Difference between revisions of "Bodygroup"

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! {{Table icon|Flare Gun}}
 
! {{Table icon|Flare Gun}}
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| rowspan = "3" | Shell
| The projectile
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| rowspan = "3" | The projectile
 
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! {{Table icon|Detonator}}
 
! {{Table icon|Detonator}}
| Shell
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|-
| The projectile
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! {{Table icon|Scorch Shot}}
 
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! {{Table icon|Grenade Launcher}}
 
! {{Table icon|Grenade Launcher}}
| Reload
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| rowspan = "2" | Reload
| The projectile
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| rowspan = "2" | The projectile
 
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! {{Table icon|Loch-n-Load}}
 
! {{Table icon|Loch-n-Load}}
| Reload
 
| The projectile
 
 
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! {{Table icon|Bottle}}
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! {{Table icon|Sandvich}}
 
! {{Table icon|Sandvich}}
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| To add a bite mark
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| rowspan = "3" | To add a bite mark
 
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! {{Table icon|Dalokohs Bar}}
 
! {{Table icon|Dalokohs Bar}}
| Bite
 
| To add a bite mark
 
 
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! {{Table icon|Buffalo Steak Sandvich}}
 
! {{Table icon|Buffalo Steak Sandvich}}
| Bite
 
| To add a bite mark
 
 
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! {{Table icon|Medi Gun}}
 
! {{Table icon|Medi Gun}}
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== Update history ==
 
== Update history ==

Revision as of 12:26, 6 November 2012

Bodygroup.png

A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most hats manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.

Bodygroups do not alter hitboxes, they are merely a cosmetic feature.

Bodygroups

Player models

Class Group name Used by
Leaderboard class scout.png Scout Hat A style for the Bonk Boy, All Hats, except Batter's Helmet.
Headset A style for the Bonk Boy, all hats, except Batter's Helmet, the Spiral Sallet, and a style of the Backwards Ballcap.
Shoes and socks Essential Accessories, Flip-Flops, Futankhamun, Ball-Kicking Boots, Bootie Time, Teufort Tooth Kicker and Spooky Shoes.
Dog tags Sign of the Wolf's School and B-ankh!
Leaderboard class soldier.png Soldier Hat All Hats, except Soldier's Stash, Exquisite Rack, Cross-Comm Crash Helmet, and a style of the Battle Bob.
Grenades The Lumbricus Lid's grenades, the Professor's Pineapple, the Captain's Cocktails, the Ornament Armament, and the Bonedolier
Medal Gentle Manne's Service Medal
Leaderboard class pyro.png Pyro Head Foster's Facade, Apparition's Aspect, HazMat Headcase, Last Breath, Plutonidome, and Voodoo-Cursed Pyro Soul
Grenades Stockbroker's Scarf, Cremator's Conscience, Professor's Pineapple, Burning Bongos, Ornament Armament, Jingle Belt, and Bonedolier
Backpack Moonman Backpack,the Scrap Pack,the Russian Rocketeer, Pyrobotics Pack, Infernal Orchestrina, and Pyrotechnic Tote
Leaderboard class demoman.png Demoman "Smile" Primary taunts.
Shoes Ali Baba's Wee Booties, the Bootlegger, the Pickled Paws, the Teufort Tooth Kicker, and Voodoo-Cursed Demoman Soul
Grenades A Whiff of the Old Brimstone, Professor's Pineapple, Ornament Armament, Battery Bandolier, and Bonedolier
Leaderboard class heavy.png Heavy Hands Heavy melee weapons except Fists, Warrior's Spirit and Eviction Notice.
Leaderboard class engineer.png Engineer Hat All Hats, except Mining Light, Industrial Festivizer, a style for both the Big Country and Professor's Peculiarity
Right Arm Gunslinger and Short Circuit.
Leaderboard class medic.png Medic Backpack The Quick-Fix's backpack, the Emerald Jarate, the Scrap Pack and the Medic Mech-bag.
Leaderboard class sniper.png Sniper Arrows Huntsman.
Hat All Hats, except the Trophy Belt.
Bullets Sydney Sleeper and Silver Bullets.
Pouch Itsy Bitsy Spyer and Koala Compact.
Leaderboard class spy.png Spy Mask Disguise Kit.

Weapons

Weapon Group name Use
Flare Gun
Flare Gun
Shell The projectile
Detonator
Detonator
Scorch Shot
Scorch Shot
Grenade Launcher
Grenade Launcher
Reload The projectile
Loch-n-Load
Loch-n-Load
Bottle
Bottle
Fragment When it breaks
Sandvich
Sandvich
Bite To add a bite mark
Dalokohs Bar
Dalokohs Bar
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Medi Gun
Medi Gun
Hose Used to remove the hose on death
Huntsman
Huntsman
Arrow The projectile

Update history

August 19, 2008 Patch (A Heavy Update)
  • [Undocumented] Added hand bodygroup to the Heavy model.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] Added arrow bodygroup to the Sniper model.

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • [Undocumented] Added headset bodygroup to the Scout model.
  • [Undocumented] Added medal bodygroup to the Soldier model.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added right arm bodygroup to the Engineer model.

August 25, 2010 Patch

  • [Undocumented] Added grenade bodygroup to the Soldier model.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added bullet bodygroup to the Sniper model.

December 13, 2010 Patch

  • [Undocumented] Added head and grenade bodygroups to the Pyro model.

January 24, 2011 Patch

  • [Undocumented] Added shoes and socks bodygroup to the Scout model

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] Added hose bodygroup to the Medi Gun.

May 12, 2011 Patch

  • [Undocumented] Added dogtag bodygroup to the Scout model.

May 31, 2011 Patch

  • [Undocumented] Added leg bodygroup to the Demoman model

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added backpack bodygroup to the Medic model.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.

March 22, 2012 Patch

  • [Undocumented] Added backpack bodygroup to the Pyro

July 10, 2012 Patch

  • Fixed body groups not hiding correctly on ragdolls

Unused content

  • Some items (e.g. The Pyromancer's Mask and the Splendid Screen) have an alternate styles that changes the shape or design on the item. This is accomplished via bodygroups.

Bugs

  • Items that turn off specific bodygroups will not cast a shadow.
  • Occasionally, bodygroups will disappear, leaving empty space on the model.
  • Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
  • Items that replace a removed group will not disappear when the player is backstabbed by Your Eternal Reward.

External links