Difference between revisions of "Anti-Sniper strategy"
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* The Razorback deprives a Sniper of his secondary weapon, so attack him just outside his melee range. | * The Razorback deprives a Sniper of his secondary weapon, so attack him just outside his melee range. | ||
− | * | + | * A Sniper wearing the Razorback may discourage Spies from backstabbing him, but it shouldn't deter you from attacking the Sniper from outside his view anyway. |
− | * Additionally, | + | ** Additionally, a Spy wielding the [[Ambassador]] may aim for a [[headshot]] to deal 109 damage to the Sniper and finish him off with another shot or a slash of the Knife. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} | ||
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* It is often best to retreat for cover if covered in Jarate, as you will most likely be pursued by the Sniper's teammates, who can now inflict [[Mini-Crit]]s on you. Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | * It is often best to retreat for cover if covered in Jarate, as you will most likely be pursued by the Sniper's teammates, who can now inflict [[Mini-Crit]]s on you. Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | ||
+ | **Beware of Snipers pursuing you with the [[Bushwhacka]], which deals crits instead of mini-crits. | ||
* As a Pyro, you can reflect Jarate into the Sniper or his teammates. | * As a Pyro, you can reflect Jarate into the Sniper or his teammates. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}} | ||
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− | * A Sniper will not flinch if you attack him | + | * A Sniper equipped with the Cozy Camper will not flinch if you attack or burn him, allowing him an extended chance to shoot you. Use this bonus against him by attacking him from where he can't see you. By the time the Sniper realizes where he's being damaged, it should be too late for him to react. |
− | * A Sniper | + | * A Sniper with the Cozy Camper equipped moves very slowly while scoped in. This makes it easier to pick him off. |
− | * A Sniper with the Cozy Camper equipped will automatically regenerate health in a rate similar to the Medic, but only one health per second. | + | * A Sniper with the Cozy Camper equipped will automatically regenerate health in a rate similar to the Medic, but only restores one health per second. Kill the Sniper before he gets away, or he may come back to continue harrassing you and your team. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}} | ||
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− | * The Cleaner's Carbine, like the Submachine Gun, is very accurate yet suffers from a smaller clip size, lower fire rate, and no random critical hits. | + | * The Cleaner's Carbine, like the Submachine Gun, is very accurate yet suffers from a smaller clip size, lower fire rate, and no random critical hits. The weapon's negative attributes give you a chance to damage him faster than he can damage you. |
− | * On kill, the Cleaner's Carbine will be granted 3 seconds of guaranteed critical hits making it very deadly. | + | * On kill, the Cleaner's Carbine will be granted 3 seconds of guaranteed critical hits making it very deadly. Keep your distance until the bonus wears off, or overpower the Sniper. |
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Revision as of 22:43, 28 October 2012
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. However, at far range, one should generally try dodging the Sniper by moving erratically, using a mix of random crouches and jumps. This however, may be less effective against more skilled Snipers. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Keep in mind that a Sniper can inflict bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary weapons
- If you cannot escape a Sniper's sights, try to injure him, causing him to flinch and possibly miss the shot.
- You can also try to force Snipers to move (thus, denying them a clean shot) by firing projectiles (such as rockets) at them.
Weapon | Anti-Sniper strategy |
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Sniper Rifle / Festive Sniper Rifle / AWPer Hand |
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Huntsman |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG |
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Razorback |
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Jarate |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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Item set effects
Set | Anti-Sniper strategy |
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See also
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