Difference between revisions of "Community Cashworks strategy"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with "{{Map infobox | map-strategy = yes | game-type = Payload | file-name = pl_cashworks | map-image = Pl_cashw...")
 
m (Auto: Sync Map infobox)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
{{Community strategy stub}}
 +
 
{{Map infobox
 
{{Map infobox
 
   | map-strategy              = yes
 
   | map-strategy              = yes
   | game-type                 = Payload
+
   | map-status                = community
   | file-name                 = pl_cashworks
+
  | map-name                  = Cashworks
 +
  | map-game-type             = Payload
 +
   | map-file-name             = pl_cashworks
 
   | map-image                = Pl_cashworks_final1_08.jpg
 
   | map-image                = Pl_cashworks_final1_08.jpg
   | developer                = {{Steamid|76561197985680013|eerieone}}
+
   | map-released              = {{Patch name|7|12|2023}}
 +
  | map-released-major        = Summer 2023 Update
 
   | map-environment          = Alpine
 
   | map-environment          = Alpine
 
   | map-setting              = Daylight, sunny
 
   | map-setting              = Daylight, sunny
 
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/11230217
 
   | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/11230217
   | map-multiple-stages      = No
+
   | map-pickups-health-small  = 10
  | map-health-pickups-small  = 10
+
   | map-pickups-health-medium = 14
   | map-health-pickups-medium = 14
+
   | map-pickups-ammo-medium  = 16
   | map-ammo-pickups-medium  = 16
+
   | map-pickups-ammo-large    = 8
   | map-ammo-pickups-large    = 8
 
 
   | map-hazards              = [[Environmental death#Pit Fall Death|Pitfall]]
 
   | map-hazards              = [[Environmental death#Pit Fall Death|Pitfall]]
 +
  | map-has-bots              = yes
 
}}
 
}}
  
Line 20: Line 25:
 
'''Note''': It is recommended to read the main [[Cashworks]] article first to become familiar with the names of key map locations used in this article.
 
'''Note''': It is recommended to read the main [[Cashworks]] article first to become familiar with the names of key map locations used in this article.
  
==General Strategy==
+
== General strategy ==
* All four capture points feature elevated areas or platforms that provide prime [[Sentry Gun]] placements for [[Engineer]]s.
 
* BLU Engineers can set up a [[Teleporter]] and/or Sentry Gun inside the large building next to Power Station, though they should still keep a close eye out for RED [[Spy|Spies]] who can sneak in through the open entrances.
 
 
* The narrow, winding downhill path between Loading Dock and Serpentines puts RED at a significant disadvantage, especially if multiple BLU members are pushing the cart. Instead, wait for the cart to near the bottom of the hill and surprise BLU with an ambush.
 
* The narrow, winding downhill path between Loading Dock and Serpentines puts RED at a significant disadvantage, especially if multiple BLU members are pushing the cart. Instead, wait for the cart to near the bottom of the hill and surprise BLU with an ambush.
 
** If RED does attempt to stop the cart as it moves downhill, send in [[Pyro]]s and [[Heavy|Heavies]] with [[Medic]]s to support them.
 
** If RED does attempt to stop the cart as it moves downhill, send in [[Pyro]]s and [[Heavy|Heavies]] with [[Medic]]s to support them.
* The number of high platforms here are perfect for RED Pyros looking to ambush the cart. Make use of them to attack unsuspecting enemies below!
 
* BLU should have an [[ÜberCharge]] prepared by the time the cart is pushed past the Power Station, as RED will generally have multiple Sentry Guns set up around the Vault capture point to stop any pushes.
 
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
==== Offense ====
 
 
==== Defense ====
 
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
==== Offense ====
 
 
==== Defense ====
 
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
==== Offense ====
+
* The number of high platforms here are perfect for Pyros looking to ambush the cart. Make use of them to attack unsuspecting enemies below!
 
 
==== Defense ====
 
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
==== Offense ====
 
 
==== Defense ====
 
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
==== Offense ====
 
 
==== Defense ====
 
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
==== Offense ====
+
* All four capture points feature elevated areas or platforms that provide prime Sentry Gun placements.
 
+
* Engineers can set up a [[Teleporters|Teleporter]] and/or [[Sentry Gun]] inside the large building next to Power Station, though they should still keep a close eye out for RED [[Spy|Spies]] who can sneak in through the open entrances.
==== Defense ====
 
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
==== Offense ====
+
* Try to have an [[ÜberCharge]] prepared by the time the cart is pushed past the Power Station, as RED will generally have multiple Sentry Guns set up around the Vault capture point to stop any pushes.
 
 
==== Defense ====
 
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
==== Offense ====
 
 
==== Defense ====
 
 
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
==== Offense ====
+
* When pushing towards last, going though the smaller bridge flank is recommended, due to the flank though the building having a shutter door that can reveal you while invisible.
 
 
==== Defense ====
 
  
{{Map strategy}}
+
{{Map Strategy Nav}}

Latest revision as of 19:24, 20 January 2024

Cashworks
Pl cashworks final1 08.jpg
Basic Information
Map type: Payload
File name: pl_cashworks
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): Wojciech "eerieone" Michalak
Moritz "moe012" Horn
Sean "Artesia" Pennock
Map Info
Environment: Alpine
Setting: Daylight, sunny
Hazards: Pitfall
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×10  •  Mediumhealth.png ×14
Ammoico.png Ammo Boxes: Mediumammo.png ×16   •  
Largeammo.png ×8
Map Photos
Loading screen photos.
Map Overview
Cashworks overview.png

This article is about Community Cashworks strategy.

Note: It is recommended to read the main Cashworks article first to become familiar with the names of key map locations used in this article.

General strategy

  • The narrow, winding downhill path between Loading Dock and Serpentines puts RED at a significant disadvantage, especially if multiple BLU members are pushing the cart. Instead, wait for the cart to near the bottom of the hill and surprise BLU with an ambush.
    • If RED does attempt to stop the cart as it moves downhill, send in Pyros and Heavies with Medics to support them.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • The number of high platforms here are perfect for Pyros looking to ambush the cart. Make use of them to attack unsuspecting enemies below!

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • All four capture points feature elevated areas or platforms that provide prime Sentry Gun placements.
  • Engineers can set up a Teleporter and/or Sentry Gun inside the large building next to Power Station, though they should still keep a close eye out for RED Spies who can sneak in through the open entrances.

Leaderboard class medic.png Medic

  • Try to have an ÜberCharge prepared by the time the cart is pushed past the Power Station, as RED will generally have multiple Sentry Guns set up around the Vault capture point to stop any pushes.

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

  • When pushing towards last, going though the smaller bridge flank is recommended, due to the flank though the building having a shutter door that can reveal you while invisible.