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− | List of [[Team Fortress 2 Beta]] '''patches'''. Text of updates taken from [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on [[Steam Users' Forums]].
| + | This article is a list of ''[[Team Fortress 2 Beta]]'' '''patches'''. The text of the updates are taken from the ''TF2 Beta Update History'' thread on [[Steam Users' Forums]]. |
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− | == January 13, 2011 == | + | == List == |
| + | Patches are listed in reverse-chronological order. |
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− | === Gameplay ===
| + | {{TF2 beta patches}} |
− | * Player health increased 25% (over normal – not the previous 100% increase)
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− | * Damage against buildings no longer reduced
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− | === General === | + | == See also == |
− | * Synced with changes from the official releases | + | * [[Patches]] – Patches for ''[[Team Fortress 2]]''. |
− | '''7 Jan 2011'''
| + | * [[Patches (Classic)]] – Patches for the ''Team Fortress'' Classic series of games. |
− | * Added community submitted kill icons.
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− | * Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
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− | * Fixed the attack animation not always playing correctly for Your Eternal Reward.
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− | * Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
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− | * Fixed a broken texture on the Flipped Trilby.
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− | * Updated the material for the Jag.
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− | * Community Request
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− | * Fixed spawn points associated with a control point not being enabled/disabled correctly when the control point owner is set using the SetOwner input.
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− | * Added the "Server can execute" flag to the “firstperson” and “thirdperson” commands.
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− | '''11 Jan 2011'''
| + | == External links == |
− | * Added Loch-n-Load kill icon.
| + | * [https://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] thread on Steam Users' Forums - Archived from the [http://forums.steampowered.com/forums/showthread.php?t=1629850 original page] on 2012-11-15. |
− | * Added the mini-sentry kill icon.
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− | * Fixed the Kritzkrieg charge deployed sound getting stuck on.
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− | * Fixed the Heavy's fists not playing the critical hit animation.
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− | * Item Whitelist improvements by request:
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− | * The "mp_tournament_restart" command will now force the whitelist to reload.
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− | * Setting "unlisted_items_default_to" "1" will cause the whitelist to act as a blacklist.
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− | * Setting a specific item to "1" or "0" will override the whitelist/blacklist default.
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− | | |
− | == January 6, 2011 ==
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− | {{quotation
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− | | 1 = [http://forums.steampowered.com/forums/showthread.php?t=1629850 Update thread]
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− | | 2 = '''An Important Note:'''
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− | With this update we'll be trying our first big gameplay experiment.
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− | As we mentioned at the beta’s launch, one of our goals for it is to try some gameplay experiments, and gather real-world data. We’d like to do this because we want learn more about our current design, and challenge some of the assumptions we’ve made over the years about what makes combat in TF2 fun. In this update we’re going to double player health. In particular, we hope this will teach us a bit about our weapon balancing, and the way it changes as combat takes longer to resolve.
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− | It's important to stress that this is an experiment, and as such, there's a good chance that these changes may not make it to live.
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− | }}
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− | | |
− | === Gameplay ===
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− | * Player health increased 100%
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− | * Damage against buildings (sentries, etc) reduced 50%
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− | | |
− | === General ===
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− | * Synced with changes from the official releases
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− | | |
− | === Natascha ===
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− | * Removed variants
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− | * Removed heal target immune to Natascha
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− | | |
− | === Maps ===
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− | ;cp_well
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− | * Fixed a bunch of model and playerclip issues
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− | * Made the 2nd point defender spawn door one-way
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− | * Note: there's a known-issue with the skybox on the Mac
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− | | |
− | == December 8, 2010 ==
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− | === General ===
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− | * Synced with changes from the official releases on [[December 7, 2010 Patch|Dec 7]].
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− | * Disabled crafting
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− | | |
− | === Natascha ===
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− | * Reduced Stun effect by 20%
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− | * Variant 1:
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− | ** -35% damage (was -40)
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− | * Variant 2:
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− | ** -25% damage
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− | ** -20% health (was -25)
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− | | |
− | === Maps ===
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− | ;cp_5gorge:
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− | *Changes to the mid arena:
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− | **Raised cap and connected it to the surrounding space via two bridges
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− | **Added cover on the each side of the main door entrance
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− | **Fully connected the upper catwalk ring
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− | **Fixed missing clips on BLU's upper observation room
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− | **Reduced the amount of health and ammo in the pit
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− | **Clipped the ceiling so the dome edge doesn't snag players
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− | *Reduced defender spawn when on a final cap
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− | ;cp_granary:
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− | *Tweaks to the new platforms by the ramproom:
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− | **Extended the length of the platforms
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− | **Made the light models above the platforms symmetrical for RED/BLU
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− | **Made the height of the BLU woodpile near the new platform the same height as RED (for scouts)
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− | *More playerclips to ease snagging on trim geometry
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− | | |
− | == December 3, 2010 ==
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− | === General ===
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− | * Synced with changes from the official releases on [[December 2, 2010 Patch|Dec 2]].
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− | * Added [[cp_5gorge]] to mapcycle.txt
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− | | |
− | === Maps ===
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− | ;cp_5gorge
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− | *Fixed broken environment maps.
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− | == See also == | |
− | * [[Patches]] – game updates to standard ''Team Fortress 2''
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| + | [[Category:Lists]] |
| + | [[Category:Patches (Beta)| ]] |
| [[Category:Team Fortress 2 Beta]] | | [[Category:Team Fortress 2 Beta]] |
− | [[Category:Patches| ]]
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− | [[Category:Lists]]
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