Difference between revisions of "Repair Node"

From Team Fortress Wiki
Jump to: navigation, search
m (Changed Near-by to Nearby.)
 
(69 intermediate revisions by 45 users not shown)
Line 1: Line 1:
{{Weapon infobox
+
{{beta}}
| weapon-slot=[[Unused content#Buildings|Buildings]]
+
{{Item infobox
| used-by=[[Engineer]]
+
| type          = weapon
| weapon-image=Repnode.png
+
| unused        = yes
| ammo-carried=N/A
+
| image         = Repnode.png
| ammo-loaded=N/A
+
| hide-kill-icon = yes
 +
| used-by        = [[Engineer]]
 +
| numbered      = no
 
}}
 
}}
  
The '''Repair Node''' was to be an alternate [[building]] for the [[Engineer]], replacing either the [[Teleporter]] or [[Dispenser]]. When built, the Repair Node would periodically repair all nearby buildings before ceasing function for a short while (in order for it to recharge). The main goal of the Repair Node was to allow the Engineer a way to leave his nest and perform other duties while and giving his buildings a chance of survival against [[Demoman]] and [[Soldier]] attacks. Despite its purpose to repair, it, like all buildings, is destroyed when [[Electro Sapper|sapped]] and left unable to repair any buildings. It is unknown if it could remove sappers attached to surrounding buildings. One of the negative attributes of the Repair Node was that having more than two Repair Nodes grouped around buildings together wouldn't have made their function more effective than by having only one or two. It is unknown whether the Repair Node was intended to be upgradeable.
+
{{Quotation|'''The Engineer''' thinking twice about his creation.'''|That just ain't right!|sound=Engineer_autodejectedtie01.wav}}
  
The Repair Node was cut due to its tendency to break gameplay. While it made bases harder to destroy, it also revealed just how dependent the game was on Teleporters and Dispensers; taking either out, effectively, ruined the class's effectiveness towards their team and greatly slowed the game's pace.
+
The '''Repair Node''' is a [[scrapped]] alternate [[Buildings|building]] for the [[Engineer]], replacing either the [[Teleporters|Teleporter]] or [[Dispenser]]. It is a dusted rose-colored device with a radar-dish and red light on top, and a gas canister attached to its side.
 +
 
 +
When built, the Repair Node would periodically repair all nearby buildings before temporarily ceasing function in order to recharge. The main goal of the Repair Node was to allow the Engineer a way to leave his nest and perform other duties while giving his buildings a chance of survival against [[Demoman]] and [[Soldier]] attacks.
 +
 
 +
Despite its purpose to repair, it, like all buildings, is destroyed when [[Sapper|sapped]] and left unable to repair any buildings. It is unknown if it had the ability to remove Sappers attached to surrounding buildings, however, the Repair Node could be sapped if it ran out of energy used to repair other buildings and most likely could not remove this Sapper unless another nearby Repair Node was not sapped. One of the attributes of the Repair Node was that its repair ability did not stack linearly, so that two Repair Nodes working in conjunction provided less than twice the repair rate, and so on.
 +
 
 +
The Repair Node was cut due to its tendency to break gameplay. While it made bases harder to destroy, it also revealed just how dependent the game was on Teleporters and Dispensers; taking either out ruined the class's effectiveness towards their team and greatly slowed the game's pace.
  
 
== Damage ==
 
== Damage ==
 
Assumed none. Repairs damaged buildings within a predetermined radius.
 
Assumed none. Repairs damaged buildings within a predetermined radius.
  
==Trivia==
+
== Levels ==
* A completed (skinned) Repair Node was seen briefly in the [[Engineer Update (teaser)|Engineer Update Teaser]] video, at the very beginning.
+
<gallery>
* A copy of the Repair node's blueprints appear on the [[Engineer Update]] page, possibly emblazoned with the words "'''WILL NEVER WORK'''" (a reference to the scrapping of the building).
+
File:RepairNode Level1.png|Level 1 Repair Node
[[Image:Repairnodeteaser.jpg|200px|thumb|right|The completed Repair node in the [[Engineer update (teaser)|Engineer Update Teaser]].]]
+
File:RepairNode Level2.png|Level 2 Repair Node
* The Repair Node can still be found in the game's files, but there is no texture files for it. (results in the purple and black texture)
+
File:RepairNode Level3.png|Level 3 Repair Node
* A source mod called "Sourcecraft" has a working version of a repair node.
+
</gallery>
 +
 
 +
== Trivia ==
 +
[[File:Repairnodeteaser.png|200px|thumb|right|The completed Repair node in the [[Engineer Update (teaser)|teaser]].]]
 +
 
 +
* The Repair Node can still be found in the game's files, but there are no texture files for it. The only textured versions can be found in the [[Engineer Update]] teaser and [[TF2 Official Website#Blog|official blog]].
 +
** The Repair Node in the teaser is hidden behind a toolbox and a Level 3 [[Sentry Gun]].
 +
** The Repair Node is hidden on the left side on the image from a [https://www.teamfortress.com/post.php?id=13542 blog post].
 +
** The textured Repair Node screenshot appearing on the [https://www.teamfortress.com/post.php?id=3539 blog post] shows a Level 3 Repair Node with a red light on top, which is not present on the Level 3 model in the game files.
 +
* A copy of the Repair Node's blueprints appear on the Engineer Update page, possibly emblazoned with the words "'''WILL NEVER WORK'''," a reference to the scrapping of the building.
  
==External links==
+
== External links ==
* [http://www.tf2.com/post.php?id=3539 TF2 Official Blog - Dammit dammit dammit dammit!].
+
* [https://www.teamfortress.com/post.php?id=3539 TF2 Official Blog - Dammit dammit dammit dammit!].
  
{{Scrappedweapons Nav}}
+
{{Unused Content Nav}}
{{Languages}}
 
  
__NOTOC__
 
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 +
[[Category:Engineer]]

Latest revision as of 21:11, 16 March 2023

That just ain't right!
The Engineer thinking twice about his creation.

The Repair Node is a scrapped alternate building for the Engineer, replacing either the Teleporter or Dispenser. It is a dusted rose-colored device with a radar-dish and red light on top, and a gas canister attached to its side.

When built, the Repair Node would periodically repair all nearby buildings before temporarily ceasing function in order to recharge. The main goal of the Repair Node was to allow the Engineer a way to leave his nest and perform other duties while giving his buildings a chance of survival against Demoman and Soldier attacks.

Despite its purpose to repair, it, like all buildings, is destroyed when sapped and left unable to repair any buildings. It is unknown if it had the ability to remove Sappers attached to surrounding buildings, however, the Repair Node could be sapped if it ran out of energy used to repair other buildings and most likely could not remove this Sapper unless another nearby Repair Node was not sapped. One of the attributes of the Repair Node was that its repair ability did not stack linearly, so that two Repair Nodes working in conjunction provided less than twice the repair rate, and so on.

The Repair Node was cut due to its tendency to break gameplay. While it made bases harder to destroy, it also revealed just how dependent the game was on Teleporters and Dispensers; taking either out ruined the class's effectiveness towards their team and greatly slowed the game's pace.

Damage

Assumed none. Repairs damaged buildings within a predetermined radius.

Levels

Trivia

The completed Repair node in the teaser.
  • The Repair Node can still be found in the game's files, but there are no texture files for it. The only textured versions can be found in the Engineer Update teaser and official blog.
    • The Repair Node in the teaser is hidden behind a toolbox and a Level 3 Sentry Gun.
    • The Repair Node is hidden on the left side on the image from a blog post.
    • The textured Repair Node screenshot appearing on the blog post shows a Level 3 Repair Node with a red light on top, which is not present on the Level 3 model in the game files.
  • A copy of the Repair Node's blueprints appear on the Engineer Update page, possibly emblazoned with the words "WILL NEVER WORK," a reference to the scrapping of the building.

External links