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− | ==Slot 1 Weapons==
| + | {{Weapon list (Classic)}} |
− | {| class="wikitable grid" width="100%" style="text-align: center;" | |
− | ! class="header" width="10%" | Picture
| |
− | ! class="header" width="13%" | Weapon
| |
− | ! class="header" width="15%" | Damage
| |
− | ! class="header" width="28%" | Used<br/>By
| |
− | ! class="header" width="36%" | Notes / Special Abilities
| |
− | |-
| |
− | ! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]]
| |
− | | [[Crowbar (Classic)|Crowbar]]
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− | | 18
| |
− | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]]
| |
− | | N/A
| |
− | |-
| |
− | ! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]]
| |
− | | [[Medkit (Classic)|Medkit]]
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− | | Initial: 9 <br>Infection: 8 per hit
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− | | [[Medic (Classic)|Medic]]
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− | | Used to heal teammates and infect enemies.
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− | |-
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− | ! [[File:HUD_knife_TFC.png|link=Knife (Classic)]]
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− | | [[Knife (Classic)|Knife]]
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− | | Standard: 36 <br>Back-stab: instakill
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− | | [[Spy (Classic)|Spy]]
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− | | Can [[backstab]] for an instant kill.
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− | |-
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− | ! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]]
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− | | [[Wrench (Classic)|Wrench]]
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− | | 18
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− | | [[Engineer (Classic)|Engineer]]
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− | | Used to upgrade buildings and repair armor.
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− | |-
| |
− | ! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]]
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− | | [[Umbrella (Classic)|Umbrella]]
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− | | 18
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− | | [[Civilian (Classic)|Civilian]]
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− | | Remodel of the Crowbar.
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− | |}
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− | | |
− | ==Slot 2 Weapons==
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;" | |
− | ! class="header" width="10%" rowspan=2 | Picture
| |
− | ! class="header" width="13%" rowspan=2 | Weapon
| |
− | ! class="header" width="7%" colspan=3 | Ammo
| |
− | ! class="header" width="6%" rowspan=2 | Damage
| |
− | ! class="header" width="28%" rowspan=2 | Used<br/>By
| |
− | ! class="header" width="36%" rowspan=2 | Notes / Special Abilities
| |
− | |-
| |
− | ! class="header" | Type
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− | ! class="header" | Loaded
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− | ! class="header" | Carried
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− | |-
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− | ! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]]
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− | | [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 8
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− | | 50
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− | | 4-22
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− | | [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]]
| |
− | | Fires six pellets.
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− | |-
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− | ! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]]
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− | | [[Sniper Rifle (Classic)|Sniper Rifle]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 75
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− | | N/A
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− | | Varies
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− | | [[Sniper (Classic)|Sniper]]
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− | | Capable of headshooting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
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− | |-
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− | ! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]]
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− | | [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 40
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− | | N/A
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− | | 18
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− | | [[Spy (Classic)|Spy]]
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− | | Slows victim to half speed on hit.
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− | |-
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− | ! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]]
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− | | [[Railgun (Classic)|Railgun]]
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− | | [[Ammo (Classic)#Nails|Nails]]
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− | | 50
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− | | N/A
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− | | 23
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− | | [[Engineer (Classic)|Engineer]]
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− | | N/A
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− | |}
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− | | |
− | ==Slot 3 Weapons==
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="10%" rowspan=2 | Picture
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− | ! class="header" width="12%" rowspan=2 | Weapon
| |
− | ! class="header" width="7%" colspan=3 | Ammo
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− | ! class="header" width="6%" rowspan=2 | Damage
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− | ! class="header" width="27%" rowspan=2 | Used<br/>By
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− | ! class="header" width="38%" rowspan=2 | Notes / Special Abilities
| |
− | |-
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− | ! class="header" | Type
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− | ! class="header" | Loaded
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− | ! class="header" | Carried
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− | |-
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− | ! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]]
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− | | [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 6
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− | | 50
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− | | 4-51
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− | | [[Soldier (Classic)|Soldier]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)|Spy]]
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− | | Fires fourteen pellets.
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− | |-
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− | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
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− | | [[Nailgun (Classic)|Nailgun]]
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− | | [[Ammo (Classic)#Nails|Nails]]
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− | | 200
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− | | N/A
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− | | 9
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− | | [[Scout (Classic)|Scout]]
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− | | N/A
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− | |-
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− | ! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]]
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− | | [[Grenade Launcher (Classic)|Grenade Launcher]]
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− | | [[Ammo (Classic)#Rockets|Rockets]]
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− | | 6
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− | | 100
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− | | 40-80
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− | | [[Demoman (Classic)|Demoman]]
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− | | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
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− | |-
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− | ! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]]
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− | | [[Flamethrower (Classic)|Flamethrower]]
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− | | [[Ammo (Classic)#Cells|Cells]]
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− | | 200
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− | | N/A
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− | | 20(Contact)<br/> 2(Afterburn)
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− | | [[Pyro (Classic)|Pyro]]
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− | | Cannot inflict afterburn on enemy Pyros.
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− | |-
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− | ! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]]
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− | | [[Automatic Rifle (Classic)|Automatic Rifle]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 75
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− | | N/A
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− | | 8
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− | | [[Sniper (Classic)|Sniper]]
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− | | N/A
| |
− | |}
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− | | |
− | ==Slot 4 Weapons==
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="10%" rowspan=2 | Picture
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− | ! class="header" width="13%" rowspan=2 | Weapon
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− | ! class="header" width="7%" colspan=3 | Ammo
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− | ! class="header" width="6%" rowspan=2 | Damage
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− | ! class="header" width="28%" rowspan=2 | Used<br/>By
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− | ! class="header" width="36%" rowspan=2 | Notes / Special Abilities
| |
− | |-
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− | ! class="header" | Type
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− | ! class="header" | Loaded
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− | ! class="header" | Carried
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− | |-
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− | ! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]]
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− | | [[Rocket Launcher (Classic)|Rocket Launcher]]
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− | | [[Ammo (Classic)#Rockets|Rockets]]
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− | | 4
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− | | 50
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− | | Varies
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− | | [[Soldier (Classic)|Soldier]]
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− | | Can inflict self damage; can be used to [[Rocketjump]].
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− | |-
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− | ! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]]
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− | | [[Assault Cannon (Classic)|Assault Cannon]]
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− | | [[Ammo (Classic)#Shells|Shells]]
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− | | 200
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− | | N/A
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− | | 32
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− | | [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]]
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− | | N/A
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− | |-
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− | ! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]]
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− | | [[Super Nailgun (Classic)|Super Nailgun]]
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− | | [[Ammo (Classic)#Nails|Nails]]
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− | | 150
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− | | N/A
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− | | 12
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− | | [[Medic (Classic)|Medic]]
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− | | N/A
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− | |-
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− | ! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]]
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− | | [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]
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− | | [[Ammo (Classic)#Rockets|Rockets]]
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− | | 6
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− | | 50
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− | | 40-80
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− | | [[Demoman (Classic)|Demoman]]
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− | | Detonates with secondary fire. Shares magazine with Grenade Launcher.
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− | |-
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− | ! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]]
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− | | [[Incendiary Cannon (Classic)|Incendiary Cannon]]
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− | | [[Ammo (Classic)#Rockets|Rockets]]
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− | | 20
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− | | N/A
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− | | 30-60
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− | | [[Pyro (Classic)|Pyro]]
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− | | Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.
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− | |-
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− | ! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
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− | | [[Nailgun (Classic)|Nailgun]]
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− | | [[Ammo (Classic)#Nails|Nails]]
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− | | 100
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− | | N/A
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− | | 9
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− | | [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]
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− | | N/A
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− | |}
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− | | |
− | ==Primary Grenades==
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="10%" | Picture
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− | ! class="header" width="15%" | Grenade
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− | ! class="header" width="7%" | Damage
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− | ! class="header" width="30%" | Used<br/>By
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− | ! class="header" width="38%" | Notes / Special Abilities
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− | |-
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− | ! [[File:Frag_tfc.png|100px|link=Hand Grenade (Classic)]]
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− | | [[Hand Grenade (Classic)|Hand Grenade]]
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− | | Varies
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− | | [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]]
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− | | Deals massive damage on a four second fuse.
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− | |-
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− | ! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]]
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− | | [[Caltrop (Classic)|Caltrop]]
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− | | 9
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− | | [[Scout (Classic)|Scout]]
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− | | Causes leg injury which slows down enemies.
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− | |}
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− | | |
− | ==Secondary Grenades==
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− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="10%" | Picture
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− | ! class="header" width="15%" | Grenade
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− | ! class="header" width="7%" | Damage
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− | ! class="header" width="30%" | Used<br/>By
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− | ! class="header" width="38%" | Notes / Special Abilities
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− | |-
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− | ! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]]
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− | | [[Nail Grenade (Classic)|Nail Grenade]]
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− | |
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− | | [[Soldier (Classic)|Soldier]]
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− | | Releases nails for a short while before detonation.
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− | |-
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− | ! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]]
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− | | [[MIRV Grenade (Classic)|MIRV Grenade]]
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− | |
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− | | [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Demoman (Classic)|Demoman]]
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− | | Splits into multiple grenades upon detonation, which detonate shortly afterward.
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− | |-
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− | ! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]]
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− | | [[Concussion Grenade (Classic)|Concussion Grenade]]
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− | |
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− | | [[Scout (Classic)|Scout]], [[Medic (Classic)|Medic]]
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− | | While dealing no damage, it causes considerable [[knockback]] and disorientation.
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− | |-
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− | ! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]]
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− | | [[Napalm Grenade (Classic)|Napalm Grenade]]
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− | |
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− | | [[Pyro (Classic)|Pyro]]
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− | | Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
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− | |-
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− | ! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]]
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− | | [[Hallucination Grenade (Classic)|Hallucination Grenade]]
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− | |
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− | | [[Spy (Classic)|Spy]]
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− | | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
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− | |-
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− | ! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]]
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− | | [[EMP Grenade (Classic)|EMP Grenade]]
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− | | Varies
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− | | [[Engineer (Classic)|Engineer]]
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− | | Detonates all of the ammo an enemy is holding.
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− | |-
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− | |}
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− | | |
− | ==Cut weapons==
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
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− | ! class="header" width="17%" | Weapon
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− | ! class="header" width="15%" | Ammo
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− | ! class="header" width="30%" | Used<br/>By
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− | ! class="header" width="38%" | Notes / Special Abilities
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− | |-
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− | ! Grappling Hook <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
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− | | Unknown (presumed no ammo)
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− | | Unknown (presumed all classes)
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− | | Weapon from the [[Team Fortress]] mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before.
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− | |-
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− | ! Bioweapon <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
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− | | Unknown (presumed no ammo)
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− | | [[Medic (Classic)|Medic]]
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− | | The medkit's alternate fire, before it and the medkit were merged into one weapon.
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− | |-
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− | ! Scanner <ref name="PlanetFortress">[http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return</ref>
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− | | Cells
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− | | [[Scout (Classic)|Scout]]
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− | | Spy-detecting weapon from the [[Team Fortress]] mod. Ultimately not added.
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− | |-
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− | |}
| |
− | | |
− | ==References==
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− | <references/>
| |
| | | |
| == See also == | | == See also == |
Line 313: |
Line 5: |
| * [[Ammo (Classic)|Ammo]] | | * [[Ammo (Classic)|Ammo]] |
| * [[Backpack (Classic)|Backpack]] | | * [[Backpack (Classic)|Backpack]] |
| + | |
| + | == References == |
| + | <references/> |
| | | |
| {{TFC Nav}} | | {{TFC Nav}} |
| + | |
| + | [[Category:Weapons (Classic)| ]] |
| [[Category:Team Fortress Classic]] | | [[Category:Team Fortress Classic]] |
− | [[Category:Weapons (Classic) ]]
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− | [[Category:Grenades (Classic)]]
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