Difference between revisions of "Ghost"

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(Undo edit by Xspy70 (Talk) (3886279) It is not necessary to speculate about the lore side of this)
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{{Hazard infobox
 
{{Hazard infobox
| image = Zepheniah Ghost.png
+
  | image         = Zepheniah Ghost.png
| hide-kill-icon = yes
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  | 3d-image-1 = Zepheniah Ghost Normal
| health =
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  | 3d-image-2 = Zepheniah Ghost Hatless
| damage = None <small>(Stun)</small>
+
  | 3d-viewname-1 = Default
| backup = No
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  | 3d-viewname-2 = Hatless
| bonk = Yes
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  | 3d-button-1 = default_half
| candy-cane = No
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  | 3d-button-2 = default_half
| targe = No
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  | hide-kill-icon = yes
| dead-ringer = No
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  | health         =  
| gunboats = No
+
  | damage         = None <small>([[Stun]])</small>
| jumpers = No
+
  | backup         = No
| mini-crits = No
+
  | bonk           = Yes
| uber = No
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  | candy-cane     = No
| maps =
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  | targe         = No
[[Brimstone (map)|Brimstone]], [[Eyeaduct]], [[Gravestone]], [[Ghost Fort]], [[Harvest Event]], [[Hellstone]], [[Helltower]], [[Moonshine Event]], [[Precipice]], [[Slasher]]
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  | dead-ringer   = No
 
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  | gunboats       = No
 +
  | jumpers       = No
 +
  | mini-crits     = No
 +
  | uber           = No
 +
  | maps           = {{map link|Brimstone|Brimstone (map)}}, {{map link|Erebus}}, {{map link|Eyeaduct}}, {{map link|Gravestone}}, {{map link|Ghoulpit}}, {{map link|Ghost Fort}}, {{map link|Harvest Event}}, {{map link|Hellstone}}, {{map link|Helltower}}, {{map link|Moonshine Event}}, {{map link|Precipice}}, {{map link|Slasher}}, {{map link|Terror}}
 
}}
 
}}
  
{{hatnote|This article is about the TF2 ghost [[entity]]. For other ghosts, see [[Ghost (disambiguation)]].}}
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{{Hatnote|This article is about the scary enviromental hazard NPCs. For other uses, see [[Player ghost|Player Ghosts]] and [[Ghost (disambiguation)]]. This article does not cover the non-scaring Ghost props seen around many maps.}}
 
 
{{Quotation|'''Zepheniah Mann'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
 
'''Ghosts''' are NPCs and an [[Environmental death|environmental hazard]] introduced on [[Harvest Event]] and found on most later [[Halloween map]]s. They appear as stereotypical glowing blue sheet ghosts often wearing a [[Ghastly Gibus]].
 
 
 
Harvest Event is haunted by the ghost of [[Non-player characters#Zepheniah Mann|Zepheniah Mann]], who is larger than the ghosts in Eyeaduct and topped with his personal Ghastly Gibus. He appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During his brief appearances, the nearby lights will dim and he will echo moans. If any player strays too close, Zepheniah's ghost will utter a boo and scare the player, [[Stun|haunting]] them for several seconds. Between his hauntings, the Harvest Event ghost is kept floating in a tiny secret room underneath the control point.
 
  
The ghosts on [[Eyeaduct]] behave similarly to Zepheniah's ghost, but do not dim the lights, and only spawn after a team captures the [[control point (objective)|control point]]. Multiple ghosts can be active in Eyeaduct at the same time and will disappear after scaring a player.
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{{Quotation|'''[[Zepheniah Mann]]'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
  
Ghosts spawn on [[Ghost Fort]], but only after the control point is captured and the Wheel of Fate determines it. Seven ghosts can also be found lurking in the bottomless pit, one of which is wearing a Ghastly Gibus, much like Zepheniah Mann's ghost.
+
'''Ghosts''' are moving [[Environmental death|environmental hazard]] NPCs introduced in the [[Haunted Hallowe'en Special]] on [[Harvest Event]] (as the [[The Last Will and Testament of Zepheniah Mann|haunting promised]] by [[Non-player characters#Zepheniah Mann|Zepheniah Mann]]) and are now found on many later [[Halloween map]]s. These Ghosts appear as glowing blue/violet sheeted Ghosts, often wearing a [[Ghastly Gibus]].
  
The ghost of Zepheniah can also be seen watching over the battle at the tower in [[Helltower]], observing as the corpses of his murdered sons Redmond and Blutarch are escorted into Hell by the mercenaries. The ghost will briefly vanish from the tower during The Witching Hour before reappearing once the ghostly bridge disappears. Any player stuck on the tower after the witching hour will be stunned by Zephaniah for an infinite amount of time, at least until the witching hour begins.
+
Normally, Ghosts appears at certain spots in the maps following any of a number of predetermined routes at the ends of which they disappear. During their brief appearances, they give out moans and may dim nearby lights. If any player gets too close, the Ghosts may utter a boo and scare the player, [[Stun|haunting]] them for several seconds.
  
In [[Helltower]]'s Hell, players turn into ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and [[voice commands]] will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to pick up the book inside Skull Island and thus cannot complete the ''Hat Out Of Hell'' [[Halloween achievements#2013: Bereavements|Bereavement]].
+
Ghosts may appear after a special event of the map occurs, depending on the map. Note that not all Haunted maps have Ghosts.
 +
* Ghosts may appear after capturing an objective (e.g., in [[Eyeaduct]] after capturing the control point).
 +
* Ghosts may appear on scheduled times and routes (e.g., in [[Hellstone]] ).
 +
* Ghosts may appear during or after a Witching Hour (e.g., between [[Helltower]]'s Witching Hours, the Ghosts of Zepheniah Mann appears at the Clocktower to stun  players there).
 +
* Ghosts may appear when a Wheel of Fate spin so determines (e.g., in [[Ghost Fort]] and [[Moonshine Event]]).
  
In [[Carnival of Carnage]]'s Bumper Cars duels, players turn into ghosts if they fall off the arena. As in Helltower, they are given infinite flight and will say "Boo!" if primary fire is pressed or a voice command is used. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound.
+
Killing a player while they are scared by the Ghost during a Halloween event grants the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the Ghost can count towards certain stun/slowdown related achievements.
 
 
Killing a player while they are scared by the ghost during the annual Halloween Special will grant the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the ghost will count towards certain stun related achievements.
 
  
 
== Strategy ==
 
== Strategy ==
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== Related achievements ==
 
== Related achievements ==
=== [[File:Pumpkin.png|20px|link=Scarechievements{{if lang}}]] [[Scarechievements]] ===
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=== {{Achiev type link|scarechievements}} ===
{{Achievement table
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{{Show achievement|Halloween|Scared Stiff}}
| 1 = {{Show achievement|Halloween|Scared Stiff}}
 
}}
 
  
=== [[File:Carnival of Carnage RED Bumper Car.png|20px|link=Merasmachievements{{if lang}}]] [[Merasmachievements]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|Halloween|Carnival Of Carnage- ReinKartnation}}
 
}}
 
  
 
=== {{Class link|Scout}} ===
 
=== {{Class link|Scout}} ===
{{achievement table
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{{Show achievement|Scout|Strike Zone}}
| 1 = {{Show achievement|Scout|Strike Zone}}
+
 
}}
 
  
 
=== {{Class link|Soldier}} ===
 
=== {{Class link|Soldier}} ===
{{Achievement table
+
{{Show achievement|Soldier|The Longest Daze}}
| 1 = {{Show achievement|Soldier|The Longest Daze}}
+
 
}}
+
== Update history ==
 +
'''{{Patch name|10|29|2009}}''' ([[Haunted Hallowe'en Special]])
 +
* Ghosts were added to the game.
 +
 
 +
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 +
* Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
 +
 
 +
'''{{Patch name|6|21|2022}}'''
 +
* Fixed laggy animations on [[Halloween boss]]es, [[skeletons]], ghosts and other ghoul-like beings
  
 
== Bugs ==
 
== Bugs ==
* Player-controlled Ghosts in [[Helltower]] can be healed by friendly Medics.
+
* If a player is stuck on the tower outside of Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.
* If a player is stuck on the tower during Helltower's Witching Hour, stunned by Zephaniah, they are able to "spam" taunts over and over and move at the same time.
 
* [[Cheating#Bots|Cheating bots]] are able to attack while still scared by ghosts. However, they will still appear to be disarmed.
 
  
 
== Notes ==
 
== Notes ==
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Zepheniaboo.jpg|The ghost of Zepheniah Mann thoroughly spooking the teams.
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File:Zepheniaboo.jpg|Promotional art for [[Haunted Hallowe'en Special]].
File:Tf2Ghost nohat.png|Hatless ghost common on later Halloween maps.
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File:Tf2Ghost nohat.png|Hatless Ghost common on later Halloween maps.
File:Ghost Yikes!.png|The icon which appears above a scared player.
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File:Ghost Yikes!.png|The icon that appears above a scared player.
File:Harvest Event Ghost Room.jpg|The room where Zepheniah's ghost idles when not in the playable portions of the map.
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File:Harvest Event Ghost Room.jpg|The room where Zepheniah's Ghost idles between hauntings.
File:Ghost Fort Pit Ghosts.png|Ghosts in the bottomless pit of Ghost Fort.
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<!-- File:Ghost Fort Pit Ghosts.png|Ghosts in the bottomless pit of Ghost Fort. ALL SORTS OF NON NPC GHOSTS ARE FOUND ALL OVER THE MAPS -->
 
File:Zepheniah Mann on Helltower.jpg|Zepheniah Mann on Helltower.
 
File:Zepheniah Mann on Helltower.jpg|Zepheniah Mann on Helltower.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 +
* [[Ghost voice responses]]
 
* [[Halloween]]
 
* [[Halloween]]
* [[Pocket Halloween Boss]]
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* [[Pocket Halloween Boss]], <small>Pocket Zepheniah style</small>
 +
* [[Spooky Head-Bouncers]], <small>Floating Phantoms style</small>
 +
* [[Trickster's Treats]], <small>Naughty style</small>
  
 
{{Haunted Halloween Special Nav}}
 
{{Haunted Halloween Special Nav}}
 
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{{Mechanics Nav}}
[[Category:Gameplay]]
 
[[Category:Halloween]]
 

Latest revision as of 04:25, 22 December 2024

Ghost
https://wiki.teamfortress.com/w/images/9/96/Zepheniah_Ghost_Normal_3D.jpg?1710571787.2148433593,280,275,1,0,232,76,114,233,51,228,236,29,362,238,13,512,243,2,673,247,0,837,252,7,992,258,7,1147,264,0,1309,269,2,1469,272,14,1618,274,36,1774,274,67,1935,272,105,2085,269,115,2242,264,115,2406,258,115,2567,253,115,2717,247,116,2877,242,116,3039,239,116,3194,236,117,3334,233,117,3456,233,103https://wiki.teamfortress.com/w/images/b/b2/Zepheniah_Ghost_Hatless_3D.jpg?1710571901.6491243577,280,242,1,0,205,76,114,207,51,229,209,29,362,212,12,511,215,2,671,219,0,833,224,7,987,229,7,1142,234,0,1304,238,3,1463,241,15,1612,242,37,1767,242,67,1927,242,106,2076,239,116,2232,235,117,2394,230,117,2553,225,117,2702,220,117,2860,216,116,3022,212,116,3177,210,116,3318,207,116,3440,206,102
Zepheniah Ghost.png
Basic Information
Damage Done: None (Stun)
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: No
• Dead Ringer: No
• Gunboats: No
• Mini-crits: No
• ÜberCharge: No
Found On: Brimstone, Erebus, Eyeaduct, Gravestone, Ghoulpit, Ghost Fort, Harvest Event, Hellstone, Helltower, Moonshine Event, Precipice, Slasher, Terror
This article is about the scary enviromental hazard NPCs. For other uses, see Player Ghosts and Ghost (disambiguation). This article does not cover the non-scaring Ghost props seen around many maps.
Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.

Ghosts are moving environmental hazard NPCs introduced in the Haunted Hallowe'en Special on Harvest Event (as the haunting promised by Zepheniah Mann) and are now found on many later Halloween maps. These Ghosts appear as glowing blue/violet sheeted Ghosts, often wearing a Ghastly Gibus.

Normally, Ghosts appears at certain spots in the maps following any of a number of predetermined routes at the ends of which they disappear. During their brief appearances, they give out moans and may dim nearby lights. If any player gets too close, the Ghosts may utter a boo and scare the player, haunting them for several seconds.

Ghosts may appear after a special event of the map occurs, depending on the map. Note that not all Haunted maps have Ghosts.

  • Ghosts may appear after capturing an objective (e.g., in Eyeaduct after capturing the control point).
  • Ghosts may appear on scheduled times and routes (e.g., in Hellstone ).
  • Ghosts may appear during or after a Witching Hour (e.g., between Helltower's Witching Hours, the Ghosts of Zepheniah Mann appears at the Clocktower to stun players there).
  • Ghosts may appear when a Wheel of Fate spin so determines (e.g., in Ghost Fort and Moonshine Event).

Killing a player while they are scared by the Ghost during a Halloween event grants the player the Scared Stiff Scarechievement. Additionally, a player scared by the Ghost can count towards certain stun/slowdown related achievements.

Strategy

Main article: Community Halloween maps strategy: Ghosts

Related achievements

Pumpkin.png Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.


Leaderboard class scout.png Scout

Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.


Leaderboard class soldier.png Soldier

The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.


Update history

October 29, 2009 Patch (Haunted Hallowe'en Special)

  • Ghosts were added to the game.

October 28, 2015 Patch (Scream Fortress 2015)

  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%

June 21, 2022 Patch

Bugs

  • If a player is stuck on the tower outside of Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.

Notes

  • Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on Harvest Event.

Gallery

See also