy Ivan achievement not requiring the victim to be underwater
+
* Исправлена ошибка, из-за которой достижение « Сумасшедший Иван» можно было получить, если жертва находится не под водой.
* Added RGB sliders for Combat Text in the Advanced Options screen
+
* Добавлена настройка цветов RGB для текста урона в меню Доп. опций.
* Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the [[Mantreads]] or The Thermal Thruster
+
* Добавлен уникальный эффект частиц, который будет появляться всякий раз, когда игрок, использующий {{item link|Mantreads}} или Термическую тягу будет атаковать врагов, приземляясь им на головы.
* Added the BLU skin to the Neo Tokyo War Paint
+
* Добавлены варианты Боевой краски Нео-Токио для Синей команды.
* Added the ozfortress Season 21 tournament medals
+
* Добавлены [[Tournament Medal/ru|медали турнира]] [[Tournament Medal - ozfortress OWL 6vs6/ru|ozfortress]] (21-й сезон).
* Added the National Heavy Boxing League tournament medals
+
* Добавлены медали турнира [[Tournament Medal - National Heavy Boxing League/ru|National Heavy Boxing League]].
* Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals
+
* Добавлены медали турниров [[Tournament Medal - ETF2L Highlander/ru|ETF2L Highlander]] (14-й сезон) и [[Tournament Medal - ETF2L 6v6/ru|6v6]] (29-й сезон).
* Added the Ultimate Ultiduo tournament medals
+
* Добавлены медали турнира [[Tournament Medal - Ultimate Ultiduo/ru|Ultimate Ultiduo]].
* Added RGL.gg Pick Ban Prolander Participant Season 2 tournament medal
+
* Добавлен [[Tournament Medal - RGL.gg Pick/Ban Prolander Participant/ru|Участник RGL.gg Pick/Ban Prolander]] (2-й сезон).
* Added the RGL.gg One Day Prolander Cup tournament medals
+
* Добавлены медали турнира [[Tournament Medal - RGL.gg One Day Prolander Cup/ru|RGL.gg One Day Prolander Cup]].
* Added the Palaise tournament medals
+
* Добавлены медали турнира [[Tournament Medal - Palaise MGE Doubles Community Clash/ru|Palaise]].
* Added the Newbie Prolander Cup tournament medals
+
* Добавлены медали турнира [[Tournament Medal - Newbie Prolander Cup/ru|Newbie Prolander Cup]].
* Added the ESA Rewind II tournament medals
+
* Добавлены медали турнира [[Tournament Medal - ESA Rewind/ru|ESA Rewind II]].
* Added the Florida LAN 2018 community medals
+
* Добавлены медали сообщества [[Tournament Medal - Florida LAN/ru|Florida LAN 2018]].
* Added the Journey to the East community medals
+
* Добавлены медали сообщества [[Tournament Medal - Journey to the East/ru|Journey to the East]].
* Added the Canteen Crasher community medals
+
* Добавлены медали сообщества Canteen Crasher.<ref>[[Canteen Crasher Rust Starter Medal 2018/ru|Деревянная медаль участника Canteen Crasher 2018]], {{Item link|Canteen Crasher Iron Recall Medal 2018}}, {{Item link|Canteen Crasher Bronze Ammo Medal 2018}}, {{Item link|Canteen Crasher Silver Building Medal 2018}}, {{Item link|Canteen Crasher Gold Uber Medal 2018}}, {{Item link|Canteen Crasher Platinum Crit Medal 2018}}</ref>
* Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign [[unusual]] effects to fix display problems
+
* Обновлены [[Unusual/ru|необычные]] эффекты {{item name|Harvest Moon}}, {{item name|Dead Presidents}} и {{item name|Circling Peace Sign}} для исправления проблем, связанных с их отображением.
* Updated the [[autobalance]] feature to more quickly respond to team imbalances
+
* Обновлена система [[Team balance/ru|автобаланса]] команд для более быстрого реагирования на случаи возникновения нарушения баланса.
** Will select the best candidates to balance the teams then ask the candidates for volunteers
+
** Сначала будут выбираться лучшие кандидаты для восстановления баланса команд, которым будет предложено перейти в другую команду.
** If no volunteers are found, candidates will be switched when they die
+
** Если добровольцев не окажется, эти же кандидаты будут автоматически отправлены в другую команду после смерти.
** If no candidates die within a reasonable period of time, candidates will be forcibly switched to the other team
+
** Если из выбранных кандидатов никто не умирает в течение некоторого времени, они будут принудительно отправлены в другую команду.
* Updated past [[Saxxy]] and [[Memory Maker]] items to be [[Strange]]
+
* {{item link|Saxxy}} и {{item link|Memory Maker}} теперь имеют качество [[Strange/ru|странного типа]].
* Updated the [[Huntsman]] contract to give 5 points instead of 4 on the Expert objective to fix not being able to fully complete the contract
+
* Обновлена бонусная задача контракта с [[Huntsman/ru|Охотником]], при выполнении которой теперь игрок будет получать 5 очков вместо 4, из-за чего было невозможно выполнить контракт полностью.
* Updated The [[Jag]] to fix a problem with the Isotope unusual effect
+
* Обновлен {{item link|Jag}} для исправления проблемы, связанной с отображением необычного эффекта {{item name|Isotope}}.
* Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)
+
* Поле со статусами команд в дисплее игрока теперь будет включено по умолчанию при игре на серверах сообщества (для игровых режимов, отличных от Манн против машин).
** Can be toggled via the Adv. Options menu
+
** Может быть отключено в меню Доп. опций.
* Updated the Thermal Thruster status icon in the HUD to match the actual model
+
* Обновлена модель Термической тяги, отображаемая в дисплее игрока для большего соответствия с действительной моделью.
* Updated [[Titanium Tank Participant Medal 2017]] so it can be used with name/description tags
+
* Добавлена возможность изменения названия и описания для [[Titanium Tank Participant Medal 2017/ru|Медали участника Titanium Tank 2017]].
* Updated the description for the Skullpluggery achievement to clarify what needs to be done
+
* Обновлено оригинальное описание достижения «Стрельба по черепам» для уточнения действий, необходимых для его получения.
* Updated the {{code|equip_region}} for the [[Wally Pocket]]
+
* Обновлена область надевания для аксессуара {{item link|Wally Pocket}}.
* Updated models/materials for The [[Patriot Peak]], The [[Crit Cloak]], and [[Special Snowflake 2016]]
+
* Обновлены модели/материалы для следующих аксессуаров: {{item link|Patriot Peak}}, {{item link|Crit Cloak}} и {{item link|Special Snowflake 2016}}.
* Обновлены [[localization files|файлы локализации]]
+
* Обновлены [[localization files/ru|файлы локализации]].
* Added a bot navigation file for {{code|[[Turbine/ru|ctf_turbine]]}}
+
* Добавлен файл навигации ботов для карты {{code|[[Turbine/ru|ctf_turbine]]}}.
* Был обновлен {{code|[[Badwater Basin/ru|pl_badwater]]}}
+
* Обновлена карта {{code|[[Badwater Basin/ru|pl_badwater]]}}:
** Исправлены несколько мест где Поджигатель мог стрелять сквозь двери спавна
+
** Устранена возможность прострела некоторых мест, где поджигатель мог атаковать сквозь двери зон возрождения.
* Был обновлен {{code|[[Dustbowl/ru|cp_dustbowl]]}}
+
* Обновлена карта {{code|[[Dustbowl/ru|cp_dustbowl]]}}:
** Теперь Пироман не может стрелять сквозь врата на третьем этапе
+
** Устранена возможность прострела ворот на третьем этапе при игре за поджигателя.
** Updated some entities that were disabled but shouldn't have been ({{code|func_nobuilds}}, soundscapes, powerlines in the 3dskybox)
+
** Обновлены некоторые сущности, которые должны быть включены, но на данный момент отключены ({{code|func_nobuilds}}, саундскейпы, вписание 3D-скайбокса в границы карты).
* Была обновлена {{code|[[Foundry (Capture the Flag)/ru|ctf_foundry]]}}
+
* Обновлена карта {{code|[[Foundry (Capture the Flag)/ru|ctf_foundry]]}}:
** Added {{code|func_noclip}} instances to the base areas for both BLU and [[RED]] to prevent nasty sentry locations
+
** Добавлены экземпляры {{code|func_noclip}} на области баз обеих команд для предотвращения возведения турелей в неположенных местах.
* Был обновлен {{code|[[Mercenary Park (map)/ru|cp_mercenarypark]]}}
+
* Обновлена карта {{code|[[Mercenary Park (map)/ru|cp_mercenarypark]]}}:
** Исправлено когда красная команда могла стрелять через крышу на начальном спавне синих
+
** Устранена возможность прострела крыши первой комнаты возрождения Синих игроками Красных.
** Изменения контрольной точки "С"
+
** Изменения контрольной точки C:
*** Время спавна синих стало чуть понижено
+
*** Уменьшено время возрождения для Синей команды при атаке последней контрольной точки.
*** The upper-mid route window now has a small opening for attackers to use
+
*** Добавлено небольшое отверстие в окне коридора, ведущего наверх, через которое игроки смогут вести огонь.
*** Players can no longer build on the very top of the crate stack overlooking the control point
+
*** Устранена возможность возведения построек на ящиках возле точки.
*** Increased cover next to the control point
+
*** Увеличен размер укрытия рядом с контрольной точкой.
*** Increased the size of the metal supply next to the cover stack
+
*** Увеличен размер коробки с боеприпасами рядом с укрытием.
*** Added a vent route that exits behind the new cover
+
*** Добавлен маршрут через вентиляцию, ведущий к месту за укрытием.
*** Bullets no longer go through the chain fence wall at the ramp connecting lower and upper
+
*** Устранена возможность прострела из оружия, стреляющего пулями, сквозь забор из сетки рабицы на пандусе, соединяющем нижнюю и верхнюю части локации.
* Community requests
+
* По просьбам сообщества:
** Fixed the Start Disabled logic in the func_nobuild entity
+
** Исправлена логика ключевого значения Start Disabled сущности {{code|func_nobuild}}.
** Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the func_croc entity
+
** Добавлены выходы output OnEat, OnEatRed и OnEatBlue, и поддержка фильтра для сущности func_croc.
** Added ConVar {{code|mp_tournament_prevent_team_switch_on_readyup}} (default 1) to prevent team switching on ready-up when using tournament mode
+
** Добавлена консольная переменная {{code|mp_tournament_prevent_team_switch_on_readyup}} (значение по умолчанию — 1) для предотвращения возможности смены команды при подтверждении своей готовности в режиме турнира.
  
=== Пропущенное исправление предыдущего обновления ===
+
==== Пропущенное исправление предыдущего обновления ====
* Исправлена проблема безопасности, которую сообщил 'Kristian N. (!AvastAntiPony 9445)'
+
* Исправлена проблема безопасности, о которой сообщил Kristian N. (!AvastAntiPony 9445).
  
== Патч 2 ==
+
==== Недокументированные изменения ====
* Исправлено падение сервера связанное с [https://wiki.teamfortress.com/wiki/Flame_Thrower/ru Огнеметом]
+
* Обновлено оригинальное название [[Tournament Medal - Ready Steady Pan/ru|Помощника турнира Ready Steady Pan]].
* Исправлено падение клиента в Главном меню
+
* Обновлены оригинальные описания для медалей турнира Ready Steady Pan.
* Исправлена ошибка, когда Инженер не мог поставить постройку после поворота её голограммы
+
* Исправлена ошибка, из-за которой при преждевременном окончании насмешки {{item link|Yeti Smash}} не исчезал силуэт Йети.
* Исправлен двойной прыжок Разведчика, который не работал при переключении на другое оружие (кроме [https://wiki.teamfortress.com/wiki/Atomizer/ru Расщепителя])
+
 
* Обновлены модели/материалы для [[Starboard Crusader]]
+
=== Обновление 2 ===
 +
* Исправлено падение сервера, связанное с использованием огнемёта.
 +
* Исправлено падение клиента в главном меню.
 +
* Исправлена ошибка, из-за которой инженер не мог возвести постройку после вращения её голограммы.
 +
* Исправлена ошибка, из-за которой разведчик не мог выполнить двойной прыжок сразу после переключения на любое оружие (кроме Расщепителя).
 +
* Обновлены модели/материалы для аксессуара {{Item link|Starboard Crusader}}.
 +
 
 +
== Примечания ==
 +
<references/>
 
}}
 
}}

Latest revision as of 01:35, 31 July 2022

Источник: Выход обновления Team Fortress 2 (английский)Выход обновления Team Fortress 2 (английский)

Содержание обновления

Обновление 1

Изменения в системе подбора игр

  • Обновлен соревновательный режим:
    • Система подбора игр, используемая в соревновательном режиме была изменена. Теперь игрокам будут выдаваться звания с помощью системы подсчета рейтинга Глико, используемой в CS:GO.
    • Старые 18 званий соревновательного режима были объединены в новые 13. С новыми званиями можно ознакомиться на странице ЧаВО соревновательного режима (http://www.teamfortress.com/meetyourmatch/faq/ (английский)).
    • Заработанные звания в соревновательном режиме были сброшены для всех игроков. Для получения нового звания необходимо 10 раз одержать победу в матчах.
      • Примечание: с предыдущей системой все игроки начинали с первого звания, и требовала - в большинстве случаев - значительного времени от игроков, чтобы достичь нового звания, которое отражало их эффективность. Новая система - по способу размещения матчей - значительно сокращает время, необходимое для получения следующего звания.
    • Требования к доступу в соревновательный режим изменились: если у вас отсутствует Пропуск в соревновательный режим, вы должны иметь хотя бы 3 уровень в свободном режиме, кроме того, иметь премиум-аккаунт и действительный номер телефона, привязанный к вашему аккаунту.
  • Обновлен свободный режим:
    • В свободном режиме теперь используется система подсчета рейтинга Глико, чтобы создавать матчи с лучшим балансом.
    • Карты, перечисленные в меню подбора игр свободного режима, были отсортированы в алфавитном порядке.
    • Карты ctf_sawmill, ctf_well, cp_5gorge, ctf_2fort_invasion и ctf_foundry были добавлены в свободный режим.
    • Теперь при окончании матча в окне голосования будут представлены только карты данного режима (например, если вы играете в режиме Сопровождения, то на выбор будут предложены только карты режима Сопровождения).
  • Поиск матча во время игры:
    • Теперь игрок может встать в очередь на поиск матча, если он уже играет в матче свободного режима или учебке.
    • Статус поиска будет отображаться в правом верхнем углу.
  • Мульти-очередь:
    • Теперь вы можете стоять в очереди на несколько видов матчей одновременно.
    • Игроки могут стоять в очереди на все виды матчей, но при принятии приглашения в соревновательный режим или МАННевры, координатор удалит игрока из других очередей.
    • Игроки, которые находятся в группе и не являются её лидером, теперь могут свободно просматривать меню поиска матча.

Изменения игрового процесса

  • Огнемёты
    • Огнемёты всегда наносили максимальный урон вне зависимости от разброса огня, что позволяло игрокам распространять огонь по значительной территории, нанося при этом огромный урон по врагам. Мы внесли изменения, которые не затронули радиус поражения огнемётов, но требуют от игроков более тщательного прицеливания.
      • Урон от огня в секунду теперь зависит от плотности потока огня из огнемёта, вплоть до 200%.
      • Первоначальный урон от огня в секунду снижен на 50%, в результате чего максимальный урон не изменился.
  • Ярость дракона
    • Мы очень довольны дизайном этого оружия и стилем игры, применимым к нему, но оно должно требовать более точных попаданий для нанесения максимального урона.
      • Размер/радиус огненного снаряда были уменьшены на 25%.
      • Бонусный урон по горящим целям теперь требует точного попадания по врагу.
  • Запасной бак
    • Мы обнаружили несколько проблем с улучшением «Взрывает горящих врагов» в режиме Манн против машин, в результате чего он наносил значительно больший урон, чем предполагалось. Поэтому мы увеличили базовый урон, дабы компенсировать некоторые изменения, вызванное нижеописанными исправлениями.
    • Изменение улучшения «Взрывает горящих врагов» в Манн против машин:
      • Повреждения, наносимые улучшением, больше не пополняют уровень заряда.
      • Исправлена ошибка, из-за которой цели, находящиеся в газовом облаке, получали ещё и повышенный урон от взрыва.
      • Исправлена ошибка, из-за которой при некоторых обстоятельствах роботы не получали урон от взрывов.
      • Увеличен урон от взрыва с 250 до 350 ед.
  • Огнетопор
    • Медленное время переключения оружия в качестве платы за большой урон не слишком хорошо было воспринято игроками, и мы согласны с тем, что это было очень неудобно. Цель переработки заключается в том, чтобы охватить концепцию оружия для добивания противника, что требует чёткого планирования, тайминга, и претворения в реальность возможности наносить в прямом смысле слова комбо-удары по врагу.
    • Новые характеристики:
      • Атака по горящему сопернику наносит мини-критический урон и затем тушит его.
        • Добавляет бонусный урон в зависимости от оставшегося времени догорания противника.
      • Добавлено: «Завещание Sketchek: Убийство горящих врагов даёт ускорение».
      • Урон уменьшен на 33%.
      • Убирается на 35% медленнее.
      • Без случайных критов.
  • Термическая тяга
    • Представив первоначальный вариант данного предмета, мы прогадали с консервативностью, поскольку мобильности для класса, который, грубо говоря, был обделён этим, мы дали чересчур много. Но, понаблюдав за игроками какое-то время, мы подумали, что не вызовем бурных возгласов у сообщества, если ускорим скорость переключения с данного оружия на другое.
      • Уменьшено время переключения с данного оружия на другое с 1,1 до 0,8 секунды.
  • Сиднейский соня
    • Банкате дает мощный эффект, из-за чего, вооружившись данной винтовкой, один всего лишь снайпер без труда может существенно усилить атакующий потенциал своей команды. И, в отличие от Банкате, бесконечный радиус действия винтовки позволяет снайперу сражаться на максимально безопасном расстоянии от основных сцен сражений. Следующие изменения не меняют идентичность оружия как «Банкате-винтовки», но приубавляют его пыл, «вознаграждая» особо метких снайперов путем возможности нанесения максимального урона по врагу, а также позволяя игрокам уменьшать время перезарядки Банкате путем обливания противников.
      • Полностью заряженные выстрелы в голову/тело больше не будут давать эффект Банкате врагам поблизости.
      • Сокращена длительность эффекта Банкате с 2-х до 5 секунд (было с 2-х до 8 секунд).
      • Добавлен атрибут: «Зов природы: прицельное попадание в голову становится мини-критом и уменьшает текущую перезарядку Банкате на 1 секунду».
  • Короткое замыкание
    • Нынешняя затея с уничтожением снарядов интересна, но нас огорчают масштабы того, как много дел можно натворить при помощи данного оружия. Конечно, мы можем увеличить количество расходуемого металла на выстрел (что однажды мы попытались сделать), но тогда это станет одним из самых редко используемых видов оружия в игре. Вместо этого мы решили изменить поведение оружия «под корень», и теперь оно требует немного большей выдержки и выбора правильной позиции от инженера, а также необходимо быть более продвинутым игроком и увеличивать защитный потенциал команды.
      • Дополнительная атака изменена — теперь игрок выпускает шар, который действует на средней дистанции и уничтожает снаряды. Выстрел требует 65 металла.
  • Дамский пистолет Красавчика
    • Мы недооценили довольно опытных игроков, которые могли восстанавливать много здоровья во время боя.
      • Изменено максимальное восстановление здоровья (стрельба в упор) за выстрел с 7 до 3 единиц.
  • Паническая атака
    • Недавняя переработка этого оружия сделала его слабее на близких расстояниях, поэтому мы увеличили урон при стрельбе с такого расстояния и стрельбе в упор.
      • Уменьшен разброс на 40%.
      • Уменьшен урон на 20% (был на 30%).
  • Расщепитель
    • По сути, здесь мы лишь исправили некоторые ошибки. Игроки могли сделать двойной прыжок, а затем быстро достать и спрятать это оружие, сделав при этом третий прыжок. Суть прошлого изменения сводилась к тому, что игрокам было необходимо дождаться окончания переключения оружия на данную биту, только после чего третий прыжок мог быть выполнен.
      • Теперь необходимо дождаться окончания переключения на биту, чтобы совершить третий прыжок.

Исправление ошибок игрового процесса

  • Исправлена ошибка, из-за которой атрибут «-40% лечения от медиков и раздатчиков» для Стальных кулаков также действовал для других видов оружия.
  • Исправлена ошибка, из-за которой после использования Горящих рукавиц ускорения и Уведомления о выселении игроки, которые теряли здоровье из-за эффекта оружия, не могли полностью восстановить свое здоровье при касании шкафчика в зоне возрождения.[1]
  • Исправлена ошибка, из-за которой догорание после заряженного выстрела из Линчевателя скота 5000 длилось 6 секунд вместо 10.
  • Исправлена ошибка, из-за которой инженеры могли возвести выход телепорта в местах, где игроки застревали (ошибка была также известна как «tele-trap»).
  • Исправлена ошибка, из-за которой частицы огнемёта иногда неправильно отображались на стороне клиента.
  • Исправлена ошибка, из-за которой пламя огнемёта не соприкасалось с объектами tf_generic_bomb.
  • Устранена возможность нанесения урона по товарищам по команде путем окутывания соратников пламенем огнемёта и немедленной смены команды.
  • Исправлена ошибка, из-за которой звук перезарядки Пушки без лафета играл даже после смены оружия.
  • Исправлена ошибка, из-за которой снаряды Помсона 6000 и Благочестивого бизона отталкивали игроков.
  • Исправлена ошибка, из-за которой Бронепанцирь не восстанавливался после начала нового раунда.
  • Исправлена ошибка, из-за которой при нанесении урона Яростью дракона по врагу, облитому Зломолоком, не восстанавливалось здоровье поджигателя.
  • Устранена возможность удержания заряженных ракет Базуки бродяги путем зажатия кнопки осмотра оружия, только отпустив которую солдат выпускал ракеты.
  • Исправлена ошибка, из-за которой оглушенный пулемётчик мог совершать атаки дополнительным оружием и оружием ближнего боя.
  • Устранена возможность сбора органов Вита-пилой во время перемирия.
  • Исправлена ошибка, из-за которой на игрока не накладывалась метка смерти при атаке оружием ближнего боя под воздействием Критоколы.
  • Система компенсации задержки теперь будет лучше восстанавливать параметры поз, которые отвечают за анимацию слоёв.
    • Это улучшит синхронизацию определения попадания со стороны сервера с моделями в клиенте игрокам, которым компенсируется задержка.
  • Исправлена ошибка, из-за которой бомбы-липучки могли блокировать урон от других бомб-липучек.
  • Исправлена ошибка, из-за которой Спинобрез не наносил мини-криты, когда разведчик наносил урон по врагу сзади, находясь в воздухе.
  • Исправлена ошибка, из-за которой Принудитель не давал шпиону сопротивление от некоторых видов урона (щиты Поводыря, Поддержка батальона, Стальные кулаки, сопротивление урону в невидимости, Звон смерти, Латунный монстр и Наташа).
  • Исправлена ошибка, из-за которой мячики Дрёмы и шарики Обёрточного убийцы сталкивались с невидимыми объектами в комнатах возрождения.
  • Исправлена ошибка, из-за которой скорость оглушенных игроков была выше допустимой (например, после атаки Наташи, попадание издалека мячом Дрёмы, употребление напитка Бонк! Атомный залп).

Основное

  • Добавлены Лунный кейс с аксессуарами и Ключ к лунным аксессуарам.
    • Новый кейс, содержащий 19 акссессуаров от сообщества.[2]
  • Изменена базовая цена Пропуска в соревновательный режим с 19,99 $ до 9,99 $, а скидка 50% всё еще продолжает действовать, уже от новой цены предмета.
  • Ярость дракона и Горячая рука были добавлены в список оружия, которое может появиться в рецептах создания Набора серийного убийцы.
  • Значок вашего звания в главном меню теперь можно менять, нажав кнопку с изображением шестерни и выбрав, значок какого режима вы предпочитаете видеть.
  • Кнопки различных действий во время матча (начать голосование, найти тренера и т.д.) были перемещены в нижнюю часть главного меню.
  • Ускорены анимации перехода в главном меню. Настраивается при помощи переменной tf_dashboard_slide_time.
  • Для участников группы, находящихся не в сети, будут отображаться индикаторы статуса под их аватарами Steam.
  • Добавлено расширенное описание текущего статуса игрока в Steam.
  • Улучшен вид пользовательского интерфейса для таких режимов, как Манн против машин, в которых обычные правила обслуживания недействительны.
  • Исправлена ошибка, из-за которой Купон на командную надбавку мог использовать только лидер группы при игре в режиме Манн против машин.
  • Исправлена ошибка, из-за которой окно главного меню перекрывало консоль, окно поиска серверов и меню опций, из-за чего было невозможно их использование.
  • Исправлено падение клиента, связанное с показом окна трансляций в главном меню.
  • Исправлена ошибка, из-за которой в меню КонТрекера отображалось неверное количество заработанных очков контракта.
  • Исправлена ошибка, из-за которой игроки не могли передвигаться, открыв меню КонТрекера во время смерти и закрыв его уже после возрождения.
  • Исправлена ошибка, из-за которой состояние Бронепанциря на трупах снайперов не соответствовало правильному (присутствовал, когда его не должно быть, и наоборот).
  • Исправлена ошибка, из-за которой меню голосования за следующую карту продолжало отображаться, если игрок отключился с данного сервера во время голосования и подключился к другому.
  • Исправлена ошибка, из-за которой при подключении к игре в свободном или соревновательном режиме камера наблюдателя располагалась в неправильном месте.
  • Исправлена ошибка, из-за которой игрок не мог наблюдать за контрольной точкой своей команды или за собственными постройками в свободном режиме.
  • Исправлена ошибка, из-за которой игрок не мог осмотреть Костыль, находясь в игре.
  • Исправлены визуальные ошибки, появляющиеся при осмотре Панической атаки.
  • Исправлена ошибка, из-за которой эффекты при запуске Термической тяги были видны только её владельцу.
  • Исправлена ошибка, из-за которой кулаки особо опасного убийцы не излучали свечение.
  • Исправлена ошибка, из-за которой при преждевременном окончании насмешки Йети крушить не исчезала модель Йети.
  • Исправлена ошибка, из-за которой голоса роботов в режиме Манн против машин были не роботизированы.
  • Исправлена ошибка, из-за которой в названиях украшенных предметов не отображались другие их качества (например, «из коллекции»).
  • Исправлена ошибка, из-за которой использовались неправильные модели украшенного оружия из австралия для игроков Синей команды.
  • Исправлена ошибка, из-за которой не отображались гирлянды на украшенных Поддай леща, Критоколе и Поводыре для игроков Синей команды.
  • Исправлена ошибка, из-за которой отображались неправильные иконки для некоторых видов украшенного оружия на Торговой площадке сообщества Steam.
  • Исправлена ошибка, из-за которой боты в режиме тренировки беспричинно умирали в комнатах возрождения.
  • Исправлена ошибка, из-за которой окрашиваемые участки предметов Шапочка принни и Сумка принни не меняли цвет после применения краски.
  • Исправлена ошибка, из-за которой Горячая рука исчезала при выполнении насмешек.
  • Исправлена ошибка, из-за которой значение Странного счетчика: отраженные снаряды не увеличивалось при отражении снарядов.
  • Исправлена ошибка, из-за которой КПК инженера игнорировало опцию «Использовать уменьшенные модели оружия».
  • Исправлена ошибка, из-за которой не отображались атрибуты Спасателя (только на стороне клиента).
  • Исправлена ошибка, из-за которой Боевая краска Красная карронада представляла собой инструмент, применимый абсолютно ко всем предметам в рюкзаке.
  • Исправлена ошибка, из-за которой частицы эффекта Сияние от пользы сообществу не отображалось на оружии качества от сообщества и ручной сборки.
  • Исправлена ошибка, из-за которой иконка смерти от Поводыря отображалась обрезанной.
  • Исправлена ошибка, из-за которой текст «Добавочное время» располагался не по центру в дисплее игрока.
  • Исправлена ошибка, из-за которой достижение «Повелитель жучков» нельзя было получить при помощи любых жучков.
  • Исправлена ошибка, из-за которой достижение « Сумасшедший Иван» можно было получить, если жертва находится не под водой.
  • Добавлена настройка цветов RGB для текста урона в меню Доп. опций.
  • Добавлен уникальный эффект частиц, который будет появляться всякий раз, когда игрок, использующий Людодавы или Термическую тягу будет атаковать врагов, приземляясь им на головы.
  • Добавлены варианты Боевой краски Нео-Токио для Синей команды.
  • Добавлены медали турнира ozfortress (21-й сезон).
  • Добавлены медали турнира National Heavy Boxing League.
  • Добавлены медали турниров ETF2L Highlander (14-й сезон) и 6v6 (29-й сезон).
  • Добавлены медали турнира Ultimate Ultiduo.
  • Добавлен Участник RGL.gg Pick/Ban Prolander (2-й сезон).
  • Добавлены медали турнира RGL.gg One Day Prolander Cup.
  • Добавлены медали турнира Palaise.
  • Добавлены медали турнира Newbie Prolander Cup.
  • Добавлены медали турнира ESA Rewind II.
  • Добавлены медали сообщества Florida LAN 2018.
  • Добавлены медали сообщества Journey to the East.
  • Добавлены медали сообщества Canteen Crasher.[3]
  • Обновлены необычные эффекты Луна жатвы, Мертвые президенты и Кружащийся знак мира для исправления проблем, связанных с их отображением.
  • Обновлена система автобаланса команд для более быстрого реагирования на случаи возникновения нарушения баланса.
    • Сначала будут выбираться лучшие кандидаты для восстановления баланса команд, которым будет предложено перейти в другую команду.
    • Если добровольцев не окажется, эти же кандидаты будут автоматически отправлены в другую команду после смерти.
    • Если из выбранных кандидатов никто не умирает в течение некоторого времени, они будут принудительно отправлены в другую команду.
  • Сакси и Создатель воспоминаний теперь имеют качество странного типа.
  • Обновлена бонусная задача контракта с Охотником, при выполнении которой теперь игрок будет получать 5 очков вместо 4, из-за чего было невозможно выполнить контракт полностью.
  • Обновлен Острозуб для исправления проблемы, связанной с отображением необычного эффекта Изотоп.
  • Поле со статусами команд в дисплее игрока теперь будет включено по умолчанию при игре на серверах сообщества (для игровых режимов, отличных от Манн против машин).
    • Может быть отключено в меню Доп. опций.
  • Обновлена модель Термической тяги, отображаемая в дисплее игрока для большего соответствия с действительной моделью.
  • Добавлена возможность изменения названия и описания для Медали участника Titanium Tank 2017.
  • Обновлено оригинальное описание достижения «Стрельба по черепам» для уточнения действий, необходимых для его получения.
  • Обновлена область надевания для аксессуара Карманный кенгуру.
  • Обновлены модели/материалы для следующих аксессуаров: Пик патриотизма, Крит-капюшон и Особенная снежинка 2016.
  • Обновлены файлы локализации.
  • Добавлен файл навигации ботов для карты ctf_turbine.
  • Обновлена карта pl_badwater:
    • Устранена возможность прострела некоторых мест, где поджигатель мог атаковать сквозь двери зон возрождения.
  • Обновлена карта cp_dustbowl:
    • Устранена возможность прострела ворот на третьем этапе при игре за поджигателя.
    • Обновлены некоторые сущности, которые должны быть включены, но на данный момент отключены (func_nobuilds, саундскейпы, вписание 3D-скайбокса в границы карты).
  • Обновлена карта ctf_foundry:
    • Добавлены экземпляры func_noclip на области баз обеих команд для предотвращения возведения турелей в неположенных местах.
  • Обновлена карта cp_mercenarypark:
    • Устранена возможность прострела крыши первой комнаты возрождения Синих игроками Красных.
    • Изменения контрольной точки C:
      • Уменьшено время возрождения для Синей команды при атаке последней контрольной точки.
      • Добавлено небольшое отверстие в окне коридора, ведущего наверх, через которое игроки смогут вести огонь.
      • Устранена возможность возведения построек на ящиках возле точки.
      • Увеличен размер укрытия рядом с контрольной точкой.
      • Увеличен размер коробки с боеприпасами рядом с укрытием.
      • Добавлен маршрут через вентиляцию, ведущий к месту за укрытием.
      • Устранена возможность прострела из оружия, стреляющего пулями, сквозь забор из сетки рабицы на пандусе, соединяющем нижнюю и верхнюю части локации.
  • По просьбам сообщества:
    • Исправлена логика ключевого значения Start Disabled сущности func_nobuild.
    • Добавлены выходы output OnEat, OnEatRed и OnEatBlue, и поддержка фильтра для сущности func_croc.
    • Добавлена консольная переменная mp_tournament_prevent_team_switch_on_readyup (значение по умолчанию — 1) для предотвращения возможности смены команды при подтверждении своей готовности в режиме турнира.

Пропущенное исправление предыдущего обновления

  • Исправлена проблема безопасности, о которой сообщил Kristian N. (!AvastAntiPony 9445).

Недокументированные изменения

  • Обновлено оригинальное название Помощника турнира Ready Steady Pan.
  • Обновлены оригинальные описания для медалей турнира Ready Steady Pan.
  • Исправлена ошибка, из-за которой при преждевременном окончании насмешки Йети крушить не исчезал силуэт Йети.

Обновление 2

  • Исправлено падение сервера, связанное с использованием огнемёта.
  • Исправлено падение клиента в главном меню.
  • Исправлена ошибка, из-за которой инженер не мог возвести постройку после вращения её голограммы.
  • Исправлена ошибка, из-за которой разведчик не мог выполнить двойной прыжок сразу после переключения на любое оружие (кроме Расщепителя).
  • Обновлены модели/материалы для аксессуара Звёздный крестоносец.

Примечания

Изменённые файлы

Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии

Обновление 1

Modified: bin/tf.fgd
Modified: tf/steam.inf
Renamed: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_qeue.wav -> tf/tf2_sound_misc_dir.vpk/sound/ui/mm_queue.wav
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_brassknuckles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_knife.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_rifles.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level18_normal.vtf -> tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_skullcrown_normal.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_celt.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_mercenarypark.bsp
Modified: tf/maps/ctf_foundry.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/scripts/protodefs/proto_defs.vpd
Modified: tf/scripts/protodefs/proto_defs.vpd.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Modified: tf/tf2_misc_dir.vpk/maps/cp_mercenarypark.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_foundry.nav
Added: tf/tf2_misc_dir.vpk/maps/ctf_turbine.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level03.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level04.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level08.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/vgui/competitive_badge_s01_level18.vmt
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.mdl
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/buildables/sapper_placed.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_demoman.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.phy
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_training/target_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.mdl
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/vgui/competitive_badge.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun/c_scattergun_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/c_slapping_glove.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_slapping_glove/w_slapping_glove.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench_festivizer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_sniper.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_demo.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_engineer.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_medic.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_pyro.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_scout.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_sniper.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_soldier.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_spy.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_demo.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_demo.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_demo.sw.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_scout.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_spy.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/fall17_crit_cloak/fall17_crit_cloak.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.vvd
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/dxhr_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_dx90_slow.pcf
Modified: tf/tf2_misc_dir.vpk/particles/flamethrower_high.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/weapon_unusual_isotope.pcf
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_medal_click_rank_unknown_rare.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/mm_rank_five_achieved.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_bluemoon_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_bananabay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_brazil.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_enclosure.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fifth_curve_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lazarus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_maple_ridge_event.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_metalworks.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mossrock.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_pit_of_death.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sunshine.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_swiftwater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_bluemoon_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_rainyday_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_croc_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_jungle_yeti_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_spring_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_patriot_peak/dec15_patriot_peak_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_bronze/jtte_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_gold/jtte_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_participant/jtte_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jtte_silver/jtte_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_participant/nhbl_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_champion/palaise_champion_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_contestant/palaise_contestant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_open/rewind_open_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rewind_top8/rewind_top8_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/stomp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/pyro_jetpack_off2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_demoman_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_engineer_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_heavy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_medic_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_pyro_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_scout_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_sniper_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_soldier_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_training/target_spy_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_box.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_laurels_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_gold.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_metal_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_pistol.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level01.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level02.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level05.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level06.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level07.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level09.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level10.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level11.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level12.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level13.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level14.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level15.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level16.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/vgui/competitive_badge_s01_level17.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/w_cannonball/w_cannonball_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_bronze/canteen_crasher_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_gold/canteen_crasher_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_iron/canteen_crasher_iron_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_participant/canteen_crasher_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_platinum/canteen_crasher_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/canteen_crasher_silver/canteen_crasher_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_contributor_2018/florida_lan_contributor_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_donator_2018/florida_lan_donator_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/florida_lan_participant_2018/florida_lan_participant_2018_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_bronze/jtte_bronze_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_gold/jtte_gold_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_participant/jtte_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jtte_silver/jtte_silver_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_bronze/newbie_prolander_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_gold/newbie_prolander_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_participant/newbie_prolander_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/newbie_prolander_silver/newbie_prolander_silver_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_first_place/nhbl_first_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_fourth_place/nhbl_fourth_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_participant/nhbl_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_second_place/nhbl_second_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/nhbl_third_place/nhbl_third_place_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_champion/palaise_champion_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_contestant/palaise_contestant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/palaise_runner_up/palaise_runner_up_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t1/rewind_donor_t1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t2/rewind_donor_t2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_donor_t3/rewind_donor_t3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_open/rewind_open_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rewind_top8/rewind_top8_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/rglgg_prolander_one_day_cup/rglgg_prolander_one_day_cup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_antarctic_eyewear/spr18_antarctic_eyewear_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/spr18_tundra_top/spr18_tundra_top_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_first/ultimate_ultiduo_first_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_helper/ultimate_ultiduo_helper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_participant/ultimate_ultiduo_participant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_second/ultimate_ultiduo_second_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/ultimate_ultiduo_third/ultimate_ultiduo_third_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/w2016_special_snowflake/w2016_special_snowflake_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/spr18_frag_proof_fragger/spr18_frag_proof_fragger_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/spr18_cold_case/spr18_cold_case_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_tsar_platinum/spr18_tsar_platinum_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/spr18_scourge_of_the_sky/spr18_scourge_of_the_sky_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_burning_question/spr18_burning_question_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_blizzard_britches/spr18_blizzard_britches_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_punks_pomp/spr18_punks_pomp_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/spr18_wipe_out_wraps/spr18_wipe_out_wraps_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_sky_high_fly_guy/spr18_sky_high_fly_guy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_aristotle/spr18_aristotle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/spr18_assassins_attire/spr18_assassins_attire_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_hat/prinny_hat_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop_partner/player/items/all_class/prinny_pouch/prinny_pouch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/workshop/smissmas_2017/1181014287/1181014287_neo_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/gradient_radial_pure_black.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/main_menu_button_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_02_28_18.vtf

Обновление 2

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vvd
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/spr18_starboard_crusader/spr18_starboard_crusader_color.vtf