Difference between revisions of "DNA Gun"

From Team Fortress Wiki
Jump to: navigation, search
m (would've taken been)
m
 
Line 11: Line 11:
 
}}
 
}}
  
The '''DNA Gun''' is a [[Unused content|scrapped]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. This weapon would've shot a quick projectile that, on a successful hit, would give the Spy a 50% deploy speed buff for 3 seconds, the enemy would be slowed down by 50% for 1.5 seconds, and receive a debuff that would mark them until they died.<ref>game/shared/tf/tf_projectile_nail.cpp:L171-177</ref>; upon backstabbing a marked enemy, the Spy would transform into the enemy's current class, and have their health set to the max [[Overheal]] of their new class.<ref>game/server/tf/tf_player.cpp:L11413-11504</ref>
+
The '''DNA Gun''' is a [[Unused content|scrapped]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. This weapon would have shot a quick projectile that, on a successful hit, would give the Spy a 50% deploy speed buff for 3 seconds, the enemy would be slowed down by 50% for 1.5 seconds, and receive a debuff that would mark them until they died.<ref>game/shared/tf/tf_projectile_nail.cpp:L171-177</ref> Upon [[backstab]]bing a marked enemy, the Spy would transform into the enemy's current class, and have their health set to the max [[overheal]] of their new class.<ref>game/server/tf/tf_player.cpp:L11413-11504</ref>
  
* Certain resources ([[ÜberCharge]], [[Buff Banner|rage]], [[Eyelander|heads]], etc) would've been taken from the victim and given to the Spy when backstabbed while they were marked.<ref>game/server/tf/tf_player.cpp:L11461</ref>
+
* Certain resources ([[ÜberCharge]], [[Buff Banner|rage]], [[Eyelander|heads]], etc.) would have been taken from the victim and given to the Spy when backstabbed while they were marked.<ref>game/server/tf/tf_player.cpp:L11461</ref>
 
* The affected player would have an icon next to their health indicating that they were marked.<ref>game/client/tf/tf_hud_playerstatus.cpp:L704</ref>
 
* The affected player would have an icon next to their health indicating that they were marked.<ref>game/client/tf/tf_hud_playerstatus.cpp:L704</ref>
 
** They would also have an icon above their head that could only be seen by Spies, regardless of team.<ref>game/client/tf/c_tf_player.cpp:L5807</ref>
 
** They would also have an icon above their head that could only be seen by Spies, regardless of team.<ref>game/client/tf/c_tf_player.cpp:L5807</ref>
* A meter would've shown how much longer the Spy's deploy speed buff would last.<ref>game/client/tf/tf_hud_itemeffectmeter.cpp:L1364</ref>
+
* A meter would have shown how much longer the Spy's deploy speed buff would last.<ref>game/client/tf/tf_hud_itemeffectmeter.cpp:L1364</ref>
  
 
== References ==
 
== References ==

Latest revision as of 01:09, 16 September 2024

The DNA Gun is a scrapped secondary weapon for the Spy. This weapon would have shot a quick projectile that, on a successful hit, would give the Spy a 50% deploy speed buff for 3 seconds, the enemy would be slowed down by 50% for 1.5 seconds, and receive a debuff that would mark them until they died.[1] Upon backstabbing a marked enemy, the Spy would transform into the enemy's current class, and have their health set to the max overheal of their new class.[2]

  • Certain resources (ÜberCharge, rage, heads, etc.) would have been taken from the victim and given to the Spy when backstabbed while they were marked.[3]
  • The affected player would have an icon next to their health indicating that they were marked.[4]
    • They would also have an icon above their head that could only be seen by Spies, regardless of team.[5]
  • A meter would have shown how much longer the Spy's deploy speed buff would last.[6]

References

  1. game/shared/tf/tf_projectile_nail.cpp:L171-177
  2. game/server/tf/tf_player.cpp:L11413-11504
  3. game/server/tf/tf_player.cpp:L11461
  4. game/client/tf/tf_hud_playerstatus.cpp:L704
  5. game/client/tf/c_tf_player.cpp:L5807
  6. game/client/tf/tf_hud_itemeffectmeter.cpp:L1364