Difference between revisions of "February 9, 2012 Patch"
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{{Patch layout | {{Patch layout | ||
− | + | | before = {{patch name|2|2|2012}} | |
− | | before | + | | day = 9 |
− | | | + | | month = february |
− | + | | year = 2012 | |
− | + | | after = {{patch name|2|14|2012}} | |
− | |||
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/7316 | ||
+ | | notes = * Added the [[Boston Boom-Bringer]] | ||
+ | * Fixed the Heavy [[bots]] not spawning in the [[commentary]] maps | ||
+ | * Updated [[Double Cross|ctf_doublecross]]: | ||
+ | ** Added a [[Respawn|respawnroom]] visualizer to the dropdown spawn exit to prevent griefing | ||
+ | * Updated community and promotional items: | ||
+ | ** [[Soda Popper]]: improved model and texture<ref name="workshop">These changes were added from [[Steam Workshop]] submissions.</ref> | ||
+ | ** [[Winger]]: fixed first-person clip reloading<ref name="workshop" /> | ||
+ | ** [[Apparition's Aspect]]: updated mesh to reduce clipping with many hats | ||
+ | ** [[Hero's Tail]]: added an additional style that more strongly responds to paint | ||
+ | ** [[Bonk Boy]]: added an additional style that leaves the Scout headphones visible<ref name="workshop" /> | ||
+ | * Additional items are now paintable:<ref name="workshop" /> | ||
+ | ** [[Lord Cockswain's Novelty Mutton Chops and Pipe]] | ||
+ | ** [[Planeswalker Goggles]] | ||
+ | ** [[Pilotka]] | ||
+ | ** [[Nanobalaclava]] | ||
+ | ** [[Cold War Luchador]] | ||
+ | ** [[Cremator's Conscience]] | ||
+ | ** [[Dashin' Hashshashin]] | ||
+ | ** [[Desert Marauder]] | ||
+ | * Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything<ref name="workshop" /> | ||
+ | * Lokalisierungsdateien aktualisiert<ref>German for "Updated localization files".</ref> | ||
− | | | + | === Undocumented changes === |
+ | * [[Equip region]] changes:<ref name="workshop" /> | ||
+ | ** Added "arms" and "necklace" region to the [[B-ankh!]] | ||
+ | ** Added "lenses" region to the [[Blazing Bull]] | ||
+ | ** [[A Whiff of the Old Brimstone]] is now "grenades" | ||
+ | ** The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]].<ref>This change was then undone in an [[item schema]] change on February 10, 2012. ([http://git.optf2.com/schema-tracking/commit/?id=a9240e5c938b6cf476d5015e42fe6f354c525ed9 OPTF2 Schema Tracker], February 10, 2012, 20:48:02 (UTC))</ref> | ||
+ | ** The [[Buzz Killer]] is now "Whole Head" | ||
+ | ** The [[Cremator's Conscience]] is now "Grenades" | ||
+ | ** Added "face" to the [[Professor's Peculiarity]] | ||
+ | ** Removed the "Demoman_Bombs" region | ||
+ | ** Removed the "Pyro_Shoulders" region | ||
+ | * Backpack changes:<ref name="workshop" /> | ||
+ | ** The [[Holiday Punch]] now makes fabric sounds when moved around | ||
+ | ** The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved around | ||
+ | ** The [[Triboniophorus Tyrannus]] and the [[Hat of Undeniable Wealth And Respect]] now make squishing noises when moved | ||
+ | ** The [[Eviction Notice]] now makes small weapon sounds when moved | ||
+ | * The [[Silver Bullets]] no longer show the [[Sydney Sleeper]] bullets <ref name="workshop" /> | ||
+ | * The [[Blighted Beak]], [[Pencil Pusher]] and the Virtual Reality Headset no longer fall off on death<ref name="workshop" /> | ||
+ | * The [[Brainiac Goggles]] no longer hide the Engineer's hardhat<ref name="workshop" /> | ||
+ | * The Pencil Pusher, [[Sniper's Snipin' Glass]], [[Clockwerk's Helm]] and the [[Storm Spirit's Jolly Hat]] are no longer marked as paintable<ref name="workshop" /> | ||
+ | * Updated the materials of the [[Itsy Bitsy Spyer]]. | ||
+ | * Updated the Desert Marauder with an improved model, texture and rigging.<ref name="workshop" /> | ||
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== Notes == | == Notes == | ||
<references/> | <references/> | ||
}} | }} | ||
+ | {{WorkshopPatch}} |
Latest revision as of 18:05, 10 August 2016
|
Source: Team Fortress 2 Update Released
Patch notes
- Added the Boston Boom-Bringer
- Fixed the Heavy bots not spawning in the commentary maps
- Updated ctf_doublecross:
- Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
- Updated community and promotional items:
- Soda Popper: improved model and texture[1]
- Winger: fixed first-person clip reloading[1]
- Apparition's Aspect: updated mesh to reduce clipping with many hats
- Hero's Tail: added an additional style that more strongly responds to paint
- Bonk Boy: added an additional style that leaves the Scout headphones visible[1]
- Additional items are now paintable:[1]
- Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything[1]
- Lokalisierungsdateien aktualisiert[2]
Undocumented changes
- Equip region changes:[1]
- Added "arms" and "necklace" region to the B-ankh!
- Added "lenses" region to the Blazing Bull
- A Whiff of the Old Brimstone is now "grenades"
- The Brainiac Hairpiece was moved to the hat slot.[3]
- The Buzz Killer is now "Whole Head"
- The Cremator's Conscience is now "Grenades"
- Added "face" to the Professor's Peculiarity
- Removed the "Demoman_Bombs" region
- Removed the "Pyro_Shoulders" region
- Backpack changes:[1]
- The Holiday Punch now makes fabric sounds when moved around
- The Short Circuit and Virtual Reality Headset now make robotic noises when moved around
- The Triboniophorus Tyrannus and the Hat of Undeniable Wealth And Respect now make squishing noises when moved
- The Eviction Notice now makes small weapon sounds when moved
- The Silver Bullets no longer show the Sydney Sleeper bullets [1]
- The Blighted Beak, Pencil Pusher and the Virtual Reality Headset no longer fall off on death[1]
- The Brainiac Goggles no longer hide the Engineer's hardhat[1]
- The Pencil Pusher, Sniper's Snipin' Glass, Clockwerk's Helm and the Storm Spirit's Jolly Hat are no longer marked as paintable[1]
- Updated the materials of the Itsy Bitsy Spyer.
- Updated the Desert Marauder with an improved model, texture and rigging.[1]
Notes
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/ctf_doublecross.bsp
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_02.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_03.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_04.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_05.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/desert_marauder.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.vvd