Difference between revisions of "Overhealer"
MassacreJr (talk | contribs) m (fix little typo) |
BrazilianNut (talk | contribs) m |
||
(13 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{beta}} | ||
{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | unused | + | | unused = yes |
− | | image | + | | image = Overhealer.png |
− | | used-by = | + | | hide-kill-icon = yes |
− | | slot | + | | used-by = {{used by|Medic}} |
+ | | slot = secondary | ||
+ | | numbered = no | ||
}} | }} | ||
− | + | {{Quotation|'''The Medic''' on massive healing capabilities|Ooh, zhis vill do nicely.|sound=Medic_mvm_loot_common01.wav}} | |
− | + | The '''Overhealer''' is a [[Unused content|scrapped]] [[Achievement items|unlockable]] [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It appears nearly identical to the standard [[Medi Gun]], but has two nozzles in the front instead of one. | |
− | + | The Overhealer would boost a player's [[health]] to 200% of their maximum; however, unlike the Medi Gun's 150% [[overheal]], this boost would not decay over time. The trade-off is that the Overhealer's [[ÜberCharge]] was to fill very slowly or possibly not at all.<ref>[https://www.ign.com/articles/2008/01/24/valve-planning-more-team-fortress-content Valve Planning More Team Fortress Content] article from IGN which mentioned the Overhealer</ref> | |
− | + | Eventually the Overhealer was shelved due to balancing issues in the game.<ref>[http://www.gamefront.com/overhealer-not-coming-to-team-fortress-2-after-all/ Overhealer Not Coming to Team Fortress 2 After All], article from GameFront</ref> | |
− | == | + | == Trivia == |
− | * [ | + | * This weapon's functionality is very similar to [[Medi Gun Beta 1]], another scrapped Medi Gun with non-decaying overheal. |
− | * [ | + | * This weapon was eventually replaced by the [[Kritzkrieg]]. The model and materials for the Kritzkrieg attachment bear the filename <code>overhealer</code> |
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | |||
+ | {{Unused Content Nav}} | ||
− | |||
[[Category:Medic]] | [[Category:Medic]] |
Latest revision as of 04:46, 11 November 2023
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Ooh, zhis vill do nicely.
Click to listen
— The Medic on massive healing capabilities
|
” |
The Overhealer is a scrapped unlockable secondary weapon for the Medic. It appears nearly identical to the standard Medi Gun, but has two nozzles in the front instead of one.
The Overhealer would boost a player's health to 200% of their maximum; however, unlike the Medi Gun's 150% overheal, this boost would not decay over time. The trade-off is that the Overhealer's ÜberCharge was to fill very slowly or possibly not at all.[1]
Eventually the Overhealer was shelved due to balancing issues in the game.[2]
Trivia
- This weapon's functionality is very similar to Medi Gun Beta 1, another scrapped Medi Gun with non-decaying overheal.
- This weapon was eventually replaced by the Kritzkrieg. The model and materials for the Kritzkrieg attachment bear the filename
overhealer
References
- ↑ Valve Planning More Team Fortress Content article from IGN which mentioned the Overhealer
- ↑ Overhealer Not Coming to Team Fortress 2 After All, article from GameFront
|