Difference between revisions of "TF2 x10"

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(Notable Effects)
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'''TF2 x10''', also known as '''Team Fortress 20''' is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''.
 
'''TF2 x10''', also known as '''Team Fortress 20''' is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''.
 
== Gameplay demonstration ==
 
{{youtube|width=400|0d4J0OJl68I}}
 
  
 
== Gameplay ==
 
== Gameplay ==
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{{youtube|width=400|0d4J0OJl68I|align=right}}
 
All [[backpack]]-viewable non-[[stock]] weapons have their stats multiplied by 10. The only aspects of a weapon that will be multiplied are those in the weapon description, so weapon replacements such as the [[Huntsman]] will have no extra features. This includes both the positive and negative stats of each weapon. This results in incredibly powerful and often times ridiculous weapon and player abilities.
 
All [[backpack]]-viewable non-[[stock]] weapons have their stats multiplied by 10. The only aspects of a weapon that will be multiplied are those in the weapon description, so weapon replacements such as the [[Huntsman]] will have no extra features. This includes both the positive and negative stats of each weapon. This results in incredibly powerful and often times ridiculous weapon and player abilities.
  
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== Notable Effects ==
 
== Notable Effects ==
* A [[Medic]] wielding the [[Blutsauger]] will take heavy damage at a rapid rate, and must constantly be attacking enemies to stay alive.
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* [[Scout]]s wielding the [[Shortstop]] have a base of 375 health. (This simulates the [[Special Delivery]] item set.)
* The [[Übersaw]] will be able to get a full [[Ubercharge]] from a single attack, however it will also be able to only attack once every few seconds.
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* Scouts using the [[Atomizer]] can make 10 in-air jumps.
* A Heavy wielding the [[Brass Beast]] will be nearly unable to move when wound-up, but will deal heavy damage. In a sense, this makes the player a living [[Sentry Gun]].
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* [[Soldier]]s using the [[Black Box]] heal 150 health a shot, and heal from sentries. (This simulates the [[Tank Buster]] item set.)
* The [[Holiday Punch]] will [[crit]] an enemy from any angle.
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* Soldiers using the [[Beggar's Bazooka]] load up to 30 ammo, but have a 30º shot inaccuracy.
* A [[Soldier]] wielding the [[Black Box]] will be incredibly difficult to kill, gaining 150 health per successful shot.
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* [[Pyro]]s using the [[Backburner]] can launch players very far, with an extremely expensive airblast.
* The [[Beggar's Bazooka]] will rapidly load up to 30 rockets, and then proceed to misfire quickly enough to [[juggle]] the Soldier up into the skybox, allowing for an "air strike" if used in conjunction with the [[Gunboats]]
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* Pyros using the [[Powerjack]] move twice as fast. (This simulates the [[Gas Jockey's Gear]] item set.)
* A Demoman wielding the Chargin' Targe will be invincible to explosive and all forms of fire damage.
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* [[Demoman|Demomen]] using the [[Splendid Screen]] deal over 400 damage on impact.
* The charge from the Splendid Screen can be used to one-hit kill most enemies.
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* Demomen using the [[Eyelander]] (or one of its reskins) gain a x10 range bonus.
* A Spy wielding the Conniver's Kunai will start with 1 health. On backstab, their health will be boosted to 1800.  
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* [[Heavy|Heavies]] using the [[Brass Beast]] cannot move while spun up, but deal massive damage.
* Instakill weapons such as the [[Half-Zatoichi]]'s will still be in effect.
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* Heavies using the [[Natascha]] gain 30 health on hit.
* A [[Pyro]] attempting to [[Jumping#Detonator jump|flare jump]] with the [[Detonator]] will be sent flying at an incredibly fast rate and will most likely be unable to control their mid-air movement.
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* [[Engineer]]s using the [[Gunslinger]] have a base of 375 health.
* All [[Buildings]] will have a much greater amount of health.
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* Engineers using the [[Jag]] build buildings 300% faster.
* The [[Widowmaker]] is not affected by the mod at all, as if it did, it would drain 300 metal every shot.
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* [[Medic]]s using the [[Übersaw]] swing very slowly, but gain 100% Übercharge on hit.
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* Medics using the [[Kritzkrieg]] heal other players 250% faster.
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* [[Sniper]]s using the [[Darwin's Danger Shield]] have a base of 375 health.
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* Snipers using the [[Sydney Sleeper]] charge 250% faster and [[Jarate]] targets for 80 seconds.
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* [[Spy|Spies]] using the [[Conniver's Kunai]] start with 1 health, but overheal to 1800 on any kill.
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* Spies using the [[Ambassador]] deal 204 damage on headshot.
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== Changes to [[stock]] weapons ==
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* Scout
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** [[Scattergun]]: +50% reload speed
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** [[Pistol]]: 10x faster reload speed
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** [[Bat]]: +10% Firing Speed, +10% Damage
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* Soldier
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** [[Rocket Launcher]]: -50% Self Damage while rocket jumping, 10x ammo
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** [[Shotgun]]: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
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** [[Shovel]]: Slams targets into the ground
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* Pyro
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** [[Flame Thrower]]: Airblast costs 2 ammo, x10 airblast speed
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** [[Shotgun]]: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
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** [[Fire Axe]]: 10 seconds of bleeding damage
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* Demoman
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** [[Grenade Launcher]]: -70% reload speed, 10 degrees random shot deviation, x10 firing rate, loads grenades 10 at a time, stores 50 ammo, gains no ammo from dispensers
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** [[Stickybomb Launcher]]: 10x ammo
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** [[Bottle]]: Deals critical hits while sticky jumping
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* Heavy
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** [[Minigun]]: +50% movement speed while spun up
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** [[Shotgun]]: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
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** [[Fists]]: Cosmetic change, primary fire swings horizontally whereas secondary fire swings vertically
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* Engineer
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** [[Shotgun]]: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
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** [[Pistol]]: x10 faster reload speed
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** [[Wrench]]: 20% faster firing speed
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** [[PDA]]: x10 [[Dispenser]] range, x√(10) [[building]] health
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* Medic
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** [[Syringe Gun]]: x10 firing speed
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** [[Medi Gun]]: x10 slower overheal decay rate
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** [[Bonesaw]]: 10 seconds of bleeding
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* Sniper
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** [[Sniper Rifle]]: -10% reload speed, +10% firing speed, x10 ammo
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** [[SMG]]: -10% reload speed, +10% Accuracy, +10% firing speed, +10% Damage, x10 ammo
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** [[Kukri]]: Reveals cloaked/disguised spies on hit
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* Spy
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** [[Revolver]]: x10 loaded ammo, x10 stored ammo
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** [[Knife]]: 90% faster firing speed, 80% less damage
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** [[Invisibility Watch]]: x10 faster cloak speed, x10 faster decloak speed
  
 
== External links ==
 
== External links ==
* http://www.youtube.com/watch?v=0d4J0OJl68I
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* [http://steamcommunity.com/groups/tf2x10 Official Steam group]
* [http://steamcommunity.com/groups/tf2x10 Official Steam group with server IPs]
 
 
{{ModNav}}
 
{{ModNav}}

Revision as of 14:16, 6 March 2013

TF2 x10, also known as Team Fortress 20 is a SourceMod plugin and server modification for Team Fortress 2.

Gameplay

All backpack-viewable non-stock weapons have their stats multiplied by 10. The only aspects of a weapon that will be multiplied are those in the weapon description, so weapon replacements such as the Huntsman will have no extra features. This includes both the positive and negative stats of each weapon. This results in incredibly powerful and often times ridiculous weapon and player abilities.

For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health, however achieving a backstab will boost their health to a temporary 1800. This boost also applies to damage buffs or resistances. For example, wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage, or for a Heavy wielding the Gloves of Running Urgently to deal no damage on hit. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or will receive a smaller one.

Notable Effects

Changes to stock weapons

  • Scout
    • Scattergun: +50% reload speed
    • Pistol: 10x faster reload speed
    • Bat: +10% Firing Speed, +10% Damage
  • Soldier
    • Rocket Launcher: -50% Self Damage while rocket jumping, 10x ammo
    • Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
    • Shovel: Slams targets into the ground
  • Pyro
    • Flame Thrower: Airblast costs 2 ammo, x10 airblast speed
    • Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
    • Fire Axe: 10 seconds of bleeding damage
  • Demoman
    • Grenade Launcher: -70% reload speed, 10 degrees random shot deviation, x10 firing rate, loads grenades 10 at a time, stores 50 ammo, gains no ammo from dispensers
    • Stickybomb Launcher: 10x ammo
    • Bottle: Deals critical hits while sticky jumping
  • Heavy
    • Minigun: +50% movement speed while spun up
    • Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
    • Fists: Cosmetic change, primary fire swings horizontally whereas secondary fire swings vertically
  • Engineer
    • Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
    • Pistol: x10 faster reload speed
    • Wrench: 20% faster firing speed
    • PDA: x10 Dispenser range, x√(10) building health
  • Medic
  • Sniper
    • Sniper Rifle: -10% reload speed, +10% firing speed, x10 ammo
    • SMG: -10% reload speed, +10% Accuracy, +10% firing speed, +10% Damage, x10 ammo
    • Kukri: Reveals cloaked/disguised spies on hit
  • Spy
    • Revolver: x10 loaded ammo, x10 stored ammo
    • Knife: 90% faster firing speed, 80% less damage
    • Invisibility Watch: x10 faster cloak speed, x10 faster decloak speed

External links