Difference between revisions of "Armor"

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{{Other uses|this=the scrapped ''Team Fortress 2'' hit point|for=the classic ''Team Fortress'' hit point|Armor (Classic)}}  
 
 
{{hatnote|This article is about the scrapped ''Team Fortress 2'' hit point. For the classic ''Team Fortress'' hit point, see [[Armor (Classic)]].}}  
 
 
{{Pickup infobox
 
{{Pickup infobox
|pickup-type=Armor
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| pickup-type = Armor
|pickup-image= Unknownweapon.png
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| pickup-image = Unknownweapon.png
 
}}
 
}}
'''Armor''' is a scrapped hit point for all classes. Armor references can be found in scripts files of all classes, as well as the different amount of health points that would properly balance with it. Apparently, armor supposed to absorb a certain amount of damage from an attack, like in [[Team Fortress Classic]]. It was scrapped for officially-unknown reasons before the release of the game.
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'''Armor''' is a [[Unused content|scrapped]] hit point for [[Classes|all classes]]. Armor references can be found in scripts files of all classes, as well as the different amount of health points that would properly balance with it. Apparently, armor supposed to absorb a certain amount of damage from an attack, like in ''[[Team Fortress Classic]]''. It was scrapped for officially-unknown reasons before the release of the game.
  
  
{| class="wikitable grid collapsible autocollapse" width="89%"
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{| class="wikitable grid collapsible autocollapse" width="83%"
 
! colspan="4" class="header" | Hit Points Comparison
 
! colspan="4" class="header" | Hit Points Comparison
 
|-
 
|-
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! class="header" width="28%" | OLD Health Points/Armor Points
 
! class="header" width="28%" | OLD Health Points/Armor Points
 
|-
 
|-
| align="left" |
+
| Scout
Scout
+
| 125
|
+
| 75/25
125
 
|
 
75/25
 
 
|-
 
|-
| align="left" |
+
| Soldier
Soldier
+
| 200
|
+
| 100/250
200
 
|
 
100/250
 
 
|-
 
|-
| align="left" |
+
| Pyro
Pyro
+
| 175
|
+
| 100/150
175
 
|
 
100/150
 
 
|-
 
|-
| align="left" |
+
| Demoman
Demoman
+
| 175
|
+
| 90/120
175
 
|
 
90/120
 
 
|-
 
|-
| align="left" |
+
| Heavy
Heavy
+
| 300
|
+
| 100/400
300
 
|
 
100/400
 
 
|-
 
|-
| align="left" |
+
| Engineer
Engineer
+
| 125
|
+
| 80/50
125
 
|
 
80/50
 
 
|-
 
|-
| align="left" |
+
| Medic
Medic
+
| 150
|
+
| 90/100
150
 
|
 
90/100
 
 
|-
 
|-
| align="left" |
+
| Sniper
Sniper
+
| 125
|
+
| 90/25
125
 
|
 
90/25
 
|-
 
| align="left" |
 
Spy
 
|
 
125
 
|
 
90/100
 
 
|-
 
|-
 +
| Spy
 +
| 125
 +
| 90/100
 
|}
 
|}
 +
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>

Latest revision as of 18:20, 13 August 2022

This article is about the scrapped Team Fortress 2 hit point. For the classic Team Fortress hit point, see Armor (Classic).
Armor
Armor
Pickup Type: Armor

Armor is a scrapped hit point for all classes. Armor references can be found in scripts files of all classes, as well as the different amount of health points that would properly balance with it. Apparently, armor supposed to absorb a certain amount of damage from an attack, like in Team Fortress Classic. It was scrapped for officially-unknown reasons before the release of the game.


Hit Points Comparison
Class Current Health Points OLD Health Points/Armor Points
Scout 125 75/25
Soldier 200 100/250
Pyro 175 100/150
Demoman 175 90/120
Heavy 300 100/400
Engineer 125 80/50
Medic 150 90/100
Sniper 125 90/25
Spy 125 90/100

Gallery