Difference between revisions of "Syringe"

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== See also ==
 
== See also ==
 
[[Syringe Gun]]
 
[[Syringe Gun]]
 
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[[Category:Medic]]
  
 
{{Scrappedweapons Nav}}
 
{{Scrappedweapons Nav}}

Revision as of 08:18, 10 October 2010

Template:Weapon infobox

The Syringe was to be the secondary weapon for the Medic. In the first trailer, the Medic is seen holding it with his right hand. However, this was canceled before release because Valve wanted to add a healing weapon which was easier to recognize for its purpose, in fitting with the easily identifiable class silhouettes. As a result, it was replaced by the Medigun with its conspicuous healing beam.

Another reason for its removal may also have been ease of use: While the Medigun may be trained on a single person and a beam sustained, the Syringe would presumably require the Medic to be in direct contact with his healing target at all times and would have made it difficult to heal quickly between multiple targets.

Damage

Unknown. Would heal allies.

Trivia

  • It has been speculated that the Syringe may have possessed the ability to poison opponents, an ability that the Medic possessed in Team Fortress Classic.
  • A number of Syringes can be found inside a tray in an Engineers level 2 or level 3 Dispenser.
  • An unofficial skin that gives the Bonesaw the appearance of the Syringe exists. Another unofficial skin makes the Übersaw look like the Syringe with the Übersaw traits [1].
  • The Mann-Conomy Update appears to have released a spiritual successor to the Syringe, The Vita-Saw.

See also

Syringe Gun