Difference between revisions of "Slowdown"

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(Organized what was under "Weapon Penalty" into a table.)
(mc, sandman doesn't always slow)
 
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[[File:Sniper huntsman drawn.png|right|350px]]
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{{Quotation|'''The Scout''' on being stunned |What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}}
 
[[Image:Natascha.png|right|300px]]
 
  
'''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the [[Classes]] article.
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{{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound=Engineer dominationscout07.wav}}
  
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
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'''Slowdown''', or '''slow''' for short, is a gameplay [[Mechanics|mechanic]] that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see [[Classes]] for specifics on how much each class is slowed).
  
==Weapon Effect==
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With the exception of the [[Sandman]] baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance.
  
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==Weapon effect==
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{{List of slowdown-inflicting weapons}}
  
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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==Weapon penalty==
! class="header" colspan="1" width="200"| Weapon
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{{List of slowdown penalty weapons}}
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br>[[Natascha]]
 
|
 
*On Hit: 100% chance to slow target
 
*Every bullet that hits the target will slow them to approximately 113 [[hammer units]] per second. Differences in class or normal running speed does not change this figure.
 
*The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}<br>[[Sandman]]
 
|
 
*The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
 
|}
 
  
==Weapon Penalty==
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==Environmental slowdowns==
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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{{List of environmental slowdowns}}
! class="header" colspan="1" width="200"| Weapon
 
! class="header" colspan="1" width="800"| Slowdown Notes
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}<br>[[Scotsman's Skullcutter]]
 
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*-15% movement speed on wearer.
 
*As long as the Scotsman's Skullcutter remains in the Demoman's loadout, his movement speed will constantly be lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed).  This is marginally faster than a [[Heavy]].
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br>[[Minigun]] / [[Natascha]] / [[Iron Curtain]]
 
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*Movement speed is reduced to 37% while spun up.
 
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Brass Beast|Brass Beast|icon-size=100x100px}}<br>[[Brass Beast]]
 
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*Movement speed is reduced to 14.66 while spun up.
 
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| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Killicon_tool_chest.png]]<br>[[Hauling]]
 
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*While hauling a building, an Engineer's movement speed will decrease to 75%, which is slightly slower than a Heavy.
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Killicon_sniperrifle.png]]<br>[[Sniper Rifle]] / [[Sydney Sleeper]]
 
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*Movement speed reduces to 27% while zoomed in, but while zoomed and crouching, it reduces to 1.33%.
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Huntsman|icon-size=100x100px}}<br>[[Huntsman]]
 
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*Movement speed is reduced to 45% while an arrow is drawn.
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Disguise kit|icon-size=100x100px}}<br>[[Disguise]]
 
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*Depending on the class a Spy is disguised as, his movement speed can be affected. As a Demoman, his movement speed will decrease to 93%, as a Soldier, it will decrease to 80%, and as a Heavy, it will decrease to 77%.
 
|}
 
  
==Removed Slowdown==
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== Bugs ==
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* It is possible to bypass movement slowdowns with specific movement inputs.
  
===[[Shortstop]]===
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== See also ==
{{icon killicon|weapon=Shortstop}}
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* [[Stun]]
 
 
The Shortstop was intended to have a slow effect, but it didn't function properly. As a result, the effect was removed in the '''[[December 17, 2010 Patch]]'''.
 
 
 
===[[Razorback]]===
 
{{icon class|class=Sniper}}
 
 
 
When first released, the Razorback would slow the Sniper down to movement speed to 85%. This was removed in the '''[[June 23, 2009 Patch]]'''.
 
 
 
 
 
==Related Achievements==
 
 
 
===Heavy===
 
{{Show achievement|Heavy|Don't Touch Sandvich|width=50%}}
 
 
 
===Scarechievements===
 
{{Show achievement|Halloween|Scared Stiff|width=50%}}
 
  
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{{Mechanics Nav}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 11:23, 15 September 2024

Sniper huntsman drawn.png
Shoot, son, y'all slow as molasses.
The Engineer

Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see Classes for specifics on how much each class is slowed).

With the exception of the Sandman baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance.

Weapon effect

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target slows them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 to 1536 Hammer units away, where it no longer slows the target at all.
  • Disguised Spies and enemies that are being healed by a continuous source of healing are not affected by slowdown from this weapon.
Natascha
Note


Weapon penalty

List of slowdown penalty weapons
Primary Baby Face's Blaster
  • Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
Baby Face's Blaster
Secondary Bonk! Atomic Punch
  • Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
Bonk! Atomic Punch
Primary Cow Mangler 5000
  • Movement speed reduced to 27% while charging.
Cow Mangler 5000
Melee Scotsman's Skullcutter
  • Movement speed reduced to 79% while deployed.
Scotsman's Skullcutter
Primary Minigun Iron Curtain
  • Movement speed is reduced to 37% while spun up.
Minigun Iron Curtain
Natascha Tomislav
Natascha Tomislav
Huo-Long Heater
Huo-Long Heater
Brass Beast
  • Movement speed is reduced to 14.66% while spun up.
Brass Beast
Building Item icon Toolbox.png
  • Movement speed is reduced to 90% while hauling a building.
Hauling
Primary Sniper Rifle AWPer Hand
  • Movement speed is reduced to 27% while zoomed in with a scope.
Sniper Rifle AWPer Hand
Machina Shooting Star
Machina Shooting Star
Bazaar Bargain Sydney Sleeper
Bazaar Bargain Sydney Sleeper
Hitman's Heatmaker
Hitman's Heatmaker
Huntsman Fortified Compound
  • Movement speed is reduced to 45% while an arrow is drawn.
Huntsman Fortified Compound
Classic
  • Movement speed is reduced to 27% while charging.
Classic
PDA Disguise Kit
  • Movement speed is reduced if disguised as a class slower than the Spy:
    • 100% if disguised as a Pyro, Engineer, or Sniper
    • 93% if disguised as a Demoman
    • 80% if disguised as a Soldier
    • 77% if disguised as a Heavy
Disguise Kit
Note

Environmental slowdowns

List of environmental slowdowns
Ghost
Horseless Headless Horsemann
Ghost Yikes!.png
  • On certain Halloween maps, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
  • The Horseless Headless Horsemann can scream and inflict a similar effect on all players nearby.
  • On certain Halloween maps, players change to ghosts when they die in the end-round Underworld. Ghost players do not scare other players as non-player ghosts do.
Scared

Bugs

  • It is possible to bypass movement slowdowns with specific movement inputs.

See also