Difference between revisions of "October 1, 2020 Patch/es"

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| month        = october
 
| month        = october
 
| year        = 2020
 
| year        = 2020
| after        =  
+
| after        = {{Patch name|10|2|2020}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = https://store.steampowered.com/news/76112/
 
| source      = https://store.steampowered.com/news/76112/
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==== ¡[[Scream Fortress XII/es|Scream Fortress XII]] ha llegado! ====
 
==== ¡[[Scream Fortress XII/es|Scream Fortress XII]] ha llegado! ====
 
* Presentando 4 nuevos mapas de la comunidad: [[Megalo/es|Megalo]], [[Bloodwater/es|Bloodwater]], [[Hassle Castle/es|Hassle Castle]], y [[Moldergrove/es|Moldergrove]]
 
* Presentando 4 nuevos mapas de la comunidad: [[Megalo/es|Megalo]], [[Bloodwater/es|Bloodwater]], [[Hassle Castle/es|Hassle Castle]], y [[Moldergrove/es|Moldergrove]]
* Añadido la [[Wicked Windfall Case/es|Caja Wicked Windfall]]
+
* Añadida la {{item link|Wicked Windfall Case}}
** Contiene 22 nuevos items cosméticos de la comunidad que componen la colección Wicked Windfall<ref>[[Impish Ears]], [[Balloonicorpse]], [[Gourd Grin]], [[Hollowed Helm]], [[A Handsome Handy Thing]], [[King Cardbeard]], [[Sir Pumpkinton]], [[Wrap-A-Khamon]], [[Boom Boxers]], [[Eye-see-you]], [[Handsome Devil]], [[Misfortune Fedora]], [[Seared Sorcerer]], [[Fire Tooth]], [[Flavorful Baggies]], [[Calamitous Cauldron]], [[Semi-tame Trapper's Hat]], [[Wavefinder]], [[Glow from Below]], [[Goblineer]], [[Ghoul Box]], [[All Hallows' Hatte]]</ref>
+
** Contiene 22 nuevos items cosméticos de la comunidad que componen la colección Wicked Windfall<ref>{{item link|Impish Ears}}, {{item link|Balloonicorpse}}, {{item link|Gourd Grin}}, {{item link|Hollowed Helm}}, {{item link|A Handsome Handy Thing}}, {{item link|King Cardbeard}}, {{item link|Sir Pumpkinton}}, {{item link|Wrap-A-Khamon}}, {{item link|Boom Boxers}}, {{item link|Eye-See-You}}, {{item link|Handsome Devil}}, {{item link|Misfortune Fedora}}, {{item link|Seared Sorcerer}}, {{item link|Fire Tooth}}, {{item link|Flavorful Baggies}}, {{item link|Calamitous Cauldron}}, {{item link|Semi-tame Trapper's Hat}}, {{item link|Wavefinder}}, {{item link|Glow from Below}}, {{item link|Goblineer}}, {{item link|Ghoul Box}}, {{item link|All Hallows' Hatte}}</ref>
** Tienen una chance de obtener uno de los 6 nuevos items con restricción de Halloween de la comunidad como bonus<ref>[[War Blunder]], [[Grounded Flyboy]], [[Rolfe Copter]], [[Pug Mug]], [[Treehugger]], [[Mannvich]]</ref>
+
** Tienen una chance de obtener uno de los 6 nuevos items con restricción de Halloween de la comunidad como bonus<ref>{{item link|War Blunder}}, {{item link|Grounded Flyboy}}, {{item link|Rolfe Copter}}, {{item link|Pug Mug}}, {{item link|Treehugger}}, {{item link|Mannvich}}</ref>
 
** Tienen una chance de dar un [[Unusualifier/es|Inusualizador]] como bonus
 
** Tienen una chance de dar un [[Unusualifier/es|Inusualizador]] como bonus
 
* Añadidos 19 nuevos efectos [[Unusual/es|Inusuales]] de la comunidad
 
* Añadidos 19 nuevos efectos [[Unusual/es|Inusuales]] de la comunidad
** 8 nuevos efectos para sombreros Inusuales<ref>Green Giggler, Laugh-O-Lantern, Plum Prankster, Pyroland Nightmare, Gravelly Ghoul, Vexed Volcanics, Gourdian Angel, Pumpkin Party</ref>
+
** 8 nuevos efectos para sombreros Inusuales<ref>{{item name|Green Giggler}}, {{item name|Laugh-O-Lantern}}, {{item name|Plum Prankster}}, {{item name|Pyroland Nightmare}}, {{item name|Gravelly Ghoul}}, {{item name|Vexed Volcanics}}, {{item name|Gourdian Angel}}, {{item name|Pumpkin Party}}</ref>
** 11 nuevos efectos para burlas Inusuales
+
** 11 nuevos efectos para burlas Inusuales<ref>{{item name|Spectral Escort}}, {{item name|Astral Presence}}, {{item name|Arcane Assistance}}, {{item name|Emerald Allurement}}, {{item name|Pyrophoric Personality}}, {{item name|Spellbound Aspect}}, {{item name|Static Shock}}, {{item name|Veno Shock}}, {{item name|Toxic Terrors}}, {{item name|Arachnid Assault}}, {{item name|Creepy Crawlies}}</ref>
* Añadido la [[Scream Fortress XII War Paint Case|Caja de Pintura de Guerra Scream Fortress XII]]
+
* Añadida la {{item link|Scream Fortress XII War Paint Case}}
 
** Contiene 15 nuevas [[War_Paint/es|Pinturas de Guerra]] de la comunidad que conforman la colección de Pinturas de Guerra Scream Fortress XII
 
** Contiene 15 nuevas [[War_Paint/es|Pinturas de Guerra]] de la comunidad que conforman la colección de Pinturas de Guerra Scream Fortress XII
 
** Tienen una chance de dar un [[Unusualifier/es|Inusualizador]] como bonus
 
** Tienen una chance de dar un [[Unusualifier/es|Inusualizador]] como bonus
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* Todos los [[Halloween Contracts/es|Contratos de Halloween]] han sido reiniciados, permitiendo así completarlos de nuevo
 
* Todos los [[Halloween Contracts/es|Contratos de Halloween]] han sido reiniciados, permitiendo así completarlos de nuevo
 
* Añadidos nuevos Contratos para los mapas destacados de este año
 
* Añadidos nuevos Contratos para los mapas destacados de este año
* Completar un contrato de Halloween dará a los jugadores un objeto clásico de Halloween y una probabilidad de recibir una caja Wicked Windfall o una caja de pintura de guerra Scream Fortress XII
+
* Completar un contrato de Halloween dará a los jugadores un objeto clásico de Halloween y una probabilidad de recibir una {{item name|Wicked Windfall Case}} o una {{item name|Scream Fortress XII War Paint Case}}
* Continua el evento de ultimo año cogiendo las almas de jugadores muertos para tu Gárgola de Almas matando a jugadores, completando objetivos del mapa, o recolectando las Gárgolas de Almas que aparecen en los mapas
+
* Continua el evento de ultimo año cogiendo las almas de jugadores muertos para tu Gárgola de Almas matando a jugadores, completando objetivos del mapa, o recolectando las Gárgolas de Almas que aparecen en los mapas
 
* Todas las cajas de cosméticos y burlas darán efectos Inusuales de Halloween 2020 en vez de sus efectos Inusuales normales durante el evento. Esto no incluye cajas antiguas.
 
* Todas las cajas de cosméticos y burlas darán efectos Inusuales de Halloween 2020 en vez de sus efectos Inusuales normales durante el evento. Esto no incluye cajas antiguas.
 
* Únete a partidas de Halloween usando la categoría de Eventos Especiales en el Modo Casual
 
* Únete a partidas de Halloween usando la categoría de Eventos Especiales en el Modo Casual
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* Se ha actualizado la [[Cuban Bristle Crisis/es|Barbuda Crisis Cubana]] para añadir el efecto de humo
 
* Se ha actualizado la [[Cuban Bristle Crisis/es|Barbuda Crisis Cubana]] para añadir el efecto de humo
 
* Se ha actualizado<ref>TFArena</ref>/añadido<ref>[[Tournament Medal - South American Vanilla Fortress|South American Vanilla Fortress]], [[Tournament Medal - TFArena 6v6 Arena Mode Cup|TFArena]]</ref> algunas [[Tournament medals/es|Medallas de Torneo]]
 
* Se ha actualizado<ref>TFArena</ref>/añadido<ref>[[Tournament Medal - South American Vanilla Fortress|South American Vanilla Fortress]], [[Tournament Medal - TFArena 6v6 Arena Mode Cup|TFArena]]</ref> algunas [[Tournament medals/es|Medallas de Torneo]]
* Se han actualizado los [[Localization files|archivos de localización]]
+
* Se han actualizado los [[Localization files/es|archivos de localización]]
  
 
==== Actualización a [[Mannpower/es|Mannpower]] ====
 
==== Actualización a [[Mannpower/es|Mannpower]] ====
 
* Cambios de mapas
 
* Cambios de mapas
** {{code|[[Hellfire|ctf_hellfire]]}} y {{code|[[Gorge|ctf_gorge]]}}
+
** {{code|[[Hellfire/es|ctf_hellfire]]}} y {{code|[[Gorge/es|ctf_gorge]]}}
 
*** El tiempo de regreso de la bandera ha sido incrementado de 15 a 30 segundos
 
*** El tiempo de regreso de la bandera ha sido incrementado de 15 a 30 segundos
** {{code|[[Thunder Mountain|ctf_thundermountain]]}}
+
** {{code|[[Thunder Mountain/es|ctf_thundermountain]]}}
 
*** El tiempo de regreso de la bandera ha sido incrementado de 15 a 30 segundos
 
*** El tiempo de regreso de la bandera ha sido incrementado de 15 a 30 segundos
 
*** Removido una repisa que los snipers podrían abusar
 
*** Removido una repisa que los snipers podrían abusar
 
* Cambios al Gameplay
 
* Cambios al Gameplay
 
** La velocidad del portador de la bandera con el Garfio Arrojadizo ha sido reducida
 
** La velocidad del portador de la bandera con el Garfio Arrojadizo ha sido reducida
*** Scouts sin potenciador o con el potenciador de Agilidad – reducido al 0.8x del movimiento regular con el garfio (por debajo de la velocidad de movimiento normal del garfio en la versión anterior)
+
*** Scouts sin potenciador o con el potenciador de Agilidad – reducido al 0,8x del movimiento regular con el garfio (por debajo de la velocidad de movimiento normal del garfio en la versión anterior)
*** Scouts con cualquier otro potenciador - reducido al 0.65x del movimiento regular con el garfio (no hay cambio con respecto a la versión anterior)
+
*** Scouts con cualquier otro potenciador - reducido al 0,65x del movimiento regular con el garfio (no hay cambio con respecto a la versión anterior)
*** Cualquier otra clase sin potenciador o con el potenciador de Agilidad - reducido al 0.65x del movimiento regular con el garfio (0.8x en la versión anterior)
+
*** Cualquier otra clase sin potenciador o con el potenciador de Agilidad - reducido al 0,65x del movimiento regular con el garfio (0,8x en la versión anterior)
*** Cualquier otra clase con un potenciador - reducido al 0.5x del movimiento regular con el garfio (0.65x en la versión anterior)
+
*** Cualquier otra clase con un potenciador - reducido al 0,5x del movimiento regular con el garfio (0,65x en la versión anterior)
 
** Cambiado las reglas de daño con Golpes Críticos
 
** Cambiado las reglas de daño con Golpes Críticos
 
*** Las armas que acierten golpes críticos a jugadores en el aire ya no lo harán en Mannpower debido a que estar en el aire es más importante y es un estilo de movimiento comúnmente utilizado con respecto al juego base
 
*** Las armas que acierten golpes críticos a jugadores en el aire ya no lo harán en Mannpower debido a que estar en el aire es más importante y es un estilo de movimiento comúnmente utilizado con respecto al juego base
*** Las armas cuerpo a cuerpo que acierte golpes mini-críticos ya no tendrán su aumento de daño de 1.3x que tenían antes
+
*** Las armas cuerpo a cuerpo que acierte golpes mini-críticos ya no tendrán su aumento de daño de 1,3x que tenían antes
 
** [[Medic/es|Medic]]
 
** [[Medic/es|Medic]]
 
*** Ha sido removido el Free ride. Anteriormente al curar a un aliado, podías ser empujado con él si se movía usando el Garfio Arrojadizo.
 
*** Ha sido removido el Free ride. Anteriormente al curar a un aliado, podías ser empujado con él si se movía usando el Garfio Arrojadizo.
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*** Ha sido removido el impulso de salto al aferrarse. Aún puedes saltar para desconectar el garfio, pero el Heavy ya no tendrá el impulso de altura al hacerlo.
 
*** Ha sido removido el impulso de salto al aferrarse. Aún puedes saltar para desconectar el garfio, pero el Heavy ya no tendrá el impulso de altura al hacerlo.
 
** [[Soldier/es|Soldier]]
 
** [[Soldier/es|Soldier]]
*** Ha sido reducido el ratio de generación de Rabia del [[Battalion%27s_Backup/es|Refuerzo del Batallón]] en un 2.5x para contrarrestar los beneficios adicionales de los 20 puntos de salud adicionales y la inmunidad a los golpes críticos comparado al Estandarte de Ánimo
+
*** Ha sido reducido el ratio de generación de Rabia del [[Battalion's_Backup/es|Refuerzo del Batallón]] en un 2,5x para contrarrestar los beneficios adicionales de los 20 puntos de salud adicionales y la inmunidad a los golpes críticos comparado al Estandarte de Ánimo
 
** [[Engineer/es|Enginner]]
 
** [[Engineer/es|Enginner]]
 
*** Las construcciones transportadas ahora se desplegarán instantáneamente
 
*** Las construcciones transportadas ahora se desplegarán instantáneamente
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*** Ahora no recibe daño de caída
 
*** Ahora no recibe daño de caída
 
** [[Spy/es|Spy]]
 
** [[Spy/es|Spy]]
*** Ya no se pueden hacer [[Backstabs/es|Apuñaladas]] al estar aferrado a un enemigo con el garfio arrojadizo. Esto aplica si estás aferrado a alguien o si alguien está aferrado a ti.
+
*** Ya no se pueden hacer [[Backstabs/es|apuñaladas]] al estar aferrado a un enemigo con el garfio arrojadizo. Esto aplica si estás aferrado a alguien o si alguien está aferrado a ti.
*** El tiempo de despliegue del [[Knife/es|Cuchillo]] ya no es instantáneo al cambiar de armas, incluso al llevar el potenciador de Agilidad
+
*** El tiempo de despliegue de la {{item link|Knife}} ya no es instantáneo al cambiar de armas, incluso al llevar el potenciador de Agilidad
*** El [[Conniver%27s_Kunai/es|Kunai del Conspirador]] ya no considera el aumento de vida dada por potenciadores de la víctima al recibir daño infligido como salud.
+
*** El [[Conniver's_Kunai/es|Kunai del Conspirador]] ya no considera el aumento de vida dada por potenciadores de la víctima al recibir daño infligido como salud.
 
** Buffs a Rapidez
 
** Buffs a Rapidez
 
*** La velocidad de recarga se ha aumentado de un 2x a un 4x de lo normal
 
*** La velocidad de recarga se ha aumentado de un 2x a un 4x de lo normal
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** Cambios a Vampiro
 
** Cambios a Vampiro
 
*** Arreglado un error donde el jugador con el ponteciador de Vampiro no recibía vida al dañar a un enemigo con una explosión que también causaba daño auto infligido
 
*** Arreglado un error donde el jugador con el ponteciador de Vampiro no recibía vida al dañar a un enemigo con una explosión que también causaba daño auto infligido
*** Se ha aumentado el tamaño del cargador de armas explosivas en un 1.5x
+
*** Se ha aumentado el tamaño del cargador de armas explosivas en un 1,5x
 
** Cambios a Resistencia
 
** Cambios a Resistencia
 
*** Jugadores que lleven Vampiro ya no obtendrán un aumento del 25% de salud recibida en ataques cuerpo a cuerpo contra jugadores que lleven Resistencia
 
*** Jugadores que lleven Vampiro ya no obtendrán un aumento del 25% de salud recibida en ataques cuerpo a cuerpo contra jugadores que lleven Resistencia
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**** Reflejo – Vida máxima reducida de 400 a 320. Daño reflejado reducido de 80% a 50%
 
**** Reflejo – Vida máxima reducida de 400 a 320. Daño reflejado reducido de 80% a 50%
 
**** Vampiro – Resistencia al daño removido. Sin incremento del tamaño de cargador de armas explosivas
 
**** Vampiro – Resistencia al daño removido. Sin incremento del tamaño de cargador de armas explosivas
**** Fuerza – Multiplicador de daño reducido de 2x a 1.4x
+
**** Fuerza – Multiplicador de daño reducido de 2x a 1,4x
 
**** Regeneración – Regeneración de salud a un 70% del ratio regular
 
**** Regeneración – Regeneración de salud a un 70% del ratio regular
**** Rapidez – Incremento del ratio de disparo reducido de 2x a 1.5x. Incremento de la velocidad de recarga reducida de 4x a 2x
+
**** Rapidez – Incremento del ratio de disparo reducido de 2x a 1,5x. Incremento de la velocidad de recarga reducida de 4x a 2x
**** KO – Incremento del daño del arma cuerpo a cuerpo reducido de 1.9x a 1.4x
+
**** KO – Incremento del daño del arma cuerpo a cuerpo reducido de 1,9x a 1,4x
 
**** Rey – Incremento de salud máxima reducida de 100 a 20
 
**** Rey – Incremento de salud máxima reducida de 100 a 20
 
**** Plaga – Resistencia al daño de jugadores infectados reducido de 50% a 20%
 
**** Plaga – Resistencia al daño de jugadores infectados reducido de 50% a 20%
 
**** Precisión
 
**** Precisión
***** [[Sniper_Rifle/es|Rifle de Francotirador]] - Incremento de velocidad de movimiento con la mira reducida de 2x a 1.5x. Incremento de velocidad de carga de disparo reducida de 3x a 2x. Bonus de daño reducido de 2x a 1.5x
+
***** [[Sniper_Rifle/es|Rifle de Francotirador]] - Incremento de velocidad de movimiento con la mira reducida de 2x a 1,5x. Incremento de velocidad de carga de disparo reducida de 3x a 2x. Bonus de daño reducido de 2x a 1,5x
 
***** Armas explosivas - Radio de explosión disminuido. Sin incremento del tamaño del cargador
 
***** Armas explosivas - Radio de explosión disminuido. Sin incremento del tamaño del cargador
 
**** Resistencia – Resistencia al daño reducido de 50% a 35%
 
**** Resistencia – Resistencia al daño reducido de 50% a 35%
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* Han sido añadidos [[Map stamp/es|Sellos de Mapa]] y [[Strange_Filter/es|Filtros raros]] para Megalo, Bloodwater, Hassle Castle y Moldergrove
 
* Han sido añadidos [[Map stamp/es|Sellos de Mapa]] y [[Strange_Filter/es|Filtros raros]] para Megalo, Bloodwater, Hassle Castle y Moldergrove
  
== References ==
+
== Referencias ==
 
<references/>
 
<references/>
 
}}
 
}}

Latest revision as of 03:02, 4 November 2020

Notas del parche

Team Fortress 2

¡Scream Fortress XII ha llegado!

  • Presentando 4 nuevos mapas de la comunidad: Megalo, Bloodwater, Hassle Castle, y Moldergrove
  • Añadida la Caja de la Herencia Vil
    • Contiene 22 nuevos items cosméticos de la comunidad que componen la colección Wicked Windfall[1]
    • Tienen una chance de obtener uno de los 6 nuevos items con restricción de Halloween de la comunidad como bonus[2]
    • Tienen una chance de dar un Inusualizador como bonus
  • Añadidos 19 nuevos efectos Inusuales de la comunidad
    • 8 nuevos efectos para sombreros Inusuales[3]
    • 11 nuevos efectos para burlas Inusuales[4]
  • Añadida la Caja de Pintura de Guerra Scream Fortress XII
    • Contiene 15 nuevas Pinturas de Guerra de la comunidad que conforman la colección de Pinturas de Guerra Scream Fortress XII
    • Tienen una chance de dar un Inusualizador como bonus
  • Todos los jugadores que inicien el juego recibirán una Gárgola de Almas si no tienen una
  • Todos los Contratos de Halloween han sido reiniciados, permitiendo así completarlos de nuevo
  • Añadidos nuevos Contratos para los mapas destacados de este año
  • Completar un contrato de Halloween dará a los jugadores un objeto clásico de Halloween y una probabilidad de recibir una Caja de la Herencia Vil o una Caja de Pintura de Guerra Scream Fortress XII
  • Continua el evento de ultimo año cogiendo las almas de jugadores muertos para tu Gárgola de Almas matando a jugadores, completando objetivos del mapa, o recolectando las Gárgolas de Almas que aparecen en los mapas
  • Todas las cajas de cosméticos y burlas darán efectos Inusuales de Halloween 2020 en vez de sus efectos Inusuales normales durante el evento. Esto no incluye cajas antiguas.
  • Únete a partidas de Halloween usando la categoría de Eventos Especiales en el Modo Casual
  • Scream Fortress XII se acaba el 7 de noviembre del 2020

General

  • Se ha añadido soporte para el Filtro de Texto de Steam para nombres de personas y el chat. Esto está activado por defecto.
    • Puedes modificar tus opciones en el menú de Opciones Avanzadas
    • También puedes modificar tus opciones escogiendo en el Steam Lab
  • Se ha actualizado la Barbuda Crisis Cubana para añadir el efecto de humo
  • Se ha actualizado[5]/añadido[6] algunas Medallas de Torneo
  • Se han actualizado los archivos de localización

Actualización a Mannpower

  • Cambios de mapas
    • ctf_hellfire y ctf_gorge
      • El tiempo de regreso de la bandera ha sido incrementado de 15 a 30 segundos
    • ctf_thundermountain
      • El tiempo de regreso de la bandera ha sido incrementado de 15 a 30 segundos
      • Removido una repisa que los snipers podrían abusar
  • Cambios al Gameplay
    • La velocidad del portador de la bandera con el Garfio Arrojadizo ha sido reducida
      • Scouts sin potenciador o con el potenciador de Agilidad – reducido al 0,8x del movimiento regular con el garfio (por debajo de la velocidad de movimiento normal del garfio en la versión anterior)
      • Scouts con cualquier otro potenciador - reducido al 0,65x del movimiento regular con el garfio (no hay cambio con respecto a la versión anterior)
      • Cualquier otra clase sin potenciador o con el potenciador de Agilidad - reducido al 0,65x del movimiento regular con el garfio (0,8x en la versión anterior)
      • Cualquier otra clase con un potenciador - reducido al 0,5x del movimiento regular con el garfio (0,65x en la versión anterior)
    • Cambiado las reglas de daño con Golpes Críticos
      • Las armas que acierten golpes críticos a jugadores en el aire ya no lo harán en Mannpower debido a que estar en el aire es más importante y es un estilo de movimiento comúnmente utilizado con respecto al juego base
      • Las armas cuerpo a cuerpo que acierte golpes mini-críticos ya no tendrán su aumento de daño de 1,3x que tenían antes
    • Medic
      • Ha sido removido el Free ride. Anteriormente al curar a un aliado, podías ser empujado con él si se movía usando el Garfio Arrojadizo.
      • Ha sido reducido el ratio de curación y generación de Supercarga al llevar un potenciador o al curar a alguien que lleva un potenciador
        • Los Medics que lleven el potenciador de Rapidez o Agilidad están exentos de esta verificación
        • Si un Medic no tiene un potenciador y su paciente tampoco – regular heal and uber build rate
        • Si solo uno de los dos (Medic o su paciente) tiene un potenciador - 1/2 de ratio de curación y generación de Supercarga
        • Si ambos tienen potenciador - 1/4 de ratio de curación y generación de Supercarga
      • Removido el Exceso de Curación para pacientes que lleven potenciadores
    • Heavy
      • Ha sido removido el impulso de salto al aferrarse. Aún puedes saltar para desconectar el garfio, pero el Heavy ya no tendrá el impulso de altura al hacerlo.
    • Soldier
      • Ha sido reducido el ratio de generación de Rabia del Refuerzo del Batallón en un 2,5x para contrarrestar los beneficios adicionales de los 20 puntos de salud adicionales y la inmunidad a los golpes críticos comparado al Estandarte de Ánimo
    • Enginner
      • Las construcciones transportadas ahora se desplegarán instantáneamente
    • Scout
      • Ahora no recibe daño de caída
    • Spy
      • Ya no se pueden hacer apuñaladas al estar aferrado a un enemigo con el garfio arrojadizo. Esto aplica si estás aferrado a alguien o si alguien está aferrado a ti.
      • El tiempo de despliegue de la Mariposa ya no es instantáneo al cambiar de armas, incluso al llevar el potenciador de Agilidad
      • El Kunai del Conspirador ya no considera el aumento de vida dada por potenciadores de la víctima al recibir daño infligido como salud.
    • Buffs a Rapidez
      • La velocidad de recarga se ha aumentado de un 2x a un 4x de lo normal
      • El ratio de disparo de las pistolas de bengalas han sido aumentadas de 2x a 5x de lo normal
    • Cambios a Vampiro
      • Arreglado un error donde el jugador con el ponteciador de Vampiro no recibía vida al dañar a un enemigo con una explosión que también causaba daño auto infligido
      • Se ha aumentado el tamaño del cargador de armas explosivas en un 1,5x
    • Cambios a Resistencia
      • Jugadores que lleven Vampiro ya no obtendrán un aumento del 25% de salud recibida en ataques cuerpo a cuerpo contra jugadores que lleven Resistencia
    • Arreglado un error donde el garfio podía auto-desconectarse luego de algunos segundos si el garfio se incrustaba en la geometría detrás de los volúmenes de recorte
  • Cambios al balance del juego
    • Si el juego detecta un desbalance de habilidad entre equipos, algunos jugadores seleccionados serán movido entre equipos para compensar el desbalance
    • Si un jugador está dominando la partida por mucho tiempo (el contador de eliminaciones es muy alto en comparación a los demás jugadores de la partida), entrará en un estado de Dominación por un periodo de tiempo. Este estado tiene los siguientes efectos:
      • Marcado a muerte
      • Modificaciones a potenciadores
        • Reflejo – Vida máxima reducida de 400 a 320. Daño reflejado reducido de 80% a 50%
        • Vampiro – Resistencia al daño removido. Sin incremento del tamaño de cargador de armas explosivas
        • Fuerza – Multiplicador de daño reducido de 2x a 1,4x
        • Regeneración – Regeneración de salud a un 70% del ratio regular
        • Rapidez – Incremento del ratio de disparo reducido de 2x a 1,5x. Incremento de la velocidad de recarga reducida de 4x a 2x
        • KO – Incremento del daño del arma cuerpo a cuerpo reducido de 1,9x a 1,4x
        • Rey – Incremento de salud máxima reducida de 100 a 20
        • Plaga – Resistencia al daño de jugadores infectados reducido de 50% a 20%
        • Precisión
          • Rifle de Francotirador - Incremento de velocidad de movimiento con la mira reducida de 2x a 1,5x. Incremento de velocidad de carga de disparo reducida de 3x a 2x. Bonus de daño reducido de 2x a 1,5x
          • Armas explosivas - Radio de explosión disminuido. Sin incremento del tamaño del cargador
        • Resistencia – Resistencia al daño reducido de 50% a 35%
      • Variables de servidor asociados a esta nueva característica:
        • tf_powerup_mode_dominant_multiplier – el múltiplo sobre la mediana del servidor que el contador de eliminaciones de un jugador necesita alcanzar para ser considerado dominante.
        • tf_powerup_mode_killcount_timer_length – El intervalo de tiempo a esperar entre pruebas para jugadores dominantes

Cambios no documentados

Referencias

  1. Orejillas Galácticas, Globunicornio Cadáver, Bufandalabaza, Cascolabaza, Mano Manida, Rey Barbacartón, Señor Calabaz, Envueltankamón, Calzones de Corazones, Globos Oculares, Demonio Elegante, Fedora de la Desdicha, Conjurador Chamuscado, Fuego Tooth, Bombachos Deliciosos, Caldero Calamitoso, Sombrero de Mapache Semidomesticado, Buscador de Frecuencias, Luminosidad de la Profundidad, Duendineer, Caja de Horrormientas, Sombrero de la Bruja Piruja
  2. Chapuza de la Trinchera, Piloto en Tierra, Rolfecóptero, Caracarlino, Abrazaárboles, Focata Hu-Mann-o
  3. Espíritus verdes, Espíritus naranjas, Espíritus bromistas, Pesadilla pyrolandesa, Gárgola de grava, Gárgola volcánica, Ángel guardián, Fiesta de la calabaza
  4. Escolta espectral, Presencia astral, Ayuda arcana, Atracción esmeralda, Personalidad pirofórica, Aspecto embrujado, Carga eléctrica, Carga tóxica, Terrores tóxicos, Asalto arácnido, Telarañas enmarañadas
  5. TFArena
  6. South American Vanilla Fortress, TFArena

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego. Una parte significativa de este registro de cambios ha sido generada automáticamente con información de GameTracking (Inglés), cortesía de SteamDB (Inglés).
Cambios de la revisión
Modified: tf/steam.inf
Modified: bin/GameUI.dll
Modified: bin/ServerBrowser.dll
Modified: bin/bugreporter_public.dll
Modified: bin/engine.dll
Modified: bin/filesystem_stdio.dll
Modified: bin/inputsystem.dll
Modified: bin/launcher.dll
Modified: bin/replay.dll
Modified: bin/steam_api.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vguimatsurface.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Modified: tf/tf2_misc_dir.vpk/maps/ctf_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_thundermountain.nav
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/halloween2020_key.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/halloween2020_key_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bloodwater_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bloodwater_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hasslecastle_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hasslecastle_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megalo_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megalo_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_undergrove_event_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_undergrove_event_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_bloodwater_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_bloodwater_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hasslecastle_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hasslecastle_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megalo_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megalo_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_undergrove_event_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_undergrove_event_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/halloween2020_case.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/halloween2020_case_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapon_case_key_halloween2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapon_case_key_halloween2020_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapons_case_workshop_paintkit_halloween2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapons_case_workshop_paintkit_halloween2020_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_gourd_grin/hwn2020_gourd_grin.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_gourd_grin/hwn2020_gourd_grin_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handy_thing/hwn2020_handy_thing.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handy_thing/hwn2020_handy_thing_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_impish_ears/hwn2020_impish_ears.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_impish_ears/hwn2020_impish_ears_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/heavy/hwn2020_mannvich/hwn2020_mannvich.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/heavy/hwn2020_mannvich/hwn2020_mannvich_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_treehugger/hwn2020_treehugger.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_treehugger/hwn2020_treehugger_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/hwn2020_glow_below/hwn2020_glow_below.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/hwn2020_glow_below/hwn2020_glow_below_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_trappers_hat/hwn2020_trappers_hat.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_trappers_hat/hwn2020_trappers_hat_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/bucket_animated.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/candy_spritesheet.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/electric_sparks_animated.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/pumpkin_face_class_sprites/pumpkin_face_class_sprites.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/pumpkinhead/pumpkinhead.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/pumpkinhead/pumpkinhead_dust.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/unusual_spider/spider.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/unusual_spider/spider_webs.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/player/items/crafting/halloween_case_spider_details_2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/player/items/crafting/weapons_case_screamfortress2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_gourd_grin/hwn2020_gourd_grin.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handy_thing/hwn2020_handy_thing.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handy_thing_style2/hwn2020_handy_thing_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_impish_ears/hwn2020_impish_ears.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon_style2/hwn2020_wrap_a_khamon_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon_style2/hwn2020_wrap_a_khamon_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer_1.vmt
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Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_heavy.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_heavy.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_scout.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_scout.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_sniper.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_soldier.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_spy.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_spy.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_demo.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_pyro.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you_demo.dx80.vtx
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