Difference between revisions of "February 9, 2012 Patch"

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{{Patch layout
 
{{Patch layout
 
+
| before       = {{patch name|2|2|2012}}
| before = {{patch name|2|2|2012}}
+
| day          = 9
| current = {{patch name|2|9|2012|no-link=yes}}
+
| month        = february
| after  = N/A
+
| year        = 2012
 
+
| after        = {{patch name|2|14|2012}}
| source = http://store.steampowered.com/news/7316
 
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/7316
 +
| notes        = * Added the [[Boston Boom-Bringer]]
 +
* Fixed the Heavy [[bots]] not spawning in the [[commentary]] maps
 +
* Updated [[Double Cross|ctf_doublecross]]:
 +
** Added a [[Respawn|respawnroom]] visualizer to the dropdown spawn exit to prevent griefing
 +
* Updated community and promotional items:
 +
** [[Soda Popper]]: improved model and texture<ref name="workshop">These changes were added from [[Steam Workshop]] submissions.</ref>
 +
** [[Winger]]: fixed first-person clip reloading<ref name="workshop" />
 +
** [[Apparition's Aspect]]: updated mesh to reduce clipping with many hats
 +
** [[Hero's Tail]]: added an additional style that more strongly responds to paint
 +
** [[Bonk Boy]]: added an additional style that leaves the Scout headphones visible<ref name="workshop" />
 +
* Additional items are now paintable:<ref name="workshop" />
 +
** [[Lord Cockswain's Novelty Mutton Chops and Pipe]]
 +
** [[Planeswalker Goggles]]
 +
** [[Pilotka]]
 +
** [[Nanobalaclava]]
 +
** [[Cold War Luchador]]
 +
** [[Cremator's Conscience]]
 +
** [[Dashin' Hashshashin]]
 +
** [[Desert Marauder]]
 +
* Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything<ref name="workshop" />
 +
* Lokalisierungsdateien aktualisiert<ref>German for "Updated localization files".</ref>
  
| notes =
+
=== Undocumented changes ===
 +
* [[Equip region]] changes:<ref name="workshop" />
 +
** Added "arms" and "necklace" region to the [[B-ankh!]]
 +
** Added "lenses" region to the [[Blazing Bull]]
 +
** [[A Whiff of the Old Brimstone]] is now "grenades"
 +
** The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]].<ref>This change was then undone in an [[item schema]] change on February 10, 2012. ([http://git.optf2.com/schema-tracking/commit/?id=a9240e5c938b6cf476d5015e42fe6f354c525ed9 OPTF2 Schema Tracker], February 10, 2012, 20:48:02 (UTC))</ref>
 +
** The [[Buzz Killer]] is now "Whole Head"
 +
** The [[Cremator's Conscience]] is now "Grenades"
 +
** Added "face" to the [[Professor's Peculiarity]]
 +
** Removed the "Demoman_Bombs" region
 +
** Removed the "Pyro_Shoulders" region
 +
* Backpack changes:<ref name="workshop" />
 +
** The [[Holiday Punch]] now makes fabric sounds when moved around
 +
** The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved around
 +
** The [[Triboniophorus Tyrannus]] and the [[Hat of Undeniable Wealth And Respect]] now make squishing noises when moved
 +
** The [[Eviction Notice]] now makes small weapon sounds when moved
 +
* The [[Silver Bullets]] no longer show the [[Sydney Sleeper]] bullets <ref name="workshop" />
 +
* The [[Blighted Beak]], [[Pencil Pusher]] and the Virtual Reality Headset no longer fall off on death<ref name="workshop" />
 +
* The [[Brainiac Goggles]] no longer hide the Engineer's hardhat<ref name="workshop" />
 +
* The Pencil Pusher, [[Sniper's Snipin' Glass]], [[Clockwerk's Helm]] and the [[Storm Spirit's Jolly Hat]] are no longer marked as paintable<ref name="workshop" />
 +
* Updated the materials of the [[Itsy Bitsy Spyer]].
 +
* Updated the Desert Marauder with an improved model, texture and rigging.<ref name="workshop" />
  
*Fixed the Heavy bots not spawning in the commentary maps
 
*Updated ctf_doublecross:
 
**Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
 
*Updated community and promotional items:
 
**[[Soda Popper]]: improved model and texture
 
**[[Winger]]: fixed first-person clip reloading
 
**[[Apparition's Aspect]]: updated mesh to reduce clipping with many hats
 
**[[Hero's Tail]]: added an additional style that more strongly responds to paint
 
**[[Bonk Boy]]: added an additional style that leaves the Scout headphones visible
 
*Additional items are now paintable:
 
**[[Lord Cockswain's Novelty Mutton Chops and Pipe]]
 
**[[Planeswalker Goggles]]
 
**[[Pilotka]]
 
**[[Nanobalaclava]]
 
**[[Cold War Luchador]]
 
**[[Cremator's Conscience]]
 
**[[Dashin' Hashshashin]]
 
**[[Desert Marauder]]
 
*Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything
 
*Lokalisierungsdateien aktualisiert<ref>'Updated localization files' in German</ref>
 
 
=== Undocumented changes ===
 
* Added the [[Boston Boom-Bringer]]
 
* [[Brainiac Hairpiece]] is now in hat slot
 
 
== Notes ==
 
== Notes ==
 
<references/>
 
<references/>
 
}}
 
}}
 +
{{WorkshopPatch}}

Latest revision as of 18:05, 10 August 2016

Patch notes

Undocumented changes

Notes

  1. a b c d e f g h i j k l These changes were added from Steam Workshop submissions.
  2. German for "Updated localization files".
  3. This change was then undone in an item schema change on February 10, 2012. (OPTF2 Schema Tracker, February 10, 2012, 20:48:02 (UTC))

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/ctf_doublecross.bsp
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_02.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_03.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_04.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_05.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/desert_marauder.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.vvd