Difference between revisions of "Hatless Update"
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− | [[ | + | {{patch info|4|14|2011}} |
− | + | ||
+ | [[File:Hatless Update Titlecard.png|right|float|Main page of the Hatless Update|350px|link=https://www.teamfortress.com/hatless/]] | ||
+ | |||
{{Quotation|'''TF2 Official Blog'''|Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.}} | {{Quotation|'''TF2 Official Blog'''|Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.}} | ||
− | |||
− | The update included changes originally tested in the [[Team Fortress 2 Beta | + | The <span class="plainlinks">'''[https://www.teamfortress.com/hatless/ Hatless Update]'''</span> was a [[Patches#Major updates|major content]] update for ''[[Team Fortress 2]]'' and was released in the {{Patch name|4|14|2011}}. |
+ | |||
+ | The update included changes originally tested in the ''[[Team Fortress 2 Beta]]'' such as the [[coaching]] and [[voting]] systems, [[Training Mode]]s for the [[Demoman]], [[Engineer]], and [[Spy]], [[Badlands (King of the Hill)|Badlands' King of the Hill variant]], and several item tweaks. | ||
− | Other additions were the introduction of [[styles]], dynamic model loading and the association between servers and Steam IDs. [[Bots]] had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. | + | Other additions were the introduction of [[styles]], dynamic model loading, and the association between servers and Steam IDs. [[Bots]] had their AI improved and [[Dueling Mini-Game|duels]] were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items. |
− | ==Additions== | + | == Additions == |
− | ===Coaching system=== | + | === Coaching system === |
{{main|Coaching}} | {{main|Coaching}} | ||
− | |||
− | ===Voting system=== | + | The '''coaching system''' allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the megaphone icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server. |
+ | |||
+ | === Voting system === | ||
{{Main|Voting}} | {{Main|Voting}} | ||
− | |||
− | + | ''Team Fortress 2'''s UI was rebuilt to support a basic '''voting system'''. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams. | |
− | + | === Training === | |
+ | {{main|Training Mode}} | ||
− | ===Styles=== | + | The Demoman, Engineer, and Spy now have their own '''training''' lessons. A new achievement called ''Ready for Duty'' was added for users who complete all training courses. |
+ | |||
+ | === Styles === | ||
{{main|Styles}} | {{main|Styles}} | ||
− | Styles are different versions of | + | '''Styles''' are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version. |
− | === | + | === Maps === |
+ | {{main|List of maps}} | ||
+ | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
+ | |- style="height: 20px;" | ||
+ | ! class="header" | Name | ||
+ | ! class="header" | Picture | ||
+ | ! class="header" | Game mode | ||
+ | ! class="header" | File name | ||
+ | |- | ||
+ | | style="background-color:#F9D483;" | '''[[Badlands (King of the Hill)|Badlands<br/>(King of the Hill)]]''' | ||
+ | | [[File:Koth_badlands.jpg|250px|link=Badlands (King of the Hill)]] | ||
+ | | '''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]] | ||
+ | | {{code|koth_badlands}} | ||
+ | |} | ||
+ | {{clr}} | ||
− | {| class="wikitable | + | === Tweaked weapons === |
− | ! class="header" style=" | + | {| class="wikitable" |
− | ! | + | ! class="header" | Class |
− | ! | + | ! class="header" | Weapon |
− | ! | + | ! class="header" | Changes |
+ | |- | ||
+ | ! style="background: #F9D483;" rowspan=4 | {{class link|Scout|br=yes|color=black}} | ||
+ | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}}<br/>{{item link|Mad Milk}} | ||
+ | | {{c|-|Changed:}} Reduced the amount of health players gain back through damage to 60% (from 75%) | ||
+ | |- | ||
+ | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Fan O'War|icon-size=75px}}<br/>{{item link|Fan O'War}} | ||
+ | | {{c|+|Changed:}} Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds) | ||
+ | |- | ||
+ | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Sun-on-a-Stick|icon-size=75px}}<br/>{{item link|Sun-on-a-Stick}} | ||
+ | | {{c|+|Changed:}} Deal fully critical hit damage on burning enemies (from mini-crits) | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Increased damage penalty to -25% (from -15%) | ||
+ | |- | ||
+ | ! style="background: #F9D483;" rowspan=4 | {{class link|Soldier|br=yes|color=black}} | ||
+ | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Battalion's Backup|icon-size=75px}}<br/>{{item link|Battalion's Backup}} | ||
+ | | {{c|-|Changed:}} Increased the amount of damage needed to fill rage meter to 350 (from 175) | ||
+ | |- | ||
+ | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Concheror|icon-size=75px}}<br/>{{item link|Concheror}} | ||
+ | | {{c|+|Changed:}} Increased the amount of health returned while under the effects through damage to 35% (from 20%) | ||
+ | |- | ||
+ | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Equalizer|icon-size=75px}}<br/>{{item link|Equalizer}} | ||
+ | | {{c|=|Changed:}} Suppressed the players ability to call for Medic manually and automatically while weapon is active | ||
|- | |- | ||
− | + | | {{c|-|Changed:}} Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160) | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! style="background: #F9D483;" rowspan=7 | {{class link|Pyro|br=yes|color=black}} |
− | | | + | ! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Backburner|icon-size=75px}}<br/>{{item link|Backburner}} |
− | + | | {{c|+|Removed:}} No compression blast | |
− | |||
− | |||
− | |||
− | | {{ | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | {{c|-|Added:}} Compression blast with 150% cost | |
− | | {{ | ||
− | |||
|- | |- | ||
− | + | | {{c|-|Changed:}} Reduced damage bonus to +10% (from +15%) | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}}<br/>{{item link|Flare Gun}} |
− | + | | {{c|+|Changed:}} Deal fully critical hit damage on burning enemies, regardless of the range (from mini-crits on point blank to medium range and critical hit on long range) | |
− | | {{ | ||
|- | |- | ||
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=3 | {{Icon item|Powerjack|icon-size=75px}}<br/>{{item link|Powerjack}} |
− | + | | {{c|+|Removed:}} No random critical hits | |
− | |||
− | {{ | ||
|- | |- | ||
− | + | | {{c|-|Added:}} +20% melee vulnerability while active | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | {{c|-|Removed:}} +25% damage bonus | |
− | | {{ | ||
− | |||
|- | |- | ||
− | ! {{ | + | ! style="background: #F9D483;" rowspan=1 | {{class link|Demoman|br=yes|color=black}} |
− | | {{ | + | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}}<br/>{{item link|Loch-n-Load}} |
− | {{ | + | | {{c|+|Changed:}} Increased damage bonus to +20% (from +10%) |
− | | {{ | ||
− | |||
− | |||
|- | |- | ||
− | ! rowspan= | + | ! style="background: #F9D483;" rowspan=3 | {{class link|Heavy|br=yes|color=black}} |
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Dalokohs Bar|icon-size=75px}}<br/>{{item link|Dalokohs Bar}} |
− | + | | {{c|+|Removed:}} Weapon cooldown | |
− | | {{ | ||
− | |||
− | |||
|- | |- | ||
− | ! rowspan=2 | {{Icon | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}}<br/>{{item link|Fists of Steel}} |
− | + | | {{c|-|Added:}} 20% slower weapon switch | |
− | | {{ | ||
− | | | ||
|- | |- | ||
− | + | | {{c|-|Changed:}} Reduced ranged damage resistance to 40% (from 60%) | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! style="background: #F9D483;" rowspan=1 | {{class link|Sniper|br=yes|color=black}} |
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}}<br/>{{item link|Sydney Sleeper}} |
− | + | | {{c|+|Added:}} +25% faster charge rate | |
− | | {{ | ||
|} | |} | ||
− | ====Subsequently reverted==== | + | ==== Subsequently reverted ==== |
− | The following item tweaks were introduced with the Hatless Update, but were subsequently reverted in the | + | The following item tweaks were introduced with the Hatless Update, but were '''subsequently reverted''' in the {{Patch name|4|15|2011}}. |
− | {| class="wikitable | + | |
− | ! class="header | + | {| class="wikitable" |
− | ! class="header | + | ! class="header" | Class |
− | ! class="header | + | ! class="header" | Weapon |
− | + | ! class="header" | Changes | |
|- | |- | ||
− | ! rowspan= | + | ! style="background: #F9D483;" rowspan=6 | {{class link|Demoman|br=yes|color=black}} |
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Eyelander|icon-size=75px}}<br/>{{item link|Eyelander}} |
− | + | | {{c|+|Removed:}} No random critical hits | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | {{c|-|Added:}} -25% damage penalty | |
− | | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Claidheamh Mòr|icon-size=75px}}<br/>{{item link|Claidheamh Mòr}} |
− | + | | {{c|+|Removed:}} No random critical hits | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | {{c|-|Added:}} -25% damage penalty | |
− | | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! rowspan=2 | {{Icon | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}}<br/>{{item link|Ullapool Caber}} |
− | + | | {{c|+|Removed:}} No random critical hits | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | | {{c|-|Added:}} -25% damage penalty |
− | | {{ | + | |- |
− | {{ | + | ! style="background: #F9D483;" rowspan=4 | {{class link|Engineer|br=yes|color=black}} |
− | :{{ | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Gunslinger|icon-size=75px}}<br/>{{item link|Gunslinger}} |
− | + | | {{c|+|Removed:}} No random critical hits | |
− | | {{ | + | |- |
− | {{ | + | | {{c|-|Added:}} -25% damage penalty |
− | + | |- | |
− | + | ! style="background: #FAEBD7;" rowspan=2 | {{Icon item|Southern Hospitality|icon-size=75px}}<br/>{{item link|Southern Hospitality}} | |
+ | | {{c|+|Removed:}} No random critical hits | ||
+ | |- | ||
+ | | {{c|-|Added:}} -25% damage penalty | ||
|} | |} | ||
− | == | + | == Update gallery == |
+ | <gallery> | ||
+ | File:Hatless Update HUB.png|The HUB of the Hatless Update | ||
+ | File:News item 2011-04-15 The Hatless Update.png|In-game announcement | ||
+ | </gallery> | ||
+ | {{clr}} | ||
− | + | == Hidden pages == | |
− | + | <gallery> | |
− | + | File:Hatless Update Companion Cube Pin.png|[[Companion Cube Pin]] hidden image. | |
− | + | </gallery> | |
− | + | ||
− | + | == External links == | |
− | + | * [https://www.teamfortress.com/hatless/ Hatless Update] | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {{Hatless Update Nav}} | ||
+ | {{Major Updates Nav}} | ||
− | + | [[Category:Major updates]] |
Latest revision as of 14:28, 24 October 2024
“ | Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.
— TF2 Official Blog
|
” |
The Hatless Update was a major content update for Team Fortress 2 and was released in the April 14, 2011 Patch.
The update included changes originally tested in the Team Fortress 2 Beta such as the coaching and voting systems, Training Modes for the Demoman, Engineer, and Spy, Badlands' King of the Hill variant, and several item tweaks.
Other additions were the introduction of styles, dynamic model loading, and the association between servers and Steam IDs. Bots had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. A 'Sort by Rarity' option was added to the Backpack for sorting items.
Contents
Additions
Coaching system
The coaching system allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the megaphone icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorization by both players, the coach is automatically connected to the student's server.
Voting system
Team Fortress 2's UI was rebuilt to support a basic voting system. This included voting for the next map to be played, the kicking of a player, and the scrambling of the teams.
Training
The Demoman, Engineer, and Spy now have their own training lessons. A new achievement called Ready for Duty was added for users who complete all training courses.
Styles
Styles are different versions of appearance or painting of an item which can be chosen by the player to be in effect instead of the regular version.
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Badlands (King of the Hill) |
King of the Hill |
koth_badlands
|
Tweaked weapons
Class | Weapon | Changes |
---|---|---|
Mad Milk |
Changed: Reduced the amount of health players gain back through damage to 60% (from 75%) | |
Fan O'War |
Changed: Increased the duration the Marked-for-Death effect lasts to 15 seconds (from 10 seconds) | |
Sun-on-a-Stick |
Changed: Deal fully critical hit damage on burning enemies (from mini-crits) | |
Changed: Increased damage penalty to -25% (from -15%) | ||
Battalion's Backup |
Changed: Increased the amount of damage needed to fill rage meter to 350 (from 175) | |
Concheror |
Changed: Increased the amount of health returned while under the effects through damage to 35% (from 20%) | |
Equalizer |
Changed: Suppressed the players ability to call for Medic manually and automatically while weapon is active | |
Changed: Adjusted damage scale and reduced the maximum amount of damage the weapon can obtain to 107 (from 160) | ||
Backburner |
Removed: No compression blast | |
Added: Compression blast with 150% cost | ||
Changed: Reduced damage bonus to +10% (from +15%) | ||
Flare Gun |
Changed: Deal fully critical hit damage on burning enemies, regardless of the range (from mini-crits on point blank to medium range and critical hit on long range) | |
Powerjack |
Removed: No random critical hits | |
Added: +20% melee vulnerability while active | ||
Removed: +25% damage bonus | ||
Loch-n-Load |
Changed: Increased damage bonus to +20% (from +10%) | |
Dalokohs Bar |
Removed: Weapon cooldown | |
Fists of Steel |
Added: 20% slower weapon switch | |
Changed: Reduced ranged damage resistance to 40% (from 60%) | ||
Sydney Sleeper |
Added: +25% faster charge rate |
Subsequently reverted
The following item tweaks were introduced with the Hatless Update, but were subsequently reverted in the April 15, 2011 Patch.
Class | Weapon | Changes |
---|---|---|
Eyelander |
Removed: No random critical hits | |
Added: -25% damage penalty | ||
Claidheamh Mòr |
Removed: No random critical hits | |
Added: -25% damage penalty | ||
Ullapool Caber |
Removed: No random critical hits | |
Added: -25% damage penalty | ||
Gunslinger |
Removed: No random critical hits | |
Added: -25% damage penalty | ||
Southern Hospitality |
Removed: No random critical hits | |
Added: -25% damage penalty |
Update gallery
Hidden pages
Companion Cube Pin hidden image.
External links
|
|