Difference between revisions of "Community District strategy"
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{{Map infobox | {{Map infobox | ||
| map-strategy = yes | | map-strategy = yes | ||
− | | | + | | map-status = official |
− | | game-type | + | | map-name = District |
− | | file-name | + | | map-game-type = PASS Time |
+ | | map-file-name = pass_district | ||
| map-image = Pass_district.jpg | | map-image = Pass_district.jpg | ||
+ | | map-released = {{Patch name|7|7|2016}} | ||
+ | | map-released-major = Meet Your Match Update | ||
| map-environment = Urban | | map-environment = Urban | ||
| map-setting = Night | | map-setting = Night | ||
| map-hazards = [[Train|Subway trains]] | | map-hazards = [[Train|Subway trains]] | ||
− | | map-health | + | | map-pickups-health-small = 4 |
− | | map-health | + | | map-pickups-health-medium = 10 |
− | | map-health | + | | map-pickups-health-large = |
− | | map-ammo | + | | map-pickups-ammo-small = 2 |
− | | map-ammo | + | | map-pickups-ammo-medium = 8 |
− | | map-ammo | + | | map-pickups-ammo-large = 2 |
}} | }} | ||
Latest revision as of 19:29, 20 January 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Expand the "General strategy" section to cover map locations in more detail. Potentially look at the class-specific strategies as well. |
District | |
---|---|
Basic Information | |
Map type: | PASS Time |
File name: | pass_district
|
Released: | July 7, 2016 Patch (Meet Your Match Update) |
Developer(s): | Valve Bad Robot Escalation Studios |
Map Info | |
Environment: | Urban |
Setting: | Night |
Hazards: | Subway trains |
Map Items | |
Health Kits: | ×4 • ×10 |
Ammo Boxes: | ×2 • ×8 • ×2 |
Map Overview | |
This article is about Community District strategy.
Note: It is recommended to read the main District article first to become familiar with the names of key map locations used in this article.
General strategy
- District has multiple different paths to the goal. If one path isn't working, try another.
- The subways on both team's sides constantly have trains passing by. You can use this to your advantage in cutting off any pursuers.
- Stay in a group with the JACK carrier. Due to the many paths on the map it is very easy for the carrier to get ambushed.
Class-specific strategy
Scout
- As is the general case with PASS Time maps, Scouts are the go-to class for carrying the JACK due to their speed. However, be sure to still pass the JACK to your other teammates to take advantage of the speed boost.
- If the enemy team has the JACK, do your best to chase the carrier down before they score.
Soldier
- With the close quarter yet open streets, soldiers can be devastating in rocket jump attacks. Use the roofs of different structures to your advantage.
- Equip the Disciplinary Action to give slower classes a speedboost. This can be effective when chasing after the JACK.
Pyro
- The map is filled with close quarters areas, making for excellent positions to ambush enemy targets.
- If an enemy JACK carrier is getting near the launch platform to the bonus goal, airblast them away to slow them down.
Demoman
- The JACK spawn is a small overhang that can be useful for sticky traps.
- With how tight the streets and interiors are, your Grenade Launcher is your best weapon. Use it to disperse enemy groups.
Heavy
- Stay close to the JACK carrier as much as possible. The JACK's speed boost will help you provide cover for the carrier.
Engineer
- Engineers are best played for defense by setting up a sentry nest protecting the goals.
- Due to the open streets, if you choose to assist the JACK carrier, make sure you have a Gunslinger equipped to slow down enemies trying to steal.
Medic
- The tight streets can lead to intense fights between the two teams. Support your team as best you can by keeping them healthy, especially when getting near the enemy goal.
- Since the Medic isn't combat savvy, they can make for good passing targets.
Sniper
- Snipers are not particularly useful on this map due to its mazelike design. However, they can be used in a defensive role in your team's goal area.
Spy
- With the close quarter areas, you can easily sneak up to enemy groups for backstabs. Look for alternate paths to intercept.
- Engineers will set up tight sentry positions by their goal. Destroy them to allow a clear path for the JACK carrier.