Difference between revisions of "Hamlet Hostility (mission)"
GrampaSwood (talk | contribs) (The fall damage point is not related to the airblast strat so it should not be a subbullet. Some other rewords. Bits about being "the best" or "highest DPS" should really be avoided, as should personal comments ("pet peeve of mine" is not relevant)) |
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| mission-maxrespawn = 14 | | mission-maxrespawn = 14 | ||
| mission-fixedrespawn = No | | mission-fixedrespawn = No | ||
− | | mission-tour = [[Operation | + | | mission-tour = [[Operation Two Cities]] |
| mission-busterspawn = 15 seconds | | mission-busterspawn = 15 seconds | ||
| mission-busterrespawn = 30 seconds | | mission-busterrespawn = 30 seconds | ||
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== Strategy == | == Strategy == | ||
− | * All | + | {{Main|Community Rottenburg strategy}} |
− | + | * All robots can easily be knocked into the pit in the town, destroying them instantly. If they are carrying the bomb, it will be reset and sent back to the robots' spawn. | |
− | * The first and second Giant Soldiers do not spawn with Medics pocketing them. | + | * The first and second Giant Soldiers in the first wave do not spawn with Medics pocketing them, so it is safe to attack them directly. |
− | * All giants in the second wave are pocketed by Über Medics. Coordinate with | + | * All giants in the second wave are pocketed by Über Medics. Coordinate with your team's Medic killer (such as a Demoman, Sniper, or [[Gas Passer]] Pyro) to take them out as quickly as possible. |
− | * A Tank will spawn on the third wave. Consider having a | + | * A Tank will spawn on the third wave. Consider having a Pyro, Scout, or Soldier take it out before the Giant Soldier comes. |
− | * Sir Nukesalot will always spawn last on Wave 6. | + | * Sir Nukesalot will always spawn last on Wave 6. An easy way to defeat it is to airblast it into the pit (but remember to communicate this strategy to your team before doing it). Since its Loose Cannon shots are somewhat inaccurate, this boss should be simpler to pit than, for example, a Giant Heavy. |
− | * | + | * Fall damage scales with a robot's health, so launching Sir Nukesalot into the air with Knockback Rage or an upgraded airblast can deal devastating damage for relatively little effort. This may make it harder for the rest of your team to deal damage, however, so let your teammates know before you attempt this. |
+ | * A common way to beat the last wave is to have the whole team go Pyro with maxed damage, ammo capacity, some resistances, and a few Crit canteens or the [[Phlogistinator]], since {{botignore|flamethrowers}} deal substantial damage against tanks. When Crit boosts (such as a [[Kritzkrieg]] or a canteen) are more readily available, other weapons: | ||
+ | ** A fully-upgraded [[Beggar's Bazooka]], when Crit boosted, is one of the best damage dealers against tanks. The high ammo consumption of the Bazooka, along with the fact that it can deal self-damage, may be an issue. | ||
+ | ** A fully-upgraded, Crit-boosted [[Shortstop]] is a viable alternative if ammo consumption and the self-damage are an issue. Keep in mind that you may not be able to focus on collecting money, leaving you are much more fragile than usual. | ||
{{MvmMissionsNav}} | {{MvmMissionsNav}} | ||
+ | |||
+ | [[Category:Operation Two Cities]] |
Latest revision as of 22:27, 11 February 2025
Hamlet Hostility | |
---|---|
Basic Information | |
Name: | Hamlet Hostility |
File name: |
mvm_rottenburg_advanced1
|
Developer(s): | Valve |
Map: | Rottenburg |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 700 |
Maximum possible credits: | 6900 |
Minimum respawn wave time: | 7 |
Maximum respawn wave time: | 14 |
Fixed respawn time: | No |
Tour: | Operation Two Cities |
Sentry Buster spawn time: | 15 seconds |
Sentry Buster respawn time: | 30 seconds |
Hamlet Hostility is an advanced invasion mission available on the Rottenburg map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (900 Credits) | |||||||||
1A | Normal | — | 6 | 18 | 30 | — | 6 | 150 | |
Expert | ![]() |
1 | 1 | 1 | 30 | — | 45 | ||
1B | Easy | — | 6 | 16 | 36 | 30 | 6 | 180 | |
Type 2 |
Expert | — | 3 | 3 | 3 | 30 | — | 150 | |
Über Medic |
Normal | ![]() ![]() ![]() | |||||||
Expert | — | 1 | 1 | 1 | 45 | — | 45 | ||
1C | |||||||||
1/2 | Normal | ![]() |
5 | 15 | 30 | 30 | 5 | 150 | |
1/2 | Normal | ![]() ![]() ![]() | |||||||
Type 2 |
Expert | ![]() |
6 | 6 | 6 | 30 | — | 180 | |
Expert | — | ||||||||
Über Medic |
Normal | ![]() ![]() ![]() | |||||||
Wave 2 (900 Credits) | |||||||||
2A | Hard | — | 2 | 5 | 10 | — | 10 | 40 | |
Hard | — | 5 | 10 | 20 | — | 10 | 80 | ||
Easy | ![]() |
5 | 15 | 15 | 40 | 4 | 60 | ||
2B-1 | Hard | ![]() |
4 | 16 | 32 | 15 | 3 | 160 | |
2B-2 | |||||||||
Expert | Fires continuously | 4 | 8 | 8 | 20 | 70 | 320 | ||
Fast Scorch Shot |
Expert | — | |||||||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
2C | |||||||||
Expert | ![]() |
4 | 4 | 4 | — | — | 120 | ||
Über Medic |
Normal | ![]() ![]() ![]() | |||||||
Easy | ![]() ![]() |
5 | 20 | 20 | 30 | 2 | 120 | ||
Support | Hard | Vision range 2500 | 2 | — | — | 60 | 30 | — | |
Wave 3 (900 Credits) | |||||||||
3A | Easy | — | 6 | 21 | 36 | — | 3 | 180 | |
3B | |||||||||
Expert | — | 4 | 4 | 8 | — | 30 | 160 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
3C | Easy | — | 1 | 3 | 3 | — | 10 | 60 | |
3D-1 | 35,000 | — | 1 | 1 | 1 | — | — | 200 | |
3D-2 | Easy | Fires continuously | 4 | 8 | 12 | 25 | 0 | 72 | |
3E | |||||||||
Expert | — | 6 | 18 | 18 | — | 15 | 180 | ||
Easy | — | ||||||||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Support | Hard | Vision range 2500 | 2 | — | — | 40 | 30 | — | |
Expert | — | 1 | — | — | 60 | 40 | — | ||
Expert | Begins after 3D-1 has finished spawning Does not teleport in |
1 | 6 | 6 | 45 | 3 | 48 | ||
Wave 4 (800 Credits) | |||||||||
4A-1 | |||||||||
1/4 | Easy | — | 8 | 12 | 20 | — | 5 | 80 | |
1/4 | Easy | — | |||||||
1/2 | Hard | — | |||||||
4A-2 | Easy | — | 1 | 3 | 12 | 20 | 20 | 180 | |
Expert | — | 3 | 3 | 9 | 45 | 60 | 180 | ||
Quick-Fix Medic |
Easy | — | |||||||
4B | 2/3 Easy 1/3 Normal |
![]() |
5 | 20 | 20 | 15 | 2 | 120 | |
4C | |||||||||
1/2 | Easy | — | 12 | 15 | 60 | 15 | 8 | 240 | |
1/4 | Easy | — | |||||||
1/4 | Hard | — | |||||||
Support | Expert | — | 1 | — | — | 30 | 45 | — | |
Hard | Vision range 2500 | 2 | — | — | 40 | 30 | — | ||
Wave 5 (800 Credits) | |||||||||
5A | Easy | — | 5 | 20 | 30 | — | 5 | 150 | |
5B | 35,000 | — | 1 | 1 | 1 | — | — | 170 | |
5C | Hard | ![]() |
6 | 18 | 30 | 15 | 4 | 150 | |
1/2 | Normal | ![]() ![]() ![]() |
8 | 8 | 40 | 30 | 6 | 120 | |
1/2 | Normal | ![]() ![]() ![]() | |||||||
1/2 | Normal | ![]() ![]() ![]() |
4 | 4 | 20 | 30 | 6 | 60 | |
1/2 | Normal | ![]() ![]() ![]() | |||||||
Expert | — | 5 | 5 | 10 | 30 | 60 | 150 | ||
Fast Scorch Shot |
Expert | — | |||||||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Support | Expert | — | 1 | — | — | 45 | 30 | — | |
Expert | — | 2 | — | — | 60 | 30 | — | ||
Wave 6 (700 Credits) | |||||||||
6A | Expert | Vision range 1000 | 4 | 20 | 20 | — | 2 | 60 | |
Hyper League Scout |
Expert | ![]() |
2 | 6 | 20 | 12 | 1 | 60 | |
Type 2 |
Hard | ![]() |
5 | 15 | 20 | 26 | 1 | 60 | |
6B-1 | Hard | ![]() |
3 | 9 | 15 | 20 | 2 | 30 | |
Normal | — | 5 | 20 | 60 | 30 | 5 | 240 | ||
6B-2 | Expert | — | 1 | 2 | 4 | 20 | 40 | 40 | |
6C-1 | Type 2 |
Expert | ![]() |
2 | 4 | 12 | — | 10 | 60 |
6C-2 | Hard | ![]() |
6 | 6 | 15 | — | 8 | 30 | |
6D | Sir Nukesalot 50,000 HP |
Expert | ![]() |
1 | 1 | 1 | 10 | — | 120 |
Support | Expert | — | 2 | — | — | 30 | 30 | — | |
Expert | — | 1 | — | — | 30 | 45 | — | ||
Wave 7 (600 Credits) | |||||||||
7 | 30,000 | — | 1 | 1 | 1 | 20 | — | 200 | |
25,000 | — | 1 | 1 | 1 | 40 | — | 100 | ||
25,000 | — | 1 | 1 | 1 | 65 | — | 0 | ||
Support | |||||||||
1/2 | Easy | Fires continuously | 3 | 12 | 75 | — | 0 | 225 | |
1/2 | Hard | — | |||||||
1/2 | Easy | ![]() |
1 | 4 | 25 | — | 0 | 75 | |
1/2 Fast Scorch Shot |
Expert | ![]() | |||||||
Hard | Vision range 2500 | 4 | — | — | 30 | 30 | — | ||
Expert | — | 2 | — | — | 30 | 30 | — |
Strategy
Main article: Community Rottenburg strategy
- All robots can easily be knocked into the pit in the town, destroying them instantly. If they are carrying the bomb, it will be reset and sent back to the robots' spawn.
- The first and second Giant Soldiers in the first wave do not spawn with Medics pocketing them, so it is safe to attack them directly.
- All giants in the second wave are pocketed by Über Medics. Coordinate with your team's Medic killer (such as a Demoman, Sniper, or Gas Passer Pyro) to take them out as quickly as possible.
- A Tank will spawn on the third wave. Consider having a Pyro, Scout, or Soldier take it out before the Giant Soldier comes.
- Sir Nukesalot will always spawn last on Wave 6. An easy way to defeat it is to airblast it into the pit (but remember to communicate this strategy to your team before doing it). Since its Loose Cannon shots are somewhat inaccurate, this boss should be simpler to pit than, for example, a Giant Heavy.
- Fall damage scales with a robot's health, so launching Sir Nukesalot into the air with Knockback Rage or an upgraded airblast can deal devastating damage for relatively little effort. This may make it harder for the rest of your team to deal damage, however, so let your teammates know before you attempt this.
- A common way to beat the last wave is to have the whole team go Pyro with maxed damage, ammo capacity, some resistances, and a few Crit canteens or the Phlogistinator, since flamethrowers deal substantial damage against tanks. When Crit boosts (such as a Kritzkrieg or a canteen) are more readily available, other weapons:
- A fully-upgraded Beggar's Bazooka, when Crit boosted, is one of the best damage dealers against tanks. The high ammo consumption of the Bazooka, along with the fact that it can deal self-damage, may be an issue.
- A fully-upgraded, Crit-boosted Shortstop is a viable alternative if ammo consumption and the self-damage are an issue. Keep in mind that you may not be able to focus on collecting money, leaving you are much more fragile than usual.
|