Silahlar (Classic)
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Konu başlıkları
Yuva 1 Silahları
Görsel | Silah | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
Crowbar | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | yok | |
Medkit | Initial: 9 Infection: 8 per hit |
Medic | Used to heal teammates and infect enemies. | |
Knife | Standard: 36 Back-stab: instakill |
Spy | Can backstab for an instant kill. | |
Wrench | 18 | Engineer | Used to upgrade buildings and repair armor. | |
Umbrella | 18 | Civilian | Remodel of the Crowbar. |
Yuva 2 Silahları
Görsel | Silah | Cephane | Hasar | Kullanan | Notlar / Özellikler | ||
---|---|---|---|---|---|---|---|
Tür | Yüklü | Taşınan | |||||
Single-Barrel Shotgun | Ağır | 8 | 50 | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Ağır | 75 | yok | Varies | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | |
Tranquilizer Gun | Ağır | 40 | yok | 18 | Spy | Slows victim to half speed on hit. | |
Railgun | Çivi | 50 | yok | 23 | Engineer | yok |
Yuva 3 Silahları
Görsel | Silah | Cephane | Hasar | Kullanan | Notlar / Özellikler | ||
---|---|---|---|---|---|---|---|
Tür | Yüklü | Taşınan | |||||
Double-Barrel Shotgun | Ağır | 6 | 50 | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Çivi | 200 | yok | 9 | Scout | yok | |
Grenade Launcher | Roket | 6 | 100 | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | |
Flamethrower | Stok | 200 | yok | 20(Contact) 2(Afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. | |
Automatic Rifle | Ağır | 75 | yok | 8 | Sniper | yok |
Yuva 4 Silahları
Görsel | Silah | Cephane | Hasar | Kullanan | Notlar / Özellikler | ||
---|---|---|---|---|---|---|---|
Tür | Yüklü | Taşınan | |||||
Rocket Launcher | Roket | 4 | 50 | Varies | Soldier | Can inflict self damage; can be used to Rocketjump. | |
Assault Cannon | Ağır | 200 | yok | 32 | Heavy Weapons Guy | yok | |
Super Nailgun | Çivi | 150 | yok | 12 | Medic | yok | |
Pipebomb Launcher | Roket | 6 | 50 | 40-80 | Demoman | Detonates with secondary fire. Shares magazine with Grenade Launcher. | |
Incendiary Cannon | Roket | 20 | yok | 30-60 | Pyro | Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros. | |
Nailgun | Çivi | 100 | yok | 9 | Sniper, Spy | yok |
Ana Bombalar
Görsel | Bomba | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
El Bombası | Varies | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper, Spy, Engineer | Deals massive damage on a four second fuse. | |
Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
İkincil Bombalar
Görsel | Bomba | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
Nail Grenade | Soldier | Releases nails for a short while before detonation. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
Concussion Grenade | Scout, Medic | While dealing no damage, it causes considerable knockback and disorientation. | ||
Napalm Grenade | Pyro | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | ||
Hallucination Grenade | Spy | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
Özel
Görsel | Silah | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
Detpack | Insta-kill | Demoman | Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps. |
Çıkarılan silahlar
Silah | Cephane | Kullanan | Notlar / Özellikler |
---|---|---|---|
Grappling Hook [1] | Unknown (presumed no ammo) | Unknown (presumed all classes) | Weapon from the Team Fortress mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. |
Bioweapon [1] | Unknown (presumed no ammo) | Medic | The medkit's alternate fire, before it and the medkit were merged into one weapon. |
Scanner [2] | Cells | Scout | Spy-detecting weapon from the Team Fortress mod. Ultimately not added. |
Flare | Grenade | Sniper | The Sniper's secondary grenade. Cut for unknown reasons. |
Referanslar
- ↑ a b SDK\Half-Life Singleplayer\cl_dll\tf_defs.h
- ↑ PlanetFortress, Teleporters Return
Ayrıca Bakınız
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