Difference between revisions of "Community Precipice strategy"
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− | + | {{Community strategy stub|General expansion}} | |
− | {{Community strategy stub}} | ||
{{Map infobox | {{Map infobox | ||
+ | | map-strategy = yes | ||
+ | | map-status = community | ||
+ | | map-name = Precipice | ||
+ | | map-game-type = Payload | ||
+ | | map-file-name = pl_precipice_event_final | ||
+ | | map-image = Precipice main.png | ||
+ | | map-released = {{Patch name|10|10|2019}} | ||
+ | | map-released-major = Scream Fortress 2019 | ||
+ | | map-environment = Halloween | ||
+ | | map-setting = Night | ||
+ | | map-hazards = [[Pitfall]]s, [[Ghosts]], [[Skeletons]]<!-- appear when cart is near Final -->,<br/> [[Pumpkin bomb]]s | ||
+ | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/3833398 | ||
+ | | map-pickups-health-small = 4 | ||
+ | | map-pickups-health-medium = 9 | ||
+ | | map-pickups-health-large = 1 | ||
+ | | map-pickups-ammo-small = 5 | ||
+ | | map-pickups-ammo-medium = 13 | ||
+ | | map-pickups-ammo-large = 1 | ||
+ | | map-pickups-special-pumpkin = yes | ||
+ | | map-has-bots = yes | ||
}} | }} | ||
− | This article is about '''Community [[Precipice]] | + | This article is about '''Community Precipice strategy'''. |
+ | |||
+ | '''Note''': It is recommended to read the main [[Precipice]] article first to become familiar with the names of key map locations used in this article. | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
− | == General | + | == General strategy == |
{{See also|Community Payload strategy}} | {{See also|Community Payload strategy}} | ||
+ | {{See also|Community Skeletons strategy}} | ||
+ | |||
+ | * The cauldron spells come every 60 seconds. | ||
+ | ** Time this to know when to control the cart to gain or deny the buffs for BLU. | ||
+ | ** On the other hand, the [[Magic spells]] are up for grab for whoever gets there first. | ||
+ | ** Each cart spell has seconds of animation letting the players know what effect is coming, which can influence the decision to approach the cart or back off at that moment. | ||
+ | |||
+ | * The choke at Point A is particularly strong. | ||
+ | ** BLU should not cap Point A until the Loading Zone is secure. If BLU are driven back through the choke with the cart stuck out of healing and spell range at the point, BLU loses major offensive support. | ||
+ | ** Any cauldron spell increases BLU's strength on the push timed to take the advantage; two of the effects count as a [[Quick-Fix]] ÜberCharge on everyone pushing, one blocks explosions on the pushers, and, played right, Skeletons can draw most of the Sentry Gun fire. | ||
+ | |||
+ | * Don't get excited over the "giant" Skeleton, it has the exact stats of a Normal Skeleton. | ||
==Class-specific strategy== | ==Class-specific strategy== | ||
Line 33: | Line 66: | ||
{{Map Strategy Nav}} | {{Map Strategy Nav}} | ||
− |
Latest revision as of 20:09, 20 January 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: General expansion |
Precipice | |
---|---|
Basic Information | |
Map type: | Payload |
File name: | pl_precipice_event_final
|
Released: | October 10, 2019 Patch (Scream Fortress XI) |
Developer(s): | TheHorseStrangler TanookiSuit3 |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Hazards: | Pitfalls, Ghosts, Skeletons, Pumpkin bombs |
Bot support: | Yes |
Map Items | |
Health Kits: | ×4 • ×9 • ×1 |
Ammo Boxes: | ×5 • ×13 • ×1 |
Special: | |
Map Photos | |
Map Overview | |
This article is about Community Precipice strategy.
Note: It is recommended to read the main Precipice article first to become familiar with the names of key map locations used in this article.
General strategy
See also: Community Payload strategy
See also: Community Skeletons strategy
- The cauldron spells come every 60 seconds.
- Time this to know when to control the cart to gain or deny the buffs for BLU.
- On the other hand, the Magic spells are up for grab for whoever gets there first.
- Each cart spell has seconds of animation letting the players know what effect is coming, which can influence the decision to approach the cart or back off at that moment.
- The choke at Point A is particularly strong.
- BLU should not cap Point A until the Loading Zone is secure. If BLU are driven back through the choke with the cart stuck out of healing and spell range at the point, BLU loses major offensive support.
- Any cauldron spell increases BLU's strength on the push timed to take the advantage; two of the effects count as a Quick-Fix ÜberCharge on everyone pushing, one blocks explosions on the pushers, and, played right, Skeletons can draw most of the Sentry Gun fire.
- Don't get excited over the "giant" Skeleton, it has the exact stats of a Normal Skeleton.