Difference between revisions of "User:Zoolooman/Weapons"

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(Weapons)
m (Apologies, updating filename.)
 
(15 intermediate revisions by 3 users not shown)
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__NOTOC__
 
==Scout==
 
==Scout==
 
===Primary===
 
===Primary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="5%" | Ammo<br/>Loaded
+
! class="header" width="16%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="16%" colspan=2 | Damage
! class="header" width="10%" | Damage Range
+
! class="header" width="35%" rowspan=2 | Attributes
! class="header" width="30%" | Notes / Special Abilities
+
|-
 +
! class="header" width="8%" | Clip
 +
! class="header" width="8%" | Total
 +
! class="header" width="8%" | Base
 +
! class="header" width="8%" | Crit
 
|-
 
|-
 
! {{Icon weapon|weapon=Scattergun|Scattergun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Scattergun]]'''
 
! {{Icon weapon|weapon=Scattergun|Scattergun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Scattergun]]'''
Line 13: Line 18:
 
| 6
 
| 6
 
| 32
 
| 32
| '''Base''': 60
+
| 60
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
+
| 180
|
+
| {{Info}} Stock weapon
 
|-
 
|-
 
! {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Force-A-Nature]]'''
 
! {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Force-A-Nature]]'''
| align="center" | {{Icon killicon|weapon=Force-A-Nature}}
+
| align="center" | {{Icon killicon|weapon=Force-A-Nature}}
 
| 2
 
| 2
 
| 32
 
| 32
| '''Base''': 65
+
| 65
'''[[Crit]]''': 194<br/><small>[5.4 dmg. &times; 12 pellets]</small>
+
| 194
|
+
| {{Pro}}Knockback on the target and shooter<br/>{{Pro}}+50% faster firing speed<br/>{{Pro}}+20% bullets per shot<br/>{{Con}}-10% damage done<br/>{{Con}}-60% clip size
{{Pro}}On hit applies an enhanced [[knockback]] effect that propels enemies backwards and/or the user in the opposite direction if airborne. Allows the user to perform a [[Double Jump#Triple Jump|triple jump]]. 
 
 
 
{{Pro}}Has 50% faster firing speed.
 
 
 
{{Pro}}Has 2 (20%) more pellets per shot.
 
 
 
{{Con}}Has a two-thirds (66%) smaller clip size.
 
 
 
{{Con}}Deals 10% less damage per pellet.
 
 
 
{{Con}}Reloads very slowly; if one shot is unused before reloading it is lost.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[The Shortstop]]'''
 
! {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[The Shortstop]]'''
| align="center" | {{Icon killicon|weapon=Shortstop}}
+
| align="center" | {{Icon killicon|weapon=Shortstop}}
 
| 4
 
| 4
 
| 36
 
| 36
| '''Base''': 48
+
| 48
'''[[Crit]]''': 144<br/><small>[12 dmg. &times; 4 pellets]</small>
+
| 144
|
+
| {{Info}}Uses [[Pistol]] ammo
{{Pro}}On hit slows down enemy players by 40% for 0.5 seconds.
 
 
 
{{Pro}}Has 78% faster firing speed.
 
 
 
{{Pro}}Deals twice more damage per pellet.
 
 
 
{{Pro}}Has a fast clip-based reload.
 
 
 
{{Con}}Has 6 (60%) fewer pellets per shot.
 
 
 
{{Con}}Has a one-third (33%) smaller clip size.
 
 
 
{{Con}}Uses Pistol ammo (draws from same ammo pool as Pistol).
 
 
|}
 
|}
  
 
===Secondary===
 
===Secondary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="5%" | Ammo<br/>Loaded
+
! class="header" width="16%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="16%" colspan=2 | Damage
! class="header" width="10%" | Damage Range
+
! class="header" width="35%" rowspan=2 | Attributes
! class="header" width="30%" | Notes / Special Abilities
+
|-
 +
! class="header" width="8%" | Clip
 +
! class="header" width="8%" | Total
 +
! class="header" width="8%" | Base
 +
! class="header" width="8%" | Crit
 
|-
 
|-
 
! {{Icon weapon|weapon=Pistol|Pistol|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Pistol]]'''
 
! {{Icon weapon|weapon=Pistol|Pistol|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Pistol]]'''
Line 71: Line 56:
 
| 12
 
| 12
 
| 36
 
| 36
| '''Base''': 15
+
| 15
'''[[Crit]]''': 45<br/><small>[6 rounds / sec.]</small>
+
| 45
|
+
| {{Info}} Stock weapon
 
|-
 
|-
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Lugermorph]]'''
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Lugermorph]]'''
Line 79: Line 64:
 
| 12
 
| 12
 
| 36
 
| 36
| '''Base''': 15
+
| 15
'''[[Crit]]''': 45<br/><small>[6 rounds / sec.]</small>
+
| 45
|
+
| {{Info}} Identical to [[Pistol]]
<small>Originally a promotional item for pre-ordering [http://store.steampowered.com/app/901399/|''Sam & Max: The Devil's Playhouse'']. It is also available as a reward in [http://store.steampowered.com/app/31280/|''Poker Night at the Inventory''].</small><br />
 
{{Info}}Same as the [[Pistol]]'s specs.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Bonk|link=Bonk! Atomic Punch|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Bonk! Atomic Punch|Bonk! Atomic&nbsp;Punch]]'''
 
! {{Icon weapon|weapon=Bonk|link=Bonk! Atomic Punch|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Bonk! Atomic Punch|Bonk! Atomic&nbsp;Punch]]'''
| N/A
+
|  
 
| 1
 
| 1
 
| ∞
 
| ∞
 
| N/A
 
| N/A
|  
+
| N/A
{{Info}}When used the player is immune to all damage but isn't able to attack. Knockback still affects him.
+
| {{Info}} While under the effects, no damage is taken and you're unable to shoot.
 
 
{{Info}}The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Crit-a-Cola|link=Crit-a-Cola|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Crit-a-Cola]]'''
 
! {{Icon weapon|weapon=Crit-a-Cola|link=Crit-a-Cola|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Crit-a-Cola]]'''
 +
|
 +
| 1
 +
| ∞
 
| N/A
 
| N/A
| 1
 
| ∞
 
 
| N/A
 
| N/A
|
+
| {{Info}} While under the effects, damage done and damage taken will be Mini-Crits.
{{Info}}When used all damage dealt and damage taken are [[Critical Hits#Mini-Crits|Mini-Crits]].
 
 
 
{{Info}}The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Mad Milk]]'''
 
! {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Mad Milk]]'''
| N/A
+
|  
 
| 1
 
| 1
 
| ∞
 
| ∞
 
| N/A
 
| N/A
|
+
| N/A
{{Info}}Any damage done to enemies covered in milk restores 75% of the damage to the player's health.
+
| {{Info}} Players heal 75% of the damage done to an enemy covered with milk.
 
 
{{Info}}Nullifies [[Cloak]] on enemy Spies.
 
 
 
{{Info}}Extinguishes [[fire]] on wielder and allied players.
 
 
 
{{Info}}Has a 24 second recharge time.
 
 
|}
 
|}
 
 
===Melee===
 
===Melee===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="5%" | Ammo<br/>Loaded
+
! class="header" width="16%" rowspan=2 | Attack Interval
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="32% colspan=2 | Damage
! class="header" width="10%" | Damage Range
+
! class="header" width="35%" rowspan=2 | Attributes
! class="header" width="30%" | Notes / Special Abilities
+
|-
 +
! class="header" width="8%" | Base
 +
! class="header" width="8%" | Crit
 
|-
 
|-
 
! {{Icon weapon|weapon=Bat|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bat]]'''
 
! {{Icon weapon|weapon=Bat|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bat]]'''
 
| align="center" | {{Icon killicon|weapon=Bat}}
 
| align="center" | {{Icon killicon|weapon=Bat}}
| N/A
+
| 0.5 seconds
| N/A
+
| 35
| '''Base''': 35
+
| 105
'''[[Crit]]''': 105
+
| {{Info}} Stock weapon
|
 
 
|-
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Sandman]]'''
 
! rowspan="2" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Sandman]]'''
 
| align="center" | {{Icon killicon|weapon=Sandman}}
 
| align="center" | {{Icon killicon|weapon=Sandman}}
| '''Bat''':
+
| 0.5 seconds
:N/A
+
| 35
| '''Bat''':
+
| 105
:N/A
+
| rowspan=2 | {{Pro}} This bat knocks out a mean stun ball<br/>{{Con}} -15 max health on wearer
| '''Bat''':
 
:'''Base''': 35
 
:'''[[Crit]]''': 105
 
| rowspan="2" |
 
{{Pro}}With secondary fire launches a baseball that [[stun]]s the enemy between 1&ndash;8 seconds, depending on ascending distance. The baseball has a recharge over 15 seconds, or can be picked up from the ground after launch.<br/>
 
{{Con}}Lowers maximum health by 15 points.
 
 
|-
 
|-
 
| align="center" | {{Icon killicon|weapon=Sandman Ball}}
 
| align="center" | {{Icon killicon|weapon=Sandman Ball}}
| '''Ball''':
+
| N/A
:1
+
| 15
| '''Ball''':
+
| 45
:∞
 
| '''Ball''':
 
:'''Base''': 15
 
:'''[[Crit]]''': 45
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Holy Mackerel]]'''
 
! {{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Holy Mackerel]]'''
 
| align="center" | {{Icon killicon|weapon=Holy Mackerel}}
 
| align="center" | {{Icon killicon|weapon=Holy Mackerel}}
 +
| 0.5 seconds
 +
| 35
 +
| 105
 +
| {{Info}} Getting hit by a fish has got to be humiliating.
 +
|-
 +
! {{Icon weapon|weapon=Candy Cane|icon-size=100x100px}}<br/><small>Unbox</small> <br/>'''[[Candy Cane]]'''
 +
| align="center" | {{Icon killicon|weapon=Candy Cane}}
 +
| 0.5 seconds
 +
| 35
 +
| 105
 +
| {{Pro}}On kill: A small health pack is dropped<br/>{{Con}}+25% explosive damage vulnerability on wearer
 +
|-
 +
! rowspan=2 | {{Icon weapon|weapon=Boston Basher|icon-size=100x100px}}<br/><small>Unbox</small> <br/>'''[[Boston Basher]]'''
 +
| align="center" | {{Icon killicon|weapon=Boston Basher}}
 +
| 0.5 seconds
 +
| 35
 +
| 105
 +
| rowspan=2 | {{Pro}}On hit: Bleed for 5 seconds<br/>{{Con}}On miss: Hit yourself. Idiot.
 +
|-
 +
| align="center" | {{Icon killicon|weapon=Bleed}}
 +
| '''([[Bleed]])'''
 +
| 40
 
| N/A
 
| N/A
| N/A
+
|-
| '''Base''': 35
+
|}
'''[[Crit]]''': 105
 
|
 
{{Info}}Broadcasts every successful hit on an enemy player over the death-notice area (purely cosmetic feature).
 
  
{{Info}}Kills are labeled as "'''FISH-KILL!'''" in the death-notice area (purely cosmetic feature).
+
===Taunt Attack===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" |
 +
! class="header" width="16%" | Kill Icon
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="11%" | Damage
 +
! class="header" width="11%" | Duration
 +
! class="header" width="35%" | Details
 +
|- style="height: 110px;"
 +
| <br/>'''[[Home Run]]'''
 +
| align="center" | {{Icon killicon|weapon=Home Run}}
 +
| [[Sandman]]
 +
| 500
 +
| 5 seconds
 +
| The Scout points to the sky, winds up, and swings a deadly blow.
 
|}
 
|}
 +
<br>
  
===Taunt attack===
 
{{Taunt
 
| image = Scouttaunt4.PNG
 
| weapon-1 = Sandman|
 
| special = home run
 
| description = {{See also|Home Run}}
 
The Scout [[wikipedia:Babe Ruth's called shot|points to the sky]], winds up and swings his bat.
 
 
If an enemy is successfully [[Home Run|hit]], a loud [[Media:Scout specialcompleted03.wav|"Bonk!"]] is heard, followed by a round of [[Media:Pl impact stun range.wav|applause]].
 
}}
 
<br>
 
 
==Soldier==
 
==Soldier==
=== Primary ===
+
===Primary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="16%" colspan=2 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" width="16%" colspan=2 | Damage
! class="header" width="11%" | Damage Range
+
! class="header" width="35%" rowspan=2 | Attributes
! class="header" width="45%" | Notes / Special Abilities
+
|-
 +
! class="header" width="8%" | Clip
 +
! class="header" width="8%" | Total
 +
! class="header" width="8%" | Base
 +
! class="header" width="8%" | Crit
 
|-
 
|-
 
! {{Icon weapon|weapon=Rocket launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Rocket Launcher]]'''
 
! {{Icon weapon|weapon=Rocket launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Rocket Launcher]]'''
Line 196: Line 186:
 
| 4
 
| 4
 
| 20
 
| 20
| '''Base''': 90
+
| 90
 
+
| 270
'''[[Crit]]''': 270
+
| {{Info}} Stock weapon
|  
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Direct hit|icon-size=102x100px}}<br/><small>Unlock</small> <br/>'''[[Direct Hit]]'''
 
! {{Icon weapon|weapon=Direct hit|icon-size=102x100px}}<br/><small>Unlock</small> <br/>'''[[Direct Hit]]'''
Line 205: Line 194:
 
| 4
 
| 4
 
| 20
 
| 20
| '''Base''': 112
+
| 112
 
+
| 336
'''[[Crit]]''': 338
+
| {{Pro}} +80% projectile speed<br/>{{Pro}} +25% damage done<br/>{{Pro}} Mini-Crits airborne targets<br/>{{Con}}-70% explosion radius
|
 
{{Pro}}Has 80% faster rocket speed.
 
 
 
{{Pro}}Deals 25% more damage.
 
 
 
{{Pro}}Guarantees [[Mini-Crit]] damage on [[juggling|juggled]] opponents.
 
 
 
{{Con}}Has 70% smaller splash damage radius.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Black box|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Black Box]]'''
 
! {{Icon weapon|weapon=Black box|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Black Box]]'''
Line 221: Line 202:
 
| 3
 
| 3
 
| 20
 
| 20
| '''Base''': 90
+
| 90
 
+
| 270
'''[[Crit]]''': 270
+
| {{Pro}} On Hit: +15 health<br/>{{Con}} -25% clip size
|
 
{{Pro}}On hit, restores 15 health points.
 
 
 
{{Con}}Has a 25% smaller clip size.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Rocket jumper|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Rocket Jumper]]'''
 
! {{Icon weapon|weapon=Rocket jumper|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Rocket Jumper]]'''
Line 233: Line 210:
 
| 4
 
| 4
 
| 60
 
| 60
| '''Base''': 0
+
| N/A
 
+
| N/A
'''[[Crit]]''': 0
+
| {{Info}} A special no-damage rocket launcher for learning rocket jump tricks and patterns
|
 
{{Pro}}Has 200% more ammo carried.
 
 
 
{{Pro}}Makes user immune to self-inflicted explosive damage, the wearer does not need the Gunboats.
 
 
 
{{Con}}Deals no damage at all to enemies.
 
 
 
{{Con}}-100 HP
 
 
|}
 
|}
  
=== Secondary ===
+
===Secondary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="16%" colspan=2 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" width="16%" colspan=2 | Damage
! class="header" width="11%" | Damage Range
+
! class="header" width="35%" rowspan=2 | Attributes
! class="header" width="45%" | Notes / Special Abilities
+
|-
 +
! class="header" width="8%" | Clip
 +
! class="header" width="8%" | Total
 +
! class="header" width="8%" | Base
 +
! class="header" width="8%" | Crit
 
|-
 
|-
 
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
 
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
Line 259: Line 232:
 
| 6
 
| 6
 
| 32
 
| 32
| '''Base''': 60
+
| 60
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
+
| 180
|  
+
| {{Info}} Stock weapon
|-  
+
|-
! {{Icon weapon|weapon=Buff banner|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Buff Banner]]'''
+
! {{Icon weapon|weapon=Buff Banner|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Buff Banner]]'''
|  
+
|
 +
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|  
+
| {{Info}} Provides an offensive buff that causes nearby team members to do mini-crits.
{{Pro}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed [[Critical hit#Mini-Crits|Mini-Crits]].
 
 
 
{{Info}}Charges its rage meter with damage dealt - takes 600 damage to fully charge rage meter.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Gunboats|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Gunboats]]'''
 
! {{Icon weapon|weapon=Gunboats|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Gunboats]]'''
Line 278: Line 249:
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|
+
| N/A
{{Pro}}Grants 60% less self-damage by rockets, including [[rocket jump]]s. However doesn't affect fall damage.
+
| {{Pro}} -60% blast damage from rocket jumps
 
 
{{Info}}Grants its abilities passively, does not need to be selected.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Battalion's Backup]]'''
 
! {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Battalion's Backup]]'''
Line 288: Line 257:
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|  
+
| N/A
{{Pro}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to [[Critical]] damage and raises resistance to damage by 35%.
+
| {{Info}} Provides a defensive buff that protects nearby team members from Crits and blocks 35% of incoming damage. Rage increases through damage taken.
 
 
{{Info}}Charges its rage meter with damage received - takes 175 damage to fully charge.
 
 
|}
 
|}
  
=== Melee ===
+
===Melee===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="16%" rowspan=2 | Attack Interval
! class="header" width="7%"  | Ammo<br/>Carried
+
! class="header" width="32% colspan=2 | Damage
! class="header" width="11%" | Damage Range
+
! class="header" width="35%" rowspan=2 | Attributes
! class="header" width="45%" | Notes / Special Abilities
 
 
|-
 
|-
! {{Icon weapon|weapon=Shovel|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shovel]]'''
+
! class="header" width="8%" | Base
| align="center" | {{Icon killicon|weapon=Shovel}}
+
! class="header" width="8%" | Crit
| N/A
 
| N/A
 
| '''Base''': 65
 
 
 
'''[[Crit]]''': 195
 
|
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Equalizer|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Equalizer]]'''
 
! {{Icon weapon|weapon=Equalizer|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Equalizer]]'''
 
| align="center" | {{Icon killicon|weapon=Equalizer}}
 
| align="center" | {{Icon killicon|weapon=Equalizer}}
| N/A
+
| 0.8 seconds
| N/A
+
| Varies on Health
| '''Base''':
+
| Varies on Health
{{tooltip|33&ndash;113|Damage increases as the health decreases.}}
 
 
 
'''[[Crit]]''': 3&times; <small>base damage</small>.
 
|{{Info}}When weapon is active:
 
:{{Pro}}Damage dealt and movement speed increase as user's remaining health decreases.
 
 
 
:{{Con}}Deals 50% less damage when user is at full health.
 
 
 
:{{Con}}Blocks healing and [[ÜberCharge]]s by Medics.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Pain Train|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Pain Train]]'''
 
! {{Icon weapon|weapon=Pain Train|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Pain Train]]'''
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
 
 
'''[[Crit]]''': 195
 
|
 
{{Pro}}Doubles capture power for points and carts.
 
 
 
{{Con}}Raises bullet vulnerability by 10%.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Frying Pan]]'''
 
! {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Frying Pan]]'''
 
| align="center" | {{Icon killicon|weapon=Frying Pan}}
 
| align="center" | {{Icon killicon|weapon=Frying Pan}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
 +
|}
  
'''[[Crit]]''': 195
+
===Taunt Attack===
|  
+
{| class="wikitable grid" width="100%" style="text-align: center;"
<small>Promotional item from [http://store.steampowered.com/app/550/ Left 4 Dead 2: The Sacrifice]</small><br />
+
! class="header" width="17%" |
{{Info}}Same as the [[Shovel]]'s specs.
+
! class="header" width="16%" | Kill Icon
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="11%" | Damage
 +
! class="header" width="11%" | Duration
 +
! class="header" width="35%" | Details
 +
|-
 +
| <br/>'''[[Kamikaze]]'''
 +
| align="center" | {{Icon killicon|weapon=Kamikaze}}
 +
| [[Equalizer]]
 +
| 500
 +
| 4 seconds
 +
| The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin.  The blast kills him and any enemy within 6 feet.
 
|}
 
|}
 +
<br>
  
=== Taunt attack ===
 
{{Taunt
 
| image = Soldiergrenadekill.png
 
| weapon-1 = Equalizer
 
| special = kamikaze
 
| description = {{See also|Kamikaze}}
 
The Soldier tosses away his Equalizer, takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, killing himself and any nearby enemies, [[buildings]] included.
 
}}
 
<br>
 
 
==Pyro==
 
==Pyro==
 
===Primary===
 
===Primary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Flamethrower]]'''
 
! {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Flamethrower]]'''
 
| align="center" | {{Icon killicon|weapon=Flamethrower}}
 
| align="center" | {{Icon killicon|weapon=Flamethrower}}
| '''Fire''':
+
| 200
:200
+
| N/A
'''Air blasts''':
+
| 6.2 per particle (D/D)
:10
+
| 3.72 per particle (D/D) (M/R)
<small>(same reserve)</small>
 
 
| N/A
 
| N/A
| '''Base (Max)''':
+
| 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
:139.5 <small>/ sec.</small>
 
'''[[Crit]] (Max)''':
 
:418.5 <small>/ sec.</small>
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|
 
{{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict [[Mini-Crit]] damage.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Backburner|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Backburner]]'''
 
! {{Icon weapon|weapon=Backburner|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Backburner]]'''
 
| align="center" | {{Icon killicon|weapon=Backburner}}
 
| align="center" | {{Icon killicon|weapon=Backburner}}
| '''Fire''':
+
| 200
:200
+
| N/A
 +
| 7.13 per particle (D/D)
 +
| 4.28 per particle (D/D) (M/R)
 
| N/A
 
| N/A
| '''Base (Max)''':
+
| 3x Base damage (see range) per particle, then rounded. 14-21 (D/D)
:160.4 <small>/ sec.</small>
 
'''[[Crit]] (Max)''':
 
:481.3 <small>/ sec.</small>
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|
 
{{Pro}}Guarantees [[Critical]] hits when attacking from behind.<br/>
 
{{Pro}}Deals 15% more damage.<br/>
 
{{Con}}Does not have the compression blast.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Degreaser|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Degreaser]]'''
 
! {{Icon weapon|weapon=Degreaser|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Degreaser]]'''
 
| align="center" | {{Icon killicon|weapon=Degreaser}}
 
| align="center" | {{Icon killicon|weapon=Degreaser}}
| '''Fire''':
+
| 200
:200
+
| N/A
'''Air blasts''':
+
| 6.2 per particle (D/D)
:10
+
| 3.72 per particle (D/D) (M/R)
<small>(same reserve)</small>
 
 
| N/A
 
| N/A
| '''Base (Max)''':
+
| 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
:139.4 <small>/ sec.</small>
 
'''[[Crit]] (Max)''':
 
:418.2 <small>/ sec.</small>
 
'''Afterburn''':
 
:4 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|
 
{{Pro}}Gives 65% faster weapon switch.<br/>
 
{{Con}}Deals 25% less [[Fire|afterburn]] damage.
 
 
|}
 
|}
<sup>1</sup> Fire damage is determined by particle range from Flamethrower.<br/>
 
Note: The Degreaser is currently bugged; its designated kill icon only appears when used to destroy an Engineer's [[buildings]].  Otherwise, it uses the Flamethrower's kill icon.
 
 
 
===Secondary===
 
===Secondary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="5%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Shotgun|Shotgun|icon-size=100x100px}}<br/><small>Stock</small><br/>'''[[Shotgun]]'''
 
! {{Icon weapon|weapon=Shotgun|Shotgun|icon-size=100x100px}}<br/><small>Stock</small><br/>'''[[Shotgun]]'''
Line 437: Line 369:
 
| 6
 
| 6
 
| 32
 
| 32
| '''Base''': 60
+
| 80-90
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
+
| 10-30
|
+
| 3-10
 +
| 180
 
|-
 
|-
 
! {{Icon weapon|weapon=Flare gun|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Flare Gun]]'''
 
! {{Icon weapon|weapon=Flare gun|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Flare Gun]]'''
 
| align="center" | {{Icon killicon|weapon=Flare Gun}}
 
| align="center" | {{Icon killicon|weapon=Flare Gun}}
| 1
 
 
| 16
 
| 16
| '''Base''':
+
| N/A
:30
+
| 27-33
'''[[Crit]]''':
+
| 27-33
:90
+
| 27-33
'''Afterburn''':
+
| 90
:6 <small>/ sec. &times; 10 secs.</small>
 
|  
 
{{Info}}On hit, [[Fire|ignites]] enemy.
 
 
 
{{Pro}}Guarantees [[Mini-Crit]] damage on burning targets within medium range (Up to 800 [[Hammer unit|units]]).
 
 
 
{{Pro}}Guarantees [[Critical]] damage on burning targets at longer ranges.
 
 
|}
 
|}
 
 
===Melee===
 
===Melee===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="20%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="20%" rowspan=2 | Kill Icon
! class="header" width="5%" | Ammo<br/>Loaded
+
! class="header" width="20%" rowspan=2 | Attack Interval
! class="header" width="5%| Ammo<br/>Carried
+
! class="header" width="40% colspan=2 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Fire axe|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Fire Axe]]'''
 
! {{Icon weapon|weapon=Fire axe|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Fire Axe]]'''
 
| align="center" | {{Icon killicon|weapon=Fire Axe}}
 
| align="center" | {{Icon killicon|weapon=Fire Axe}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
+
|-
|
 
|-  
 
 
! {{Icon weapon|weapon=Axtinguisher|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Axtinguisher]]'''
 
! {{Icon weapon|weapon=Axtinguisher|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Axtinguisher]]'''
 
| align="center" | {{Icon killicon|weapon=Axtinguisher}}
 
| align="center" | {{Icon killicon|weapon=Axtinguisher}}
| N/A
+
| 0.8 seconds
| N/A
+
| 33
| '''Base''': 33
+
| 195
'''[[Crit]]''': 195
 
|
 
{{Pro}}Guarantees [[Critical]] damage on burning targets.<br/>
 
{{Con}}Deals 50% less damage on non-burning targets.<br/>
 
{{Con}}No random Critical hits.<br/>
 
{{Con}}Cannot Crit on a non-burning enemy, even when [[Crit boost]]ed.<br/>
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Homewrecker|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Homewrecker]]'''
 
! {{Icon weapon|weapon=Homewrecker|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Homewrecker]]'''
 
| align="center" | {{Icon killicon|weapon=Homewrecker}}
 
| align="center" | {{Icon killicon|weapon=Homewrecker}}
| N/A
+
| 0.8 seconds
| N/A
+
| 49
| '''Base''': 49<small><sup>1</sup></small>
+
| 146
'''[[Crit]]''': 146
 
|
 
{{Pro}}Deals double damage against enemy [[building]]s.<br/>
 
{{Pro}}Able to remove [[Electro Sapper]]s.<br/>
 
{{Con}}Deals 25% less damage against players.<br/>
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Powerjack|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Powerjack]]'''
 
! {{Icon weapon|weapon=Powerjack|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Powerjack]]'''
 
| align="center" | {{Icon killicon|weapon=Powerjack}}
 
| align="center" | {{Icon killicon|weapon=Powerjack}}
| N/A
+
| 0.8 seconds
| N/A
+
| 82
| '''Base''': 82
+
| 244
'''[[Crit]]''': 244
+
|-
|  
+
! {{Icon weapon|weapon=Back Scratcher|icon-size=100x100px}}<br/><small>Unbox</small> <br/>'''[[Back Scratcher]]'''
{{Pro}}On kill restores 75 health points and can [[overheal]] from maximum health.<br/>
+
| align="center" | {{Icon killicon|weapon=Back Scratcher}}
{{Pro}}Deals 25% more damage.<br/>
+
| 0.8 seconds
{{Con}}No random Critical hits.<br/>
+
| 82
 +
| 244
 
|}
 
|}
<sup>1</sup> Against players.
 
  
===Taunt attack===
+
===Taunt Attack===
{{Taunt
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| image = Pyrotaunt2.PNG
+
! class="header" width="17%" |
| weapon-1 = Shotgun
+
! class="header" width="16%" | Kill Icon
| weapon-2 = Flare Gun
+
! class="header" width="10%" | Weapon
| special = hadouken
+
! class="header" width="10%" | Damage
| description = {{See also|Hadouken}}
+
! class="header" width="10%" | Duration
The Pyro charges up and performs a [[Hadouken]], complete with a burst of flame emerging from its hands.
+
! class="header" width="37%" | Details
}}
+
|-
 +
| <br/>'''[[Hadouken]]'''
 +
| align="center" | {{Icon killicon|weapon=Hadouken}}
 +
| [[Shotgun]]<br/>[[Flare Gun]]<br/> (ammo required)
 +
| 500
 +
| 3 seconds
 +
| The Pyro gathers his ch'i and delivers a kung fu fireball that can kill multiple foes.
 +
|}
 
<br>
 
<br>
 
==Demoman==
 
==Demoman==
 
===Primary===
 
===Primary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Grenade launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Grenade Launcher]]'''
 
! {{Icon weapon|weapon=Grenade launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Grenade Launcher]]'''
Line 536: Line 460:
 
| 4
 
| 4
 
| 16
 
| 16
| '''On direct hit''':
+
| 64-132 (D/H)
:'''Base''': 81&ndash;121<br/>'''[[Crit]]''': 270&ndash;330<br/>
+
| 64-132 (D/H)
'''After bounce''':
+
| 64-132 (D/H)
:'''Base''': 22&ndash;64<br/>'''[[Crit]]''': 190<sup>1</sup>
+
| 280-300 (D/H)
|
+
|-
{{Info}}Grenades explode on contact with an enemy, provided they have not bounced first.
+
! {{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Loch-n-Load]]'''
 
+
| align="center" | {{Icon killicon|weapon=Loch-n-Load}}
{{Info}}Grenades have zero range falloff on a direct hit.
+
| 2
 +
| 16
 +
| 112 (D/H)
 +
| 112 (D/H)
 +
| 112 (D/H)
 +
| 345 x3 (D/H)
 
|}
 
|}
  
 
===Secondary===
 
===Secondary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Stickybomb launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Stickybomb Launcher]]'''
 
! {{Icon weapon|weapon=Stickybomb launcher|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Stickybomb Launcher]]'''
Line 559: Line 493:
 
| 8
 
| 8
 
| 24
 
| 24
| '''Directly underneath''':
+
| 74-153
:'''Base''': 103&ndash;171
+
| 74-153
:'''[[Crit]]''': 353<sup>1</sup>
+
| 74-153
|  
+
| 353 (Point Blank)
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
+
|-
 
+
! {{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Chargin' Targe]]'''
{{Info}}Sticky bombs sticks to most surfaces and remain ready until the player either detonates them or dies.
 
 
 
{{Info}}Can lay up to 8 sticky bombs at once.
 
 
 
{{Info}}Sticky Bombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
 
|-  
 
! {{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}}<br/><small>Unlock / Craft / Drop</small> <br/>'''[[Chargin' Targe]]'''
 
 
| align="center" | {{Icon killicon|weapon=Chargin' Targe}}
 
| align="center" | {{Icon killicon|weapon=Chargin' Targe}}
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| '''Full charge''':
+
| 50 + 10 per [[Eyelander|head]] (up to 5 heads)
:50 + 10 <small>per [[Eyelander|head]] (up to 5)</small>
+
| N/A
|
+
| N/A
{{Info}}With secondary fire charges player forward at high speed adding Mini-Crits (at half charge) or Critical hits (at full charge) to any attack. Any enemy hit just by the full charge takes 50 or more damage.
+
| N/A
 
 
{{Pro}}Adds 50% resistance to fire damage.
 
 
 
{{Pro}}Adds 40% resistance to explosive damage.
 
 
 
{{Info}}Grants its abilities passively, does not need to be selected.
 
 
|-
 
|-
! {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}}<br/><small>Unlock / Craft / Drop / Crate</small> <br/>'''[[Scottish Resistance]]'''
+
! {{Icon weapon|weapon=Scottish Resistance|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Scottish Resistance]]'''
 
| align="center" | {{Icon killicon|weapon=Scottish Resistance}}
 
| align="center" | {{Icon killicon|weapon=Scottish Resistance}}
 
| 8
 
| 8
 
| 36
 
| 36
| '''Directly underneath''':
+
| 74-153
:'''Base''': 103&ndash;171
+
| 74-153
:'''[[Crit]]''': 353<sup>1</sup>
+
| 74-153
|
+
| 353 (Point Blank)
 
 
{{Info}}Stickies are visible through walls and any obstacle, and can be detonated by 'selecting' (looking at) them.
 
 
 
{{Info}}Sticky Bombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.
 
 
 
{{Pro}}Can destroy enemy stickies.
 
 
 
{{Pro}}Can lay up to 14 sticky bombs at once.
 
 
 
{{Pro}}Has 12 more ammo carried.
 
 
 
{{Pro}}Has 25% higher firing speed.
 
 
 
{{Con}}Has 0.8 sec. longer priming time.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Sticky jumper|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Sticky Jumper]]'''
 
! {{Icon weapon|weapon=Sticky jumper|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Sticky Jumper]]'''
 
|  
 
|  
 
| 8
 
| 8
| 72
+
| 48
| '''Directly underneath''':
+
| N/A
:'''Base''': 0
+
| N/A
:'''[[Crit]]''': 0
+
| N/A
|
+
| N/A
{{Pro}}+200% max primary ammo on wearer.
 
 
 
{{Pro}}No self inflected blast damage taken.
 
 
 
{{Con}}-100% damage done.
 
 
 
{{Con}}-75 max health on wearer.
 
 
|}
 
|}
  
 
===Melee===
 
===Melee===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="20%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="20%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="20%" rowspan=2 | Attack Interval
! class="header" width="5%| Ammo<br/>Carried
+
! class="header" width="40% colspan=2 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Bottle|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bottle]]'''
 
! {{Icon weapon|weapon=Bottle|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bottle]]'''
 
| align="center" | {{Icon killicon|weapon=Bottle}}
 
| align="center" | {{Icon killicon|weapon=Bottle}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
+
|-
|
+
! {{Icon weapon|weapon=Eyelander|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Eyelander]]'''
{{Info}}The Bottle will break upon a successful Critical hit (purely cosmetic feature).
 
|-  
 
! {{Icon weapon|weapon=Eyelander|icon-size=100x100px}}<br/><small>Unlock / Craft / Drop</small> <br/>'''[[Eyelander]]'''
 
 
| align="center" | {{Icon killicon|weapon=Eyelander}}
 
| align="center" | {{Icon killicon|weapon=Eyelander}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
+
|-
|
+
! {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Scotsman's Skullcutter]]'''
{{Pro}}Has 37% longer melee range.
+
| align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}}
 
+
| 0.8 seconds
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
+
| 78
 
+
| 234
{{Con}}Lowers maximum health by 25 points.
+
|-
 
+
! {{Icon weapon‎|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Horseless Headless Horsemann's Headtaker]]'''
{{Con}}No random Critical hits.
+
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 
|-
 
|-
! {{Icon weapon|weapon=Pain Train|icon-size=100x100px}}<br/><small>Craft / Drop</small> <br/>'''[[Pain Train]]'''
+
! {{Icon weapon|weapon=Pain Train|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Pain Train]]'''
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
 
| align="center" | {{Icon killicon|weapon=Pain Train}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
 
|
 
{{Pro}}Doubles capture power for points and carts.
 
 
 
{{Con}}Raises bullet vulnerability by 10%.
 
 
|-
 
|-
! {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}<br/><small>Craft / Drop</small> <br/>'''[[Scotsman's Skullcutter]]'''
+
! {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Frying Pan]]'''
| align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}}
+
| align="center" | {{Icon killicon|weapon=Frying Pan}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 78
+
| 195
'''[[Crit]]''': 234
 
|
 
{{Pro}}Has 37% longer melee range.
 
 
 
{{Pro}}Deals 20% more damage.
 
 
 
{{Con}}Every killing blow decapitates the enemy, but does not increase the head counter.
 
 
 
{{Con}}Lowers speed by 15%, even if not wielded.
 
 
|-
 
|-
! {{Icon weapon|weapon= Frying Pan|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Frying Pan]]'''
+
! {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Ullapool Caber]]'''
| align="center" | {{Icon killicon|weapon=Frying Pan}}
+
| align="center" | {{Icon killicon|weapon=Ullapool Caber}}
| N/A
+
| 0.8 seconds
| N/A
+
| 149 (35 once detonated)
| '''Base''': 65
+
| 300 (105 once detonated)
'''[[Crit]]''': 195
 
|  
 
<small>Promotional item from [http://store.steampowered.com/app/550/ Left 4 Dead 2: The Sacrifice].</small><br />
 
{{Info}}Same as the [[Bottle]]'s specs.
 
 
|-
 
|-
! {{Icon weapon‎|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Horseless Headless Horsemann's Headtaker]]'''
+
! {{Icon weapon|weapon=Claidheamohmor|icon-size=100x100px}}<br/><small>Unbox</small> <br/>'''[[Claidheamohmor]]'''
| align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}}
+
| align="center" | {{Icon killicon|weapon=Claidheamohmor}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
+
|}
| <small>[[Halloween]] item.</small>
 
{{Info}}Same as the [[Eyelander]]'s specs, without the [[Decapitation|taunt]].
 
  
 +
===Taunt Attack===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" |
 +
! class="header" width="16%" | Kill Icon
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="10%" | Damage
 +
! class="header" width="10%" | Duration
 +
! class="header" width="37%" | Details
 +
|-
 +
| <br/>'''[[Decapitation]]'''
 +
| align="center" | {{Icon killicon|weapon=Decapitation}}
 +
| [[Eyelander]]
 +
| 500
 +
| 5 seconds
 +
| The Demoman winds up and beheads any foe within range, earning heads on the weapon.
 
|}
 
|}
 
<sup>1</sup> Explosion damage is determined by the distance from the explosion.
 
 
===Taunt attack===
 
{{Taunt
 
| image = Demoeyelander.png
 
| weapon-1 = Eyelander
 
| special = decapitation
 
| description = {{See also|Decapitation}}
 
The Demoman swings his sword around, slashes in front of him, then cleans the blade with his hand.
 
}}
 
 
<br>
 
<br>
 
==Heavy==
 
==Heavy==
 
===Primary===
 
===Primary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Minigun]]'''
 
! {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Minigun]]'''
Line 731: Line 621:
 
| 200
 
| 200
 
| N/A
 
| N/A
| '''Base''':
+
| 50-54
:520 <small>/ sec.</small>
+
| 5-30
'''[[Crit]]''':
+
| 5-10
:1080 <small>/ sec.</small>
+
| 108 (27 per bullet)
|
 
{{Info}}Secondary fire spins-up the barrel without firing.
 
 
 
{{Info}}Fires 4 bullets per unit of ammo used.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Natascha|Natascha|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Natascha]]'''
 
! {{Icon weapon|weapon=Natascha|Natascha|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Natascha]]'''
Line 744: Line 630:
 
| 200
 
| 200
 
| N/A
 
| N/A
| '''Base''':
+
| 37-40
:340 <small>/ sec.</small>
+
| 3-22
'''[[Crit]]''':
+
| 3-7
:720 <small>/ sec.</small>
+
| 81 (20.25 per bullet)
|  
 
{{Pro}}On hit slows down enemy players.
 
 
 
{{Con}}Deals 25% less damage.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Iron Curtain|Iron Curtain|icon-size=100x100px}}<br/><small>Promotion</small> <br/>'''[[Iron Curtain]]'''
 
! {{Icon weapon|weapon=Iron Curtain|Iron Curtain|icon-size=100x100px}}<br/><small>Promotion</small> <br/>'''[[Iron Curtain]]'''
Line 757: Line 639:
 
| 200
 
| 200
 
| N/A
 
| N/A
| '''Base''':
+
| 50-54
:520 <small>/ sec.</small>
+
| 5-30
'''[[Crit]]''':
+
| 5-10
:1080 <small>/ sec.</small>
+
| 108 (27 per bullet)
|
+
|-
{{Info}}Has the same special abilities as the [[Minigun]].<br>
+
! {{Icon weapon|weapon=Brass Beast|Brass Beast|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Brass Beast]]'''
 
+
| align="center" | {{Icon killicon|weapon=Brass Beast}}
<small>Promotional item from [http://store.steampowered.com/app/31280/''Poker Night at the Inventory''].</small><br />
+
| 200
 +
| N/A
 +
| 60-65
 +
| 6-36
 +
| 6-12
 +
| 129.6 (32.4 per bullet)
 
|}
 
|}
  
 
===Secondary===
 
===Secondary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Shotgun|Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
 
! {{Icon weapon|weapon=Shotgun|Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
Line 780: Line 672:
 
| 6
 
| 6
 
| 32
 
| 32
| '''Base''': 60
+
| 80-90
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
+
| 10-30
|
+
| 3-10
 +
| 180
 
|-
 
|-
 
! {{Icon weapon|weapon=Sandvich|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Sandvich]]'''
 
! {{Icon weapon|weapon=Sandvich|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Sandvich]]'''
 
|  
 
|  
 
| 1
 
| 1
| ∞  
+
| ∞
 +
| N/A
 +
| N/A
 +
| N/A
 
| N/A
 
| N/A
 +
|-
 +
! {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Dalokohs Bar]]'''
 
|  
 
|  
{{Info}}With primary fire or taunt key, restores 100% health over about 4 seconds.
+
| 1
 
+
| ∞
{{Info}}With secondary fire, throws it for other players or self to restore 50% health.
+
| N/A
 
+
| N/A
{{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]]) to be used again.
+
| N/A
 +
| N/A
 
|-
 
|-
! {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Dalokohs Bar]]'''
+
! {{Icon weapon|weapon=Buffalo Steak Sandvich|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Buffalo Steak Sandvich]]'''
 
|  
 
|  
 
| 1
 
| 1
| ∞  
+
| ∞
 +
| N/A
 +
| N/A
 +
| N/A
 
| N/A
 
| N/A
|
 
{{Info}}Restores 60 health points over about 4 seconds.
 
 
{{Info}}Raises maximum health to 350 points for 30 seconds.
 
 
{{Info}}If injured, after use it must recharge (over about 25.7 seconds) to be used again.
 
 
|}
 
|}
  
 
===Melee===
 
===Melee===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="20%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="20%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="20%" rowspan=2 | Attack Interval
! class="header" width="5%| Ammo<br/>Carried
+
! class="header" width="40% colspan=2 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Fists|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Fists]]'''
 
! {{Icon weapon|weapon=Fists|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Fists]]'''
 
| align="center" | {{Icon killicon|weapon=Fists}}
 
| align="center" | {{Icon killicon|weapon=Fists}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
 
|
 
 
|-
 
|-
 
! {{Icon weapon|weapon=KGB|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Killing Gloves of Boxing|K.G.B.]]'''
 
! {{Icon weapon|weapon=KGB|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Killing Gloves of Boxing|K.G.B.]]'''
 
| align="center" | {{Icon killicon|weapon=K.G.B.}}
 
| align="center" | {{Icon killicon|weapon=K.G.B.}}
| N/A
+
| 0.96 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
 
|
 
{{Pro}}On kill grants 5 seconds of guaranteed [[Critical hits]].
 
 
 
{{Con}}Has 20% slower swing rate.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=GRU|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Gloves of Running Urgently|G.R.U.]]'''
 
! {{Icon weapon|weapon=GRU|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Gloves of Running Urgently|G.R.U.]]'''
 
| align="center" | {{Icon killicon|weapon=GRU}}
 
| align="center" | {{Icon killicon|weapon=GRU}}
| N/A
+
| 0.8 seconds
| N/A
+
| 33
| '''Base''': 32
+
| 98
'''[[Crit]]''': 96
+
|-
|  
+
! {{Icon weapon|weapon=Warrior's Spirit|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Warrior's Spirit]]'''
{{Pro}}When active grants 30% faster speed movement.
+
| align="center" | {{Icon killicon|weapon=Warrior's Spirit}}
 +
| 0.8 seconds
 +
| 85
 +
| 250
 +
|-
 +
! {{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}<br/><small>Unbox</small> <br/>'''[[Fists of Steel]]'''
 +
| align="center" | {{Icon killicon|weapon=Fists of Steel}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|}
  
{{Con}}When active drains 6 health per second.
+
===Taunt Attack===
 
+
{| class="wikitable grid" width="100%" style="text-align: center;"
{{Con}}Deals 50% less damage.
+
! class="header" width="17%" |
 +
! class="header" width="16%" | Kill Icon
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="10%" | Damage
 +
! class="header" width="10%" | Duration
 +
! class="header" width="37%" | Details
 +
|-
 +
| <br/>'''[[Showdown]]'''
 +
| align="center" | {{Icon killicon|weapon=Showdown}}
 +
| [[Fists]]
 +
| 500
 +
| 3 seconds
 +
| The Heavy mimics a quick-draw Showdown and slays any foe in his sights.
 
|}
 
|}
 
===Taunt attack===
 
{{Taunt
 
| image = Heavytaunt3.PNG
 
| weapon-1 = Fists
 
| special = Showdown
 
| description = {{See Also|Showdown}}
 
With a flick of the wrists, the Heavy mimics a quick-draw Pistol [[Showdown]] while shouting:
 
:[[Media:Heavy_niceshot02.wav|"Pow! Haha!"]]
 
}}
 
 
<br>
 
<br>
 
==Engineer==
 
==Engineer==
 
===Primary===
 
===Primary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
 
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
Line 875: Line 782:
 
| 6
 
| 6
 
| 32
 
| 32
| '''Base''': 60
+
| 80-90
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
+
| 10-30
|  
+
| 3-10
 +
| 180
 
|-
 
|-
 
! {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Frontier Justice]]'''
 
! {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Frontier Justice]]'''
Line 883: Line 791:
 
| 3
 
| 3
 
| 32
 
| 32
| '''Base''': 60
+
| 80-90
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
+
| 10-30
|  
+
| 3-10
{{Pro}}Stores 2 guaranteed critical shots for every Sentry Gun kill.
+
| 180
 
 
{{Pro}}Stores 1 guaranteed critical shot for every Sentry Gun assist.
 
 
 
{{Info}}Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
 
 
 
{{Con}}Has half the normal clip size.
 
 
 
{{Con}}No random Critical hits.
 
 
|}
 
|}
 
 
===Secondary===
 
===Secondary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Pistol]]'''
 
! {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Pistol]]'''
Line 910: Line 814:
 
| 12
 
| 12
 
| 200
 
| 200
| '''Base''': 15
+
| 20-22
'''[[Crit]]''': 45<br/>
+
| 10-15
<small>[6 rounds / sec.]</small>
+
| 8-9
|  
+
| 45
 
|-
 
|-
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Lugermorph]]'''
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Lugermorph]]'''
Line 919: Line 823:
 
| 12
 
| 12
 
| 200
 
| 200
| '''Base''': 15
+
| 20-22
'''[[Crit]]''': 45<br/>
+
| 10-15
<small>[6 rounds / sec.]</small>
+
| 8-9
|<small>Originally a promotional item for pre-ordering [http://store.steampowered.com/app/901399/ ''Sam & Max: The Devil's Playhouse''].  It is also available as a reward in [http://store.steampowered.com/app/31280/ ''Poker Night at the Inventory''].</small>
+
| 45
 
 
{{Info}}Same as the [[Pistol]]'s specs.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Wrangler]]'''
 
! {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Wrangler]]'''
Line 931: Line 833:
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|  
+
| N/A
{{Info}}Enables manual control of own Sentry Gun.
+
| N/A
 
+
| N/A
{{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
 
 
 
{{Pro}}The Sentry Gun gains a shield which blocks 66% of incoming damage.
 
 
 
{{Con}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.
 
 
|}
 
|}
 
 
===Melee===
 
===Melee===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="20%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="20%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="20%" rowspan=2 | Attack Interval
! class="header" width="5%| Ammo<br/>Carried
+
! class="header" width="40% colspan=2 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Wrench|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Wrench]]'''
 
! {{Icon weapon|weapon=Wrench|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Wrench]]'''
 
| align="center" | {{Icon killicon|weapon=Wrench}}
 
| align="center" | {{Icon killicon|weapon=Wrench}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
 
|
 
{{Info}}Builds, repairs and upgrades [[buildings]].
 
 
 
{{Info}}Able to remove [[Electro Sapper]]s.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Golden Wrench]]'''
 
! {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Golden Wrench]]'''
 
| align="center" | {{Icon killicon|weapon=Golden Wrench}}
 
| align="center" | {{Icon killicon|weapon=Golden Wrench}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''Crit''': 195
 
|
 
<small>Promotional item from the [[Engineer Update]].</small><br />
 
 
 
 
 
{{Info}}Builds, repairs and upgrades [[buildings]].
 
 
 
{{Info}}Able to remove [[Electro Sapper]]s.
 
 
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
 
|-
 
|-
! {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Gunslinger]]'''
+
! rowspan=2 | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Gunslinger]]'''
 
| align="center" | {{Icon killicon|weapon=Gunslinger}}
 
| align="center" | {{Icon killicon|weapon=Gunslinger}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
+
|-
|  
+
| align="center" | {{Icon killicon|weapon=Gunslinger triple punch}}
 
+
| '''([[Triple Punch]])'''
{{Info}}Builds, repairs and upgrades [[buildings]].
+
| 65 for first two hits (without missing)
 
+
| 195 on third hit (without missing)
{{Info}}Able to remove [[Electro Sapper]]s.
+
|-
 
+
! rowspan=2 | {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Southern Hospitality]]'''
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].
 
 
 
{{Pro}}Increases maximum health by 25 points.
 
 
 
{{Pro}}Guarantees a Critical hit on a third consecutive punch.
 
 
 
{{Con}}No random Critical hits.
 
|-  
 
! {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Southern Hospitality]]'''
 
 
| align="center" | {{Icon killicon|weapon=Southern Hospitality}}
 
| align="center" | {{Icon killicon|weapon=Southern Hospitality}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|-
 +
| align="center" | {{Icon killicon|weapon=Bleed}}
 +
| '''([[Bleed]])'''
 +
| 40 damage over 5 seconds
 
| N/A
 
| N/A
| N/A
+
|-
| '''Base''': 65<br/>'''[[Crit]]''': 195
+
! {{Icon weapon|weapon=Jag|icon-size=100x100px}}<br/><small>Unbox</small> <br/>'''[[Jag]]'''
|  
+
| align="center" | {{Icon killicon|weapon=Jag}}
 +
| 0.8 seconds
 +
| 49
 +
| 146
 +
|}
  
{{Info}}Builds, repairs and upgrades [[buildings]].
+
===PDA Items===
 
+
{| class="wikitable grid" width="100%" style="text-align: center;"
{{Info}}Able to remove [[Electro Sapper]]s.
+
! class="header" width="25%" | Item
 
+
! class="header" width="75%" | Details
{{Pro}}On hit causes opponent to [[bleed]] for 5 seconds.
+
|-
 
+
! {{Icon weapon|weapon=PDA Build|icon-size=100x100px}}<br/><small>Standard<br>Primary PDA</small> <br/>'''[[PDA|Build Tool]]'''
{{Con}}Raises fire vulnerability by 20%.
+
| Enables the Engineer to build [[Buildings]].
 
+
|-
{{Con}}No random Critical hits.
+
! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px}}<br/><small>Standard<br>Secondary PDA</small> <br/>'''[[PDA|Demolish Tool]]'''
 +
| Enables the Engineer to destroy his own [[Buildings]].
 
|}
 
|}
 
+
===Taunt Attack===
===PDA===
+
{| class="wikitable grid" width="100%" style="text-align: center;"
{| class="wikitable grid" width="100%"  
+
! class="header" width="17%" |
! class="header" width="25%" | Weapon
+
! class="header" width="16%" | Kill Icon
! class="header" width="75%" | Notes / Special abilities
+
! class="header" width="10%" | Weapon
 +
! class="header" width="10%" | Damage
 +
! class="header" width="10%" | Duration
 +
! class="header" width="37%" | Details
 
|-
 
|-
! {{Icon weapon|weapon=Builder|icon-size=100x100px}}<br/><small>Standard<br>Primary PDA</small> <br/>'''[[PDA|Build Tool]]'''
+
| <br/>'''[[Dischord]]'''
|  
+
| align="center" | {{Icon killicon|weapon=Dischord}}
{{Info}}Allows player to build the Engineer's buildings.
+
| [[Frontier Justice]] (ammo required)
 +
| 500
 +
| 4 seconds
 +
| The Engineer strums his guitar, then smashes it over an enemy's head.
 
|-
 
|-
! {{Icon weapon|weapon=Destroy|icon-size=100x100px}}<br/><small>Standard<br>Secondary PDA</small> <br/>'''[[PDA|Demolish Tool]]'''
+
| <br/>'''[[Organ Grinder]]'''
|
+
| align="center" | {{Icon killicon|weapon=Organ Grinder}}
{{Info}}Allows player to demolish one's own Engineer buildings.
+
| [[Gunslinger]]
 +
| 500
 +
| 4 seconds
 +
| The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal blending.
 
|}
 
|}
 +
<br>
  
===Taunt Attacks===
 
{{Taunt
 
| image = EngyGuitarSmash.png
 
| weapon-1 = Frontier Justice
 
| special = Dischord
 
| description = {{See also|Dischord}}
 
The Engineer takes out his trusty guitar, strums and [[Media:Guitar_strum.wav|plays a chord]], then smashes the area in front of him.
 
:([[Media:Guitar_impact1.wav|Smash sound 1]])
 
:([[Media:Guitar_impact2.wav|Smash sound 2]])
 
}}
 
 
{{Taunt
 
| image = EngyGunslinger.png
 
| weapon-1 = Gunslinger
 
| special = Organ grinder
 
| description = {{See also|Organ Grinder}}
 
The Engineer revs his Gunslinger which starts spinning, then thrusts it forward.
 
}}
 
<br>
 
 
==Medic==
 
==Medic==
=== Primary ===
+
===Primary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Syringe gun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Syringe Gun]]'''
 
! {{Icon weapon|weapon=Syringe gun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Syringe Gun]]'''
Line 1,062: Line 943:
 
| 40
 
| 40
 
| 150
 
| 150
| '''Base''': 10<br/>'''[[Crit]]''': 30<br/><small>[10 syringes / sec.]</small>
+
| 10-15
|
+
| 5-10
 +
| 5-6
 +
| 30
 
|-
 
|-
 
! {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Blutsauger]]'''
 
! {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Blutsauger]]'''
Line 1,069: Line 952:
 
| 40
 
| 40
 
| 150
 
| 150
| '''Base''': 10<br/>'''[[Crit]]''': 30<br/><small>[10 syringes / sec.]</small>
+
| 10-15
|  
+
| 5-10
{{Pro}}Heals 3 health points on hit.<br/>
+
| 5-6
{{Con}}Health regeneration lowered by 2 HP/sec. (1&ndash;4 HP/sec)<br/>
+
| 30
 +
|-
 +
! rowspan=2 | {{Icon weapon|weapon=Crusader's Crossbow|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Crusader's Crossbow]]'''
 +
| align="center" | {{Icon killicon|weapon=Skull}}
 +
| 1
 +
| 38
 +
| 38
 +
| 56
 +
| 75
 +
| 3x Base damage (see range)
 +
|-
 +
|
 +
| 1
 +
| 38
 +
| 75
 +
| 100-115
 +
| 150
 +
| N/A
 
|}
 
|}
  
=== Secondary ===
+
===Secondary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="5%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="5%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Medi Gun]]'''
 
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Medi Gun]]'''
Line 1,088: Line 993:
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| N/A
+
| 24 (<10 sec after injury)
|
+
| 48 (>12.5 sec after injury)
{{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability.
+
| 72 (>15 sec after injury)
 +
| N/D (Invulnerability)
 
|-
 
|-
 
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Kritzkrieg]]'''
 
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Kritzkrieg]]'''
Line 1,096: Line 1,002:
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| N/A
+
| 24 (<10 sec after injury)
|
+
| 48 (>12.5 sec after injury)
{{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[critical hits|critical]] damage.<br/>
+
| 72 (>15 sec after injury)
{{Pro}}Has 25% faster charge rate.<br/>
+
| N/D (100% Crit)
 
|}
 
|}
 
+
===Melee===
=== Melee ===
+
{| class="wikitable grid" width="100%" style="text-align: center;"
{| class="wikitable grid" width="100%"
+
! class="header" width="20%" rowspan=2 | Weapon
! class="header" width="10%" | Weapon
+
! class="header" width="20%" rowspan=2 | Kill Icon
! class="header" width="5%" | Kill Icon
+
! class="header" width="20%" rowspan=2 | Attack Interval
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="40% colspan=2 | Damage
! class="header" width="5%| Ammo<br/>Carried
+
|-
! class="header" width="10%" | Damage Range
+
! class="header" width="20%" | Point Blank
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" width="20%" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bonesaw]]'''
 
! {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bonesaw]]'''
 
| align="center" | {{Icon killicon|weapon=Bonesaw}}
 
| align="center" | {{Icon killicon|weapon=Bonesaw}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65<br/>'''[[Crit]]''': 195
+
| 195
|
+
|-
|-  
 
 
! {{Icon weapon|weapon=Ubersaw|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Übersaw]]'''
 
! {{Icon weapon|weapon=Ubersaw|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Übersaw]]'''
 
| align="center" | {{Icon killicon|weapon=Ubersaw}}
 
| align="center" | {{Icon killicon|weapon=Ubersaw}}
| N/A
+
| 0.96 seconds
| N/A
+
| 65
| '''Base''': 65<br/>'''[[Crit]]''': 195
+
| 195
|
+
|-
{{Pro}}On hit adds 25% to ÜberCharge meter.<br/>
 
{{Con}}Has 20% slower swing rate.<br/>
 
|-  
 
 
! {{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Vita-Saw]]'''
 
! {{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Vita-Saw]]'''
 
| align="center" | {{Icon killicon|weapon=Vita-Saw}}
 
| align="center" | {{Icon killicon|weapon=Vita-Saw}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|-
 +
! {{Icon weapon|weapon=Amputator|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Amputator]]'''
 +
| align="center" | {{Icon killicon|weapon=Amputator}}
 +
| 0.8 seconds
 +
| 65
 +
| 195
 +
|}
 +
 +
===Taunt Attack===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="17%" |
 +
! class="header" width="16%" | Kill Icon
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="10%" | Damage
 +
! class="header" width="10%" | Duration
 +
! class="header" width="37%" | Details
 +
|-
 +
| <br/>'''[[Spinal Tap]]'''
 +
| align="center" | {{Icon killicon|weapon=Spinal Tap}}
 +
| [[Übersaw]]
 +
| 500
 +
| 4 seconds
 +
| The Medic stabs an enemy and stuns them, yanks the weapon out, and they die.  He earns 50% ÜberCharge.
 +
|-
 +
| <br/>'''[[Oktoberfest]]'''
 
| N/A
 
| N/A
 +
| [[Kritzkrieg]]
 +
| 11 Healing
 +
| 4 seconds
 +
| The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply.
 +
|-
 +
| <br/>'''[[Amputator Taunt]]'''
 
| N/A
 
| N/A
| '''Base''': 65<br/>'''[[Crit]]''': 195
+
| [[Amputator]]
|  
+
| Heals Nearby Teammates
{{Pro}}User retains at most 20% of a full ÜberCharge meter on death.<br/>
+
| 4.2 seconds
{{Con}}Lowers max health by 10 points (140 total) on wearer.<br/>
+
| The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin.
 
|}
 
|}
 
===Taunt Attacks===
 
{{Taunt
 
| image = Medictaunt06.PNG
 
| weapon-1 = Kritzkrieg
 
| description = {{See Also|Oktoberfest}}
 
The Medic puts his face to the barrel of the Kritzkrieg and takes a deep breath. The Medic relaxes momentarily, then shakes his head and refocuses.
 
The Medic gains 11 health for performing this taunt.
 
}}
 
 
{{Taunt
 
| image = Medicuberkill.png
 
| weapon-1 = Ubersaw <!-- APPARENTLY THE "Ü" CANNOT BE USED IN TEMPLATE ICON_ITEM -->
 
| special = Spinal tap
 
| description = {{See also|Spinal Tap}}
 
The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way.
 
If the retraction kills an enemy, the [[ÜberCharge]] meter gains 50% charge.
 
}}
 
 
<br>
 
<br>
  
 
==Sniper==
 
==Sniper==
 
===Primary===
 
===Primary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Sniper rifle|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Sniper Rifle]]'''
 
! {{Icon weapon|weapon=Sniper rifle|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Sniper Rifle]]'''
 
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}
 
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}
| 1
+
| 25
| 25
+
| N/A
| '''Base''':
+
| 43-172
:50 <small>(0% charge)</small>
+
| 43-172
:150 <small>(100% charge)</small>
+
| 43-172
'''[[Headshot]]''':
+
| 150-450 ([[Headshot]], or buff Crit only)
:150 <small>(0% charge)</small>
 
:450 <small>(100% charge)</small>
 
|
 
{{Pro}}[[Critical hits]] are granted for headshots.
 
 
 
{{Con}}Never rolls for random Crits.
 
 
 
{{Info}}Charges while zoomed.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Huntsman|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Huntsman]]'''
 
! {{Icon weapon|weapon=Huntsman|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Huntsman]]'''
Line 1,187: Line 1,102:
 
| 1
 
| 1
 
| 12
 
| 12
| '''Base''':
+
| 44-137
:44-58 <small>(0% charge)</small>
+
| 44-137
:103-137 <small>(100% charge)</small>
+
| 44-137
'''[[Headshot]]''':
+
| 150-360
:153 <small>(0% charge)</small>
 
:360 <small>(100% charge)</small>
 
|
 
{{Pro}}Always Crits on headshot.
 
 
 
{{Con}}Never rolls for random Crits.
 
 
 
{{Info}}Hold primary fire to charge the shot, press secondary fire to unload.
 
 
 
{{Info}}Arrows can pin foes to a wall on the killing blow (purely cosmetic feature).
 
 
 
{{Pro}}Friendly [[Pyro]]s can light arrows to add [[fire]] damage.
 
 
 
{{Con}}Enemy [[Pyro]]s can deflect arrows.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Sydney sleeper|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Sydney Sleeper]]'''
 
! {{Icon weapon|weapon=Sydney sleeper|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Sydney Sleeper]]'''
 
| align="center" | {{Icon killicon|weapon=Sydney Sleeper}}
 
| align="center" | {{Icon killicon|weapon=Sydney Sleeper}}
| 1
 
 
| 25
 
| 25
| '''Base''':
+
| N/A
:45-50 <small>(0% charge)</small>
+
| 45-160
:130-160 <small>(100% charge)</small>
+
| 45-160
|  
+
| 45-160
{{Pro}}On hit at 50% charge applies [[Jarate]] effect to the target for 8 seconds.
+
| 150-450 (Buff Crit Only)
 
 
{{Con}}[[Headshots]] do not Crit.
 
 
 
{{Con}}No random [[Critical hits]].
 
 
|}
 
|}
 
 
===Secondary===
 
===Secondary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Submachine gun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Submachine Gun]]'''
 
! {{Icon weapon|weapon=Submachine gun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Submachine Gun]]'''
Line 1,234: Line 1,134:
 
| 25
 
| 25
 
| 75
 
| 75
| '''Base''': 8
+
| 8-12
'''[[Crit]]''': 24<br/>
+
| 4-6
<small>[10 rounds / sec.]</small>
+
| 4-5
|
+
| 24
 
|-
 
|-
 
! {{Icon weapon|weapon=Jarate|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Jarate]]'''
 
! {{Icon weapon|weapon=Jarate|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Jarate]]'''
Line 1,244: Line 1,144:
 
| ∞
 
| ∞
 
| N/A
 
| N/A
|  
+
| N/A
{{Pro}}Doused enemies take [[Critical hits#Mini-Crits|Mini-Crits]] on hit.
+
| N/A
 
+
| N/A
{{Pro}}Nullifies [[Cloak]] on enemy Spies.
 
 
 
{{Pro}}Extinguishes [[Fire|flames]] on wielder and allied players.
 
 
 
{{Con}}Enemy [[Pyro]]s can reflect Jarate.
 
 
 
{{Info}}Has a 20 second recharge.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Razorback|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Razorback]]'''
 
! {{Icon weapon|weapon=Razorback|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Razorback]]'''
 
|  
 
|  
| 1 <small>use</small>
+
| 1
 +
| N/A
 +
| N/A
 +
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|
 
{{Pro}}Nullifies a single [[backstab]] attempt, temporarily 'shocking' the [[Spy]] preventing him switching weapons or attacking.
 
 
{{Con}}Once used does not recharge. Must be re-equipped from a [[resupply cabinet]].
 
 
{{Info}}Grants its abilities passively, does not need to be active.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Darwin's Danger Shield]]'''
 
! {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Darwin's Danger Shield]]'''
 
|  
 
|  
 +
| 1
 +
| N/A
 +
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|
 
{{Pro}}Increases max health by 25 points on wearer.
 
 
{{Con}}Does not protect from [[backstab]]s.
 
 
{{Info}}Grants its abilities passively, does not need to be active.
 
 
 
|}
 
|}
 
 
===Melee===
 
===Melee===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="20%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="20%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="20%" rowspan=2 | Attack Interval
! class="header" width="5%| Ammo<br/>Carried
+
! class="header" width="40% colspan=2 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Kukri|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Kukri]]'''
 
! {{Icon weapon|weapon=Kukri|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Kukri]]'''
 
| align="center" | {{Icon killicon|weapon=Kukri}}
 
| align="center" | {{Icon killicon|weapon=Kukri}}
| N/A
+
| 0.8 seconds
| N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
 
|
 
 
|-
 
|-
! {{Icon weapon|weapon=Tribalman's shiv|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Tribalman's Shiv]]'''
+
! rowspan=2 | {{Icon weapon|weapon=Tribalman's shiv|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Tribalman's Shiv]]'''
 
| align="center" | {{Icon killicon|weapon=Tribalman's Shiv}}
 
| align="center" | {{Icon killicon|weapon=Tribalman's Shiv}}
|N/A
+
| 0.8 seconds
|N/A
+
| 33
| '''Base''': 32
+
| 98
'''[[Crit]]''': 96
+
|-
|
+
| align="center" | {{Icon killicon|weapon=Bleed}}
{{Pro}}On hit causes [[bleeding|bleed]] for 6 seconds.
+
| '''([[Bleed]])'''
 
+
| 48 damage over 6 seconds
{{Con}}Deals 50% less damage.
+
| N/A
 
|-
 
|-
 
! {{Icon weapon|weapon=Bushwacka|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Bushwacka]]'''
 
! {{Icon weapon|weapon=Bushwacka|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Bushwacka]]'''
 
| align="center" | {{Icon killicon|weapon=Bushwacka}}
 
| align="center" | {{Icon killicon|weapon=Bushwacka}}
|N/A
+
| 0.8 seconds
|N/A
+
| 65
| '''Base''': 65
+
| 195
'''[[Crit]]''': 195
 
|
 
{{Pro}}Crits where it would normally Mini-Crit.
 
 
 
{{Con}}Raises fire vulnerability by 20%.
 
 
|}
 
|}
 
 
===Taunt Attack===
 
===Taunt Attack===
{{Taunt
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| image = Snipertaunt4.PNG
+
! class="header" width="17%" |  
| weapon-1 = Huntsman
+
! class="header" width="16%" | Kill Icon
| special = Skewer
+
! class="header" width="10%" | Weapon
| description = {{See also|Skewer}}
+
! class="header" width="10%" | Damage
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. Perhaps the quickest and easiest taunt kill to use.
+
! class="header" width="10%" | Duration
}}
+
! class="header" width="37%" | Details
 +
|-
 +
| <br/>'''[[Skewer]]'''
 +
| align="center" | {{Icon killicon|weapon=Skewer}}
 +
| [[Huntsman]]<br/>(ammo required)
 +
| 500
 +
| 4 seconds
 +
| The Sniper jams an arrow into his foe and stuns him, then pulls the arrow to kill him.
 +
|}
 
<br>
 
<br>
 
==Spy==
 
==Spy==
 
===Primary===
 
===Primary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Revolver|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Revolver]]'''
 
! {{Icon weapon|weapon=Revolver|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Revolver]]'''
Line 1,344: Line 1,235:
 
| 6
 
| 6
 
| 24
 
| 24
| '''Base''': 40
+
| 55-60
'''[[Crit]]''': 120
+
| 35-45
|
+
| 20-25
 +
| 120
 
|-
 
|-
 
! {{Icon weapon|weapon=Big kill|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Big Kill]]'''
 
! {{Icon weapon|weapon=Big kill|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Big Kill]]'''
Line 1,352: Line 1,244:
 
| 6
 
| 6
 
| 24
 
| 24
| '''Base''': 40
+
| 55-60
'''[[Crit]]''': 120
+
| 35-45
|<small>Promotional item from [http://store.steampowered.com/app/901399/ ''Sam & Max: The Devil's Playhouse'']</small><br />
+
| 20-25
 
+
| 120
{{Info}}Same as the [[Revolver]]'s specs.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Ambassador]]'''
 
! {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Ambassador]]'''
Line 1,362: Line 1,253:
 
| 6
 
| 6
 
| 24
 
| 24
| '''Base''': 34
+
| 46-56
'''[[Crit]]''': 102
+
| 31-37
|  
+
| 15-19
{{Pro}}Crits on accurate [[headshot]].
+
| 102 ([[Headshot]] or buff Crit only)
 
 
{{Con}}Accuracy decreases after initial shot. Has a short cooldown during which it never Crits.
 
 
 
{{Con}}Deals 15% less damage.
 
 
 
{{Con}}Has 20% slower firing speed.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[L'Etranger|L'Étranger]]'''
 
! {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[L'Etranger|L'Étranger]]'''
Line 1,377: Line 1,262:
 
| 6
 
| 6
 
| 24
 
| 24
| '''Base''': 32
+
| 44-48
'''[[Crit]]''': 96
+
| 28-36
|  
+
| 16-20
{{Pro}}On hit adds 15% charge to Cloak.
+
| 96
 
 
{{Con}}Deals 20% less damage.
 
 
|}
 
|}
  
 
===Secondary===
 
===Secondary===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="17%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="16%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="17%" colspan=2 | Ammo
! class="header" width="5%" | Ammo<br/>Carried
+
! class="header" width="50% colspan=4 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" | Loaded
 +
! class="header" | Carried
 +
! class="header" | Point Blank
 +
! class="header" | Medium Range
 +
! class="header" | Long Range
 +
! class="header" | Critical
 
|-
 
|-
 
! {{Icon weapon|weapon=Electro sapper|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Electro Sapper]]'''
 
! {{Icon weapon|weapon=Electro sapper|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Electro Sapper]]'''
 
| align="center" | {{Icon killicon|weapon=Electro Sapper}}
 
| align="center" | {{Icon killicon|weapon=Electro Sapper}}
 +
| 1
 +
| ∞
 +
| 150HP = 7 sec.
 +
| 180HP = 8 sec.
 +
| 216HP = ~10 sec.
 
| N/A
 
| N/A
| N/A
 
| N/A
 
|
 
{{Info}}Disables and slowly destroys enemy [[buildings]].
 
 
|}
 
|}
 
 
===Melee===
 
===Melee===
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Weapon
+
! class="header" width="20%" rowspan=2 | Weapon
! class="header" width="5%" | Kill Icon
+
! class="header" width="20%" rowspan=2 | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="20%" rowspan=2 | Attack Interval
! class="header" width="5%| Ammo<br/>Carried
+
! class="header" width="40% colspan=2 | Damage
! class="header" width="10%" | Damage Range
+
|-
! class="header" width="30%" | Notes / Special Abilities
+
! class="header" width="20%" | Point Blank
 +
! class="header" width="20%" | Critical
 
|-
 
|-
! {{Icon weapon|weapon=Knife|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Knife]]'''
+
! rowspan=2 | {{Icon weapon|weapon=Knife|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Knife]]'''
 
| align="center" | {{Icon killicon|weapon=Knife}}
 
| align="center" | {{Icon killicon|weapon=Knife}}
 +
| 0.8 seconds
 +
| 40
 +
| 120
 +
|-
 +
| align="center" | {{Icon killicon|weapon=Backstab}}
 +
| '''([[Backstab]])'''
 
| N/A
 
| N/A
| N/A
+
| Six times the target's current health. <small>([[Backstab]])</small>
| '''Base''':
 
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
|
 
{{Pro}}[[Backstab]] earns instant kill.
 
 
 
{{Con}}No random Critical hits.
 
 
|-
 
|-
! {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Your Eternal Reward]]'''
+
! rowspan=2 | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Your Eternal Reward]]'''
 
| align="center" | {{Icon killicon|weapon=Your Eternal Reward}}
 
| align="center" | {{Icon killicon|weapon=Your Eternal Reward}}
 +
| 0.8 seconds
 +
| 40
 +
| 120
 +
|-
 +
| align="center" | {{Icon killicon|weapon=Backstab}}
 +
| '''([[Backstab]])'''
 
| N/A
 
| N/A
| N/A
+
| Six times the target's current health. <small>([[Backstab]])</small>
| '''Base''':
+
|-
:40
 
'''[[Backstab]]''':
 
:6&times; <small>victim's health.</small>
 
|{{Pro}}Upon a successful backstab, the Spy instantly disguises as the backstab victim.
 
 
 
{{Pro}}Victims do not make any noise when dying.
 
 
 
{{Pro}}Victims' bodies disappear after being stabbed.
 
 
 
{{Con}}The [[Disguise Kit]] is disabled and you cannot freely change disguised weapons.
 
 
|}
 
|}
 
+
===PDA Items===
===PDA items===
+
{| class="wikitable grid" width="100%" style="text-align: center;"
{| class="wikitable grid" width="100%"  
+
! class="header" width="25%" | Item
! class="header" width="25%" | Weapon
+
! class="header" width="75%" | Details
! class="header" width="75%" | Notes / Special abilities
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Disguise kit|icon-size=100x100px}}<br/><small>Stock<br>Primary PDA</small> <br/>'''[[Disguise Kit]]'''
 
! {{Icon weapon|weapon=Disguise kit|icon-size=100x100px}}<br/><small>Stock<br>Primary PDA</small> <br/>'''[[Disguise Kit]]'''
|  
+
| Enables the Spy to [[Disguise]] himself.
{{Info}}Allows the Spy to [[disguise]] himself as an enemy or a friendly player.
+
|}
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width = "25%" | Watch
 +
! class="header" width = "16%" | Cloak Type
 +
! class="header" "17%" | Duration
 +
! class="header" "42%" | Details
 
|-
 
|-
 
! {{Icon weapon|weapon=Invisibility watch|Invisibility watch|icon-size=100x100px}}<br/><small>Stock<br/>Secondary PDA</small> <br/>'''[[Invisibility Watch]]'''
 
! {{Icon weapon|weapon=Invisibility watch|Invisibility watch|icon-size=100x100px}}<br/><small>Stock<br/>Secondary PDA</small> <br/>'''[[Invisibility Watch]]'''
|  
+
| Timed
'''Cloak type:''' Timed
+
| 9 seconds
 
+
| Enables the Spy to [[Cloak]]. Can be replenished by collecting [[metal]] even while cloaked.
{{Info}}Cloaks Spy for 9 seconds.
 
 
 
{{Info}}Cloak meter can be refilled from ammo sources.  
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Cloak and Dagger|Cloak and Dagger|icon-size=100x100px}}<br/><small>Unlock<br/>Secondary PDA</small> <br/>'''[[Cloak and Dagger]]'''
 
! {{Icon weapon|weapon=Cloak and Dagger|Cloak and Dagger|icon-size=100x100px}}<br/><small>Unlock<br/>Secondary PDA</small> <br/>'''[[Cloak and Dagger]]'''
|  
+
| Motion sensitive
'''Cloak type:''' Motion sensitive
+
| 6.2 seconds
 
+
| Enables the Spy to [[Cloak]]. Motion sensitive, regenerates indefinitely when the Spy is standing still.
{{Info}}Cloaks Spy indefinitely while standing still.
 
 
 
{{Info}}Has double Cloak recharge rate.
 
 
 
{{Info}}Has faster Cloak consumption.
 
 
 
{{Info}}Cloak meter can't be refilled by ammo sources.  
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Dead Ringer|Dead Ringer|icon-size=100x100px}}<br/><small>Unlock<br/>Secondary PDA</small> <br/>'''[[Dead Ringer]]'''
 
! {{Icon weapon|weapon=Dead Ringer|Dead Ringer|icon-size=100x100px}}<br/><small>Unlock<br/>Secondary PDA</small> <br/>'''[[Dead Ringer]]'''
|  
+
| Feign Death
'''Cloak type:''' Feign death
+
| 6.5 seconds
 
+
| If damage is taken, [[Cloak]]s the Spy for 6.5 seconds and drops a fake corpse. 90% damage reduction and perfect invisibility for 6.5 seconds. Can be replenished by collecting [[metal]]. Regular Cloak behavior after 6.5 seconds.
{{Info}}Cloaks Spy for 6.5 seconds upon receiving damage, dropping a fake corpse.
 
 
 
{{Info}}Reduces initial damage and subsequent damage received to a fraction (1/10) and Cloak does not flicker when bumping into and enemy, but only for the standard Cloak duration. Prolonging the Cloak will turn it into a standard invisibility.
 
 
 
{{Info}}Has 60% faster Cloak recharge rate.
 
 
 
{{Info}}Cloak meter can be refilled from ammo sources.  
 
 
 
{{Info}}Has a loud, distinctive decloak sound.
 
 
|-
 
|-
 
! {{Icon weapon|weapon=Enthusiast's Timepiece|Enthusiast's Timepiece|icon-size=100x100px}}<br/><small>Promotion<br/>Secondary PDA</small> <br/>'''[[Enthusiast's Timepiece]]'''
 
! {{Icon weapon|weapon=Enthusiast's Timepiece|Enthusiast's Timepiece|icon-size=100x100px}}<br/><small>Promotion<br/>Secondary PDA</small> <br/>'''[[Enthusiast's Timepiece]]'''
|  
+
| Timed
'''Cloak type:''' Timed<br>
+
| 9 seconds
{{Info}}Has the same special abilities as the [[Invisibility Watch]].<br>
+
| Shares statistics with the [[Invisibility Watch]].
<small>Promotional item from [http://store.steampowered.com/app/31280/''Poker Night at the Inventory'']</small><br />
 
 
|}
 
|}
 
 
===Taunt Attack===
 
===Taunt Attack===
{{Taunt
+
{| class="wikitable grid" width="100%" style="text-align: center;"
| image = Spytaunt2.PNG
+
! class="header" width="17%" |
| weapon-1 = Knife
+
! class="header" width="16%" | Kill Icon
| weapon-2 = Your Eternal Reward
+
! class="header" width="10%" | Weapon
| special = Fencing
+
! class="header" width="10%" | Damage
| description = {{See also|Fencing}}
+
! class="header" width="10%" | Duration
The Spy assumes a Fencing position and makes two quick slashes and one thrust while saying:<br/>
+
! class="header" width="37%" | Details
:[[Media:Spy_taunts02.wav|"I'm going to gut you like a Cornish game hen."]]<br/>
+
|-
:[[Media:Spy_taunts09.wav|"Just lay your weapons down and walk away."]]
+
| <br/>'''[[Fencing]]'''
}}
+
| align="center" | {{Icon killicon|weapon=Fencing}}
 +
| [[Knife]]<br/>[[Your Eternal Reward]]
 +
| 50 (Swings)<br/>500 (Thrust)
 +
| 5 seconds
 +
| The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
 +
|}
 
<br>
 
<br>
 
== Notes ==
 
== Notes ==
Line 1,518: Line 1,389:
  
 
These do not affect gameplay, but have a bearing on [[crafting]] blueprints.
 
These do not affect gameplay, but have a bearing on [[crafting]] blueprints.
 +
 +
''* Note'':  '''N/D''': No Damage. - '''N/A''': Not Available. - '''HP''': Health. - '''sec.''': Seconds. - '''N/R''': No Range. - '''∞''': Unlimited.
  
 
== Weapon release dates ==
 
== Weapon release dates ==
Line 1,540: Line 1,413:
 
* [[Team Fortress 2 Beta]]
 
* [[Team Fortress 2 Beta]]
 
* [[Hats]]
 
* [[Hats]]
 +
* [[List of Item Attributes]]
 +
* [[Kill icons]]
 
* [[Currently unreleased content]]
 
* [[Currently unreleased content]]
* [[List of Item Attributes]]
+
<!-- [[Category:Weapons| ]]
 
+
[[Category:Lists]] -->
[[Category:Weapons| ]]
 
[[Category:Lists]]
 

Latest revision as of 07:16, 12 February 2024

Scout

Primary

Weapon Kill Icon Ammo Damage Attributes
Clip Total Base Crit
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 60 180 Pictogram info.png  Stock weapon
Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 65 194 Pictogram plus.png Knockback on the target and shooter
Pictogram plus.png +50% faster firing speed
Pictogram plus.png +20% bullets per shot
Pictogram minus.png -10% damage done
Pictogram minus.png -60% clip size
Shortstop
Craft
The Shortstop
Killicon shortstop.png 4 36 48 144 Pictogram info.png Uses Pistol ammo

Secondary

Weapon Kill Icon Ammo Damage Attributes
Clip Total Base Crit
Pistol
Stock
Pistol
Killicon pistol.png 12 36 15 45 Pictogram info.png  Stock weapon
Item icon Lugermorph.png
Promotional
Lugermorph
Killicon lugermorph.png 12 36 15 45 Pictogram info.png  Identical to Pistol
Item icon Bonk! Atomic Punch.png
Unlock
Bonk! Atomic Punch
1 N/A N/A Pictogram info.png  While under the effects, no damage is taken and you're unable to shoot.
Item icon Crit-a-Cola.png
Craft
Crit-a-Cola
1 N/A N/A Pictogram info.png  While under the effects, damage done and damage taken will be Mini-Crits.
Mad Milk
Craft
Mad Milk
1 N/A N/A Pictogram info.png  Players heal 75% of the damage done to an enemy covered with milk.

Melee

Weapon Kill Icon Attack Interval Damage Attributes
Base Crit
Item icon Bat.png
Stock
Bat
Killicon bat.png 0.5 seconds 35 105 Pictogram info.png  Stock weapon
Item icon Sandman.png
Unlock
Sandman
Killicon sandman.png 0.5 seconds 35 105 Pictogram plus.png  This bat knocks out a mean stun ball
Pictogram minus.png  -15 max health on wearer
Killicon sandman ball.png N/A 15 45
Item icon Holy Mackerel.png
Craft
Holy Mackerel
Killicon holy mackerel.png 0.5 seconds 35 105 Pictogram info.png  Getting hit by a fish has got to be humiliating.
Item icon Candy Cane.png
Unbox
Candy Cane
Killicon candy cane.png 0.5 seconds 35 105 Pictogram plus.png On kill: A small health pack is dropped
Pictogram minus.png +25% explosive damage vulnerability on wearer
Item icon Boston Basher.png
Unbox
Boston Basher
Killicon boston basher.png 0.5 seconds 35 105 Pictogram plus.png On hit: Bleed for 5 seconds
Pictogram minus.png On miss: Hit yourself. Idiot.
Killicon bleed.png (Bleed) 40 N/A

Taunt Attack

Kill Icon Weapon Damage Duration Details

Home Run
Killicon grand slam.png Sandman 500 5 seconds The Scout points to the sky, winds up, and swings a deadly blow.


Soldier

Primary

Weapon Kill Icon Ammo Damage Attributes
Clip Total Base Crit
Item icon Rocket Launcher.png
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 90 270 Pictogram info.png  Stock weapon
Item icon Direct Hit.png
Unlock
Direct Hit
Killicon direct hit.png 4 20 112 336 Pictogram plus.png  +80% projectile speed
Pictogram plus.png  +25% damage done
Pictogram plus.png  Mini-Crits airborne targets
Pictogram minus.png -70% explosion radius
Item icon Black Box.png
Craft
Black Box
Killicon black box.png 3 20 90 270 Pictogram plus.png  On Hit: +15 health
Pictogram minus.png  -25% clip size
Item icon Rocket Jumper.png
Craft
Rocket Jumper
4 60 N/A N/A Pictogram info.png  A special no-damage rocket launcher for learning rocket jump tricks and patterns

Secondary

Weapon Kill Icon Ammo Damage Attributes
Clip Total Base Crit
Item icon Shotgun.png
Stock
Shotgun
Killicon shotgun.png 6 32 60 180 Pictogram info.png  Stock weapon
Item icon Buff Banner.png
Unlock
Buff Banner
N/A N/A N/A N/A Pictogram info.png  Provides an offensive buff that causes nearby team members to do mini-crits.
Item icon Gunboats.png
Craft
Gunboats
N/A N/A N/A N/A Pictogram plus.png  -60% blast damage from rocket jumps
Item icon Battalion's Backup.png
Craft
Battalion's Backup
N/A N/A N/A N/A Pictogram info.png  Provides a defensive buff that protects nearby team members from Crits and blocks 35% of incoming damage. Rage increases through damage taken.

Melee

Weapon Kill Icon Attack Interval Damage Attributes
Base Crit
Item icon Equalizer.png
Unlock
Equalizer
Killicon equalizer.png 0.8 seconds Varies on Health Varies on Health
Item icon Pain Train.png
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 195
Item icon Frying Pan.png
Promotional
Frying Pan
Killicon frying pan.png 0.8 seconds 65 195

Taunt Attack

Kill Icon Weapon Damage Duration Details

Kamikaze
Killicon grenade (taunt).png Equalizer 500 4 seconds The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.


Pyro

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Flame Thrower.png
Stock
Flamethrower
Killicon flame thrower.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
Item icon Backburner.png
Unlock
Backburner
Killicon backburner.png 200 N/A 7.13 per particle (D/D) 4.28 per particle (D/D) (M/R) N/A 3x Base damage (see range) per particle, then rounded. 14-21 (D/D)
Item icon Degreaser.png
Craft
Degreaser
Killicon degreaser.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Item icon Flare Gun.png
Unlock
Flare Gun
Killicon flare gun.png 16 N/A 27-33 27-33 27-33 90

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Item icon Fire Axe.png
Stock
Fire Axe
Killicon fire axe.png 0.8 seconds 65 195
Item icon Axtinguisher.png
Unlock
Axtinguisher
Killicon axtinguisher.png 0.8 seconds 33 195
Item icon Homewrecker.png
Craft
Homewrecker
Killicon homewrecker.png 0.8 seconds 49 146
Item icon Powerjack.png
Craft
Powerjack
Killicon powerjack.png 0.8 seconds 82 244
Item icon Back Scratcher.png
Unbox
Back Scratcher
Killicon back scratcher.png 0.8 seconds 82 244

Taunt Attack

Kill Icon Weapon Damage Duration Details

Hadouken
Killicon hadouken.png Shotgun
Flare Gun
(ammo required)
500 3 seconds The Pyro gathers his ch'i and delivers a kung fu fireball that can kill multiple foes.


Demoman

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Grenade Launcher.png
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 64-132 (D/H) 64-132 (D/H) 64-132 (D/H) 280-300 (D/H)
Item icon Loch-n-Load.png
Craft
Loch-n-Load
Killicon loch-n-load.png 2 16 112 (D/H) 112 (D/H) 112 (D/H) 345 x3 (D/H)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Stickybomb Launcher.png
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 74-153 74-153 74-153 353 (Point Blank)
Item icon Chargin' Targe.png
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A 50 + 10 per head (up to 5 heads) N/A N/A N/A
Item icon Scottish Resistance.png
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 74-153 74-153 74-153 353 (Point Blank)
Item icon Stickybomb Launcher.png
Craft
Sticky Jumper
8 48 N/A N/A N/A N/A

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Item icon Bottle.png
Stock
Bottle
Killicon bottle.png 0.8 seconds 65 195
Item icon Eyelander.png
Unlock
Eyelander
Killicon eyelander.png 0.8 seconds 65 195
Item icon Scotsman's Skullcutter.png
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png 0.8 seconds 78 234
Item icon Horseless Headless Horsemann's Headtaker.png
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png 0.8 seconds 65 195
Item icon Pain Train.png
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 195
Item icon Frying Pan.png
Promotional
Frying Pan
Killicon frying pan.png 0.8 seconds 65 195
Item icon Ullapool Caber.png
Craft
Ullapool Caber
Killicon ullapool caber.png 0.8 seconds 149 (35 once detonated) 300 (105 once detonated)
Item icon Claidheamh Mòr.png
Unbox
Claidheamohmor
Killicon claidheamh mòr.png 0.8 seconds 65 195

Taunt Attack

Kill Icon Weapon Damage Duration Details

Decapitation
Killicon barbarian swing.png Eyelander 500 5 seconds The Demoman winds up and beheads any foe within range, earning heads on the weapon.


Heavy

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)
Natascha
Unlock
Natascha
Killicon natascha.png 200 N/A 37-40 3-22 3-7 81 (20.25 per bullet)
Iron Curtain
Promotion
Iron Curtain
Killicon iron curtain.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)
Brass Beast
Craft
Brass Beast
Killicon brass beast.png 200 N/A 60-65 6-36 6-12 129.6 (32.4 per bullet)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Item icon Sandvich.png
Unlock
Sandvich
1 N/A N/A N/A N/A
Item icon Dalokohs Bar.png
Craft
Dalokohs Bar
1 N/A N/A N/A N/A
Item icon Buffalo Steak Sandvich.png
Craft
Buffalo Steak Sandvich
1 N/A N/A N/A N/A

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Item icon Fists.png
Stock
Fists
Killicon fists.png 0.8 seconds 65 195
Item icon Killing Gloves of Boxing.png
Unlock
K.G.B.
Killicon killing gloves of boxing.png 0.96 seconds 65 195
Item icon Gloves of Running Urgently.png
Craft
G.R.U.
Killicon gloves of running urgently.png 0.8 seconds 33 98
Item icon Warrior's Spirit.png
Craft
Warrior's Spirit
Killicon warrior's spirit.png 0.8 seconds 85 250
Item icon Fists of Steel.png
Unbox
Fists of Steel
Killicon fists of steel.png 0.8 seconds 65 195

Taunt Attack

Kill Icon Weapon Damage Duration Details

Showdown
Killicon high noon.png Fists 500 3 seconds The Heavy mimics a quick-draw Showdown and slays any foe in his sights.


Engineer

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Shotgun.png
Stock
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Item icon Frontier Justice.png
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 80-90 10-30 3-10 180

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Pistol.png
Stock
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 45
Item icon Lugermorph.png
Promotional
Lugermorph
Killicon lugermorph.png 12 200 20-22 10-15 8-9 45
Item icon Wrangler.png
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A N/A N/A N/A

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Item icon Wrench.png
Stock
Wrench
Killicon wrench.png 0.8 seconds 65 195
Item icon Golden Wrench.png
Promotional
Golden Wrench
Killicon golden wrench.png 0.8 seconds 65 195
Item icon Gunslinger.png
Unlock
Gunslinger
Killicon gunslinger.png 0.8 seconds 65 195
Killicon gunslinger triple punch.png (Triple Punch) 65 for first two hits (without missing) 195 on third hit (without missing)
Item icon Southern Hospitality.png
Craft
Southern Hospitality
Killicon southern hospitality.png 0.8 seconds 65 195
Killicon bleed.png (Bleed) 40 damage over 5 seconds N/A
Item icon Jag.png
Unbox
Jag
Killicon jag.png 0.8 seconds 49 146

PDA Items

Item Details
Item icon PDA Build.png
Standard
Primary PDA

Build Tool
Enables the Engineer to build Buildings.
Item icon PDA Destroy.png
Standard
Secondary PDA

Demolish Tool
Enables the Engineer to destroy his own Buildings.

Taunt Attack

Kill Icon Weapon Damage Duration Details

Dischord
Killicon guitar smash.png Frontier Justice (ammo required) 500 4 seconds The Engineer strums his guitar, then smashes it over an enemy's head.

Organ Grinder
Killicon arm blender.png Gunslinger 500 4 seconds The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal blending.


Medic

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Syringe Gun.png
Stock
Syringe Gun
Killicon syringe gun.png 40 150 10-15 5-10 5-6 30
Item icon Blutsauger.png
Unlock
Blutsauger
Killicon blutsauger.png 40 150 10-15 5-10 5-6 30
Item icon Crusader's Crossbow.png
Craft
Crusader's Crossbow
Killicon skull.png 1 38 38 56 75 3x Base damage (see range)
1 38 75 100-115 150 N/A

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Medi Gun.png
Stock
Medi Gun
N/A N/A 24 (<10 sec after injury) 48 (>12.5 sec after injury) 72 (>15 sec after injury) N/D (Invulnerability)
Item icon Kritzkrieg.png
Unlock
Kritzkrieg
N/A N/A 24 (<10 sec after injury) 48 (>12.5 sec after injury) 72 (>15 sec after injury) N/D (100% Crit)

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Item icon Bonesaw.png
Stock
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 195
Item icon Ubersaw.png
Unlock
Übersaw
Killicon ubersaw.png 0.96 seconds 65 195
Item icon Vita-Saw.png
Craft
Vita-Saw
Killicon vita-saw.png 0.8 seconds 65 195
Item icon Amputator.png
Craft
Amputator
Killicon amputator.png 0.8 seconds 65 195

Taunt Attack

Kill Icon Weapon Damage Duration Details

Spinal Tap
Killicon uberslice.png Übersaw 500 4 seconds The Medic stabs an enemy and stuns them, yanks the weapon out, and they die. He earns 50% ÜberCharge.

Oktoberfest
N/A Kritzkrieg 11 Healing 4 seconds The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply.

Amputator Taunt
N/A Amputator Heals Nearby Teammates 4.2 seconds The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin.


Sniper

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Sniper Rifle.png
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A 43-172 43-172 43-172 150-450 (Headshot, or buff Crit only)
Item icon Huntsman.png
Unlock
Huntsman
Killicon huntsman.png 1 12 44-137 44-137 44-137 150-360
Item icon Sydney Sleeper.png
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A 45-160 45-160 45-160 150-450 (Buff Crit Only)

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Submachine Gun.png
Stock
Submachine Gun
Killicon SMG.png 25 75 8-12 4-6 4-5 24
Item icon Jarate.png
Unlock
Jarate
1 N/A N/A N/A N/A
Item icon Razorback.png
Unlock
Razorback
1 N/A N/A N/A N/A N/A
Item icon Darwin's Danger Shield.png
Craft
Darwin's Danger Shield
1 N/A N/A N/A N/A N/A

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Item icon Kukri.png
Stock
Kukri
Killicon kukri.png 0.8 seconds 65 195
Item icon Tribalman's Shiv.png
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png 0.8 seconds 33 98
Killicon bleed.png (Bleed) 48 damage over 6 seconds N/A
Item icon Bushwacka.png
Craft
Bushwacka
Killicon bushwacka.png 0.8 seconds 65 195

Taunt Attack

Kill Icon Weapon Damage Duration Details

Skewer
Killicon arrow stab.png Huntsman
(ammo required)
500 4 seconds The Sniper jams an arrow into his foe and stuns him, then pulls the arrow to kill him.


Spy

Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Revolver.png
Stock
Revolver
Killicon revolver.png 6 24 55-60 35-45 20-25 120
Item icon Big Kill.png
Promotional
Big Kill
Killicon big kill.png 6 24 55-60 35-45 20-25 120
Item icon Ambassador.png
Unlock
Ambassador
Killicon ambassador.png 6 24 46-56 31-37 15-19 102 (Headshot or buff Crit only)
Item icon L'Etranger.png
Craft
L'Étranger
Killicon l'etranger.png 6 24 44-48 28-36 16-20 96

Secondary

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Item icon Electro Sapper.png
Stock
Electro Sapper
Killicon electro sapper.png 1 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A

Melee

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Item icon Knife.png
Stock
Knife
Killicon knife.png 0.8 seconds 40 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Item icon Your Eternal Reward.png
Craft
Your Eternal Reward
Killicon your eternal reward.png 0.8 seconds 40 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

PDA Items

Item Details
Item icon Disguise Kit.png
Stock
Primary PDA

Disguise Kit
Enables the Spy to Disguise himself.
Watch Cloak Type Duration Details
Invisibility watch
Stock
Secondary PDA

Invisibility Watch
Timed 9 seconds Enables the Spy to Cloak. Can be replenished by collecting metal even while cloaked.
Cloak and Dagger
Unlock
Secondary PDA

Cloak and Dagger
Motion sensitive 6.2 seconds Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still.
Dead Ringer
Unlock
Secondary PDA

Dead Ringer
Feign Death 6.5 seconds If damage is taken, Cloaks the Spy for 6.5 seconds and drops a fake corpse. 90% damage reduction and perfect invisibility for 6.5 seconds. Can be replenished by collecting metal. Regular Cloak behavior after 6.5 seconds.
Enthusiast's Timepiece
Promotion
Secondary PDA

Enthusiast's Timepiece
Timed 9 seconds Shares statistics with the Invisibility Watch.

Taunt Attack

Kill Icon Weapon Damage Duration Details

Fencing
Killicon fencing.png Knife
Your Eternal Reward
50 (Swings)
500 (Thrust)
5 seconds The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.


Notes

When switching weapons, there is a .67 second delay before the new weapon can be fired. The Degreaser reduces this time by 65%, to .2345 seconds for all weapons that that Pyro has equipped at that time.

The kill icon of the Degreaser appears to be the same as the Flamethrower unless used to destroy an Engineer's buildings.

Due to odd quirks of the item system, some weapons display in different slots:

  • The Demoman's primary and secondary slots are reversed.
  • The Spy's primary slot is displayed as secondary.
  • The Spy's Electro Sapper, like the Engineer's toolbox, doesn't have a slot and thus is not interchangeable with any Items.
  • The Spy's PDA2 slot is displayed as PDA.

These do not affect gameplay, but have a bearing on crafting blueprints.

* Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - : Unlimited.

Weapon release dates

Main article: Item timeline

Weapon Availability

  • Stock weapons are always available.
  • Unlockable weapons are obtainable via achievements, crafting, trading, buying, or the drop system.
  • Promotional weapons require participation in Valve promotions, and are not obtainable in game.
  • Vintage weapons are only available if they were found or crafted before the Mann-Conomy Update.
    • Crafting any number of vintage items together will not yield a vintage crafted item.
    • This excludes Promotional weapons.
  • There are 36 vintage weapons available. The secondary release of a Lugermorph with the Poker Night at the Inventory game increased this from the original 35.

See also