Difference between revisions of "Obtaining Demoman achievements"

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(laddy macdeth apparantly counts other grenade launchers too, see respective articles)
 
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<onlyinclude>{{Show achievement|Demoman|Air Raid
{|
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| obtain-level = Medium-Hard
|[[Image:Tf demoman crit sword kill.png|64px]]
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| obtain-text = You need the [[B.A.S.E. Jumper]] as your primary weapon and a [[Stickybomb Launcher]] as your secondary weapon. [[Sticky jump]] high above a group of enemies, deploy your parachute, and try to obtain three kills before you land. Alternatively, place a large cluster of Stickybombs on a high traffic zone such as a Control Point, then move to an elevated position, like the top of a cliff or ledge. Wait for 3 players to be on the point, then jump off, deploy the parachute, and detonate.
|''' Beat Me Up, Scotty '''
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}}
Use a full charge Critical swing with the Eyelander to kill 5 enemy players.
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{{Show achievement|Demoman|Beat Me Up, Scotty
 
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| obtain-level = Easy-Medium
'''Weapons:''' [[Eyelander]] or [[Scotsman's Skullcutter]] and preferably the [[Chargin' Targe]]
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| obtain-text = Any of the Demoman's [[shield]]s will grant critical melee hits on a full charge. Alternate methods of obtaining guaranteed mini-crits and full crits include friendly [[Jarate]], the [[Kritzkrieg]] [[ÜberCharge]], securing the enemy [[Capture the Flag#Intelligence|Intelligence]], or acquiring [[First Blood]] in [[Arena]].
 
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}}
'''Difficulty''':  Easy - Medium
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{{Show achievement|Demoman|Blind Fire
 
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| obtain-level = Medium
'''How to''': This achievement requires you to kill enemy players with Critical hits from The Eyelander. The Eyelander does not give random Critical strikes you will therefore need a [[Medic]]'s [[Kritzkrieg]], the Crit boost from securing the enemy [[intelligence]] or use a full charge with the Chargin' Targe to complete this achievement. Since the [[May 20, 2010 Patch]] it became somewhat easier, as The Scotsman's Skullcutter grants additional damage, as well as random Crits.
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| obtain-text = Hide behind cover to safely lob grenades at enemy buildings. Aim carefully, as you cannot bounce grenades off walls to accomplish this. Alternatively, you can fire grenades at a building in plain sight, then take cover before they hit. The [[Loch-n-Load]] deals increased damage to buildings and its grenades cannot bounce anyway, so it is well-suited for this achievement; just be mindful that the increased grenade speed will take the grenades farther than they would go if launched by the stock [[Grenade Launcher]].
|}
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}}
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{{Show achievement|Demoman|Bloody Merry
{|
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| obtain-level = Very Easy
|[[Image:Tf demoman kill building direct hit.png|64px]]
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| obtain-text = Taunt with the [[Grenade Launcher]], [[Loch-n-Load]], [[Loose Cannon]], [[Iron Bomber]], [[Pain Train]], or [[Scotsman's Skullcutter]] equipped immediately upon killing an enemy.
|''' Blind Fire '''
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}}
Destroy an [[Engineer]] building that you can't see with a direct hit from your Grenade Launcher.
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{{Show achievement|Demoman|Brainspotting
 
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| obtain-level = Medium
'''Weapons:''' [[Grenade launcher]]
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| obtain-text = Equip one of the Demoman's bladed melee weapons to decapitate enemies. The charge ability offered by any of the Demoman's shields allows you to quickly reach enemies that are outside melee range. Certain weapon bonuses, like the [[Eyelander]]'s head gathering mechanic or [[Tide Turner]]'s recharge-on-kill, can help get consecutive melee kills.
 
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}}
'''Difficulty''': Medium
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{{Show achievement|Demoman|Bravehurt
 
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| obtain-level = Easy-Medium
'''How to''': This achievement requires some well aimed grenades fired at the right angle. Rebounding them off a wall will not meet the achievement Criteria. You need to find a [[sentry]] then move out of its line of sight (a good idea anyway) you will then need to work out the correct angle and not be disturbed by enemy players while you're firing. On many maps ([[Dustbowl]] Stage 2 cap 2) you can hide behind a rock spire and lob grenades into the usual sentry nest while remaining out of sight. You can also get this by firing a grenade at a building, and then moving out of the line of sight before it hits.  
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| obtain-text = When your team is capturing a point, fire grenades at nearby defenders and lay Stickybombs to prevent reinforcements from interfering.
|}
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}}
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{{Show achievement|Demoman|Caber Toss
{|
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| obtain-level = Medium
|[[Image:Tf demoman freezecam smile.png|64px]]
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| obtain-text = Any of the Demoman's explosive [[weapons]] can be used to send an enemy into the air. Before your foe hits the ground, finish him off with a well-placed grenade or Stickybomb.
|''' Bloody Merry '''
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}}
Provide an enemy player with a freeze cam of your smiling face.
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{{Show achievement|Demoman|Chain Reaction
 
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| obtain-level = Medium-Hard
'''Weapons:''' [[Grenade launcher]]
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| obtain-text = You will need to use the shield charge three times in quick succession, grabbing a kill each time. The [[Tide Turner]] is almost required for this achievement, as it is the only shield that can allow you to charge multiple times over six seconds. Plan ahead; look for more enemies even before each kill to ensure your killstreak doesn't break. Alternatively, you can eliminate three players at once using a single melee attack if using the [[Ullapool Caber]].
 
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}}
'''Difficulty''': Easy
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{{Show achievement|Demoman|Cry Some Moor!
 
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| obtain-level = Easy
'''How to''': [[Taunt]] straight after killing someone with your Grenade launcher.
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| obtain-text = The Demoman excels at building destruction. Coordinate with friendly [[Medic]]s to take out problematic [[Sentry Gun]]s. It is recommended to equip either the [[Stickybomb Launcher]] or [[Scottish Resistance]], as detonating multiple Stickybombs at once can instantly destroy any building.
|}
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}}
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{{Show achievement|Demoman|Double Mauled Scotch
{|
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| obtain-level = Medium-Hard
|[[Image:Tf demoman decapitate players.png‎|64px]]
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| obtain-text = A common offensive tactic is to [[Sticky jump]] above and rapidly fire at a group of enemies, utilizing the wide explosive radius of your Stickybombs. Equipping the [[B.A.S.E. Jumper]] will let you increase your airtime, allowing you to fire more Stickybombs in a single jump. Additionally, any enemies killed by Stickybombs detonated in the same explosion as your jump will count toward this achievement.  
|''' Brainspotting '''
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}}
Decapitate 50 enemy players.
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{{Show achievement|Demoman|Flight Control
 
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| obtain-level = Medium
'''Weapons:''' [[Eyelander]] or [[Scotsman's Skullcutter]]
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| obtain-text = The [[B.A.S.E. Jumper]] is required for this achievement. If an enemy Soldier or Demoman deploys his parachute, he becomes an easy target. [[Sticky jump]] upwards and target him with air-detonated Stickybombs or your melee weapon.
 
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}}
'''Difficulty''': Medium
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{{Show achievement|Demoman|Glasg0wned
 
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| obtain-level = Medium  
'''How to''': This achievement will require you to constantly use The Eyelander to kill enemies. This achievement isn't that difficult but will take a longer time than other achievements. It is easier to get additional heads if you've already collected a few beforehand, as the extra speed and health will help, so try to get heads in strings, rather than one or two per spawn. The Scotsman's Skullcutter may be tempting to use, more often than not you'll be outrun by other classes though.
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| obtain-text = Both of these classes have the advantage over you at closer ranges. Pyros can use the [[compression blast]] to reflect your grenades back at you, while Scouts have enough speed to easily dodge your grenades. Use prediction and good aim to pick them off at a distance.
|}
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}}
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{{Show achievement|Demoman|He Who Celt It
{|
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| obtain-level = Medium
|[[Image:Tf demoman kill x defending.png|64px]]
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| obtain-text = When blasting an enemy into the air with a Stickybomb, try to make sure that they will either die from the resulting [[fall damage]] or fly into an [[Environmental death|environmental hazard]], such as the many cliffs or pits around many maps.
|''' Bravehurt '''
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}}
Kill 25 players defending a capture point or cart.
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{{Show achievement|Demoman|Head-on Collision
 
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| obtain-level = Medium
'''Weapons:''' Any (preferably [[stickybomb Launcher]])
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| obtain-text = Match an enemy Demoman's shield charge with your own. Once you reach each other, be the one to swing your melee weapon first.
 
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}}
'''Difficulty''': Medium
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{{Show achievement|Demoman|Highland Fling
 
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| obtain-level = Easy-Medium
'''How to''': Since the Demoman shines in progression denial to the enemy team, all this achievement will take is some time and skilled playing to speed up the process. Take a role on offensive play, and focus on killing enemies defending a [[Control Point]] or the [[cart]], ideally using sticky bombs.
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| obtain-text =  The achievement is based on the horizontal distance covered by your [[Sticky jump]]. In standard play, you will need to use two or three Stickybombs to cover the required distance. The estimated length you need to travel can be measured by the distance from the first BLU spawn on [[Badwater Basin]] to the first capture point. While attempting this will generally leave you near death, if not dead, the [[Sticky Jumper]] can be used to nullify self-damage while obtaining this achievement.
|}
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}}
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{{Show achievement|Demoman|Kilt in Action
{|
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| obtain-level = Medium
|[[Image:Tf demoman bounce and kill.png|64px]]
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| obtain-text = Use class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. Continue to fight indirectly, as the [[Shotgun]] and [[Equalizer]] outdamage your melee weapons.  
|''' Caber Toss '''
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}}
Bounce an enemy into the air and kill them before they land.
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{{Show achievement|Demoman|Laddy Macdeth
 
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| obtain-level = Medium
'''Weapons:''' Grenade Launcher, Stickybomb Launcher
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| obtain-text = Take into account the arced trajectory of your grenades to land direct hits on your enemies. Using the [[Loch-n-Load]], [[Loose Cannon]], or [[Iron Bomber]] also count towards the achievement.
 
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}}
'''Difficulty''': Medium - Hard
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{{Show achievement|Demoman|Left 4 Heads
 
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| obtain-level = Hard
'''How to''': This achievement will require a lot of luck. After you've managed to blast an enemy into the air without dying with your sticky bomb launcher, you may have the opportunity to finish him off in mid air with a well aimed grenade, or a sticky bomb detonated in mid air.  Alternatively, you can try to lay a sticky trap beforehand, and bounce a target into them and detonating before he lands.
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| obtain-text = Equip any bladed melee weapon such as the [[Eyelander]], which decapitates enemies on kill. Pair your melee weapon with any Demoman shield and use the charge ability to reach new targets before the ten seconds expire. You may consider using the [[Persian Persuader]] or [[Tide Turner]] for more frequent charges. Enemies tend to be more clustered and often within melee range in [[Medieval Mode]].
|}
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}}
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{{Show achievement|Demoman|Loch Ness Bombster
{|
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| obtain-level = Medium
|[[Image:Tf demoman destroy buildings grind.png|64px]]
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| obtain-text = Lay Stickybombs at an enemy Teleporter Exit. Wait for someone to use the Teleporter, then detonate your trap. An enemy with the telltale glow underneath their feet is a sure sign that a Teleporter is nearby.
|''' Cry Some Moor! '''
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}}
Destroy 50 buildings.
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{{Show achievement|Demoman|Operation High Dive
 
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| obtain-level = Easy
'''Weapons:''' Any
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| obtain-text = This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the [[B.A.S.E. Jumper]] to parachute long distances.
 
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}}
'''Difficulty''': Medium
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{{Show achievement|Demoman|Pipebagger
 
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| obtain-level = Easy-Medium
'''How to''': Demomen are excellent at destroying Engineer buildings. All this achievement will require is skilled offensive playing, and some time.
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| obtain-text = Conceal Stickybombs in multiple contested areas where players tend to gather. Detonate your traps after enough enemies have arrived. Note: Critical stickies are bugged and will not count kills caused by them towards this achievement.
|}
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}}
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{{Show achievement|Demoman|Robbed Royal
{|
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| obtain-level = Easy
|[[Image:Tf demoman kill two during stickyjump.png|64px]]
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| obtain-text = Try to predict where enemy Demomen would place Sticky traps. If their Stickybombs are clustered together, you can use just one or two to destroy them all. The [[Quickiebomb Launcher]] can also be used to obtain this achievement.
|''' Double Mauled Scotch '''
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}}
Kill 2 people in a single sticky jump.
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{{Show achievement|Demoman|Scotch Guard
 
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| obtain-level = Medium
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]], [[Grenade Launcher]]
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| obtain-text = Hide Stickybombs around Control Points or at locations the Payload cart must pass through and detonate your trap once enough enemies have gathered.
 
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}}
'''Difficulty''': Medium - Hard
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{{Show achievement|Demoman|Scotch Tap
 
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| obtain-level = Medium-Hard
'''How to''': This achievement will require some favorable circumstances. You will need to make a [[sticky jump]] and kill two enemy players before you land. This may happen if you have pack of enemies on low health. Make a sticky jump onto them and rain stickies or grenades on the ground, with a little luck or a well placed sticky you will kill two of them. This may also be done by placing stickies around corners where enemies would appear, or a sticky carpet on where enemies would drop down to (e.g. 2fort front), and have one sticky under your feet. Once you see at least two enemies appear near the sticky trap, crouch jump and detonate.
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| obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]]'s taunt on them. While the taunt does take a considerable amount of time, it is also one of the quietest, potentially allowing you to attempt it multiple times on the same target.
|}
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}}
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{{Show achievement|Demoman|Second Eye
{|
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| obtain-level = Very Easy
|[[Image:Tf demoman kill x scouts pyros.png|64px]]
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| obtain-text = Upon killing an enemy, taunt with the [[Scottish Resistance]] equipped.
|''' Glasg0wned '''
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}}
Kill 25 Scouts and Pyros with the Grenade Launcher.
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{{Show achievement|Demoman|Shorn Connery
 
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| obtain-level = Medium
'''Weapons:''' [[Grenade Launcher]]
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| obtain-text = You will need a bladed melee weapon that can decapitate enemies, such as the [[Eyelander]]. You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, unsheath your blade and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won't hurt either.
 
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}}
'''Difficulty''': Medium
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{{Show achievement|Demoman|Slammy Slayvis Woundya
 
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| obtain-level = Medium
'''How to''': [[Pyro]]s will likely be an easier target for your grenade launcher if you backpedal and fire at them as they attempt to burn you to death. [[Scout]] will be harder as they are a faster moving target, but are quite possible to hit with some good prediction instinct and good aim. You can also get some kills by firing grenades into enemy crowds and hoping that an unaware Scout or Pyro is among them.
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| obtain-text = A Soldier with the Equalizer out will often already be wounded, causing him to outdamage you. Your bladed melee weapons have an increased melee range, so space yourself well to avoid being hit.  
|}
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}}
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{{Show achievement|Demoman|Something Stickied This Way Comes
{|
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| obtain-level = Medium
|[[Image:Tf demoman environmental kill.png|64px]]
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| obtain-text = Stickybombs cannot be detonated for roughly a second after being fired. Aim above enemies and detonate your Stickybombs before they touch the ground. Charged, long range Stickybombs can be used to “snipe” targets that are far away. The [[Quickiebomb Launcher]], which can charge and detonate Stickybombs faster, can make this style of fighting easier.
|''' He Who Celt It '''
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}}
Use the Sticky Launcher to kill an enemy player via environmental damage.
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{{Show achievement|Demoman|Spynal Tap
 
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| obtain-level = Easy-Medium
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]]
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| obtain-text = Guard friendly buildings by placing Stickybombs nearby, detonating them once you see or hear a Spy. If you have no sticky traps laid, chase after the Spy with your [[Grenade Launcher]] or melee weapon.
 
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}}
'''Difficulty''': Medium
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{{Show achievement|Demoman|Sticky Thump
 
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| obtain-level = Medium
'''How to''': Ideally, this achievement is easier completed on a map with some dangerous environmental hazard (such as a large pit that kills you if you fall down). Blast an enemy player high into the air with a sticky bomb, and if you're lucky he will die from the falling damage, or face his death down a large pit. Ideal maps for this achievement are [[Nucleus]], the final point on [[Steel]], and [[Doublecross]].
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| obtain-text = Lay sticky traps at multiple chokepoints while watching for any enemies to pass. If you fire another Stickybomb after a kill has been obtained, your progress will be reset.
|}
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}}
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{{Show achievement|Demoman|Tam O'Shatter
{|
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| obtain-level = Hard
|[[Image:Tf demoman stickjump distance.png|64px]]
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| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Medical_Breakthrough|Medical Breakthrough]]", a corresponding achievement for the Medic. While the Demoman excels at destroying buildings, the difficult part of this achievement is finding five buildings to destroy in the eight seconds an ÜberCharge is active. Be very aggressive and lay multiple Stickybombs around these buildings. It will take three Stickybombs at most to destroy any building that is not shielded by the [[Wrangler]]. Rather than waste time reloading the [[Stickybomb Launcher]], switch to your [[Grenade Launcher]] to finish off any remaining buildings.
|''' Highland Fling '''
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}}
Sticky jump a really long way...
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{{Show achievement|Demoman|Tartan Spartan
 
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| obtain-level = Easy
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]]
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| obtain-text = The Demoman can deal explosive blast damage using most of his weapons, including the [[Grenade Launcher]], [[Stickybomb Launcher]], and [[Ullapool Caber]]. As such, you will naturally obtain this achievement after quite some time playing as the Demoman.
 
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}}
'''Difficulty''': Easy - Medium
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{{Show achievement|Demoman|The Argyle Sap
 
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| obtain-level = Easy
'''How to''': Experienced sticky jumpers will really have no problem with this achievement. Note that the Criteria is based on how much horizontal distance you cover with your sticky jump, not how high up you go. Find a large, open area and use two stickies to jump. You will need to both crouch and jump to make the maximum distance. See the [[rocket jump]] page to find information on how to sticky jump. Try jumping from the blue spawn exit on [[Badwater Basin]] all the way to the first point. Another good spot is the final stage of [[Pipeline]]. Get to the top of the ramps and sticky jump with two stickies.
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| obtain-text = When you encounter an Engineer's nest of buildings, lay a carpet of Stickybombs around the required buildings and the Engineer himself before detonating any of them. It will take a maximum of six Stickybombs to destroy a Sentry Gun shielded by the [[Wrangler]]. If the nest is in an area that is hard to reach, have a [[Medic]] assist you with an [[ÜberCharge]].
|}
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}}
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{{Show achievement|Demoman|The High Road
{|
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| obtain-level = Easy-Medium
|[[Image:Tf demoman kill soldier grind.png|64px]]
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| obtain-text = It will be easier to attempt this on a standard [[Control Point (game mode)|Control Point]] map, where capture times are significantly shorter. Because you must be on the point for the entire duration of the capture, equipping the [[Pain Train]] and having teammates assist you are strongly recommended.
|''' Kilt in Action '''
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}}
Kill 500 enemy Soldiers.
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{{Show achievement|Demoman|There Can Be Only One
 
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| obtain-level = Medium
'''Weapons:''' Any
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| obtain-text = [[Sticky jump]] or charge with any shield to quickly close the gap between you and your [[Domination#Nemesis|nemesis]]. Use the [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]] to get the kill.
 
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}}
'''Difficulty''': Medium  
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{{Show achievement|Demoman|The Scottish Play
 
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| obtain-level = Hard
'''How to''': Kill lots of enemy [[Soldier]]s. You may have learned about them a lot if you fought them during the Soldier-Demo war. This achievement will just take skilled play and a lot of time.
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| obtain-text = Air strafe as you Sticky jump in order to reach a moving target. This feat can be performed as you collide with another midair player or as you land on an enemy's head. The [[B.A.S.E. Jumper]] can be used to prolong your air time and make aiming easier.
|}
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}}
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{{Show achievement|Demoman|The Targe Charge
{|
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| obtain-level = Medium
|[[Image:Tf demoman kill x with directpipe.png|64px]]
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| obtain-text = For this achievement, it may be easiest to use the [[Splendid Screen]], which deals more charge damage than your other shields. The shield bash deals only a moderate amount of damage, so chase down weakened players and resist the urge to swing your melee weapon.
|''' Laddy Macdeth '''
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}}
Kill 50 enemies with direct hits from the Grenade Launcher.
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{{Show achievement|Demoman|The Stickening
 
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| obtain-level = Medium
'''Weapons:''' [[Grenade Launcher]]
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| obtain-text = A Heavy in a contested area is not likely to be at full health, so catch him by surprise elsewhere with a carefully concealed sticky trap. If you see an [[ÜberCharge]]d Heavy, lay at least five Stickybombs at his feet and detonate them once the charge wears off.
 
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}}
'''Difficulty''': Medium
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{{Show achievement|Demoman|Three Times a Laddy
 
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| obtain-level = Easy
'''How to''': All this achievement will take is good aim, good leading prediction, skilled play and time. You may also get several kills through pure luck.
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| obtain-text = A Demoman can often wipe out an Engineer and any of his nearby buildings with a single detonation of Stickybombs. Use your indirect weaponry to safely take out Engineer nests from behind cover. Beware that the Engineer's weapons are moderately powerful at close-range; revenge crits from the [[Frontier Justice]] can end your Domination attempts very quickly.
|}
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}}
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{{Show achievement|Demoman|U-turn
{|
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| obtain-level = Medium
|[[Image:Tf demoman decapitate players fast.png|64px]]
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| obtain-text = There are two likely ways to obtain this achievement. First, you can wait in a narrow corridor that limits your vision and predict when an enemy will appear before charging.  Alternatively, you can use the [[Tide Turner]]'s full turning control to fulfill these conditions out in the open.
|''' Left 4 Heads '''
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}}
Decapitate 4 players with only 10 seconds between each kill.
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{{Show achievement|Demoman|Well Plaid!
 
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| obtain-level = Easy
'''Weapons:''' [[Eyelander]] or [[Scotsman's Skullcutter]] and preferably the [[Chargin' Targe]]
+
| obtain-text = Coordinate with friendly Demomen to destroy the same targets, taking advantage of the large splash damage offered by your explosive weaponry.
 
+
}}</onlyinclude>
'''Difficulty''': Hard
+
<br/>
 
 
'''How to''': This achievement will most definitely be easier with an assisting Medic with an [[ÜberCharge]]. Kritzkrieg is recommended as your enemies will likely disperse quickly after seeing you charged by it. Use The Eyelander and go on a berserk rage upon your foes. With some luck, you will complete this achievement. You may also go lucky by stickyjumping into the fray at the beginning of a round on [[ctf_2fort]], wielding The Scotsman's Skullcutter.
 
|}
 
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{|
 
|[[Image:Tf demoman kill player after tp.png|64px]]
 
|''' Loch Ness Bombster '''
 
Kill an enemy player with sticky bombs within 5 seconds of them teleporting.
 
 
 
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]]
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to''': This achievement will either require you to find an enemy that fortunately has just used a teleporter and exited out of one, or you camp an enemy teleporter and wait for someone to use it. Kill them immediately after they use it to complete the achievement. Do not stand on the teleporter as you will be [[telefrag]]ged if it is used.
 
|}
 
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{|
 
|[[Image:Tf demoman kill3 with detonation.png|64px]]
 
|''' Pipebagger '''
 
Kill at least three players with a single detonation of sticky bombs.
 
 
 
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]]
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to''': Focus your sticky bombs on places with high concentrations of enemies, such as a [[CP]]/[[Cart]], or over-eager players waiting right at the gates when the round starts.
 
|}
 
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{|
 
|[[Image:Tf demoman destroy x stickybombs.png|64px]]
 
|''' Robbed Royal '''
 
Destroy 100 sticky bombs with the Scottish Resistance.
 
 
 
'''Weapons:''' [[Scottish Resistance]]
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to''': Whenever you see some stickies, chances are they are all concentrated rather tightly, so you only need to use one or two bombs to get multiple stickies. Just be wary as the enemy Demoman is likely to be nearby. Places that will commonly have stickies would be doorways, capture points, and chokepoints.
 
|}
 
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{|
 
|[[Image:Tf demoman kill x capping onedet.png|64px]]
 
|''' Scotch Guard '''
 
Kill 3 enemies capping or pushing a cart in a single sticky bomb detonation 3 separate times.
 
 
 
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]]
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to''': Capture Points and especially carts are known to have high amounts of players on them, so just launch a few stickies and detonate them when you have launched enough. Wary players will usually avoid capturing a point if they see a lot of stickies already on them until they are detonated/destroyed, so you may need to be fast on the detonation.
 
|}
 
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{|
 
|[[Image:Tf demoman taunt kill.png|64px]]
 
|''' Scotch Tap '''
 
Glory in the slaughter of your enemies using the Eyelander.
 
 
 
'''Weapons:''' [[Eyelander]]
 
 
 
'''Difficulty''': Easy - Hard
 
 
 
'''How to''': After obtaining the Eyelander perform the [[taunt]] on an unsuspecting enemy to decapitate them, and obtain the achievement. Distracted [[Heavy|Heavies]] and [[Sniper]]s are good targets for this.
 
|}
 
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{|
 
|[[Image:Tf demoman freezecam rump.png|64px]]
 
|''' Second Eye '''
 
Provide an enemy player with a freeze cam of you shaking your rump.
 
 
 
'''Weapons:''' [[Scottish Resistance]]
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to''': [[Taunt]] straight after killing someone with sticky bombs with your Scottish Resistance.
 
|}
 
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{|
 
|[[Image:Tf demoman decapitate cloaked spy.png|64px]]
 
|''' Shorn Connery '''
 
Decapitate a cloaked [[Spy]].
 
 
 
'''Weapons:''' [[Eyelander]] or [[Scotsman's Skullcutter]]
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to''': This one mostly comes down to luck.  If you know a Spy is around, swing a few times randomly and you may get him.  You may also want to check around the last point on maps such as [[Dustbowl]] for sneaky Spies waiting with a [[Cloak and Dagger]] for a Spy cap.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman decapitate equalizer.png|64px]]
 
|''' Slammy Slayvis Woundya '''
 
Decapitate an enemy Soldier who is brandishing the Equalizer.
 
 
 
'''Weapons:''' [[Eyelander]] or [[Scotsman's Skullcutter]]
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to''': Since the Soldier is using the [[Equalizer]], he will most likely be already hurt to get the most of his weapon. Just watch out if he is seriously injured as he will easily out-maneuver and out-damage you unless you already have made a few decapitations beforehand.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman air burst kills.png|64px]]
 
|''' Something Stickied This Way Comes '''
 
Kill 30 players with air burst sticky bombs.
 
 
 
'''Weapons:''' [[Stickybomb Launcher]]
 
 
 
'''Difficulty''': Medium - Hard
 
 
 
'''How to''': This requires good reflexes to get.  If you see an enemy who might be low on health for whatever reason, aim a little above them so the sticky doesn't touch the floor, and hopefully you'll blow them up with it. You can also try to "sticky-snipe" and shoot long-range sticky bombs by charging the launcher, this is easier in that your target will likely be less aware of your presence, but also harder in that you have to have better aim.  Keep in mind that stickies cannot be detonated for roughly a second after being fired.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman killxsappingspies.png|64px]]
 
|''' Spynal Tap '''
 
Kill 20 Spies within 5 seconds of them sapping a friendly building.
 
 
 
'''Weapons:''' Any
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to''': An easy way to get this is to equip the [[Scottish Resistance]] and place a few sticky bombs around all friendly buildings.  When you hear an Engineer's buildings being sapped, just aim and detonate.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman kill3 with pipe setups.png|64px]]
 
|''' Sticky Thump '''
 
Using the Scottish Resistance, kill 3 players in separate explosions without placing new sticky bombs.
 
 
 
'''Weapons:''' [[Scottish Resistance]]
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to''': This requires up to two separate clusters to count, and the kills that the clusters obtain need to be three or more to unlock this achievement. Areas such as the tunnels on Dustbowl that are small, narrow and typically busy with player traffic will provide ample chances to blow one set of stickies up and kill someone, then detonate the next batch when more people come and so on. '''NOTE:''' You cannot replace a single sticky once you obtain a kill with a cluster, or the achievement will restart.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman destroy buildings with medic.png|64px]]
 
|''' Tam O'Shatter '''
 
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.
 
 
 
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]]
 
 
 
'''Difficulty''': Medium - Hard
 
 
 
'''How to''': Engineer nests typically have 2 or 3 buildings in them (Sentry, dispenser and a possible teleporter entrance), so finding 5 in the space of 8 seconds is a difficult task. The final control point on Dustbowl is typically full of buildings ripe for stickies, so work in tandem with a Medic to ensure that you can reach the maximum number of buildings in the short space of time you have. This is also a Medic achievement, Medicinal Breakthrough, so if possible find a Medic that is also in need of this achievement to aid you and use any Übers that they gain on you.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman damage grind.png|64px]]
 
|''' Tartan Spartan '''
 
Do 1 million points of total blast damage.
 
 
 
'''Weapons:''' [[Grenade Launcher]], [[Stickybomb Launcher]], [[Scottish Resistance]]
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to''': Like [[Pyro achievements|Pyromancer]] and [[Medic achievements|Chief of Staff]], this is a long grind achievement. Just use your grenade launcher, sticky launcher, or Scottish Resistance until you get it.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman kill engi sentry dispenser.png|64px]]
 
|''' The Argyle Sap '''
 
Blow up an Engineer, his sentry gun, and his dispenser with a single Sticky bomb detonation.
 
 
 
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]]
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to''': As a Demoman, you should probably be doing this on a regular basis on maps with common Engineer nests such as [[2fort]] or [[Dustbowl]].  If they are really dug in, have a Medic charge you and make sure you focus enough fire to destroy the whole setup (usually 3 or 4 well-placed Stickies will be enough).
 
|}
 
----
 
{|
 
|[[Image:Tf demoman stickyjump cap.png|64px]]
 
|''' The High Road '''
 
Sticky jump onto a cap point and capture it.
 
 
 
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]]
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to''': This one's very simple, if you come across an uncontested control point. The easiest place would be on the first or fifth point of a five point CP-Style map like [[Badlands]], as they capture very quickly. Simply sticky-jump, and be sure to land on the metal Control Point itself. '''NOTE:''' You must successfully capture the point for this achievement to count. Carrying the [[Pain Train]] will make you capture twice as fast, so equipping one is recommended.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman decapitate nemesis.png|64px]]
 
|''' There Can Be Only One '''
 
Decapitate your nemesis.
 
 
 
'''Weapons:''' [[Eyelander]] or [[Scotsman's Skullcutter]] and preferably the [[Chargin' Targe]]
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to''': Your nemesis will be identified via a large [[Revenge]] icon above their heads, so once you have a nemesis, be sure to be on the lookout for the icon and charge them with the Eyelander once you get close enough. Using the Chargin' Targe's charge ability will aid in closing the gap between you and your nemesis faster and give you more of a chance to decapitate them.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman melee kill while stickyjumping.png|64px]]
 
|''' The Scottish Play '''
 
Get a melee kill while sticky jumping.
 
 
 
'''Weapons:''' [[Bottle]], [[Eyelander]], [[Pain Train]], [[Scotsman's Skullcutter]]
 
 
 
'''Difficulty''': Medium - Hard
 
 
 
 
 
'''How to''': This can be tricky to pull off, as it requires a good sense of prediction to work out where your target will be before you hit the ground. This can be done as you land on an enemies head if you react fast enough and melee them as you make contact. You can also do this by jumping into another rocket/sticky jumping player and colliding in the air. Just be sure to hit them first before they realize what happened.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman charge kill.png|64px]]
 
|''' The Targe Charge '''
 
Charge and kill someone with your shield bash.
 
 
 
'''Weapons:''' [[Chargin' Targe]]
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to''': The targe does 50 damage on a direct hit with an enemy and does an additional 10 damage for each head you currently have with the [[Eyelander]] (up to 5). 100 total damage is more than enough to kill weakened classes such as [[Medic]]'s and [[Spy|Spies]]. Search for a scout running from your teammates or an equalizer-wielding soldier to find a target.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman kill x heavies fullhp onedet.png‎|64px]]
 
|''' The Stickening '''
 
Kill 5 Heavies from full health with a single sticky bomb detonation.
 
 
 
'''Weapons:''' [[Stickybomb Launcher]], [[Scottish Resistance]]
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to''': Heavies in a contested area will rarely be on full health unless accompanied by a Medic, and will most likely destroy your stickies once they locate them. Placing stickies on places like the roof of control point B or C on [[Gravel Pit]], around corners on Dustbowl, or in unexpected places near the enemy spawn will help you find Heavies that are on full health as well as hide the stickies to ensure they are not destroyed prematurely. The Scottish Resistance can help by separating your clusters and giving you more chances and more places to place stickies. If you see an ÜberCharged Heavy, try to lay at least 5 stickies at his feet and detonating them when the charge wears off, if he is Übered then chances are that he is revved up, so he will be easy to lead.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman dominate three engineers.png|64px]]
 
|''' Three Times a Laddy '''
 
Dominate three Engineers.
 
 
 
'''Weapons:''' Any
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to''': Since this is a cumulative achievement and not in one life, this is fairly simple as a Demoman can easily wipe out both Engineer structures and the Engineer himself in one attack thanks to his sticky bombs. Just watch out for any Level 3 sentries unless you have a good angle of attack or an ÜberCharge to deal with it.
 
|}
 
----
 
{|
 
|[[Image:Tf demoman duo demoman kills.png‎‎|64px]]
 
|''' Well Plaid! '''
 
Kill 10 enemies while assisting or being assisted by another Demoman.
 
 
 
'''Weapons:''' Any
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to''': When there are friendly Demomen nearby, try coordinating to focus on similar targets, making sure both of you hit a given enemy once before killing them.
 
|}
 
----
 
 
 
 
 
 
{{Achievements}}
 
{{Achievements}}
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<br/>
 
{{Demoman Nav}}
 
{{Demoman Nav}}
 
 
 
[[Category:Achievements]]
 
[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Demoman]]
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[[Category:Community strategy]]
[[Category:Lists]]
 

Latest revision as of 01:32, 15 June 2022

Air Raid
Air Raid
Kill 3 players during the same parachute deploy.
Difficulty: Medium-Hard
How to obtain: You need the B.A.S.E. Jumper as your primary weapon and a Stickybomb Launcher as your secondary weapon. Sticky jump high above a group of enemies, deploy your parachute, and try to obtain three kills before you land. Alternatively, place a large cluster of Stickybombs on a high traffic zone such as a Control Point, then move to an elevated position, like the top of a cliff or ledge. Wait for 3 players to be on the point, then jump off, deploy the parachute, and detonate.


Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.
Difficulty: Easy-Medium
How to obtain: Any of the Demoman's shields will grant critical melee hits on a full charge. Alternate methods of obtaining guaranteed mini-crits and full crits include friendly Jarate, the Kritzkrieg ÜberCharge, securing the enemy Intelligence, or acquiring First Blood in Arena.


Blind Fire
Blind Fire
Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher.
Difficulty: Medium
How to obtain: Hide behind cover to safely lob grenades at enemy buildings. Aim carefully, as you cannot bounce grenades off walls to accomplish this. Alternatively, you can fire grenades at a building in plain sight, then take cover before they hit. The Loch-n-Load deals increased damage to buildings and its grenades cannot bounce anyway, so it is well-suited for this achievement; just be mindful that the increased grenade speed will take the grenades farther than they would go if launched by the stock Grenade Launcher.


Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.
Difficulty: Very Easy
How to obtain: Taunt with the Grenade Launcher, Loch-n-Load, Loose Cannon, Iron Bomber, Pain Train, or Scotsman's Skullcutter equipped immediately upon killing an enemy.


Brainspotting
Brainspotting
Decapitate 50 enemy players.
Difficulty: Medium
How to obtain: Equip one of the Demoman's bladed melee weapons to decapitate enemies. The charge ability offered by any of the Demoman's shields allows you to quickly reach enemies that are outside melee range. Certain weapon bonuses, like the Eyelander's head gathering mechanic or Tide Turner's recharge-on-kill, can help get consecutive melee kills.


Bravehurt
Bravehurt
Kill 25 players defending a capture point or cart.
Difficulty: Easy-Medium
How to obtain: When your team is capturing a point, fire grenades at nearby defenders and lay Stickybombs to prevent reinforcements from interfering.


Caber Toss
Caber Toss
Bounce an enemy into the air and kill them before they land.
Difficulty: Medium
How to obtain: Any of the Demoman's explosive weapons can be used to send an enemy into the air. Before your foe hits the ground, finish him off with a well-placed grenade or Stickybomb.


Chain Reaction
Chain Reaction
Get 3 kills within 6 seconds using the Demoman charge.
Difficulty: Medium-Hard
How to obtain: You will need to use the shield charge three times in quick succession, grabbing a kill each time. The Tide Turner is almost required for this achievement, as it is the only shield that can allow you to charge multiple times over six seconds. Plan ahead; look for more enemies even before each kill to ensure your killstreak doesn't break. Alternatively, you can eliminate three players at once using a single melee attack if using the Ullapool Caber.


Cry Some Moor!
Cry Some Moor!
Destroy 50 buildings.
Difficulty: Easy
How to obtain: The Demoman excels at building destruction. Coordinate with friendly Medics to take out problematic Sentry Guns. It is recommended to equip either the Stickybomb Launcher or Scottish Resistance, as detonating multiple Stickybombs at once can instantly destroy any building.


Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.
Difficulty: Medium-Hard
How to obtain: A common offensive tactic is to Sticky jump above and rapidly fire at a group of enemies, utilizing the wide explosive radius of your Stickybombs. Equipping the B.A.S.E. Jumper will let you increase your airtime, allowing you to fire more Stickybombs in a single jump. Additionally, any enemies killed by Stickybombs detonated in the same explosion as your jump will count toward this achievement.


Flight Control
Flight Control
Kill a parachuting player while parachuting.
Difficulty: Medium
How to obtain: The B.A.S.E. Jumper is required for this achievement. If an enemy Soldier or Demoman deploys his parachute, he becomes an easy target. Sticky jump upwards and target him with air-detonated Stickybombs or your melee weapon.


Glasg0wned
Glasg0wned
Kill 25 Scouts and Pyros with the Grenade Launcher.
Difficulty: Medium
How to obtain: Both of these classes have the advantage over you at closer ranges. Pyros can use the compression blast to reflect your grenades back at you, while Scouts have enough speed to easily dodge your grenades. Use prediction and good aim to pick them off at a distance.


He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.
Difficulty: Medium
How to obtain: When blasting an enemy into the air with a Stickybomb, try to make sure that they will either die from the resulting fall damage or fly into an environmental hazard, such as the many cliffs or pits around many maps.


Head-On Collision
Head-On Collision
Kill a charging Demoman while charging.
Difficulty: Medium
How to obtain: Match an enemy Demoman's shield charge with your own. Once you reach each other, be the one to swing your melee weapon first.


Highland Fling
Highland Fling
Sticky jump a really long way...
Difficulty: Easy-Medium
How to obtain: The achievement is based on the horizontal distance covered by your Sticky jump. In standard play, you will need to use two or three Stickybombs to cover the required distance. The estimated length you need to travel can be measured by the distance from the first BLU spawn on Badwater Basin to the first capture point. While attempting this will generally leave you near death, if not dead, the Sticky Jumper can be used to nullify self-damage while obtaining this achievement.


Kilt in Action
Kilt in Action
Kill 500 enemy Soldiers.
Difficulty: Medium
How to obtain: Use class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. Continue to fight indirectly, as the Shotgun and Equalizer outdamage your melee weapons.


Laddy Macdeth
Laddy Macdeth
Kill 50 enemies with direct hits from the Grenade Launcher.
Difficulty: Medium
How to obtain: Take into account the arced trajectory of your grenades to land direct hits on your enemies. Using the Loch-n-Load, Loose Cannon, or Iron Bomber also count towards the achievement.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.
Difficulty: Hard
How to obtain: Equip any bladed melee weapon such as the Eyelander, which decapitates enemies on kill. Pair your melee weapon with any Demoman shield and use the charge ability to reach new targets before the ten seconds expire. You may consider using the Persian Persuader or Tide Turner for more frequent charges. Enemies tend to be more clustered and often within melee range in Medieval Mode.


Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with stickybombs within 5 seconds of them teleporting.
Difficulty: Medium
How to obtain: Lay Stickybombs at an enemy Teleporter Exit. Wait for someone to use the Teleporter, then detonate your trap. An enemy with the telltale glow underneath their feet is a sure sign that a Teleporter is nearby.


Operation High Dive
Operation High Dive
Parachute 19.47 miles.
Difficulty: Easy
How to obtain: This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the B.A.S.E. Jumper to parachute long distances.


Pipebagger
Pipebagger
Kill at least three players with a single detonation of stickybombs.
Difficulty: Easy-Medium
How to obtain: Conceal Stickybombs in multiple contested areas where players tend to gather. Detonate your traps after enough enemies have arrived. Note: Critical stickies are bugged and will not count kills caused by them towards this achievement.


Robbed Royal
Robbed Royal
Destroy 100 enemy stickybombs with the Scottish Resistance.
Difficulty: Easy
How to obtain: Try to predict where enemy Demomen would place Sticky traps. If their Stickybombs are clustered together, you can use just one or two to destroy them all. The Quickiebomb Launcher can also be used to obtain this achievement.


Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.
Difficulty: Medium
How to obtain: Hide Stickybombs around Control Points or at locations the Payload cart must pass through and detonate your trap once enough enemies have gathered.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Eyelander, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron's taunt on them. While the taunt does take a considerable amount of time, it is also one of the quietest, potentially allowing you to attempt it multiple times on the same target.


Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Scottish Resistance equipped.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Difficulty: Medium
How to obtain: You will need a bladed melee weapon that can decapitate enemies, such as the Eyelander. You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, unsheath your blade and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won't hurt either.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.
Difficulty: Medium
How to obtain: A Soldier with the Equalizer out will often already be wounded, causing him to outdamage you. Your bladed melee weapons have an increased melee range, so space yourself well to avoid being hit.


Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst stickybombs.
Difficulty: Medium
How to obtain: Stickybombs cannot be detonated for roughly a second after being fired. Aim above enemies and detonate your Stickybombs before they touch the ground. Charged, long range Stickybombs can be used to “snipe” targets that are far away. The Quickiebomb Launcher, which can charge and detonate Stickybombs faster, can make this style of fighting easier.


Spynal Tap
Spynal Tap
Kill 20 Spies within 5 seconds of them sapping a friendly building.
Difficulty: Easy-Medium
How to obtain: Guard friendly buildings by placing Stickybombs nearby, detonating them once you see or hear a Spy. If you have no sticky traps laid, chase after the Spy with your Grenade Launcher or melee weapon.


Sticky Thump
Sticky Thump
Using the Scottish Resistance, kill 3 players in separate explosions without placing new stickybombs.
Difficulty: Medium
How to obtain: Lay sticky traps at multiple chokepoints while watching for any enemies to pass. If you fire another Stickybomb after a kill has been obtained, your progress will be reset.


Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.
Difficulty: Hard
How to obtain: This achievement coincides with "Medical Breakthrough", a corresponding achievement for the Medic. While the Demoman excels at destroying buildings, the difficult part of this achievement is finding five buildings to destroy in the eight seconds an ÜberCharge is active. Be very aggressive and lay multiple Stickybombs around these buildings. It will take three Stickybombs at most to destroy any building that is not shielded by the Wrangler. Rather than waste time reloading the Stickybomb Launcher, switch to your Grenade Launcher to finish off any remaining buildings.


Tartan Spartan
Tartan Spartan
Do 1 million points of total blast damage.
Difficulty: Easy
How to obtain: The Demoman can deal explosive blast damage using most of his weapons, including the Grenade Launcher, Stickybomb Launcher, and Ullapool Caber. As such, you will naturally obtain this achievement after quite some time playing as the Demoman.


The Argyle Sap
The Argyle Sap
Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation.
Difficulty: Easy
How to obtain: When you encounter an Engineer's nest of buildings, lay a carpet of Stickybombs around the required buildings and the Engineer himself before detonating any of them. It will take a maximum of six Stickybombs to destroy a Sentry Gun shielded by the Wrangler. If the nest is in an area that is hard to reach, have a Medic assist you with an ÜberCharge.


The High Road
The High Road
Sticky jump onto a cap point and capture it.
Difficulty: Easy-Medium
How to obtain: It will be easier to attempt this on a standard Control Point map, where capture times are significantly shorter. Because you must be on the point for the entire duration of the capture, equipping the Pain Train and having teammates assist you are strongly recommended.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.
Difficulty: Medium
How to obtain: Sticky jump or charge with any shield to quickly close the gap between you and your nemesis. Use the Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron to get the kill.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.
Difficulty: Hard
How to obtain: Air strafe as you Sticky jump in order to reach a moving target. This feat can be performed as you collide with another midair player or as you land on an enemy's head. The B.A.S.E. Jumper can be used to prolong your air time and make aiming easier.


The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
Difficulty: Medium
How to obtain: For this achievement, it may be easiest to use the Splendid Screen, which deals more charge damage than your other shields. The shield bash deals only a moderate amount of damage, so chase down weakened players and resist the urge to swing your melee weapon.


The Stickening
The Stickening
Kill 3 Heavies from full health with a single stickybomb detonation.
Difficulty: Medium
How to obtain: A Heavy in a contested area is not likely to be at full health, so catch him by surprise elsewhere with a carefully concealed sticky trap. If you see an ÜberCharged Heavy, lay at least five Stickybombs at his feet and detonate them once the charge wears off.


Three Times a Laddy
Three Times a Laddy
Dominate three Engineers.
Difficulty: Easy
How to obtain: A Demoman can often wipe out an Engineer and any of his nearby buildings with a single detonation of Stickybombs. Use your indirect weaponry to safely take out Engineer nests from behind cover. Beware that the Engineer's weapons are moderately powerful at close-range; revenge crits from the Frontier Justice can end your Domination attempts very quickly.


U-Turn
U-Turn
Kill an enemy that you couldn't see at the beginning of your charge.
Difficulty: Medium
How to obtain: There are two likely ways to obtain this achievement. First, you can wait in a narrow corridor that limits your vision and predict when an enemy will appear before charging. Alternatively, you can use the Tide Turner's full turning control to fulfill these conditions out in the open.


Well Plaid!
Well Plaid!
Kill 10 enemies while assisting or being assisted by another Demoman.
Difficulty: Easy
How to obtain: Coordinate with friendly Demomen to destroy the same targets, taking advantage of the large splash damage offered by your explosive weaponry.