Difference between revisions of "Team Fortress series"

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m (Undo edit by Danimations (Talk) (2966477) That's meant to be there, it's meant to signfiy that it's a 'team-based and class-based' shooter, but avoids typing -based twice)
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__FORCETOC__
 
 
{{Game infobox
 
{{Game infobox
 
| game-name-override = Team Fortress series
 
| game-name-override = Team Fortress series
| boxart-image = TF2 crosshair.png
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| boxart-image       = TF2 crosshair.png
| developer = Valve
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| developer         = Valve
| designer = Robin Walker, John Cook, Ian Caughley
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| designer           = [[Robin Walker]], [[John Cook]], [[Ian Caughley]]
| released = August 24, 1996
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| released           = August 24, 1996
 
}}
 
}}
'''Team Fortress''' is a series of team- and class-based multiplayer online first person shooter games, designed by Robin Walker and later developed by [[Valve]]. The series places a high emphasis on teamwork and cooperation to complete objectives by two competing teams of players selected from nine [[classes]], each fulfilling a different role in the team's ranks.
 
  
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'''Team Fortress''' is a series of team- and class-based multiplayer online first-person shooter games, initially designed by university students [[John Cook]] and [[Robin Walker]] and later developed by [[Valve]]. The series places a high emphasis on teamwork and cooperation to complete objectives by two competing teams of players selected from nine [[classes]], each fulfilling a different role in the team's ranks.
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__TOC__
 
== Team Fortress ==
 
== Team Fortress ==
 
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{{main|Team Fortress}}
{{Main|Team Fortress}}
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Released in August 1996, '''''Team Fortress''''' is a game mod based on [[w: id Software|id Software]]'s [[w:Quake engine|''Quake'' engine]]. The first iteration of ''Team Fortress'', also known as '''''Quake Team Fortress''''' ('''''QTF''''') and '''''QuakeWorld Team Fortress''''' ('''''QWTF'''''), was designed and written by Robin Walker, John Cook, and [[Ian Caughley]]. An update to the game was released in December 1996, which was instead based on the QuakeWorld engine.
Released in August 1996, '''Team Fortress''' is a game mod based on id Software's Quake engine. The first iteration of Team Fortress, also known as '''Quake World Team Fortress''' (''QWTF'') or '''Quake Team Fortress''' (''QTF''), was designed and written by Robin Walker, John Cook, and Ian Caughley. An update to the game was released in December 1996, which was instead based on the QuakeWorld engine.
 
  
 
== Team Fortress Classic ==
 
== Team Fortress Classic ==
 
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{{main|Team Fortress Classic}}
{{Main|Team Fortress Classic}}
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'''''Team Fortress Classic''''' is a remake of the ''Team Fortress'' mod for ''Quake''. It was released in May 1999 as a free addition to ''[[Half-Life]]''. A standalone version was released on Valve's [[Steam]] system in 2003. The development of ''Team Fortress Classic'' was led by John Cook and Robin Walker, the designers of the original ''Team Fortress'' mod. It retained much of the original gameplay from ''Team Fortress'' but was powered by Valve's [[w: GoldSrc|GoldSrc]] engine instead of QuakeWorld.
'''Team Fortress Classic''' is a remake of the Team Fortress mod for Quake. It was released in May 1999 as a free addition to Half-Life. A standalone version was later released with Valve's Steam system in 2003. The development of Team Fortress Classic was led by John Cook and Robin Walker, the designers of the original Team Fortress mod. It retained much of the original gameplay from Team Fortress but was powered by Valve's GoldSrc engine instead of QuakeWorld.
 
  
 
== Team Fortress 2 ==
 
== Team Fortress 2 ==
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{{main|Team Fortress 2}}
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'''''Team Fortress 2''''', the successor to ''Team Fortress'' and ''Team Fortress Classic'', was developed by Valve as part of the game compilation The Orange Box and released in 2007 for game consoles and computers via Steam. It sports a cartoon-like visual style and greatly expands on the gameplay found in its predecessors. Although the abilities of some classes have changed from earlier ''Team Fortress'' incarnations, the basic elements of each class have remained unchanged. The Steam release of ''Team Fortress 2'' adopted a free-to-play model in June 2011, with all revenue originating either from microtransaction payments of items in the [[Mann Co. Store]] or fees charged for buying items in the [[Steam Community Market]], which opened in beta on December 12, 2012.
  
{{Main|Team Fortress 2}}
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{{Team Fortress Series Nav}}
'''Team Fortress 2''', the successor to Team Fortress and Team Fortress Classic, was developed by Valve as part of the game compilation The Orange Box and released in 2007 for game consoles and for computers via Steam. It sports a cartoon-like visual style and greatly expands on the gameplay found in its predecessors. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained unchanged. The Steam release of Team Fortress 2 adopted a free to play model in June 2011, with all revenue originating either from microtransaction payments of items in the Mann Co. Store or fees charged for buying items in the [[Steam Community Market]], which opened in beta December 12, 2012.
 
  
{{Team Fortress series}}
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[[Category:Games]]
 
[[Category:Valve]]
 
[[Category:Valve]]
[[Category:Games]]
 

Latest revision as of 03:18, 2 October 2024

Team Fortress series
TF2 crosshair.png
Basic Information
Released:

August 24, 1996

Developer:

Valve

Designer(s):

Robin Walker, John Cook, Ian Caughley

Team Fortress is a series of team- and class-based multiplayer online first-person shooter games, initially designed by university students John Cook and Robin Walker and later developed by Valve. The series places a high emphasis on teamwork and cooperation to complete objectives by two competing teams of players selected from nine classes, each fulfilling a different role in the team's ranks.

Team Fortress

Main article: Team Fortress

Released in August 1996, Team Fortress is a game mod based on id Software's Quake engine. The first iteration of Team Fortress, also known as Quake Team Fortress (QTF) and QuakeWorld Team Fortress (QWTF), was designed and written by Robin Walker, John Cook, and Ian Caughley. An update to the game was released in December 1996, which was instead based on the QuakeWorld engine.

Team Fortress Classic

Main article: Team Fortress Classic

Team Fortress Classic is a remake of the Team Fortress mod for Quake. It was released in May 1999 as a free addition to Half-Life. A standalone version was released on Valve's Steam system in 2003. The development of Team Fortress Classic was led by John Cook and Robin Walker, the designers of the original Team Fortress mod. It retained much of the original gameplay from Team Fortress but was powered by Valve's GoldSrc engine instead of QuakeWorld.

Team Fortress 2

Main article: Team Fortress 2

Team Fortress 2, the successor to Team Fortress and Team Fortress Classic, was developed by Valve as part of the game compilation The Orange Box and released in 2007 for game consoles and computers via Steam. It sports a cartoon-like visual style and greatly expands on the gameplay found in its predecessors. Although the abilities of some classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained unchanged. The Steam release of Team Fortress 2 adopted a free-to-play model in June 2011, with all revenue originating either from microtransaction payments of items in the Mann Co. Store or fees charged for buying items in the Steam Community Market, which opened in beta on December 12, 2012.