Difference between revisions of "Mini-Dispenser"
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− | + | {{beta|experimental}} | |
{{Item infobox | {{Item infobox | ||
+ | | name = Mini-Dispenser | ||
| type = weapon | | type = weapon | ||
− | |||
| unused = yes | | unused = yes | ||
+ | | image = Minidispenser RED.png | ||
| hide-kill-icon = yes | | hide-kill-icon = yes | ||
| used-by = [[Engineer]] | | used-by = [[Engineer]] | ||
| slot = building | | slot = building | ||
+ | | contributed-by = {{steamid|76561197996543132|neodos}}<br>{{steamid|76561198006812763|Frying Dutchman}} | ||
| numbered = no | | numbered = no | ||
}} | }} | ||
+ | {{Quotation|'''Mini-Dispenser''' publicity blurb|Dispense faster on the battlefield!!}} | ||
+ | The '''Mini-Dispenser''' is an experimental [[Engineer]] building that was being play-tested by [[Valve]]. It appears to be, as name may suggest, a miniature [[Dispenser]] analogous in purpose and inspired appearance to the [[Mini-Sentry]]. The existence of this building was first discovered in the form of VTF filename strings found in the {{code|texture_preload_list.txt}} file that had been added to the game as part of the {{Patch name|10|28|2015}}; | ||
+ | |||
+ | * {{code|tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser}} | ||
+ | * {{code|tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_blue}} | ||
+ | * {{code|tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_phongmask}} | ||
− | The | + | The Mini-Dispenser would have 100 [[Health]]<ref name=values>game\server\tf\tf_obj_dispenser.h:L21-25</ref>, heal at 10 Health per second<ref name=values/>, give 20% of the max [[ammo]] every half second.<ref name=values/>. The Mini-Dispenser could be repaired<ref>game\server\tf\tf_obj_dispenser.h:L183</ref> and would not spawn with the 25 metal that a regular [[Dispenser]] spawns with<ref>game\server\tf\tf_obj_dispenser.cpp:L452</ref>. The Dispenser's cut explosion-on-destruction feature was repurposed for this, complete with a scaling blast radius (150 [[Hammer unit]]s at base, up to 200 Hu) and damage (50 at base, up to 300) based on the metal stored.<ref>game\server\tf\tf_obj_dispenser.cpp:L151-170</ref>. |
+ | <!-- Note: the half second ammo thing is based on tf_obj_dispenser.cpp:L735-742, which seems to use the 0.5 defined in the header file as the "ammo think" variable if it's a mini building. The code is unfinished due to being cut, but an if-statement would likely be included there to determine if it was mini or not. Metal gain is not clear, feel free to add with source.--> | ||
− | + | The Mini-Dispenser was [https://steamcommunity.com/sharedfiles/filedetails/?id=74832833 contributed] to the [[Steam Workshop]]. | |
− | + | == Gallery == | |
− | + | <gallery> | |
− | + | File:Minidispenser BLU.png|[[BLU]] skin for the Mini-Dispenser. | |
+ | </gallery> | ||
− | == See | + | == See also == |
− | * [[ | + | * [[Handy Pardner]], the associated [[PDA]] for the Mini-Dispenser. |
− | + | == References == | |
− | < | + | <references /> |
− | + | {{Unused Content Nav}} | |
− |
Latest revision as of 02:06, 18 August 2023
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Dispense faster on the battlefield!!
— Mini-Dispenser publicity blurb
|
” |
The Mini-Dispenser is an experimental Engineer building that was being play-tested by Valve. It appears to be, as name may suggest, a miniature Dispenser analogous in purpose and inspired appearance to the Mini-Sentry. The existence of this building was first discovered in the form of VTF filename strings found in the texture_preload_list.txt
file that had been added to the game as part of the October 28, 2015 Patch;
tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser
tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_blue
tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_phongmask
The Mini-Dispenser would have 100 Health[1], heal at 10 Health per second[1], give 20% of the max ammo every half second.[1]. The Mini-Dispenser could be repaired[2] and would not spawn with the 25 metal that a regular Dispenser spawns with[3]. The Dispenser's cut explosion-on-destruction feature was repurposed for this, complete with a scaling blast radius (150 Hammer units at base, up to 200 Hu) and damage (50 at base, up to 300) based on the metal stored.[4].
The Mini-Dispenser was contributed to the Steam Workshop.
Gallery
BLU skin for the Mini-Dispenser.
See also
- Handy Pardner, the associated PDA for the Mini-Dispenser.
References
|