Difference between revisions of "Community Highpass strategy"

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{{Map infobox
 
{{Map infobox
   | game-type                 = King of the Hill
+
   | map-strategy              = yes
   | file-name                 = koth_highpass
+
  | map-status                = community
  | developer                = [[User:Bloodhound|Bloodhound]], [[User:Psy|Psy]], [http://steamcommunity.com/id/drawer4e Drawer]
+
  | map-name                  = Highpass
   | map-image                = KOTH_Highpass.jpg
+
  | map-game-type             = King of the Hill
   | release-date             = January 6, 2013
+
   | map-file-name             = koth_highpass
   | last-updated              = December 17, 2015
+
   | map-image                = KOTH_Highpass.png
 +
   | map-released             = {{Patch name|12|17|2015}}
 +
   | map-released-major        = Tough Break Update
 
   | map-environment          = Industrial, desert
 
   | map-environment          = Industrial, desert
 
   | map-setting              = Daylight, sunny
 
   | map-setting              = Daylight, sunny
   | map-health-pickups-small  = 4
+
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/1098382
   | map-health-pickups-medium = 5
+
  | map-pickups-health-small  = 4
   | map-ammo-pickups-small    = 4
+
   | map-pickups-health-medium = 5
   | map-ammo-pickups-medium  = 6
+
   | map-pickups-ammo-small    = 4
 +
   | map-pickups-ammo-medium  = 6
 
}}
 
}}
  
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* The map is very open, so maneuverability is a big advantage.
 
* The map is very open, so maneuverability is a big advantage.
  
* Keep in mind the medium sized health pack under the control point.
+
* The medium health kit underneath the objective can be a quick way to replenish your health in the heat of battle.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
  
*The Scout is great for this map. His double jump can get him from the bridge to almost anywhere, and the open nature of the capture point enables his trademake "hit and run" attacks.
+
*The Scout is great for this map. His double jump can get him from the bridge to almost anywhere, and the open nature of the control point enables his trademark "hit and run" attacks.
  
 
*The [[Soda Popper]] is a great option here, as you can jump most of the way across the map.
 
*The [[Soda Popper]] is a great option here, as you can jump most of the way across the map.
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=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
  
* [[Rocket jumping]] is great for the Soldier. He can get a bird's eye view of most of the map, and there are very few hiding spots. The [[Air Strike]] works wonders here.
+
* [[Rocket jumping]] is great for the Soldier. He can get a bird's eye view of most of the map, and there are very few hiding spots. The [[Air Strike]] works wonders here, even more so when paired with the [[B.A.S.E. Jumper]].
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
  
* A Pyro with a [[Flare Gun]] can annoy almost any stationary target in themiddle of the battlefield.  
+
* A Pyro with a [[Flare Gun]] can annoy almost any stationary target in the middle of the battlefield.  
 +
 
 +
*Firing explosive flares (the [[Scorch Shot]] and the [[Detonator]]) onto the point to deal chip damage to enemies from far away or from cover(such as the right house) can be very helpful
  
 
* Flanking can be a bit difficult, but if you go through one of the side cabins, you should be able to get behind the fray without taking too much damage.
 
* Flanking can be a bit difficult, but if you go through one of the side cabins, you should be able to get behind the fray without taking too much damage.
  
* Spies love this map, so you should be constantly checking everyone.
+
* Spy is very useful on this map, so you should be constantly spychecking everyone.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
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* Demomen don't usually get much love on this map. The [[Sticky Jumper]] and the [[B.A.S.E. Jumper]] with a melee weapon of choice could do a fair bit of damage.
 
* Demomen don't usually get much love on this map. The [[Sticky Jumper]] and the [[B.A.S.E. Jumper]] with a melee weapon of choice could do a fair bit of damage.
  
* Your grenades can be used to clear off the capture point, and to harass enemy [[Snipers]] on the balcony.
+
* Your grenades can be used to clear off the control point, and to harass enemy [[Snipers]] on the balcony.
 +
 
 +
*
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
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* Can be used as a minor annoyance or a pocket.
 
* Can be used as a minor annoyance or a pocket.
  
* The [[Tomislav]] is recommended.
+
* The [[Tomislav]] is recommended, as it allows the Heavy to play from range.
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
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*It is fairly hard for an Engineer to make a nest on this map, due to the open sightlines.  
 
*It is fairly hard for an Engineer to make a nest on this map, due to the open sightlines.  
  
* That said, Mini Sentry Guns can be put under the capture point near the health pack, or in bushes.  
+
* Mini Sentry Guns, however, are extremely useful with proper placement. Some example placement spots are:
 +
** Under the point, or in the underpass.
 +
**In the house to your team's right, facing the point.
 +
**In bushes around the highpass.
 +
**On the point, behind the concrete blocks.
 +
**Inside your team's large house, looking onto the point.
  
* The [[Wrangler]] is also a fairly good choice.
+
* The [[Wrangler]] is also a fairly good choice, allowing Sentry Guns placed further back from the action to contribute to keeping the point
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
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* Medics should be careful of Snipers and Spies.
 
* Medics should be careful of Snipers and Spies.
  
* The [[Quick-Fix]] is a good choice for pocketing [[Soldiers]].
+
* The right house is a good place to hide in when things go south, as it gives you multiple escape routes, cover from sightlines, and a minor height advantage.
 +
 
 +
* The [[Quick-Fix]] is a good choice for pocketing [[Soldiers]] and [[Demomen]] as it allows you to mirror their blast jumps and heal them up quicker after the damage is applied.
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
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* The balcony overlooks most of the battlefield, but you are fairly exposed.
 
* The balcony overlooks most of the battlefield, but you are fairly exposed.
  
* Bows are recommended.
+
* The [[Machina]]'s ability to penetrate enemies is very useful if you are positioned in the side house when enemies are clustered on the point.
 
 
* The [[Razorback]] is probably the best choice for secondary.
 
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
  
* Spies are great on this map, as most people are focused on the capture point, leaving their backs ripe for stabbing.
+
* Spies are great on this map, as most people are focused on the control point, leaving their backs ripe for stabbing.
  
* The nature of the gameplay is such that you could wait uncloaked outside enemy spawn between the two exit doors and not be noticed. People will figure you out pretty quickly though, so this is not a recommended game plan.
+
* Waiting beside the stairs cloaked at the enemy spawn to take out newly spawned enemies is viable, but the enemy will grow wary quickly, so try not to overdo this.
  
* Get behind the enemy team via the side cabins.
+
* The right houses are a good way to sneak behind enemy lines
 
{{Map strategy}}
 
{{Map strategy}}

Latest revision as of 19:49, 20 January 2024

Highpass
KOTH Highpass.png
Basic Information
Map type: King of the Hill
File name: koth_highpass
Released: December 17, 2015 Patch
(Tough Break Update)
Developer(s): Yannick "Bloodhound" Milhahn
"Psy"
Jesús "Drawer" Vera
Map Info
Environment: Industrial, desert
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×4  •  Mediumhealth.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×6
Map Photos
Loading screen photos.
Map Overview
Highpass overview.png

This article is about Community Highpass strategy.

Note: It is recommended to read the main Highpass article first to become familiar with the names of key map locations used in this article.

General strategy

  • The map is very open, so maneuverability is a big advantage.
  • The medium health kit underneath the objective can be a quick way to replenish your health in the heat of battle.

Class-specific strategy

Leaderboard class scout.png Scout

  • The Scout is great for this map. His double jump can get him from the bridge to almost anywhere, and the open nature of the control point enables his trademark "hit and run" attacks.
  • The Soda Popper is a great option here, as you can jump most of the way across the map.

Leaderboard class soldier.png Soldier

  • Rocket jumping is great for the Soldier. He can get a bird's eye view of most of the map, and there are very few hiding spots. The Air Strike works wonders here, even more so when paired with the B.A.S.E. Jumper.

Leaderboard class pyro.png Pyro

  • A Pyro with a Flare Gun can annoy almost any stationary target in the middle of the battlefield.
  • Firing explosive flares (the Scorch Shot and the Detonator) onto the point to deal chip damage to enemies from far away or from cover(such as the right house) can be very helpful
  • Flanking can be a bit difficult, but if you go through one of the side cabins, you should be able to get behind the fray without taking too much damage.
  • Spy is very useful on this map, so you should be constantly spychecking everyone.

Leaderboard class demoman.png Demoman

  • Demomen don't usually get much love on this map. The Sticky Jumper and the B.A.S.E. Jumper with a melee weapon of choice could do a fair bit of damage.
  • Your grenades can be used to clear off the control point, and to harass enemy Snipers on the balcony.

Leaderboard class heavy.png Heavy

  • Can be used as a minor annoyance or a pocket.
  • The Tomislav is recommended, as it allows the Heavy to play from range.

Leaderboard class engineer.png Engineer

  • It is fairly hard for an Engineer to make a nest on this map, due to the open sightlines.
  • Mini Sentry Guns, however, are extremely useful with proper placement. Some example placement spots are:
    • Under the point, or in the underpass.
    • In the house to your team's right, facing the point.
    • In bushes around the highpass.
    • On the point, behind the concrete blocks.
    • Inside your team's large house, looking onto the point.
  • The Wrangler is also a fairly good choice, allowing Sentry Guns placed further back from the action to contribute to keeping the point

Leaderboard class medic.png Medic

  • Medics should be careful of Snipers and Spies.
  • The right house is a good place to hide in when things go south, as it gives you multiple escape routes, cover from sightlines, and a minor height advantage.
  • The Quick-Fix is a good choice for pocketing Soldiers and Demomen as it allows you to mirror their blast jumps and heal them up quicker after the damage is applied.

Leaderboard class sniper.png Sniper

  • The balcony overlooks most of the battlefield, but you are fairly exposed.
  • The Machina's ability to penetrate enemies is very useful if you are positioned in the side house when enemies are clustered on the point.

Leaderboard class spy.png Spy

  • Spies are great on this map, as most people are focused on the control point, leaving their backs ripe for stabbing.
  • Waiting beside the stairs cloaked at the enemy spawn to take out newly spawned enemies is viable, but the enemy will grow wary quickly, so try not to overdo this.
  • The right houses are a good way to sneak behind enemy lines