Difference between revisions of "Heads-up display/fi"

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* Tappo ilmoittaja (Nimien ja[[kill icons/fi|tappoikonien]]kanssa näyttää [[death/fi|kuoleman]] tavan, sekä onnistuneet tehtävät)
 
* Tappo ilmoittaja (Nimien ja[[kill icons/fi|tappoikonien]]kanssa näyttää [[death/fi|kuoleman]] tavan, sekä onnistuneet tehtävät)
  
==== Other elements ====
+
==== Muut elementit ====
* Your crosshair – ''center of screen''
+
* Sinun tähtäimesi – ''näytön keskellä''
* Inventory select menu (Displayed by pressing your weapon select key) – ''center right of screen''
+
* Esineen valinnan valikko (Näytetään kun painetaan aseen valinta näppäintä) – ''näytön keskellä oikeassa reunassa''
* Player name and health – ''displayed by directing your view onto player''
+
* Pelaajan nimi ja terveys – ''Näytetään katsomalla pelaajaa''
* Your teammate's current equipped items (Displayed by pressing default {{Key|I}} while looking at a [teammate.) – ''lower right of screen'' (pressing {{Key|L}} again will scroll through the list of items)
+
* Sinun joukkuetoverisi tämänhetkiset varusteut esineet(Näytetään painamalla oletuksena{{Key|I}} joukkueen jäsentä katsomalla.) – Alhaalla oikealla näyttöä'' (Painaessa uudestaan {{Key|L}} rullaa esinelistan läpi)
* Amount of damage dealt or healed (combat text) – ''above target''
+
* Aiheutetun vahingon ja parantamisen määrä (taistelu teksti) – ''kohteen yläpuolella''
  
 
== Scoreboard ==
 
== Scoreboard ==

Revision as of 15:09, 23 May 2012

The player's HUD in CTF just after picking up BLU's Intelligence (playing as the Demoman).
File:HUD-default-minimal-comparison-small.gif
Comparison between normal and minimal HUDs, (playing as the Scout) on a Payload map. (larger version)
Yo, heads up!
The Scout

HUD (Heads-Up Display), antaa nopeasti tärkeää tietoa käyttäjälle. Se on kokoelma erilaisia tietolaatikoita pelaajan pelinsisäisen näkymän ympärillä. Penemmän version oletus HUD:sta voi laittaa Kehittyneistä moninpeliasetuksista. Peli myös sallii HUD:n muokkaus tiedostot(tai "itse tehdyn HUD:n") sopimaan käyttäjän omaan makuun (katso kohta alapuolella).

Yleinen HUD näytteillepano

Intel arrows and score

Vasen alakulma

Keskellä alhaalla

  • Lipunryöstö pelimuoto – BLU ja RED joukkueiden Intelligence laukkujen sijainti ja tilanne (kuvattu pyörivällä nuolella, ja yhdellä kolmesta tilanne osoittimesta: pudotettu, otettu, ja turvattu) sekä tämänhetkiset pisteet
  • Valtauspisteet, Arena, Alueiden hallinta, ja Kukkulan kuningas pelimuodotValtauspisteidentilanne kartalla (otettu, neutraali, valloitetaan, tai lukittu)
  • Hyötykuorma ja Hyötykuorma kisa pelimuodot – Kärryn eteneminen, kärryn seisonta-ajastin, kärryn peruutus osoitin, tarkastusaseman tila, ja kaltevuudet.
Player's HUD death icon, seen briefly in place of the health number when the player dies.

Oikeassa alakulmassa

  • Sinun panoksesi (Lippaassa/Kaikki kannettavat panokset)
  • Äänikeskustelu (Näyttää pelaajien nimet keskellä oikealla kun he käyttävät äänikekustelua)

Näytön yläreuna

  • Ottelun jäljellä oleva aika(mukana pieni ympyränmuotoinen ajastin)
  • Tappo ilmoittaja (Nimien jatappoikonienkanssa näyttää kuoleman tavan, sekä onnistuneet tehtävät)

Muut elementit

  • Sinun tähtäimesi – näytön keskellä
  • Esineen valinnan valikko (Näytetään kun painetaan aseen valinta näppäintä) – näytön keskellä oikeassa reunassa
  • Pelaajan nimi ja terveys – Näytetään katsomalla pelaajaa
  • Sinun joukkuetoverisi tämänhetkiset varusteut esineet(Näytetään painamalla oletuksenaI joukkueen jäsentä katsomalla.) – Alhaalla oikealla näyttöä (Painaessa uudestaan L rullaa esinelistan läpi)
  • Aiheutetun vahingon ja parantamisen määrä (taistelu teksti) – kohteen yläpuolella

Scoreboard

Scoreboard

The scoreboard is a screen accessible with Tab ⇆ or at the end of a round. It displays player information, server name, team scores, duel score (when a duel is running), etc. Information is given about each player including their Steam ID, what team they are on, how many points they have, and what class they are playing as.

Team information

  • Team names (RED & BLU by default)
  • Number of points each team has
  • Number of players on each team

Server information

  • Server name – top left
  • Map time left – top right
  • Spectators – lower left
  • Map name/Game mode – bottom right

Player information

  • Friend icon (for Steam friends only)
  • Steam avatar
  • Player name
  • Number of dominations
  • The player's class (only applies to teammates)
  • Domination target if you are dominating a player
  • Player score
  • A user's Template:W. If the player is a bot, it will display the word 'BOT' in place of a ping number

Personal statistics

  • A photo of your current class
  • Your player name
  • Total points
  • Various gameplay stats

Class-specific elements

Leaderboard class scout.png Scout

  • Baseball respawn timer for the Sandman or Wrap Assassin (slowly recharges after every launched baseball/bauble) – bottom right corner
  • Recharge timer for Bonk! Atomic Punch or Crit-a-Cola drinks (slowly recharges) – bottom right corner
  • Mad Milk respawn timer (slowly recharges after every toss) – bottom right corner
  • Hype meter for the Soda Popper (slowly charges while moving with the Soda Popper equipped) – bottom right corner

Leaderboard class soldier.png Soldier

  • Rage meter for Buff Banner (progresses with the damage inflicted by the player) – bottom right corner
  • Rage meter for Battalion's Backup (progresses with the damage inflicted to the player) – bottom right corner
  • Rage meter for Concheror (progresses both with the damage inflicted by and inflicted to the player) – bottom right corner
  • Mangler meter for Cow Mangler 5000 (shows the remaining blasts) – bottom right corner
  • Bison meter for Righteous Bison (shows the remaining projectiles) – bottom right corner

Leaderboard class pyro.png Pyro

  • Mmmph! meter for Phlogistinator (fills up when causing fire damage to enemies) - bottom right corner to the left of ammo display
  • Number of guaranteed critical hits for the Manmelter - bottom right corner

Leaderboard class demoman.png Demo

Top: The number of currently placed Stickybombs and charges.
Bottom: Number of heads and charge meter for the Chargin' Targe.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Engineer panel
  • Metal count – bottom right corner
  • Number of revenge criticals for the Frontier Justicebottom right corner
  • Engineer panel (displays information about your various buildings) – top left corner
    • Sentry Gun status (displays health, number of kills, number of assists in parenthesis, bullet ammo, rocket ammo, upgrade meter, and whether or not your turret is being sapped or is in need of repair)
    • Dispenser status (displays health, metal stock, upgrade meter, and whether or not your Dispenser is being sapped or is in need of repair)
    • Teleporter Entrance and Exit status (displays health, number of times used, upgrade meter, and whether or not your Teleporter(s) are being sapped or are in need of repair – individual panels are shown for your entrance and exit.)
  • Pomsom meter for Pomson 6000 (shows the remaining blasts) - bottom right corner

Leaderboard class medic.png Medic

ÜberCharge meter
  • ÜberCharge progress/drain meter for the Medi Gun, Kritzkrieg, or Übersaw (shows the progress of your charge when healing friendly (or enemy Spy) players and flashes when it's 100% ready – when the ÜberCharge is activated, it shows you the charge you have left before your meter resets) – bottom right corner
  • Medic! calls – shown above any nearby friendly (or enemy Spy) players that call for medical assistance
  • Auto-Medic! calls have a slightly different appearance than those invoked by players themselves, but serve the same general purpose. In the Advanced Options menu, the user can set the percent threshold of health points at which other players will automatically emit these beacons

Leaderboard class sniper.png Sniper

  • Shot charge (charges when scoped, and amount of charge determines the damage output of your shot) – right of your crosshair when scoped with the Sniper Rifle or underneath ammo count with the Huntsman
  • Jarate respawn timer (slowly recharges after every toss) – bottom right corner
  • Headshots counter for the Bazaar Bargain (more headshots contribute to faster zoomed shot charge time) – bottom right corner

Leaderboard class spy.png Spy

A player disguised as a Demoman with the Grenade Launcher.
  • Your current disguisebottom left corner appearing over your own class picture
  • Your Cloak drain/regen charge for the Invisibility Watch, Cloak and Dagger, or Dead Ringerbottom right corner
  • The Spycicle's recharge status - bottom right corner, to the left of Cloak meter
  • Your cloaking visibility (The translucency of your class/disguise picture changes to reflect this)
  • The health of currently sapped buildings – top left corner
  • Number of guaranteed critical hits for the Diamondbackbottom right corner

HUD modification

Team Fortress 2 allows players to modify their HUD from the default layout. Many community members have made modifications that are shared with the public. Reasons for using custom HUDs vary widely, but most agree that they are primarily to improve visibility of important information, e.g. health, ammo, or ÜberCharge meters, and move non-vital HUD panels aside. Which custom HUD you choose or choose not to use is all up to personal preference; there is no one HUD that is "better" than another, though many would disagree. Custom HUDs can also be used on servers with an sv_pure setting.

  • Note: Custom HUD modifications will often break after game updates. If your current HUD is not displaying properly, check the website of your custom HUD for an update, or delete the custom HUD files and restart your game to use the default HUD.

Installation

Each custom HUD contains different files and their correct destination may vary (see their individual documentation for exact locations). However, custom HUD modifications generally only modify files in two folders:

  • /tf/resource
  • /tf/scripts

After placing all files in their correct destinations, restart the game and play with your new HUD.

Bugs

  • After a team switch, the HUD tabs may appear incorrectly colored, with a player on BLU having a RED HUD (but not vice-versa). Temporary Solution: Open Advanced Options and click Ok.

Trivia

  • When choosing another class and respawning, you will shortly see a red Scout on your HUD, and "%HEAL" instead of your current health.

Update history

20. syyskuuta 2007 -päivitys
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen

2. lokakuuta 2007 -päivitys

  • Added "Minimal HUD" option to Options->Multiplayer

8. lokakuuta 2007 -päivitys

  • Team Goals panels stop appearing after you've played a map several times

25. lokakuuta 2007 -päivitys

  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Fixed scoreboard team scores label getting cut off

7. marraskuuta 2007 -päivitys

  • Freezepanel HUD improvements now trigger on usage of the "jpeg" command

15. marraskuuta 2007 -päivitys

  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

21. marraskuuta 2007 -päivitys

  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements

20. joulukuuta 2007 -päivitys

  • Prevented players from hiding their name in the scoreboard
  • Tweaked achievement HUD fonts and color palette for more readability

14. helmikuuta 2008 -päivitys

  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.

6. maaliskuuta 2008 -päivitys

  • Fixed Setup timer not showing the correct percentage in the circular progress bar

27. toukokuuta 2010 -päivitys

  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

11. kesäkuuta 2010 -päivitys

  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Disabled quickswitch UI in training to reduce confusion.

30. syyskuuta 2010 -päivitys (Mann-Conomy Update)

  • [Dokumentoimaton] A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.

3. helmikuuta 2011 -päivitys

  • Fixed seeing a partial health bar in the upper left corner of the spectator menu.
  • Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
  • Changed default crosshair to be more opaque, like the custom crosshairs.
  • Tournament mode HUD fixes
    • Fixed seeing an empty alert tray under the stopwatch timer.
    • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
    • Fixed the countdown when both teams are ready always reading "0 seconds"

11. maaliskuuta 2011 -päivitys

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.

20. huhtikuuta 2011 -päivitys

  • Fixed class names/descriptions not showing up on the class menu

2. syyskuuta 2011 -päivitys

  • Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots

2. helmikuuta 2012 -päivitys

  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players

8. maaliskuuta 2012 -päivitys

  • Added hud_fastswitch to the Advanced Options dialog

See also

External links

Popular custom HUDs

/fi