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− | {{cleanup| | + | {{Weapon list (Classic)}} |
− | * Verify the accuracy of damage numbers.
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− | * Add missing damage numbers.
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− | * Clean up "Grenades", "Special", and "Cut weapons".
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− | }}
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− | == {{anchor|Slot1}} Slot 1 Weapons ==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="12%" | Weapon
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− | ! class="header" width="12%" | HUD icon
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− | ! class="header" width="6%" | Classes
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− | ! class="header" width="16%" | Attack interval
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− | ! class="header" width="16%" | Damage
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− | |-
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− | ! [[File:TFC Crowbar.PNG|100px|link=Crowbar (Classic)]]</br>[[Crowbar (Classic)|'''Crowbar''']]
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− | | [[File:HUD crowbar TFC.png]]
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− | | [[Scout (Classic)|Scout]]<br>[[Sniper (Classic)|Sniper]]<br>[[Soldier (Classic)|Soldier]]<br>[[Demoman (Classic)|Demoman]]<br>[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]<br>[[Pyro (Classic)|Pyro]]
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− | | 0.4 seconds
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− | | 18
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− | |-
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− | ! rowspan=2 | [[File:Medkit tfc.png|100px|link=Medkit (Classic)]]</br>[[Medkit (Classic)|'''Medkit''']]
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− | | rowspan=2 | [[File:HUD medkit TFC.png]]
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− | | rowspan=2 | [[Medic (Classic)|Medic]]
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− | | rowspan=2 | 0.4 seconds
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− | | 9
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− | |-
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− | | 8 ([[Medkit_(Classic)#Damage|'''Infection''']])
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− | |-
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− | ! rowspan=2 | [[File:TFC p knife.png|100px|link=Knife (Classic)]]</br>[[Knife (Classic)|'''Knife''']]
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− | | rowspan=2 | [[File:HUD knife TFC.png]]
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− | | rowspan=2 | [[Spy (Classic)|Spy]]
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− | | rowspan=2 | 0.4 seconds
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− | | 36
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− | |-
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− | | Instant kill. ([[Backstab|'''Backstab''']])
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− | |-
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− | ! [[File:TFC p wrench.png|100px|link=Wrench (Classic)]]</br>[[Wrench (Classic)|'''Wrench''']]
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− | | [[File:HUD Wrench TFC.png]]
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− | | [[Engineer (Classic)|Engineer]]
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− | | 0.4 seconds
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− | | 18
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− | |-
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− | ! [[File:TFC p umbrella.png|100px|link=Umbrella (Classic)]]</br>[[Umbrella (Classic)|'''Umbrella''']]
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− | | [[File:HUD crowbar TFC.png]]
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− | | [[Civilian (Classic)|Civilian]]
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− | | 0.4 seconds
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− | | 18
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− | |}
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− | | |
− | == {{anchor|Slot2}} Slot 2 Weapons ==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="12%" rowspan=2 | Weapon
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− | ! class="header" width="12%" rowspan=2 | HUD icon
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− | ! class="header" width="6%" rowspan=2 | Classes
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− | ! class="header" width="16%" colspan=3 | Ammo
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− | ! class="header" width="16%" rowspan=2 | Damage
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− | |-
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− | ! class="header" | Type
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− | ! class="header" | Loaded
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− | ! class="header" | Carried
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− | |-
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− | ! [[File:TFC p sbshotgun.png|100px|link=Single-Barrel Shotgun (Classic)]]</br>[[Single-Barrel Shotgun (Classic)|'''Single-Barrel Shotgun''']]
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− | | [[File:HUD single shotgun TFC.png]]
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− | | [[Scout (Classic)|Scout]]<br>[[Soldier (Classic)|Soldier]]<br>[[Demoman (Classic)|Demoman]]<br>[[Medic (Classic)|Medic]]<br>[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]<br>[[Pyro (Classic)|Pyro]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 8
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− | | 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>75 <small>(Demoman)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Pyro)</small>
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− | | 4-24
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− | |-
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− | ! [[File:TFC p sniperrifle.png|100px|link=Sniper Rifle (Classic)]]</br>[[Sniper Rifle (Classic)|'''Sniper Rifle''']]
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− | | [[File:HUD sniper rifle TFC.png]]
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− | | [[Sniper (Classic)|Sniper]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 75
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− | | N/A
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− | | Varies
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− | |-
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− | ! [[File:TFC p tranqgun.png|100px|link=Tranquilizer Gun (Classic)]]</br>[[Tranquilizer Gun (Classic)|'''Tranquilizer Gun''']]
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− | | [[File:HUD tranq TFC.png]]
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− | | [[Spy (Classic)|Spy]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 40
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− | | N/A
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− | | 18
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− | |-
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− | ! [[File:TFC p railgun.png|100px|link=Railgun (Classic)]]</br>[[Railgun (Classic)|'''Railgun''']]
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− | | [[File:HUD railgun TFC.png]]
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− | | [[Engineer (Classic)|Engineer]]
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− | | [[Ammo (Classic)#Nails|Nails]]
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− | | 50
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− | | N/A
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− | | 23
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− | |}
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− | | |
− | == {{anchor|Slot3}} Slot 3 Weapons ==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="12%" rowspan=2 | Weapon
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− | ! class="header" width="12%" rowspan=2 | HUD icon
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− | ! class="header" width="6%" rowspan=2 | Classes
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− | ! class="header" width="16%" colspan=3 | Ammo
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− | ! class="header" width="16%" rowspan=2 | Damage
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− | |-
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− | ! class="header" | Type
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− | ! class="header" | Loaded
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− | ! class="header" | Carried
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− | |-
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− | ! [[File:TFC p sniperrifle.png|100px|link=Automatic Rifle (Classic)]]</br>[[Automatic Rifle (Classic)|'''Automatic Rifle''']]
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− | | [[File:HUD auto rifle TFC.png]]
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− | | [[Sniper (Classic)|Sniper]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 75
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− | | N/A
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− | | 8
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− | |-
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− | ! [[File:TFC p dbshotgun.png|100px|link=Double-Barrel Shotgun (Classic)]]</br>[[Double-Barrel Shotgun (Classic)|'''Double-Barrel Shotgun''']]
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− | | [[File:HUD double shotgun TFC.png]]
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− | | [[Soldier (Classic)|Soldier]]<br>[[Medic (Classic)|Medic]]<br>[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]<br>[[Spy (Classic)|Spy]]<br>[[Engineer (Classic)|Engineer]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 16
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− | | 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small>
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− | | 4-56
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− | |}
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− | | |
− | == {{anchor|Slot4}} Slot 4 Weapons ==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="12%" rowspan=2 | Weapon
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− | ! class="header" width="12%" rowspan=2 | HUD icon
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− | ! class="header" width="6%" rowspan=2 | Classes
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− | ! class="header" width="16%" colspan=3 | Ammo
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− | ! class="header" width="16%" rowspan=2 | Damage
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− | |-
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− | ! class="header" | Type
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− | ! class="header" | Loaded
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− | ! class="header" | Carried
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− | |-
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− | ! [[File:TFC p nailgun.png|100px|link=Nailgun (Classic)]]</br>[[Nailgun (Classic)|'''Nailgun''']]
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− | | [[File:HUD nail gun TFC.png]]
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− | | [[Scout (Classic)|Scout]]<br>[[Sniper (Classic)|Sniper]]<br>[[Spy (Classic)|Spy]]
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− | | [[Ammo (Classic)#Nails|Nails]]
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− | | 200 <small>(Scout)</small><br>100 <small>(Sniper)</small><br>100 <small>(Spy)</small>
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− | | N/A
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− | | 9
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− | |-
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− | ! [[File:TFC p plgl.png|100px|link=Grenade Launcher (Classic)]]</br>[[Grenade Launcher (Classic)|'''Grenade Launcher''']]
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− | | [[File:HUD grenade launcher TFC.png]]
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− | | [[Demoman (Classic)|Demoman]]
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− | | [[Ammo (Classic)#Rockets|Rockets]]
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− | | 6
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− | | 50
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− | | 40-80
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− | |-
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− | ! [[File:TFC p snailgun.png|100px|link=Super Nailgun (Classic)]]</br>[[Super Nailgun (Classic)|'''Super Nailgun''']]
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− | | [[File:HUD super nailgun TFC.png]]
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− | | [[Medic (Classic)|Medic]]
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− | | [[Ammo (Classic)#Nails|Nails]]
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− | | 150
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− | | N/A
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− | | 12
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− | |-
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− | ! rowspan=2 | [[File:Flamethrowerw.png|100px|link=Flamethrower (Classic)]]</br>[[Flamethrower (Classic)|'''Flamethrower''']]
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− | | rowspan=2 | [[File:HUD flamethrower TFC.png]]
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− | | rowspan=2 | [[Pyro (Classic)|Pyro]]
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− | | rowspan=2 | [[Ammo (Classic)#Cells|Cells]]
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− | | rowspan=2 | 200
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− | | rowspan=2 | N/A
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− | | 20
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− | |-
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− | | 2 ([[Afterburn|'''Afterburn''']])
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− | |}
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− | | |
− | == {{anchor|Slot5}} Slot 5 Weapons ==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="12%" rowspan=2 | Weapon
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− | ! class="header" width="12%" rowspan=2 | HUD icon
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− | ! class="header" width="6%" rowspan=2 | Classes
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− | ! class="header" width="16%" colspan=3 | Ammo
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− | ! class="header" width="16%" rowspan=2 | Damage
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− | |-
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− | ! class="header" | Type
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− | ! class="header" | Loaded
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− | ! class="header" | Carried
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− | |-
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− | ! [[File:TFC p rl.png|100px|link=Rocket Launcher (Classic)]]</br>[[Rocket Launcher (Classic)|'''Rocket Launcher''']]
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− | | [[File:HUD rocket launcher TFC.png]]
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− | | [[Soldier (Classic)|Soldier]]
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− | | [[Ammo (Classic)#Rockets|Rockets]]
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− | | 4
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− | | 50
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− | | Varies
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− | |-
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− | ! [[File:TFC p plgl.png|100px|link=Pipebomb Launcher (Classic)]]</br>[[Pipebomb Launcher (Classic)|'''Pipebomb Launcher''']]
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− | | [[File:HUD pipebomb launcher TFC.png]]
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− | | [[Demoman (Classic)|Demoman]]
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− | | [[Ammo (Classic)#Rockets|Rockets]]
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− | | 6
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− | | 50
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− | | 40-80
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− | |-
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− | ! [[File:TFC p ac.png|100px|link=Assault Cannon (Classic)]]</br>[[Assault Cannon (Classic)|'''Assault Cannon''']]
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− | | [[File:HUD assault cannon TFC.png]]
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− | | [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 200
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− | | N/A
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− | | 32
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− | |-
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− | ! [[File:TFC p ic.png|100px|link=Incendiary Cannon (Classic)]]</br>[[Incendiary Cannon (Classic)|'''Incendiary Cannon''']]
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− | | [[File:HUD incendiary cannon TFC.png]]
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− | | [[Pyro (Classic)|Pyro]]
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− | | [[Ammo (Classic)#Rockets|Rockets]]
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− | | 20
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− | | N/A
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− | | 30-60
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− | |-
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− | |}
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− | | |
− | == {{anchor|Grenade1}} Primary Grenades ==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="10%" | Picture
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− | ! class="header" width="15%" | Grenade
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− | ! class="header" width="7%" | Damage
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− | ! class="header" width="30%" | Used By
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− | ! class="header" width="38%" | Notes / Special Abilities
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− | |-
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− | ! [[File:Frag_tfc.png|100px|link=Hand Grenade (Classic)]]
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− | | [[Hand Grenade (Classic)|Hand Grenade]]
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− | | Varies
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− | | [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]], [[Engineer (Classic)|Engineer]]
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− | | Deals massive damage on a four second fuse.
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− | |-
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− | ! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]]
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− | | [[Caltrop (Classic)|Caltrop]]
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− | | 9
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− | | [[Scout (Classic)|Scout]]
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− | | Causes leg injury which slows down enemies.
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− | |}
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− | | |
− | == {{anchor|Grenade2}} Secondary Grenades ==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="10%" | Picture
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− | ! class="header" width="15%" | Grenade
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− | ! class="header" width="7%" | Damage
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− | ! class="header" width="30%" | Used By
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− | ! class="header" width="38%" | Notes / Special Abilities
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− | |-
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− | ! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]]
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− | | [[Nail Grenade (Classic)|Nail Grenade]]
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− | |
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− | | [[Soldier (Classic)|Soldier]]
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− | | Releases nails for a short while before detonation.
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− | |-
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− | ! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]]
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− | | [[MIRV Grenade (Classic)|MIRV Grenade]]
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− | |
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− | | [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Demoman (Classic)|Demoman]]
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− | | Splits into multiple grenades upon detonation, which detonate shortly afterward.
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− | |-
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− | ! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]]
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− | | [[Concussion Grenade (Classic)|Concussion Grenade]]
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− | |
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− | | [[Scout (Classic)|Scout]], [[Medic (Classic)|Medic]]
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− | | While dealing no damage, it causes considerable [[knockback]] and disorientation.
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− | |-
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− | ! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]]
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− | | [[Napalm Grenade (Classic)|Napalm Grenade]]
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− | |
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− | | [[Pyro (Classic)|Pyro]]
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− | | Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
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− | |-
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− | ! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]]
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− | | [[Hallucination Grenade (Classic)|Hallucination Grenade]]
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− | |
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− | | [[Spy (Classic)|Spy]]
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− | | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
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− | |-
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− | ! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]]
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− | | [[EMP Grenade (Classic)|EMP Grenade]]
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− | | Varies
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− | | [[Engineer (Classic)|Engineer]]
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− | | Detonates all of the ammo an enemy is holding.
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− | |-
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− | |}
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− | | |
− | == {{anchor|Special}} Special ==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="10%" | Picture
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− | ! class="header" width="13%" | Weapon
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− | ! class="header" width="15%" | Damage
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− | ! class="header" width="28%" | Used By
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− | ! class="header" width="36%" | Notes / Special Abilities
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− | |-
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− | ! [[File:Detpack TFC.png|100px|link=Detpack (Classic)]]
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− | | [[Detpack (Classic)|Detpack]]
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− | | Insta-kill
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− | | [[Demoman (Classic)|Demoman]]
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− | | Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
| |
− | |}
| |
− | | |
− | == {{anchor|Cut}} Cut weapons ==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="17%" | Weapon
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− | ! class="header" width="15%" | Ammo
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− | ! class="header" width="30%" | Used By
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− | ! class="header" width="38%" | Notes / Special Abilities
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− | |-
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− | ! Grappling Hook <ref name="Half-Life SDK">[https://github.com/ValveSoftware/halflife/blob/master/cl_dll/tf_defs.h#L459 ''Half-Life'' SDK]</ref>
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− | | Unknown (presumed no ammo)
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− | | Unknown (presumed all classes)
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− | | Weapon from the [[Team Fortress]] mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in [[Team Fortress 2]] for the [[Mannpower]] gamemode.
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− | |-
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− | ! Bioweapon <ref name="Half-Life SDK">[https://github.com/ValveSoftware/halflife/blob/master/cl_dll/tf_defs.h#L459 ''Half-Life'' SDK]</ref>
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− | | Unknown (presumed no ammo)
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− | | [[Medic (Classic)|Medic]]
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− | | The medkit's alternate fire, before it and the medkit were merged into one weapon.
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− | |-
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− | ! Scanner <ref name="PlanetFortress">[http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return</ref>
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− | | Cells
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− | | [[Scout (Classic)|Scout]]
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− | | Spy-detecting weapon from the [[Team Fortress]] mod. Ultimately not added.
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− | |-
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− | ! [[Flare (QTF)|Flare]]
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− | | Grenade
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− | | [[Sniper (Classic)|Sniper]]
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− | | The Sniper's secondary grenade. Cut for unknown reasons.
| |
− | |}
| |
− | | |
− | == References ==
| |
− | <references/>
| |
| | | |
| == See also == | | == See also == |
Line 331: |
Line 5: |
| * [[Ammo (Classic)|Ammo]] | | * [[Ammo (Classic)|Ammo]] |
| * [[Backpack (Classic)|Backpack]] | | * [[Backpack (Classic)|Backpack]] |
| + | |
| + | == References == |
| + | <references/> |
| | | |
| {{TFC Nav}} | | {{TFC Nav}} |
| | | |
| + | [[Category:Weapons (Classic)| ]] |
| [[Category:Team Fortress Classic]] | | [[Category:Team Fortress Classic]] |
− | [[Category:Weapons (Classic)]]
| |