Difference between revisions of "Anti-Sniper strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} | ||
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− | * While Huntsman arrows are nowhere as fast as bullets, they are just as dangerous, even moreso the closer the Sniper is to his target. Keep moving to deny him an accurate shot. | + | * While Huntsman arrows are nowhere as fast as bullets, they are just as dangerous, even moreso the closer the Sniper is to his target. Keep moving to deny him an accurate shot. Beware of narrow passageways, where it is harder to avoid many projectiles, and corners, where you may be ambushed (possibly by the Huntsman taunt-kill). |
* If you can, send a Huntsman Sniper airborne, as this will prevent him from firing an arrow until he lands. | * If you can, send a Huntsman Sniper airborne, as this will prevent him from firing an arrow until he lands. | ||
* A Pyro can deflect an enemy Sniper's Huntsman arrow, but this takes considerable skill. It is usually wiser to conserve ammo for attacking or deflecting other projectiles. | * A Pyro can deflect an enemy Sniper's Huntsman arrow, but this takes considerable skill. It is usually wiser to conserve ammo for attacking or deflecting other projectiles. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}} | ||
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− | * Snipers spawning with the Bazaar Bargain are at a disadvantage, requiring a longer time to charge | + | * Snipers spawning with the Bazaar Bargain are at a disadvantage, requiring a longer time to charge powerful shots. However, any headshot will hasten the weapon's charge rate; make sure to take constant cover. |
− | * Scoped bodyshots and misses reduce the bonus - if you can't make a Sniper miss, at least force him to strike your body instead of your head. | + | * Scoped bodyshots and misses reduce the Bazaar Bargain's bonus - if you can't make a Sniper miss, at least force him to strike your body instead of your head. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | ||
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− | * The tracer rounds | + | * The tracer rounds the Machina fires makes locating a Sniper much easier; however, utilize cover as you approach him, for a fully charged shot will cause massive damage. |
− | * Be wary of lining up with | + | * Be wary of lining up with other teammates out in the open; a Sniper using the Machina may succeed in shooting (and killing) you all. |
* The Machina can only fire while scoped, so attack the Sniper up close; close enough so that the Sniper cannot get an accurate shot with this weapon, and just out of range of his secondary and/or melee weapons. | * The Machina can only fire while scoped, so attack the Sniper up close; close enough so that the Sniper cannot get an accurate shot with this weapon, and just out of range of his secondary and/or melee weapons. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}} | ||
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− | * The Hitman's Heatmaker does less damage when landing a successful | + | * The Hitman's Heatmaker does less damage when landing a successful bodyshot than any other Sniper Rifle, giving you a better chance against a Sniper who chooses to fight you up close with one. |
− | * | + | * Try to kill a Sniper using the Hitman's Heatmaker before he enters Focus, or locate him from the tracer rounds he fires once he does. |
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Revision as of 02:05, 4 January 2013
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. However, at far range, one should generally try dodging the Sniper by moving erratically, using a mix of random crouches and jumps. This however, may be less effective against more skilled Snipers. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Keep in mind that a Sniper can inflict bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary weapons
- If you cannot escape a Sniper's sights, try to injure him, causing him to flinch and possibly miss the shot (unless he has the Cozy Camper equipped).
- You can also try to force Snipers to move (thus, denying them a clean shot) by firing projectiles (such as rockets) at them.
Weapon | Anti-Sniper strategy |
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Sniper Rifle / Festive Sniper Rifle / AWPer Hand |
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Huntsman |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG |
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Razorback |
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Jarate |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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Item set effects
Set | Anti-Sniper strategy |
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See also
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