Difference between revisions of "Community Bread Space strategy"

From Team Fortress Wiki
Jump to: navigation, search
({{class link|Soldier}})
m (Class-specific strategy: Reword)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{community strategy stub}}
 
{{community strategy stub}}
 
{{Map infobox
 
{{Map infobox
| game-type                = Payload
+
  | map-strategy              = yes
| map-strategy              = yes
+
  | map-status                = community
| map-image                = Pl_breadspace.png
+
  | map-name                  = Bread Space
| file-name                 = pl_breadspace
+
  | map-game-type            = Payload
| developer                = {{steamid|76561198131599141|Dylan "doggoh" Lee}}<br>{{steamid|76561198058809573|Bailey "Glitch2" Hodges}}<br>{{steamid|76561198027900325|Oliver "OverPovered" Pennanen}}<br>{{steamid|76561198025628522|Jesse "Custard1" Budd}}<br>{{steamid|76561198027574567|Peter "Tabby" Bryant}}<br>{{steamid|76561198066916585|William "Cheesypuff" Bartley-Bolster}}<br>{{steamid|76561198005954765|Hugh "Huezee_" Madoc Schneider}}<br>{{steamid|76561198256572518|Jonas "grambee" Carson}}<br>{{steamid|76561197988875517|Chrisoph "Gadget" Manschitz}}<br>{{steamid|76561197985319273|Alberto 'Petachepas' Zarzuela}}<br>{{steamid|76561198272560640|Kirill 'Le Bruhe?' Ruzanov}}<br>{{steamid|76561198043855981|human1}}
+
  | map-image                = Pl_breadspace.png
| release-date              = December 2, 2021
+
  | map-file-name             = pl_breadspace
| last-updated              = December 2, 2021
+
  | map-released              = {{Patch name|12|2|2021}}
| map-hazards              = [[Bread Monster]], [[Pitfall]]s, [[Pumpkin bomb|Green fissures]]
+
  | map-released-major        = Smissmas 2021
| map-environment          = Space
+
  | map-hazards              = [[#BigMama|Big Mama]], [[Pitfall]]s, [[Pumpkin bomb|Fatties]],<br>[[Environmental_death#Falling_Elevator|Falling Elevator]]
| map-setting              = Night, moon
+
  | map-environment          = Space
| map-stamp-link            =  
+
  | map-setting              = Night, Moon
| map-health-pickups-small  =
+
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/7529446
| map-health-pickups-medium =
+
  | map-pickups-health-small  = 12
| map-ammo-pickups-small    =
+
  | map-pickups-health-medium = 5
| map-ammo-pickups-medium  =
+
  | map-pickups-health-large  = 2
| map-ammo-pickups-large    =
+
  | map-pickups-ammo-small    = 1
| map-bots                 = 1
+
  | map-pickups-ammo-medium  = 10
 +
  | map-pickups-ammo-large    = 6
 +
  | map-has-bots             = yes
 
}}
 
}}
  
Line 30: Line 32:
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
 +
* Due to the map's large size, but combat often happening on close quarters, Scout excels in this map due to his high mobility and high close-range damage output.
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
* To the right of the first RED spawn, You can jump on an overhanging bar to the right via Rocket Jumping, which can be used as an advantage for surprise flanking.
+
* To the right of the first RED spawn, you can jump on an overhanging bar to the right via rocket jumping, which can be used as an advantage for surprise flanking.
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
Line 48: Line 51:
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
 +
* The front yard, caves, and excavation drill site all have long and narrow sightlines in which both teams can use.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
  
 
{{Map strategy}}
 
{{Map strategy}}

Latest revision as of 23:27, 4 February 2024

Bread Space
Pl breadspace.png
Basic Information
Map type: Payload
File name: pl_breadspace
Released: December 2, 2021 Patch
(Smissmas 2021)
Developer(s): Bailey "Glitch" Hodges
Jesse "Custard1" Budd
Alberto "Petachepas" Zarzuela
Jonas "Grambee" Carson
Dylan "doggoh" Lee
Oliver "OverPovered" Pennanen
Christoph "Gadget" Manschitz
Peter "Tabby" Bryant
William "Cheesypuff" Bartley-Bolster
Kirill "Le Bruhe?" Ruzanov
Hugh "HueZee_" Madoc Schneider
Brandon "Brantopias" Sinkovich
human1
Map Info
Environment: Space
Setting: Night, Moon
Hazards: Big Mama, Pitfalls, Fatties,
Falling Elevator
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×12  •  Mediumhealth.png ×5  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×1   •   Mediumammo.png ×10   •  
Largeammo.png ×6
Map Photos
Loading screen photos.
Map Overview
Bread Space overview.png

This article is about Community Bread Space strategy.

Note: It is recommended to read the main Bread Space article first to become familiar with the names of key map locations used in this article.

General Strategy

  • This map, even though containing a lot of cover for you to hide behind, is still a very open map and you are in danger from most sides. A very useful note is that you can use the Bread Monsters forming in the radioactive puddles as a way of explosive jumping. Hitting a Bread Monster with your melee weapon causes it to explode, knocking you back. Remember to use it wisely as it deals a bit of damage and takes some time to respawn.
    • These are placed in corners around the entire map. They can be used to pick a low health player, or deal a large chunk of damage to gain the upper hand in a one-on-one fight.

Class-specific strategy

Leaderboard class scout.png Scout

  • Due to the map's large size, but combat often happening on close quarters, Scout excels in this map due to his high mobility and high close-range damage output.

Leaderboard class soldier.png Soldier

  • To the right of the first RED spawn, you can jump on an overhanging bar to the right via rocket jumping, which can be used as an advantage for surprise flanking.

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • While defending near the first BLU spawn, consider putting your sentry behind the yellow panels, this makes it harder for enemies to reach the Sentry and is an unexpected spot. This spot also works well if attacking.
    • Another good place for a Sentry is on a bridge near the end of the map, as enemies will have to pass through this point and will have to focus your Sentry for a while, delaying their advance.
    • At the complete end of the map at the giant Bread Monster is another good spot for your Sentry Gun - there is a wall that you can place your Sentry behind. place it in such a way that it can see most of the Payload cart track but doesn't stick out too much to make it harder to destroy.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • The front yard, caves, and excavation drill site all have long and narrow sightlines in which both teams can use.

Leaderboard class spy.png Spy