Difference between revisions of "Deathcam"
(Changed image) |
Wilsonator (talk | contribs) (Adding related achievements, improving readability) |
||
Line 1: | Line 1: | ||
− | [[Image:Ico camera.png| | + | [[Image:Ico camera.png|left|]] |
− | [[File:Killcam_gibs.png|right|thumb| | + | [[File:Killcam_gibs.png|right|thumb|350px|A DeathCam shot with gib labels]] |
{{Quotation|'''The Scout'''|You're like a car crash in slow motion. It's like I'm watchin' ya fly '''through''' a windshield.|sound=Scout_misc07.wav}} | {{Quotation|'''The Scout'''|You're like a car crash in slow motion. It's like I'm watchin' ya fly '''through''' a windshield.|sound=Scout_misc07.wav}} | ||
− | The '''DeathCam''' is a gameplay feature | + | The '''DeathCam''', also known as the '''Freeze Cam''', is a gameplay feature that activates upon death. When you are killed, the camera zooms in on your killer (in the case of assists, the one that dealt the fatal blow,) and freezes for several seconds. At this point, their name, health and whether or not they are your [[nemesis]] are displayed. Their currently equipped [[weapon]], [[miscellaneous item]] or [[hat]] may also be displayed in its own tab, along with custom names and descriptions. In addition to this, an 'On the bright side:' box may be displayed, detailing how your stats measured up to your personal records in that round. During the freeze-frame sequence, you may wish to take a screenshot ('''F5''' by default), which will be accompanied by a flash and the sound of a camera shutter. The screenshots are located in ''(folders prior to Steam main folder)/Steam/steamapps/*steamname*/Team Fortress 2/tf/screenshots.'' |
− | |||
If you were gibbed by an opponent, your body parts are marked with humorous labels such as "Your Arm", "Your Head", "A Part of You", or "Another Part of You". | If you were gibbed by an opponent, your body parts are marked with humorous labels such as "Your Arm", "Your Head", "A Part of You", or "Another Part of You". | ||
− | The Deathcam | + | The function of the Deathcam in gameplay according to [[developer commentary]] is to allow the player to discern the location of their killer, allowing them to adapt their strategy upon [[respawn]]. This functions to lessen the frustration of being killed by an unseen or unexpected opponent and turn the player's demise into a learning experience. Some [[achievements]] also require you to taunt over the body of a fallen opponent. |
+ | |||
+ | ==Related Achievements== | ||
+ | |||
+ | ===Soldier=== | ||
+ | {{Achievement table | ||
+ | | col1 = | ||
+ | {{Show achievement|Soldier|Gore-a! Gore-a! Gore-a!}} | ||
+ | | col2 = | ||
+ | {{Show achievement|Soldier|Worth a Thousand Words}} | ||
+ | }} | ||
+ | |||
+ | ===Pyro=== | ||
+ | {{Achievement table | ||
+ | | col1 = | ||
+ | {{Show achievement|Pyro|Freezer Burn}} | ||
+ | }} | ||
+ | |||
+ | ===Demoman=== | ||
+ | {{Achievement table | ||
+ | | col1 = | ||
+ | {{Show achievement|Demoman|Bloody Merry}} | ||
+ | | col2 = | ||
+ | {{Show achievement|Demoman|Second Eye}} | ||
+ | }} | ||
+ | |||
+ | ===Heavy=== | ||
+ | {{Achievement table | ||
+ | | col1 = | ||
+ | {{Show achievement|Heavy|Photostroika}} | ||
+ | }} | ||
+ | |||
+ | ===Engineer=== | ||
+ | {{Achievement table | ||
+ | | col1 = {{Show achievement|Engineer|Six String Stinger}} | ||
+ | }} | ||
+ | |||
+ | ===Medic=== | ||
+ | {{Show achievement|Medic|Autopsy Report|width=50%}} | ||
+ | |||
+ | ===Sniper=== | ||
+ | {{Achievement table | ||
+ | | col1 = | ||
+ | {{Show achievement|Sniper|Be Polite}} | ||
+ | | col2 = | ||
+ | {{Show achievement|Sniper|The Last Wave}} | ||
+ | }} | ||
+ | |||
+ | ===Spy=== | ||
+ | {{Achievement table | ||
+ | | col1 = {{Show achievement|Spy|For Your Eyes Only}} | ||
+ | }} | ||
+ | |||
+ | ==Trivia== | ||
+ | *Enemy players killed during DeathCam are titled 'The Late'. | ||
+ | *Although external sounds fade out for a few seconds during the DeathCam sequence, you may still ocassionally hear your opponent's taunts and jeers. | ||
+ | *Certain environmental deaths may still result in a DeathCam sequence. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 18:35, 22 November 2010
“ | You're like a car crash in slow motion. It's like I'm watchin' ya fly through a windshield.
Click to listen
— The Scout
|
” |
The DeathCam, also known as the Freeze Cam, is a gameplay feature that activates upon death. When you are killed, the camera zooms in on your killer (in the case of assists, the one that dealt the fatal blow,) and freezes for several seconds. At this point, their name, health and whether or not they are your nemesis are displayed. Their currently equipped weapon, miscellaneous item or hat may also be displayed in its own tab, along with custom names and descriptions. In addition to this, an 'On the bright side:' box may be displayed, detailing how your stats measured up to your personal records in that round. During the freeze-frame sequence, you may wish to take a screenshot (F5 by default), which will be accompanied by a flash and the sound of a camera shutter. The screenshots are located in (folders prior to Steam main folder)/Steam/steamapps/*steamname*/Team Fortress 2/tf/screenshots.
If you were gibbed by an opponent, your body parts are marked with humorous labels such as "Your Arm", "Your Head", "A Part of You", or "Another Part of You".
The function of the Deathcam in gameplay according to developer commentary is to allow the player to discern the location of their killer, allowing them to adapt their strategy upon respawn. This functions to lessen the frustration of being killed by an unseen or unexpected opponent and turn the player's demise into a learning experience. Some achievements also require you to taunt over the body of a fallen opponent.
Contents
Related Achievements
Soldier
|
|
Pyro
|
Demoman
|
|
Heavy
|
Engineer
|
Medic
Autopsy Report Provide an enemy with a freezecam shot of you taunting above their ragdoll. |
Sniper
|
|
Spy
|
Trivia
- Enemy players killed during DeathCam are titled 'The Late'.
- Although external sounds fade out for a few seconds during the DeathCam sequence, you may still ocassionally hear your opponent's taunts and jeers.
- Certain environmental deaths may still result in a DeathCam sequence.