Difference between revisions of "User:Washys/Moonlight Menace (mission)"

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== Notes ==
 
== Notes ==
* Purple spell traps spawn around the map which will cause players to take damage while standing inside them.
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* Wave 4 features a payload that must be pushed from RED spawn to the front. A teleporter is placed at the front that will send players back to spawn if needed.
 
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* If the payload is destroyed before it can reach the bread monster, players fail.
 
Corporal Canteen has several canteen effects that are used in different scenarios.
 
Corporal Canteen has several canteen effects that are used in different scenarios.
  
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{{User:Washys/Template:Hexadecimal Horrors nav}}
 
{{User:Washys/Template:Hexadecimal Horrors nav}}
  
[[Category:Operation Hexadecimal Horrors missions]]
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[[:Category:Operation Hexadecimal Horrors missions]]

Latest revision as of 00:07, 14 October 2023


Moonlight Menace
User Washys Operation Hexadecimal Horrors mvm shank rc4 adv moonlight menace.png
Basic Information
Name: Moonlight Menace

File name:

mvm_shank_rc4_adv_moonlight_menace
Developer(s): royal
Map: Unknown
Mission type: Invasion
Waves: 7
Difficulty: Advanced
Starting credits: 1200
Maximum possible credits: 8000
Minimum respawn wave time: 2
Maximum respawn wave time: 4
Fixed respawn time: No
Tour: Hexadecimal Horrors
Sentry Buster spawn time: 0 seconds
Sentry Buster respawn time: 40 seconds


Moonlight Menace is an advanced invasion mission made by royal. It is available on the custom Shank map.

Notes

  • Wave 4 features a payload that must be pushed from RED spawn to the front. A teleporter is placed at the front that will send players back to spawn if needed.
  • If the payload is destroyed before it can reach the bread monster, players fail.

Corporal Canteen has several canteen effects that are used in different scenarios.

Canteen effects

  • Recall canteen - Returns Corporal Canteen to spawn if pitted.
  • Uber canteen - Only used when first spawned, duration of 5 seconds.
  • Infinite Clip canteen - Instant reload (Reload time decreased -0.8), duration of 5 seconds.
  • Precision canteen - Adds Precision, duration of 5 seconds. Wiki description: Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and will re-zoom quicker after firing. Used for the "Precision" powerup in Mannpower mode.
  • Speed Boost canteen - Applies the Disciplinary Action effect, duration of 5 seconds.
  • Haste canteen - Applies Haste, duration of 5 seconds. Wiki description: Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode.
  • Crit canteen - Grants critical hits, duration of 6 seconds.
  • Plague canteen - Applies Plague, duration of 6 seconds. Wiki description: Touching an enemy gives them and their nearby teammates the plague; Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet; 50% damage resistance against Plague victims.
  • Strength canteen - Applies Strength powerup, duration of 6 seconds. Wiki description: Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode.
  • Pinch canteen - Used when health is below 20000. Applies 200 health regen and doubles clip size, infinite duration.

Sergeant Receiver switches between three primary styles, and uses a stronger dragon style if his health goes below 25000.

Combat Styles

  • Charged - Slowly shoots slow moving critical boosted rockets.
  • Barrage - Rapidly fires multiple rockets.
  • Homing - Fires homing rockets.
  • Dragon of Gray Gravel - Utilizes a buffed version of all three combat styles simultaneously.

Waves

Modified upgrades

Stat changes

Weapon/Class New Stats/Stats Change
Candy Cane
Candy Cane
Pictogram plus.png Added: On Kill with any weapon: Adds stack. Each stack grants you and teammates within 1000 units +3% passive ammo regen up to a cap of 30%
Mantreads
Mantreads
Pictogram plus.png Added: On landing after a rocket jump: deal explosive damage in a 150 units radius
Explosive landing damage is increased the longer you're airborne after a rocket jump
Degreaser
Degreaser
Pictogram plus.png Added: +75% damage bonus on secondary weapon, +125% damage bonus on melee weapon (+150% damage bonus if Axtinguisher is equipped)
Pictogram minus.png Changed: -90% damage penalty
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Become a Sentry Buster. Taunt to detonate (revert back to a regular Demoman on detonation)
Pictogram comment.png Added: Can pass through enemies
Natascha
Natascha
Pictogram plus.png Added: Deal damage to build Beserk. Taunt to activate Berserk and gain +20 health on hit for 10 seconds
Pictogram info.png Berserk requires 5000 damage to fill
Gunslinger
Gunslinger
Pictogram plus.png Added: +125% damage bonus on all weapons (+90% damage bonus if Widowmaker is equipped)
Amputator
Amputator
Pictogram plus.png Added: On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost.
Ability has a 40 seconds cooldown between use (cooldown is shared across all medics)
Huntsman
Huntsman
Pictogram plus.png Added: Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds.
Enforcer
Enforcer
Pictogram info.png New stats
Pictogram plus.png On Hit: Force a non-giant enemy to fight on your side
Pictogram plus.png Controlled enemies are crit boosted and will self-destruct after 8 seconds
Pictogram plus.png Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only)
Pictogram plus.png No reload necessary
Pictogram minus.png -99.9% damage penalty
Pictogram minus.png -300% slower firing speed
Pictogram minus.png -80% max primary ammo on wearer
Pictogram comment.png That's rad!
Engineer emblem RED.png
Engineer
Pictogram plus.png  50% metal reduction in building cost (Wave 4 only)


Category:Operation Hexadecimal Horrors missions