Difference between revisions of "Community Enclosure strategy"
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{{Map infobox | {{Map infobox | ||
| map-strategy = yes | | map-strategy = yes | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-name = Enclosure |
+ | | map-game-type = Payload | ||
+ | | map-file-name = pl_enclosure_final | ||
| map-image = Enclosure main.jpg | | map-image = Enclosure main.jpg | ||
− | | | + | | map-released = {{Patch name|10|20|2017}} |
− | | | + | | map-released-major = Jungle Inferno Update |
− | | | + | | map-has-n-stages = 3 |
| map-environment = Jungle, industrial | | map-environment = Jungle, industrial | ||
| map-setting = Daylight, sunny | | map-setting = Daylight, sunny | ||
− | | map-deep-water | + | | map-has-deep-water = yes |
− | | map-hazards = [[Environmental death#Deadly waters| | + | | map-hazards = [[Environmental death#Deadly waters|Whitewater]], [[Environmental death#Grinder|Raptors]],<br>[[Environmental death#Tyrannosaurus Rex|''Tyrannosaurus rex'']],<br>[[Environmental death#Pitfalls|Pitfall]]s, [[Environmental death#Crushing|Crushing]] |
− | | map-health | + | | map-pickups-health-small = 12 |
− | | map-health | + | | map-pickups-health-medium = 24 |
− | | map-ammo | + | | map-pickups-ammo-small = 7 |
− | | map-ammo | + | | map-pickups-ammo-medium = 16 |
− | | map-ammo | + | | map-pickups-ammo-large = 10 |
+ | | map-has-bots = yes | ||
+ | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/2240345 | ||
}} | }} | ||
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{{Map strategy}} | {{Map strategy}} | ||
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Latest revision as of 19:34, 20 January 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Largely empty article. |
Enclosure | |
---|---|
Basic Information | |
Map type: | Payload |
File name: | pl_enclosure_final
|
Released: | October 20, 2017 Patch (Jungle Inferno Update) |
Developer(s): | Michał "AsG_Alligator" Byczko Aeon "Void" Bollig E-Arkham PEAR Stiffy360 Andrew "Dr. Spud" Thompson Fuzzymellow Maxime Dupuis Freyja Ivan "Crowbar" Sokolov |
Map Info | |
No. of Stages: | 3 |
Environment: | Jungle, industrial |
Setting: | Daylight, sunny |
Hazards: | Whitewater, Raptors, Tyrannosaurus rex, Pitfalls, Crushing |
Deep Water: | Yes |
Bot support: | Yes |
Map Items | |
Health Kits: | ×12 • ×24 |
Ammo Boxes: | ×7 • ×16 • ×10 |
Map Photos | |
Map Overview | |
This article is about Community Enclosure strategy.
Note: It is recommended to read the main Enclosure article first to become familiar with the names of key map locations used in this article.
General strategy
See also: Community Payload strategy
Class-specific strategy
Scout
- Use your high speed to take alternate routes and catch enemies off guard.
Soldier
- There are many tight spaces in Enclosure. Try to ambush enemies in these areas to prevent them from dodging your splash damage.
Pyro
- If your team controls it, the Service Hall can get you several Backburner kills, especially for a RED Pyro before BLU gets into the Observation Room.
- Both sides of the Wood Structure (the end nearest the Boathouse) have a Medium Health Kit, close to each other and in sheltered positions for waiting out a Pickup respawn.
- When the Cart is on the Wood Structure, this situation sets up a close quarters, continuous motion, defensive patrol for a Pyro. The Health pickup in the shed next to the Triceratops Enclosure can add a secondary route to your patrol.
- Pop around corners and up and down levels for single ambushes, then hit one of Health Kits (once a heavier class notices you, you should run off and heal) -- the Pickup under the ramp is particularly good for waiting for the respawn.
- The Back Scratcher is useful here due to the numerous health packs.