Difference between revisions of "Anti-Sniper strategy"
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GrampaSwood (talk | contribs) (Merged with the Spy secondary-specific mention at the top. I'm not sure how the Ambassador can possibly one-shot a Sniper if close enough, though.) |
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[[File:SniperHumiliation.png|right|160px|That's some shonky business right there!]] | [[File:SniperHumiliation.png|right|160px|That's some shonky business right there!]] | ||
− | {{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound= | + | {{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy DominationSniper06.wav}} |
− | The '''[[Sniper]]''' specializes in eliminating enemies at long range. He will typically position himself at a vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver [[headshot]]s at extreme range, | + | The '''[[Sniper]]''' specializes in eliminating enemies at long range. He will typically position himself at a vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver [[headshot]]s at extreme range, ignoring him is never an option. The best way to deal with a Sniper is awareness; if you know he is watching one route, try taking another route or fire at him to force him behind cover. |
− | The Sniper is very weak | + | The Sniper is very weak in close-quarters combat; his [[Submachine Gun]] and melee weapons lose out to the arsenal of most other classes. Classes like the [[Scout]] or [[Spy]] can traverse flank routes with ease and engage the Sniper where he is weakest, while a class like the [[Soldier]] or [[Demoman]] can approach him through the air instead. |
+ | |||
+ | A Sniper affected by [[fire]], [[Bleeding|bleed]], or being shot at will have more difficulty aiming his rifle due to the constant aimpunch. Although not 100% effective, causing a Sniper to bleed, setting him on fire, or continuously shooting at him with a rapid-fire weapon can cause him to miss his shots and potentially force a retreat. | ||
== General == | == General == | ||
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! class="header" colspan="1" width="800" | Anti-Sniper strategy | ! class="header" colspan="1" width="800" | Anti-Sniper strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" |[[File: | + | | align="center" valign="center" style="padding:0.5em" |[[File:Sniper badge RED.png|40px]] '''[[Classes|Role]]''' |
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* The Sniper's role is to pick off any exposed enemies. Make good use of cover and keep moving to avoid being an easy target. | * The Sniper's role is to pick off any exposed enemies. Make good use of cover and keep moving to avoid being an easy target. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}} | ||
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− | * A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to | + | * A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care not to reveal yourself to the enemy team if you decide to kill the Sniper with your Revolver. |
− | ** Depending on your gun choice, it may take up to 3 shots to kill him, so wait until the Sniper scopes in before striking. | + | ** Depending on your gun choice, it may take up to 3 shots to kill him, so wait until the Sniper scopes in before striking. The [[Ambassador]]'s ability to headshot is particularly effective as it leaves little time to react and requires only two shots. |
* Equipping the Razorback deprives a Sniper of a secondary weapon, making him much weaker in direct combat. | * Equipping the Razorback deprives a Sniper of a secondary weapon, making him much weaker in direct combat. | ||
* The Razorback renders the Sniper unable to receive any kind of overheal, meaning that in a Sniper duel, he will always die to an uncharged headshot. | * The Razorback renders the Sniper unable to receive any kind of overheal, meaning that in a Sniper duel, he will always die to an uncharged headshot. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins''' | ||
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− | * If you're covered in Jarate, the Sniper's team will deal guaranteed [[ | + | * If you're covered in Jarate, the Sniper's team will deal guaranteed [[Mini-Crit]]s to you, for about 35% more damage. Take cover if there are other enemies nearby until the debuff wears off in ten seconds. |
* Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | * Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | ||
* A lone Sniper will often follow up his Jarate toss with his weapon. React to his ranged or melee weapon appropriately. | * A lone Sniper will often follow up his Jarate toss with his weapon. React to his ranged or melee weapon appropriately. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | ||
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− | * Dealing 100 damage with the Cleaner's Carbine fills a "CRIKEY" bar, giving the Sniper 8 seconds of | + | * Dealing 100 damage with the Cleaner's Carbine fills a "CRIKEY" bar, giving the Sniper 8 seconds of Mini-Crits once filled and activated. If this happens, treat fighting him as if you have been hit by Jarate. |
* The Cleaner's Carbine suffers from a smaller clip size and lower fire rate, so the Sniper either has to surprise an enemy or deal substantial chip damage. If you spot the Sniper trying to do either, attack back to prevent them from reaching full "CRIKEY." | * The Cleaner's Carbine suffers from a smaller clip size and lower fire rate, so the Sniper either has to surprise an enemy or deal substantial chip damage. If you spot the Sniper trying to do either, attack back to prevent them from reaching full "CRIKEY." | ||
* The Carbine's damage boost works well with the Bushwacka; be prepared for it! | * The Carbine's damage boost works well with the Bushwacka; be prepared for it! | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}} | ||
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− | * A Sniper will typically pull out the Bushwacka after accessing | + | * A Sniper will typically pull out the Bushwacka after accessing Mini-Crits, usually from Jarate or the Cleaner's Carbine. Fight from just outside melee range, where he is weakest, and take advantage of the damage vulnerability he receives while the Bushwacka is active. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}} |
Latest revision as of 20:42, 28 November 2024
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
|
” |
The Sniper specializes in eliminating enemies at long range. He will typically position himself at a vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots at extreme range, ignoring him is never an option. The best way to deal with a Sniper is awareness; if you know he is watching one route, try taking another route or fire at him to force him behind cover.
The Sniper is very weak in close-quarters combat; his Submachine Gun and melee weapons lose out to the arsenal of most other classes. Classes like the Scout or Spy can traverse flank routes with ease and engage the Sniper where he is weakest, while a class like the Soldier or Demoman can approach him through the air instead.
A Sniper affected by fire, bleed, or being shot at will have more difficulty aiming his rifle due to the constant aimpunch. Although not 100% effective, causing a Sniper to bleed, setting him on fire, or continuously shooting at him with a rapid-fire weapon can cause him to miss his shots and potentially force a retreat.
Contents
General
Attributes | Anti-Sniper strategy |
---|---|
Role |
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Health | |
Speed | |
Power |
|
Weapon-specific
Primary weapons
Weapon | Anti-Sniper strategy |
---|---|
Sniper Rifle + reskins |
|
Huntsman + reskins |
|
Sydney Sleeper |
|
Bazaar Bargain |
|
Machina + reskins |
|
Hitman's Heatmaker |
|
|
Secondary weapons
Weapon | Anti-Sniper strategy |
---|---|
SMG + reskins |
|
Razorback |
|
Jarate + reskins |
|
Darwin's Danger Shield |
|
Cozy Camper |
|
Cleaner's Carbine |
|
Melee Weapons
Weapon | Anti-Sniper strategy |
---|---|
Kukri + reskins |
|
Tribalman's Shiv |
|
Bushwacka |
|
Shahanshah |
|
See also
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