Difference between revisions of "Gang Garrison 2/zh-hans"

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{{trans}}
 
{{Game infobox
 
{{Game infobox
| boxart-image = Ganggarrison.jpg
+
  | boxart-image = Ganggarrison.jpg
| developer = Faucet
+
  | developer   = Faucet
| designers = MedO, mrfredman, Synnah
+
  | designers   = MedO, mrfredman, Synnah
| released = August 7, 2008
+
  | released     = 2008年8月7日
| mode = [[w:Multiplayer video game|Multiplayer]]
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  | mode         = [[w:Multiplayer video game|多人游戏]]
| platform = Windows
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  | platform     = Windows
 
}}
 
}}
 +
{{Quotation|'''Gang Garrison 2''' readme description|Two feuding, quasi-legal freelance security and espionage firms endlessly square off against each other in treacherous battlegrounds in an attempt to acquire each other's deepest secrets. A demake of a 3D game in 8-bit, side-scrolling style.}}
 +
'''《Gang Garrison 2》'''是为[https://forums.tigsource.com/index.php?topic=2865.0 TIGSource 论坛的盗版“Demake”比赛](Bootleg Demake Contest)所创建的。正如比赛的名字所示,这款游戏的目标在于使用复古风格的音效和图形,在保留原版游戏大部分游戏玩法的同时,将[[Team Fortress 2/zh-hans|《军团要塞2》]]“Demake”(降级式做旧)成《Gang Garrison 2》,TF2中的任何物品或职业的原始名称在《Gang Garrison 2》中都会被替换为其他专有的名称。游戏自身是使用专有软件程序 [[w:GameMaker Studio|Game Maker]] 进行编写和创建的。
  
'''''Gang Garrison 2''''' was created for the [https://forums.tigsource.com/index.php?topic=2865.0 TIGSource Forums’ Bootleg Demake Contest]. As the title of the contest suggests, the game aims to "demake" ''[[Team Fortress 2]]'' using retro-styled sounds and graphics while retaining most of the gameplay of the original game, but it replaces the original names of any items or classes in ''Team Fortress 2'' with ''Gang Garrison 2's'' own names. The game itself is written and created using the proprietary software application [[w:GameMaker Studio|Game Maker]].
+
该游戏的运作与《军团要塞2》的游戏界面非常相似。它允许玩家自定义游戏选项,并组建在线对战。原游戏中的各种元素都得到了恶搞,如重现[[Steam/zh-hans|Steam]]界面,8位混音版的《军团要塞2》主题曲,以及[[Valve/zh-hans|Valve]]的介绍被替换成拥有一个使用水龙头标志的虚构公司——“FAUCET”。
  
The game works very much like ''Team Fortress 2'''s game interface. The game enables players to customize game options, and host online matches. Elements of the original title are parodied such as a tongue-in-cheek recreation of the [[Steam]] interface, an 8-bit style remix of the ''Team Fortress 2'' theme, and [[Valve]]'s introduction splash being replaced with a suitably retro logo for the fictional company, "FAUCET".
+
虽然有些人可能会将其称为8位或16位游戏,但它实际上不是,因为游戏中许多元素都有着各不相同的图形分辨率。例如,地图或等级的分辨率比[[w:Sprite (computer graphics)|角色图像]]要低,而某些效果(如烟雾或爆炸)的分辨率比其他元素都要高得多。
  
Although some may refer to it as an 8-bit or 16-bit game, it truly is neither since many elements have different graphic resolutions. For example, the maps or levels have less resolution than the [[w:Sprite (computer graphics)|character sprites]]; however, some effects (such as smoke or explosions) have much more resolution than any other element.
+
《Gang Garrison 2》获得了[http://www.indieDB.com indieDB] 2010年年度独立游戏的提名,虽然最终没有获胜,但它仍被评为了2010年第九大最佳独立游戏。<ref>[http://www.indiedb.com/features/players-choice-indie-of-the-year-2010 2010年 indieDB 最佳独立游戏 - 最终结果]</ref>
  
''Gang Garrison 2'' was nominated for Indie Game of the Year 2010 on [http://www.indieDB.com indieDB]. While the game did not win, it was voted the 9th best indie game of 2010.<ref>[http://www.indiedb.com/features/players-choice-indie-of-the-year-2010 Best Indie Game of 2010 on indieDB - results.]</ref>
+
==游戏玩法 ==
 +
从2.8版本开始,该游戏拥有 8 种游戏模式可供游玩:
  
== Gameplay ==
+
*'''[[Capture The Flag/zh-hans|夺旗]]''':获取敌方团队的情报,并将其运回至我方情报所在的区域,即可赢得一分。获得一定分数后即可赢得这一回合。
As of version 2.8, the game has eight game modes:
 
  
*'''[[Capture The Flag]]''': Find the opposing team's Intelligence and return it to the location of your Intelligence to score a point. Score a certain number of points to win the round.
+
*'''[[Control Point (game mode)/zh-hans|控制点]]''':控制点有两种类型,标准和进攻/防御:
  
*'''[[Control Point (game mode)|Control Point]]''': Control Point comes in two varieties, Standard or Attack/Defend:
+
:*'''标准''':占领所有的控制点即可获胜。
 
 
:*'''Standard''': Capture all the control points to win the match.
 
 
 
:*'''Attack/Defend''': The RED team must capture all of the control points to win, while the BLU team must prevent the RED team from doing so.
+
:*'''进攻/防御''':红队必须占领所有控制点才能获胜,而蓝队必须阻止红队进行占领。
  
*'''[[Arena]]''': There is no respawning in this mode, and the last team standing wins the round. If neither team finishes the other off, a control point will become available for one of the team to capture in order to win the round. Round wins are cumulative, and the team with the most rounds won at the end wins the match.
+
*'''[[Arena/zh-hans|竞技场]]''':在该模式下死亡后不会重生,最后存活在战场上的团队即可赢得这一回合。如果两队都没有被对方完全消灭,则两队可以通过占领控制点来赢得这一回合。在比赛结束时累积回合获胜次数最多的队伍将赢得比赛。
  
*'''Generator''': An original mode exclusive to ''Gang Garrison 2''. Both teams have their own special generator, which are the objectives of the map. A team must keep their generator running, while also destroying the enemy generator to win. The generators have a regenerating [[w:Force field (fiction)|force field]] that protects them.
+
*'''发电机(Generator)''':《Gang Garrison 2》独有的原创模式。双方队伍都拥有自己的特殊发电机,即地图目标。一方队伍必须保证他们的发电机运行,同时还要摧毁敌方的发电机,由此才能获胜。发电机周围有一片可恢复的[[w:Force field (fiction)|力场]]以用来保护它们。
  
*'''[[King of the Hill]]''': There exists a lone control point in the center of the map. Both teams compete to take control to start their countdown. The first team to hold onto the point for 3 full minutes is victorious.
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*'''[[King of the Hill/zh-hans|山丘之王]]''':地图中央有一个中立的控制点。双方队伍需要争抢控制点,并将其成功占领,以此启动他们团队的倒计时。累积占领 3 分钟的团队即可获胜。
  
*'''Dual King of the Hill''': An original mode exclusive to ''Gang Garrison 2''. Both teams have a single home control point. They must take control of the opposing point to begin their countdown and defend the opposing point from being taken. While both control points are taken by one team, that team's home point is locked.
+
*'''双重山丘之王(Dual King of the Hill)''':《Gang Garrison 2》独有的原创模式。双方队伍都拥有一个主场控制点。他们必须控制敌方的控制点,才能开始倒计时,同时还要保护控制点不被敌方夺回。在两个控制点都被同一个队伍占领时,该队伍的主场控制点是锁定的。
  
*'''Invasion (A/D CTF)''': An original mode exclusive to ''Gang Garrison 2''. One team has to bring the briefcase to the enemy base and plant it there, while opposite team has to prevent the attacking team from doing so. Hit the cap limit or time out the match as defenders to win!
+
*'''入侵(A/D CTF)''':《Gang Garrison 2》独有的原创模式。进攻方队伍必须将情报箱运送到防守方基地并将其放置,而防守方队伍则必须阻止进攻方这样做。成功运送到指定次数后,进攻方获胜;回合时间耗尽后,防守方获胜。
  
*'''Team Deathmatch''': Kill enemy players to rack up your team's points. The first team to hit the limit wins!
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*'''团队死亡竞技(Team Deathmatch)''':杀死敌方玩家,为你的队伍贡献分数。首个达到分数上线的队伍获胜!
  
== Controls ==
+
== 控制 ==
[[Image:Screenshotganggarrison.jpg|right|thumb|180px|A Firebug defends against an ambushing Runner. Note that this is an earlier version of the game, the HUD has changed considerably.]]
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[[Image:Screenshotganggarrison.jpg|right|thumb|180px|一个 Firebug 正在抵御伏击的 Runner 。请注意,这是游戏早期版本的截图,现如今HUD已经有了相当程度的变化。]]
  
[[File:GG2.jpg|right|thumb|180px|A RED Rocketman waits in the RED respawn area. Note the differences in the HUD from the earlier version of the game.]]
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[[File:GG2.jpg|right|thumb|180px|红队的火箭人在红队的重生区域内等待。注意早期游戏版本的HUD与现在有所不同。]]
  
'''WASD:''' Run around, jump
+
'''WASD''':移动,跳跃
  
'''Mouse:''' Aim
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'''鼠标光标''':瞄准
  
'''Left mouse:''' Fire Weapon
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'''鼠标左键''':开火
  
'''Right mouse:''' Use Special Ability<sup>†</sup>
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'''鼠标右键''':使用特殊能力<sup>†</sup>
  
'''B:''' Drop Intelligence
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'''B''':丢下情报箱
  
'''E:''' Call for Healer
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'''E''':呼叫治疗者
  
'''F:''' Taunt
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'''F''':嘲讽
  
'''Z, X, C:''' Chat Menus (Emotes, Interests, and Commands)
+
'''Z, X, C''':聊天菜单(表情、娱乐和命令)
  
'''N, M:''' Change Team/Class
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'''N, M''':更改队伍/职业
  
'''Left Shift:''' Show Scores
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'''Shift''':显示记分板
  
<sup>†</sup>''The '''Right Mouse''' button differs in function based on the class you use. The Detonator can use it to detonate his mines, the Infiltrator can use it to Cloak, the Overweight can use it to consume a [[Sandvich|Manvich]], the Firebug can use it to [[Compression blast|airburst]] (or to Flareblast[http://www.ganggarrison.com/classy/]), the Rifleman can use it to scope in, the Healer can use it to fire his Syringe Gun (or activate his [[ÜberCharge|superburst]]), and the Constructor can build [[Sentry Gun|Autoguns]] on the spot with it.''{{clr}}
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<sup>†</sup>“鼠标右键”按钮的功能根据您使用的职业而有所不同。引爆者可以用它来引爆他的地雷,渗透者可以用它来隐形,超重者可以用它来使用[[Sandvich/zh-hans|Manvich]],纵火狂可以用它来使用[[Compression blast/zh-hans|压缩空气]](或者用它来推进火焰(Flareblast)[http://www.ganggarrison.com/classy/]),步枪手可以用它来瞄准,治疗者可以用它来发射他的注射枪(或激活他的[[ÜberCharge/zh-hans|超级爆发]](Superbrust)),建造者可以用它在现场建造[[Sentry Gun/zh-hans|自动枪]](Autogun)。{{clr}}
  
== Class Differences Between Team Fortress 2 and Gang Garrison 2 ==
+
== 《军团要塞2》职业与《Gang Garrison 2》职业的差异 ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" colspan=2 | Team Fortress 2
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! class="header" width="17%" colspan=2 | 军团要塞 2
 
! class="header" width="17%" colspan=2 | Gang Garrison 2
 
! class="header" width="17%" colspan=2 | Gang Garrison 2
! class="header" width="50%" rowspan=2 | Class Differences
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! class="header" width="50%" rowspan=2 | 职业的差异
 
|-
 
|-
! class="header" | Class
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! class="header" | 职业
! class="header" | Health
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! class="header" | 生命值
! class="header" | Class
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! class="header" | 职业
! class="header" | Health
+
! class="header" | 生命值
 
|-
 
|-
 
| {{Class link|Scout|br=yes}}
 
| {{Class link|Scout|br=yes}}
 
| 125
 
| 125
| Runner
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| 跑手(Runner)
 
| 100
 
| 100
| style="text-align: left;" | The 2D environment makes dodging harder but makes double jumping and taking shortcuts easier. Also, the 2D environment also makes sneaking up on enemies harder due to the fact that everyone can see what is around them. However, "dancing" is emulated by many classes having deadzones very close to them where their projectiles cannot appear. Also, the Scattergun's projectiles can be some of the fastest moving projectiles in the game thanks to [https://web.archive.org/web/20180529173936/http://www.tribesascendwiki.com:80/Inheritance inertia inheritance], and it has among the highest damage output in the game at point blank range.
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| style="text-align: left;" | 2D的游戏环境使得躲闪更困难,但也使得双重跳跃和抄捷径更容易。2D的环境也使得偷偷溜过敌人变得更困难,因为所有人都能看见周围的事物。However, "dancing" is emulated by many classes having deadzones very close to them where their projectiles cannot appear. Also, the Scattergun's projectiles can be some of the fastest moving projectiles in the game thanks to [https://web.archive.org/web/20180529173936/http://www.tribesascendwiki.com:80/Inheritance inertia inheritance], and it has among the highest damage output in the game at point blank range.
 
|-
 
|-
 
| {{Class link|Soldier|br=yes}}
 
| {{Class link|Soldier|br=yes}}
 
| 200
 
| 200
| Rocketman
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| 火箭人(Rocketman)
 
| 160
 
| 160
| style="text-align: left;" | Rocket jumping is simpler as the Rocketman, not requiring crouching in order to achieve maximum height or speed. Rockets can pass through teammates at any range, however, they disappear some time after being fired, and passing through teammates makes this time earlier.
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| style="text-align: left;" | 作为火箭人,火箭跳无需通过下蹲以达到最大高度和速度,因而更加容易。火箭可在任何距离内穿过队友,但也会在开火一段时间后消失。火箭穿过队友会缩短消失的时间。
 
|-
 
|-
 
| {{Class link|Pyro|br=yes}}
 
| {{Class link|Pyro|br=yes}}
 
| 175
 
| 175
| Firebug
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| 纵火狂(Firebug)
 
| 120
 
| 120
| style="text-align: left;" | The Firebug's [[Flamethrower]] has regenerative ammo while the Pyro's Flamethrower has 200. Airblasting while using primary fire will send a flare flying in the direction the Firebug is aiming, providing a ranged-damage option.
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| style="text-align: left;" | 纵火狂的{{item link|Flamethrower}}的弹药会持续恢复,而火焰兵的火焰喷射器拥有200点弹药。纵火狂在按下主开火键的同时使用压缩空气会将火焰推向自己瞄准的方向,使其可作为范围攻击的选项。
 
|-
 
|-
 
| {{Class link|Demoman|br=yes}}
 
| {{Class link|Demoman|br=yes}}
 
| 175
 
| 175
| Detonator
+
| 引爆者(Detonator)
 
| 120
 
| 120
| style="text-align: left;" | It is harder to set traps as The Detonator as the foe has better view of the map. The 2D environment makes it harder for foes to dodge stickies. Mines do not need to arm before detonating them, and pass through every character on the battlefield, but not buildings. All explosions detonate mines within their range, including mine explosions. It's possible to knock rockets around with mines, given good timing. It is possible to knock teammates around with mines, making damage-less stickyjumps possible, although it requires incredible coordination.
+
| style="text-align: left;" | 作为引爆者,因敌人对于地图拥有更好的视野,设立陷阱变得更加困难,但2D的游戏环境也使得敌人更难躲避黏弹。地雷引爆前无需等待就绪,且其会穿过战场上的所有人,但不能穿过建筑。范围内的爆炸会引爆地雷,包括其它地雷的爆炸。It's possible to knock rockets around with mines, given good timing. It is possible to knock teammates around with mines, making damage-less stickyjumps possible, although it requires incredible coordination.
 
|-
 
|-
 
| {{Class link|Heavy|br=yes}}
 
| {{Class link|Heavy|br=yes}}
 
| 300
 
| 300
| Overweight
+
| 超重者(Overweight)
 
| 200
 
| 200
| style="text-align: left;" | The 2D environment makes it harder to go around the Overweight. The Overweight's Chaingun has regenerative ammo and does not need to spin-up while Heavy's [[Minigun]] has 200 ammo and must spin-up to fire. Additionally, the Overweight can jump while firing his Chaingun. The Overweight's [[Sandvich|Manvich]] heals for 200 health and recharges in roughly 45 seconds, but cannot drop them for teammates.
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| style="text-align: left;" | The 2D environment makes it harder to go around the Overweight. 超重者的链式机枪(Chaingun)的弹药会持续恢复,且开火前无需预热,而机枪手的{{item link|Minigun}}拥有200点弹药且开火前需预热。 超重者还能在发射他的链式机枪时跳跃。The Overweight's [[Sandvich|Manvich]] heals for 200 health and recharges in roughly 45 seconds, but cannot drop them for teammates.
 
|-
 
|-
 
| {{Class link|Engineer|br=yes}}
 
| {{Class link|Engineer|br=yes}}
 
| 125
 
| 125
| Constructor
+
| 建造者(Constructor)
 
| 120
 
| 120
| style="text-align: left;" | The 2D environment makes it harder to go around the Constructor's [[Combat Mini-Sentry|Autogun]], however it is blind to the 90 degrees directly above and below it. The Constructor gradually gains nuts and bolts over time, but can only make a single un-upgradeable autogun and no other buildings. He is also unable to repair the autogun. The Constructor's autogun costs 100 nuts and bolts while the Engineer's sentry costs 130 metal.
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| style="text-align: left;" | 2D的环境使得更难躲开建造者的[[Combat Mini-Sentry/zh-hans|自动枪]](Autogun),但其范围被限制在其上下90°之间。建造者会随着时间推移获得“螺栓和螺母”(nuts and bolts),但只能建造一挺无法升级的自动枪,且无法建造其它建筑。他也不能维修他的自动枪。建造者的自动枪需要100“螺栓和螺母”建造,而工程师的步哨枪需要130金属建造。
 
|-
 
|-
 
| {{Class link|Medic|br=yes}}
 
| {{Class link|Medic|br=yes}}
 
| 150
 
| 150
| Healer
+
| 治疗者(Healer)
 
| 120
 
| 120
| style="text-align: left;" | The Healer's [[Medi Gun]] does not curve around corners. He is also unable to [[overheal]] his allies. Deploying a [[Übercharge|Superburst]] on a teammate will grant them unlimited ammunition as well as invulnerability.
+
| style="text-align: left;" | 治疗者的{{item link|Medi Gun}}无法绕过拐角。他也不能[[overheal/zh-hans|超量治疗]]他的队友。对队友释放[[Übercharge/zh-hans|超级爆发]](Superburst)会使得队友获得无限弹药和无敌。
 
|-
 
|-
 
| {{Class link|Sniper|br=yes}}
 
| {{Class link|Sniper|br=yes}}
 
| 125
 
| 125
| Rifleman
+
| 步枪手(Rifleman)
 
| 120
 
| 120
| style="text-align: left;" | The 2D environment makes it harder to hit foes if your teammates are blocking your shots. The scope gives the Rifleman better view of the map. The Rifleman can jump while scoped-in, albeit at a lower height. The Rifleman is unable to perform [[headshots]].
+
| style="text-align: left;" | 2D的环境使得队友挡住你的枪口时,你更难击中敌人。步枪手可通过开镜获得更好的视野。步枪手开镜时可以跳跃,尽管高度有所降低。步枪手无法[[headshots/zh-hans|爆头]]
 
|-
 
|-
 
| {{Class link|Spy|br=yes}}
 
| {{Class link|Spy|br=yes}}
 
| 125
 
| 125
| Infiltrator
+
| 渗透者(Infiltrator)
 
| 100
 
| 100
| style="text-align: left;" | The Infiltrator's [[Cloak]] does not power down, and he cannot disguise. He can only use his [[Knife]] while cloaked, which has a windup and will temporarily immobilize him. Stabs are always a instant kill even if not a [[backstab]], and can kill up to two targets at once. Lacking a [[Sapper]], the Knife can dispose of an Autogun in a single strike.
+
| style="text-align: left;" | 渗透者[[Cloak/zh-hans|隐身]]时不消耗能量,他也不能伪装。他只能在隐身时使用{{item link|Knife}},且在使用刀子时拥有挥舞的动作并暂时不能移动。刺击只要命中了敌人就是秒杀(即使不是[[backstab/zh-hans|背刺]]),且一次最多可以解决两名敌人。因为缺少{{item link|Sapper}},所以刀子也可用于一击报废自动枪。
 
|}
 
|}
  
== Classes ==
+
== 职业 ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="30%" | Class
+
! class="header" width="30%" | 职业
! class="header" width="70%" | Role
+
! class="header" width="70%" | 职责
 
|-
 
|-
 
|
 
|
Line 145: Line 145:
 
[[File:Spri_runner_red.png|RED Runner In-game sprite|50px]]
 
[[File:Spri_runner_red.png|RED Runner In-game sprite|50px]]
 
[[File:Spri_runner_blu.png|BLU Runner In-game sprite|50px]]
 
[[File:Spri_runner_blu.png|BLU Runner In-game sprite|50px]]
<br />'''The Runner'''
+
<br />'''The Runner<br>跑手'''
 
| style="text-align: left;" | The ''Runner'' is the fastest class in the game. He excels at recovering objectives like capturing the [[Capture the Flag#Intelligence|Intelligence]] and capturing [[control point (objective)|control points]], thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet.
 
| style="text-align: left;" | The ''Runner'' is the fastest class in the game. He excels at recovering objectives like capturing the [[Capture the Flag#Intelligence|Intelligence]] and capturing [[control point (objective)|control points]], thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet.
 
|-
 
|-
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[[File:Spri_rocket_man_red.png|RED Rocket man In-game sprite|50px]]
 
[[File:Spri_rocket_man_red.png|RED Rocket man In-game sprite|50px]]
 
[[File:Spri_rocket_man_blu.png|BLU Rocket man In-game sprite|50px]]
 
[[File:Spri_rocket_man_blu.png|BLU Rocket man In-game sprite|50px]]
<br />'''The Rocketman'''
+
<br />'''The Rocketman<br>火箭人'''
 
| style="text-align: left;" | The ''Rocketman'' has very high health and holds a [[Rocket Launcher]]. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to [[rocket jump]], using the explosion to launch yourself into the air. This allows you to go higher than a Runner, but he is still a much less agile combatant.
 
| style="text-align: left;" | The ''Rocketman'' has very high health and holds a [[Rocket Launcher]]. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to [[rocket jump]], using the explosion to launch yourself into the air. This allows you to go higher than a Runner, but he is still a much less agile combatant.
 
|-
 
|-
Line 161: Line 161:
 
[[File:Spri_firebug_red.png|RED Firebug In-game sprite|50px]]
 
[[File:Spri_firebug_red.png|RED Firebug In-game sprite|50px]]
 
[[File:Spri_firebug_blu.png|BLU Firebug In-game sprite|50px]]
 
[[File:Spri_firebug_blu.png|BLU Firebug In-game sprite|50px]]
<br />'''The Firebug'''
+
<br />'''The Firebug<br>纵火狂'''
| style="text-align: left;" | The ''Firebug'' is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The [[Flamethrower]] has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an [[afterburn]] effect which deals damage over time. The Firebug has the ability to airblast; this can deflects rockets, push sticky grenades away, and extinguish afterburn.
+
| style="text-align: left;" | The ''Firebug'' is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The [[Flame Thrower]] has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an [[afterburn]] effect which deals damage over time. The Firebug has the ability to airblast; this can deflects rockets, push sticky grenades away, and extinguish afterburn.
 
|-
 
|-
 
|
 
|
Line 169: Line 169:
 
[[File:Spri_detonator_red.png|RED Detonator In-game sprite|50px]]
 
[[File:Spri_detonator_red.png|RED Detonator In-game sprite|50px]]
 
[[File:Spri_detonator_blu.png|BLU Detonator In-game sprite|50px]]
 
[[File:Spri_detonator_blu.png|BLU Detonator In-game sprite|50px]]
<br />'''The Detonator'''
+
<br />'''The Detonator<br>引爆者'''
 
| style="text-align: left;" | The ''Detonator'' hurls up to 8 [[Stickybomb Launcher|mines]] from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he needs skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health.
 
| style="text-align: left;" | The ''Detonator'' hurls up to 8 [[Stickybomb Launcher|mines]] from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he needs skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health.
 
|-
 
|-
Line 177: Line 177:
 
[[File:Spri_overweight_red.png|RED Overweight In-game sprite|50px]]
 
[[File:Spri_overweight_red.png|RED Overweight In-game sprite|50px]]
 
[[File:Spri_overweight_blu.png|BLU Overweight In-game sprite|50px]]
 
[[File:Spri_overweight_blu.png|BLU Overweight In-game sprite|50px]]
<br />'''The Overweight'''
+
<br />'''The Overweight<br>超重者'''
 
| style="text-align: left;" | The ''Overweight'' is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge [[Minigun|chain gun]], which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but spread out over longer distances. A [[Medic|Healer]] is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his [[Sandvich|Manvich]] which can restore his health slightly, but it leaves him defenseless for the duration of its consumption. Unlike the [[Heavy]] in Team Fortress 2, the Overweight can jump while shooting his chaingun.
 
| style="text-align: left;" | The ''Overweight'' is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge [[Minigun|chain gun]], which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but spread out over longer distances. A [[Medic|Healer]] is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his [[Sandvich|Manvich]] which can restore his health slightly, but it leaves him defenseless for the duration of its consumption. Unlike the [[Heavy]] in Team Fortress 2, the Overweight can jump while shooting his chaingun.
 
|-
 
|-
Line 185: Line 185:
 
[[File:Spri_constructor_red.png|RED Constructor In-game sprite|50px]]
 
[[File:Spri_constructor_red.png|RED Constructor In-game sprite|50px]]
 
[[File:Spri_constructor_blu.png|BLU Constructor In-game sprite|50px]]
 
[[File:Spri_constructor_blu.png|BLU Constructor In-game sprite|50px]]
<br />'''The Constructor'''
+
<br />'''The Constructor<br>建造者'''
 
| style="text-align: left;" | The ''Constructor'' is like a cross between the [[Scout|Runner]] and [[Demoman|Detonator]]. He wields a [[Shotgun]] which shoots 5 bullets at 7 damage per bullet and has the ability to make [[Sentry Gun|Autogun]]s. These are stationary gun turrets that will riddle nearby enemies with bullets on sight. However, these Autoguns cannot be upgraded or repaired.
 
| style="text-align: left;" | The ''Constructor'' is like a cross between the [[Scout|Runner]] and [[Demoman|Detonator]]. He wields a [[Shotgun]] which shoots 5 bullets at 7 damage per bullet and has the ability to make [[Sentry Gun|Autogun]]s. These are stationary gun turrets that will riddle nearby enemies with bullets on sight. However, these Autoguns cannot be upgraded or repaired.
 
|-
 
|-
Line 193: Line 193:
 
[[File:Spri_healer_red.png|RED Healer In-game sprite|50px]]
 
[[File:Spri_healer_red.png|RED Healer In-game sprite|50px]]
 
[[File:Spri_healer_blu.png|BLU Healer In-game sprite|50px]]
 
[[File:Spri_healer_blu.png|BLU Healer In-game sprite|50px]]
<br />'''The Healer'''
+
<br />'''The Healer<br>治疗者'''
 
| style="text-align: left;" | The ''Healer'' is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can [[heal]] friendly teammates at a steady rate with his [[Medi Gun]] by holding the left mouse button. He can utilize his [[Syringe Gun]] with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility and infinite ammo! Simply heal a teammate and right click at the same time to activate the Healer's [[Ubercharge|superburst]].
 
| style="text-align: left;" | The ''Healer'' is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can [[heal]] friendly teammates at a steady rate with his [[Medi Gun]] by holding the left mouse button. He can utilize his [[Syringe Gun]] with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility and infinite ammo! Simply heal a teammate and right click at the same time to activate the Healer's [[Ubercharge|superburst]].
 
|-
 
|-
Line 201: Line 201:
 
[[File:Spri_rifleman_red.png|RED Rifleman In-game sprite|50px]]
 
[[File:Spri_rifleman_red.png|RED Rifleman In-game sprite|50px]]
 
[[File:Spri_rifleman_blu.png|BLU Rifleman In-game sprite|50px]]
 
[[File:Spri_rifleman_blu.png|BLU Rifleman In-game sprite|50px]]
<br />'''The Rifleman'''
+
<br />'''The Rifleman<br>步枪手'''
 
| style="text-align: left;" | The ''Rifleman'' wields a [[Sniper Rifle]], its shots connect instantly and have the largest range of any weapon. Using alternate-fire, the player can toggle between scoping in and out. Much like in TF2, scoping in will begin charging the power of the shot. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. Firing his rifle shows a team-colored beam; however, that can give away his location.
 
| style="text-align: left;" | The ''Rifleman'' wields a [[Sniper Rifle]], its shots connect instantly and have the largest range of any weapon. Using alternate-fire, the player can toggle between scoping in and out. Much like in TF2, scoping in will begin charging the power of the shot. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. Firing his rifle shows a team-colored beam; however, that can give away his location.
 
|-
 
|-
Line 209: Line 209:
 
[[File:Spri_infiltrator_red.png|RED Infiltrator In-game sprite|50px]]
 
[[File:Spri_infiltrator_red.png|RED Infiltrator In-game sprite|50px]]
 
[[File:Spri_infiltrator_blu.png|BLU Infiltrator In-game sprite|50px]]
 
[[File:Spri_infiltrator_blu.png|BLU Infiltrator In-game sprite|50px]]
<br />'''The Infiltrator'''
+
<br />'''The Infiltrator<br>渗透者'''
 
| style="text-align: left;" | The ''Infiltrator'' is a very sneaky unit. He can [[Cloak]], come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a [[Revolver]] with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. Using primary-fire while cloaked will begin a stabbing motion that is an instant kill, regardless if it's a [[backstab]] or not. If the Infiltrator is behind an opponent, the opponent cannot see him.
 
| style="text-align: left;" | The ''Infiltrator'' is a very sneaky unit. He can [[Cloak]], come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a [[Revolver]] with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. Using primary-fire while cloaked will begin a stabbing motion that is an instant kill, regardless if it's a [[backstab]] or not. If the Infiltrator is behind an opponent, the opponent cannot see him.
 
|-
 
|-
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[[File:Spri_quote_red.png|RED Quote In-game sprite|50px]]
 
[[File:Spri_quote_red.png|RED Quote In-game sprite|50px]]
 
[[File:Spri_curly_blu.png|BLU Curly Brace In-game sprite|50px]]
 
[[File:Spri_curly_blu.png|BLU Curly Brace In-game sprite|50px]]
<br />'''The Secret Class'''
+
<br />'''The Secret Class<br>隐藏职业'''
 
| style="text-align: left;" | The ''Secret Class'' can be accessed by pressing Q on the class selection screen. They are Quote (RED team) and Curly Brace (BLU team): characters from [[wikipedia:Cave_Story|Cave Story]], using a Bubbler and the Blade, two weapons from said game.
 
| style="text-align: left;" | The ''Secret Class'' can be accessed by pressing Q on the class selection screen. They are Quote (RED team) and Curly Brace (BLU team): characters from [[wikipedia:Cave_Story|Cave Story]], using a Bubbler and the Blade, two weapons from said game.
 
|}
 
|}
Line 246: Line 246:
 
<br>
 
<br>
 
<gallery widths=50px heights=50px>
 
<gallery widths=50px heights=50px>
File:Spri civilian red.png|Unused RED Civilian [[w:Sprite_(computer_graphics)|sprite]].
+
File:Spri civilian red.png|未使用的红队平民[[w:Sprite_(computer_graphics)|精灵]]
File:Gg2header.png|Gang Garrison 2 Banner.
+
File:Gg2header.png|《Gang Garrison 2》横幅
 
</gallery>
 
</gallery>
 
{{clr}}
 
{{clr}}

Latest revision as of 02:30, 23 October 2024


Gang Garrison 2
Ganggarrison.jpg
基本信息
发布日期:

2008年8月7日

开发商:

Faucet

模式:

多人游戏

配乐师:

MedO, mrfredman, Synnah

平台:

Windows

Two feuding, quasi-legal freelance security and espionage firms endlessly square off against each other in treacherous battlegrounds in an attempt to acquire each other's deepest secrets. A demake of a 3D game in 8-bit, side-scrolling style.
Gang Garrison 2 readme description

《Gang Garrison 2》是为TIGSource 论坛的盗版“Demake”比赛(Bootleg Demake Contest)所创建的。正如比赛的名字所示,这款游戏的目标在于使用复古风格的音效和图形,在保留原版游戏大部分游戏玩法的同时,将《军团要塞2》“Demake”(降级式做旧)成《Gang Garrison 2》,TF2中的任何物品或职业的原始名称在《Gang Garrison 2》中都会被替换为其他专有的名称。游戏自身是使用专有软件程序 Game Maker 进行编写和创建的。

该游戏的运作与《军团要塞2》的游戏界面非常相似。它允许玩家自定义游戏选项,并组建在线对战。原游戏中的各种元素都得到了恶搞,如重现Steam界面,8位混音版的《军团要塞2》主题曲,以及Valve的介绍被替换成拥有一个使用水龙头标志的虚构公司——“FAUCET”。

虽然有些人可能会将其称为8位或16位游戏,但它实际上不是,因为游戏中许多元素都有着各不相同的图形分辨率。例如,地图或等级的分辨率比角色图像要低,而某些效果(如烟雾或爆炸)的分辨率比其他元素都要高得多。

《Gang Garrison 2》获得了indieDB 2010年年度独立游戏的提名,虽然最终没有获胜,但它仍被评为了2010年第九大最佳独立游戏。[1]

游戏玩法

从2.8版本开始,该游戏拥有 8 种游戏模式可供游玩:

  • 夺旗:获取敌方团队的情报,并将其运回至我方情报所在的区域,即可赢得一分。获得一定分数后即可赢得这一回合。
  • 控制点:控制点有两种类型,标准和进攻/防御:
  • 标准:占领所有的控制点即可获胜。
  • 进攻/防御:红队必须占领所有控制点才能获胜,而蓝队必须阻止红队进行占领。
  • 竞技场:在该模式下死亡后不会重生,最后存活在战场上的团队即可赢得这一回合。如果两队都没有被对方完全消灭,则两队可以通过占领控制点来赢得这一回合。在比赛结束时累积回合获胜次数最多的队伍将赢得比赛。
  • 发电机(Generator):《Gang Garrison 2》独有的原创模式。双方队伍都拥有自己的特殊发电机,即地图目标。一方队伍必须保证他们的发电机运行,同时还要摧毁敌方的发电机,由此才能获胜。发电机周围有一片可恢复的力场以用来保护它们。
  • 山丘之王:地图中央有一个中立的控制点。双方队伍需要争抢控制点,并将其成功占领,以此启动他们团队的倒计时。累积占领 3 分钟的团队即可获胜。
  • 双重山丘之王(Dual King of the Hill):《Gang Garrison 2》独有的原创模式。双方队伍都拥有一个主场控制点。他们必须控制敌方的控制点,才能开始倒计时,同时还要保护控制点不被敌方夺回。在两个控制点都被同一个队伍占领时,该队伍的主场控制点是锁定的。
  • 入侵(A/D CTF):《Gang Garrison 2》独有的原创模式。进攻方队伍必须将情报箱运送到防守方基地并将其放置,而防守方队伍则必须阻止进攻方这样做。成功运送到指定次数后,进攻方获胜;回合时间耗尽后,防守方获胜。
  • 团队死亡竞技(Team Deathmatch):杀死敌方玩家,为你的队伍贡献分数。首个达到分数上线的队伍获胜!

控制

一个 Firebug 正在抵御伏击的 Runner 。请注意,这是游戏早期版本的截图,现如今HUD已经有了相当程度的变化。
红队的火箭人在红队的重生区域内等待。注意早期游戏版本的HUD与现在有所不同。

WASD:移动,跳跃

鼠标光标:瞄准

鼠标左键:开火

鼠标右键:使用特殊能力

B:丢下情报箱

E:呼叫治疗者

F:嘲讽

Z, X, C:聊天菜单(表情、娱乐和命令)

N, M:更改队伍/职业

左 Shift:显示记分板

“鼠标右键”按钮的功能根据您使用的职业而有所不同。引爆者可以用它来引爆他的地雷,渗透者可以用它来隐形,超重者可以用它来使用Manvich,纵火狂可以用它来使用压缩空气(或者用它来推进火焰(Flareblast)[1]),步枪手可以用它来瞄准,治疗者可以用它来发射他的注射枪(或激活他的超级爆发(Superbrust)),建造者可以用它在现场建造自动枪(Autogun)。

《军团要塞2》职业与《Gang Garrison 2》职业的差异

军团要塞 2 Gang Garrison 2 职业的差异
职业 生命值 职业 生命值
125 跑手(Runner) 100 2D的游戏环境使得躲闪更困难,但也使得双重跳跃和抄捷径更容易。2D的环境也使得偷偷溜过敌人变得更困难,因为所有人都能看见周围的事物。However, "dancing" is emulated by many classes having deadzones very close to them where their projectiles cannot appear. Also, the Scattergun's projectiles can be some of the fastest moving projectiles in the game thanks to inertia inheritance, and it has among the highest damage output in the game at point blank range.
200 火箭人(Rocketman) 160 作为火箭人,火箭跳无需通过下蹲以达到最大高度和速度,因而更加容易。火箭可在任何距离内穿过队友,但也会在开火一段时间后消失。火箭穿过队友会缩短消失的时间。
175 纵火狂(Firebug) 120 纵火狂的火焰喷射器的弹药会持续恢复,而火焰兵的火焰喷射器拥有200点弹药。纵火狂在按下主开火键的同时使用压缩空气会将火焰推向自己瞄准的方向,使其可作为范围攻击的选项。
175 引爆者(Detonator) 120 作为引爆者,因敌人对于地图拥有更好的视野,设立陷阱变得更加困难,但2D的游戏环境也使得敌人更难躲避黏弹。地雷引爆前无需等待就绪,且其会穿过战场上的所有人,但不能穿过建筑。范围内的爆炸会引爆地雷,包括其它地雷的爆炸。It's possible to knock rockets around with mines, given good timing. It is possible to knock teammates around with mines, making damage-less stickyjumps possible, although it requires incredible coordination.
300 超重者(Overweight) 200 The 2D environment makes it harder to go around the Overweight. 超重者的链式机枪(Chaingun)的弹药会持续恢复,且开火前无需预热,而机枪手的转轮机枪拥有200点弹药且开火前需预热。 超重者还能在发射他的链式机枪时跳跃。The Overweight's Manvich heals for 200 health and recharges in roughly 45 seconds, but cannot drop them for teammates.
125 建造者(Constructor) 120 2D的环境使得更难躲开建造者的自动枪(Autogun),但其范围被限制在其上下90°之间。建造者会随着时间推移获得“螺栓和螺母”(nuts and bolts),但只能建造一挺无法升级的自动枪,且无法建造其它建筑。他也不能维修他的自动枪。建造者的自动枪需要100“螺栓和螺母”建造,而工程师的步哨枪需要130金属建造。
150 治疗者(Healer) 120 治疗者的医疗枪无法绕过拐角。他也不能超量治疗他的队友。对队友释放超级爆发(Superburst)会使得队友获得无限弹药和无敌。
125 步枪手(Rifleman) 120 2D的环境使得队友挡住你的枪口时,你更难击中敌人。步枪手可通过开镜获得更好的视野。步枪手开镜时可以跳跃,尽管高度有所降低。步枪手无法爆头
125 渗透者(Infiltrator) 100 渗透者隐身时不消耗能量,他也不能伪装。他只能在隐身时使用刀子,且在使用刀子时拥有挥舞的动作并暂时不能移动。刺击只要命中了敌人就是秒杀(即使不是背刺),且一次最多可以解决两名敌人。因为缺少电子工兵,所以刀子也可用于一击报废自动枪。

职业

职业 职责

RED Runner Portrait BLU Runner Portrait RED Runner In-game sprite BLU Runner In-game sprite
The Runner
跑手

The Runner is the fastest class in the game. He excels at recovering objectives like capturing the Intelligence and capturing control points, thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet.

RED Rocket man Portrait BLU Rocket man Portrait RED Rocket man In-game sprite BLU Rocket man In-game sprite
The Rocketman
火箭人

The Rocketman has very high health and holds a Rocket Launcher. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to rocket jump, using the explosion to launch yourself into the air. This allows you to go higher than a Runner, but he is still a much less agile combatant.

RED Firebug Portrait BLU Firebug Portrait RED Firebug In-game sprite BLU Firebug In-game sprite
The Firebug
纵火狂

The Firebug is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The Flame Thrower has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an afterburn effect which deals damage over time. The Firebug has the ability to airblast; this can deflects rockets, push sticky grenades away, and extinguish afterburn.

RED Detonator Portrait BLU Detonator Portrait RED Detonator In-game sprite BLU Detonator In-game sprite
The Detonator
引爆者

The Detonator hurls up to 8 mines from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he needs skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health.

RED Overweight Portrait BLU Overweight Portrait RED Overweight In-game sprite BLU Overweight In-game sprite
The Overweight
超重者

The Overweight is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge chain gun, which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but spread out over longer distances. A Healer is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his Manvich which can restore his health slightly, but it leaves him defenseless for the duration of its consumption. Unlike the Heavy in Team Fortress 2, the Overweight can jump while shooting his chaingun.

RED Constructor Portrait BLU Constructor Portrait RED Constructor In-game sprite BLU Constructor In-game sprite
The Constructor
建造者

The Constructor is like a cross between the Runner and Detonator. He wields a Shotgun which shoots 5 bullets at 7 damage per bullet and has the ability to make Autoguns. These are stationary gun turrets that will riddle nearby enemies with bullets on sight. However, these Autoguns cannot be upgraded or repaired.

RED Healer Portrait BLU Healer Portrait RED Healer In-game sprite BLU Healer In-game sprite
The Healer
治疗者

The Healer is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can heal friendly teammates at a steady rate with his Medi Gun by holding the left mouse button. He can utilize his Syringe Gun with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility and infinite ammo! Simply heal a teammate and right click at the same time to activate the Healer's superburst.

RED Rifleman Portrait BLU Rifleman Portrait RED Rifleman In-game sprite BLU Rifleman In-game sprite
The Rifleman
步枪手

The Rifleman wields a Sniper Rifle, its shots connect instantly and have the largest range of any weapon. Using alternate-fire, the player can toggle between scoping in and out. Much like in TF2, scoping in will begin charging the power of the shot. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. Firing his rifle shows a team-colored beam; however, that can give away his location.

RED Infiltrator Portrait BLU Infiltrator Portrait RED Infiltrator In-game sprite BLU Infiltrator In-game sprite
The Infiltrator
渗透者

The Infiltrator is a very sneaky unit. He can Cloak, come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a Revolver with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. Using primary-fire while cloaked will begin a stabbing motion that is an instant kill, regardless if it's a backstab or not. If the Infiltrator is behind an opponent, the opponent cannot see him.

RED Quote In-game sprite BLU Curly Brace In-game sprite
The Secret Class
隐藏职业

The Secret Class can be accessed by pressing Q on the class selection screen. They are Quote (RED team) and Curly Brace (BLU team): characters from Cave Story, using a Bubbler and the Blade, two weapons from said game.


未使用内容

  • The Civilian, like in Team Fortress 2, was cut from the game; a frame of its unanimated sprite can be downloaded from the Gang Garrison 2 website.[2]
  • There are special sprites for falling autoguns in the source code, which have a parachute attached. Autoguns in Gang Garrison 2 fall to the floor where their Constructor is standing when they're placed, which the sprites are assumed to be for. For some reason, these sprites aren't being used for falling autoguns.[3]

细枝末节

  • In the early stages of Gang Garrison 2 's development, Quote was the character used when the engine was being written. When the first version was to be released, Quote was left in as a class for RED team and Beta Quote was used as a class for BLU team. During Cave Story 's development, Quote's beta appearance was Blue and used the name Curly Brace. Much later in Gang Garrison 2 's development, Curly Brace replaced Beta Quote as BLU team's secret class representative.
  • Every 7th of September, all classes don a Party Hat to honor the 'birthday' of Gang Garrison 2. In addition, blood spatter is replaced with confetti.
  • Gang Garrison 2 released their own version of the Saxxy Awards called "Haxxy Awards", hosted by Haxton Sale himself (parody of Saxton Hale). Haxxys were awarded in:
  • Haxxys 2011: Finalists each received a full set of death animations for the 9 classes, which turn corpses into golden statues.
  • Haxxys 2012: Finalists received full sets of golden weapons for 9 classes. Other places received golden weapons for one chosen class.
  • Haxxys 2013: Finalists received full set (for 9 classes) of bobblehead masks of Haxton Sale. Other places received a mask of Haxton Sale for one chosen class. Additionally, a lottery was opened in which 9 random postings in the GG2 forum lottery thread were selected, awarding each of the selected posters one of 9 golden weapons (1 weapon awarded per class).
  • Haxxys 2014: Finalists received full sets of golden cosmetic items for 9 classes (belts, pouches, etc.). Second places received 3 golden cosmetic items for their selected classes and third places received one selected item. A GG2 forum lottery awarded one of 4 golden weapons or 5 Haxton Sale masks (1 item per class) to 9 random participants.
  • Haxxys 2015: In this year, rewards were the same as the previous Haxxys. The GG2 forum lottery gave away 3 golden weapons, 3 masks of Haxton Sale, and 3 golden cosmetic items, one item per class, one item to each of nine winners.
  • In 2014, Haxxy Awards were released with "Raybanns" hosted by Ray Bann, CEO Bann Co., in an effort to take over Fredmann Co. (named after mrfredman, creator of GG2). Similar to contracts in TF2, Raybanns were in-game and GG2 forum challenges, for which the community could earn a top hat, a top hat with golden monocle, or a death animation, "money explosion". Achieving 100% of the 2014 edition contracts granted a golden cosmetic item for one chosen class. Raybanns was repeated in 2015, but awarded 2015 Haxxy award items for 1, 2, or 3 classes.

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