Difference between revisions of "Tank Robot"

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(minor rewrite, total table turnover)
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After entering the map, tanks slowly travel along a set path to the bomb hatch before deploying their bomb and ending the round. This path is unique to each map and may differ from the path of other robots in the wave, if any. They have their own bomb, independent of the one carried by the other robots, and in waves with tank(s) and bomb-carrying robots, both the tank and the robots must be destroyed to complete the wave.
 
After entering the map, tanks slowly travel along a set path to the bomb hatch before deploying their bomb and ending the round. This path is unique to each map and may differ from the path of other robots in the wave, if any. They have their own bomb, independent of the one carried by the other robots, and in waves with tank(s) and bomb-carrying robots, both the tank and the robots must be destroyed to complete the wave.
  
Tanks cannot be stopped by any means other than their destruction, and they are immune to slowdowns, [[knockback]], [[Fire|ignition]], [[Jarate]], [[Mad Milk]], [[Sappers]], [[headshot]]s, [[backstab]]s, and most other status effects, but they are affected by [[critical hit]]s and mini-crits. Some on-hit effects are ignored when attacking a tank: hitting it with the [[Fan O'War]], for example, won't mark the Tank for death. Tanks cannot directly cause damage to players, even those standing directly in front of them, but turning tanks may crush players against walls and props, killing the players instantly. They also destroy [[Engineer]] [[buildings]] in their path. It should also be noted that the tank has approximately 75% damage resistance against the Minigun, substantially reducing the [[Heavy]]'s damage output against the vehicle.
+
Tanks are immune to all effects outside of damage and critical hits; they can only be stopped via destruction. They cannot have their movement interrupted or [[slow]]ed; standing in front of one will simply push the player away for no damage, while players that cannot be pushed away due to walls or props are crushed to death, and [[building]]s in the way are destroyed. They cannot be [[burn]]ed or soaked by [[Jarate]] or [[Mad Milk]], they do not give [[metal]] to [[Widowmaker]]s, they cannot be [[sap]]ped or marked for death, and they have no [[headshot|heads to shoot]] or [[backstab|backs to stab]]. Finally, they resist approximately 75% of [[miniguns|minigun]] damage, severely reducing a Heavy's damage output against it.
  
 
Tanks have a health meter below the "robots remaining" display on the [[HUD]], and as they are more damaged, they will acquire bullet holes and cracks and lose parts, like the covering on their treads. The final tank of a mission has distinctive white stripes; this does not correlate to any of its properties.
 
Tanks have a health meter below the "robots remaining" display on the [[HUD]], and as they are more damaged, they will acquire bullet holes and cracks and lose parts, like the covering on their treads. The final tank of a mission has distinctive white stripes; this does not correlate to any of its properties.
  
 
== Health ==
 
== Health ==
{| class="wikitable grid"
+
Each Tank in a wave has a given amount of health based on its intended difficulty and the length of the path it must travel.
! class="header" style="background: #333; color: white; border:1px solid #333;" colspan="2" | Health
+
 
 +
{| class="wikitable grid sortable"
 +
! class="header" style="border:1px solid #333;" | Health
 +
! class="header" style="border:1px solid #333;" | Mission
 +
! class="header" style="border:1px solid #333;" | Wave
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:10000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 10000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Mannhunt (mission)|Mannhunt]]</small>
 +
| style="border:1px solid #333;" | <small>6D, 6E, 6F</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:12000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 12000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Mannslaughter (mission)|Mannslaughter]]</small>
 +
| style="border:1px solid #333;" | <small>3B</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:13300/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 13300
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Cave-in (mission)|Cave-in]]</small>
 +
| style="border:1px solid #333;" | <small>4</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:14000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 14000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Mean Machines (mission)|Mean Machines]]</small>
 +
| style="border:1px solid #333;" | <small>5A</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:15000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 15000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Disintegration (mission)|Disintegration]]</small>
 +
| style="border:1px solid #333;" | <small>5</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:16000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 16000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Quarry (mission)|Quarry]]</small>
 +
| style="border:1px solid #333;" | <small>6B</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:17500/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 17500
 +
|}
 +
| style="border:1px solid #333;" | <small>Cave-in</small>
 +
| style="border:1px solid #333;" | <small>2B</small>
 +
|-
 +
| style="border:1px solid #333;" rowspan="3" |
 +
{|
 +
| width="{{#expr:18000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 18000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Machine Massacre (mission)|Machine Massacre]]</small>
 +
| style="border:1px solid #333;" | <small>4, 7A</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>[[Mech Mutilation (mission)|Mech Mutilation]]</small>
 +
| style="border:1px solid #333;" | <small>1C</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Disintegration</small>
 +
| style="border:1px solid #333;" | <small>2D</small>
 +
|-
 +
| style="border:1px solid #333;" rowspan="12" |
 +
{|
 +
| width="{{#expr:20000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 20000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Doe's Drill (mission)|Doe's Drill]]</small>
 +
| style="border:1px solid #333;" | <small>3, 8</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>[[Mann-euvers (mission)|Mann-euvers]]</small>
 +
| style="border:1px solid #333;" | <small>2</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>[[Doe's Doom (mission)|Doe's Doom]]</small>
 +
| style="border:1px solid #333;" | <small>7</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Mannhunt</small>
 +
| style="border:1px solid #333;" | <small>3</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>[[Ctrl+Alt+Destruction (mission)|Ctrl+Alt+Destruction]]</small>
 +
| style="border:1px solid #333;" | <small>7B</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>[[CPU Slaughter (mission)|CPU Slaughter]]</small>
 +
| style="border:1px solid #333;" | <small>6C, 6E</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Machine Massacre</small>
 +
| style="border:1px solid #333;" | <small>7D</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Mech Mutilation</small>
 +
| style="border:1px solid #333;" | <small>3D</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>[[Cataclysm (mission)|Cataclysm]]</small>
 +
| style="border:1px solid #333;" | <small>4A, 7A</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Mannslaughter</small>
 +
| style="border:1px solid #333;" | <small>5C, 5E</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>[[Benign Infiltration (mission)|Benign Infiltration]]</small>
 +
| style="border:1px solid #333;" | <small>4A</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Disintegration</small>
 +
| style="border:1px solid #333;" | <small>4A, 5B</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:21000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 21000
 +
|}
 +
| style="border:1px solid #333;" | <small>Quarry</small>
 +
| style="border:1px solid #333;" | <small>1</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:22000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 22000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Desperation (mission)|Desperation]]</small>
 +
| style="border:1px solid #333;" | <small>4</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:22500/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 22500
 +
|}
 +
| style="border:1px solid #333;" | <small>Mann-euvers</small>
 +
| style="border:1px solid #333;" | <small>7</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:24000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 24000
 +
|}
 +
| style="border:1px solid #333;" | <small>Doe's Doom</small>
 +
| style="border:1px solid #333;" | <small>2A</small>
 +
|-
 +
| style="border:1px solid #333;" rowspan="6" |
 +
{|
 +
| width="{{#expr:25000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 25000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Day of Wreckening (mission)|Day of Wreckening]]</small>
 +
| style="border:1px solid #333;" | <small>2, 6B</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Cave-in</small>
 +
| style="border:1px solid #333;" | <small>6B</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Mannhunt</small>
 +
| style="border:1px solid #333;" | <small>5C</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>[[Disk Deletion (mission)|Disk Deletion]]</small>
 +
| style="border:1px solid #333;" | <small>6, 8A-1, 8A-2</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>[[Data Demolition (mission)|Data Demolition]]</small>
 +
| style="border:1px solid #333;" | <small>3D, 4A</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Ctrl+Alt+Destruction</small>
 +
| style="border:1px solid #333;" | <small>5</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:26000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 26000
 +
|}
 +
| style="border:1px solid #333;" | <small>Mean Machines</small>
 +
| style="border:1px solid #333;" | <small>3A</small>
 +
|-
 +
| style="border:1px solid #333;" |
 +
{|
 +
| width="{{#expr:28000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 28000
 +
|}
 +
| style="border:1px solid #333;" | <small>[[Crash Course (mission)|Crash Course]]</small>
 +
| style="border:1px solid #333;" | <small>3</small>
 +
|-
 +
| style="border:1px solid #333;" rowspan="6" |
 +
{|
 +
| width="{{#expr:30000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 30000
 +
|}
 +
| style="border:1px solid #333;" | <small>Crash Course</small>
 +
| style="border:1px solid #333;" | <small>5</small>
 +
|-
 +
| style="border:1px solid #333;" | <small>Data Demolition</small>
 +
| style="border:1px solid #333;" | <small>6B, 6D</small>
 
|-
 
|-
| style="border:1px solid #333;" | 10000
+
| style="border:1px solid #333;" | <small>Ctrl+Alt+Destruction</small>
| style="border:1px solid #333;" | <small>[[Mannhunt (mission)|Mannhunt]] (wave 6D, 6E, and 6F)</small>
+
| style="border:1px solid #333;" | <small>2A</small>
 
|-
 
|-
| style="border:1px solid #333;" | 12000
+
| style="border:1px solid #333;" | <small>CPU Slaughter</small>
| style="border:1px solid #333;" | <small>[[Mannslaughter (mission)|Mannslaughter]] (wave 3B)</small>
+
| style="border:1px solid #333;" | <small>6A</small>
 
|-
 
|-
| style="border:1px solid #333;" | 13300
+
| style="border:1px solid #333;" | <small>Benign Infiltration</small>
| style="border:1px solid #333;" | <small>[[Cave-in (mission)|Cave-in]] (wave 4)</small>
+
| style="border:1px solid #333;" | <small>6C</small>
 
|-
 
|-
| style="border:1px solid #333;" | 14000
+
| style="border:1px solid #333;" | <small>[[Broken Parts (mission)|Broken Parts]]</small>
| style="border:1px solid #333;" | <small>[[Mean Machines (mission)|Mean Machines]] (wave 5A)</small>
+
| style="border:1px solid #333;" | <small>3D</small>
 
|-
 
|-
| style="border:1px solid #333;" | 15000
+
| style="border:1px solid #333;" |
| style="border:1px solid #333;" | <small>[[Disintegration (mission)|Disintegration]] (wave 5)</small>
+
{|
 +
| width="{{#expr:32000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 32000
 +
|}
 +
| style="border:1px solid #333;" | <small>Data Demolition</small>
 +
| style="border:1px solid #333;" | <small>6A</small>
 
|-
 
|-
| style="border:1px solid #333;" | 16000
+
| style="border:1px solid #333;" rowspan="2" |
| style="border:1px solid #333;" | <small>[[Quarry (mission)|Quarry]] (wave 6B)</small>
+
{|
 +
| width="{{#expr:33000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 33000
 +
|}
 +
| style="border:1px solid #333;" | <small>Crash Course</small>
 +
| style="border:1px solid #333;" | <small>6B</small>
 
|-
 
|-
| style="border:1px solid #333;" | 17500
+
| style="border:1px solid #333;" | <small>Broken Parts</small>
| style="border:1px solid #333;" | <small>Cave-in (wave 2B)</small>
+
| style="border:1px solid #333;" | <small>6B</small>
 
|-
 
|-
| style="border:1px solid #333;" | 18000
+
| style="border:1px solid #333;" rowspan="8" |
| style="border:1px solid #333;" | <small>[[Machine Massacre (mission)|Machine Massacre]] (waves 4 and 7A)<br/>[[Mech Mutilation (mission)|Mech Mutilation]] (wave 1C)<br> Disintegration (wave 2D)</small>
+
{|
 +
| width="{{#expr:35000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 35000
 +
|}
 +
| style="border:1px solid #333;" | <small>Quarry</small>
 +
| style="border:1px solid #333;" | <small>5</small>
 
|-
 
|-
| style="border:1px solid #333;" | 20000
+
| style="border:1px solid #333;" | <small>Ctrl+Alt+Destruction</small>
| style="border:1px solid #333;" | <small>[[Doe's Drill (mission)|Doe's Drill]] (waves 3 and 8)<br/>[[Mann-euvers (mission)|Mann-euvers]] (wave 2)<br/>[[Doe's Doom (mission)|Doe's Doom]] (waves 7)<br/>Mannhunt (wave 3)<br/>[[Ctrl+Alt+Destruction (mission)|Ctrl+Alt+Destruction]] (wave 7B)<br/>[[CPU Slaughter (mission)|CPU Slaughter]] (waves 6C and 6E)<br/>Machine Massacre (wave 7D)<br/>Mech Mutilation (wave 3D)<br/> [[Cataclysm (mission)|Cataclysm]] (waves 4A and 7A)<br/> Mannslaughter (waves 5C and 5E)<br> [[Benign Infiltration (mission)|Benign Infiltration]] (wave 4A)<br> Disintegration (waves 4A and 5B)</small>
+
| style="border:1px solid #333;" | <small>7D</small>
 
|-
 
|-
| style="border:1px solid #333;" | 21000
+
| style="border:1px solid #333;" | <small>Desperation</small>
| style="border:1px solid #333;" | <small>Quarry (wave 1)</small>
+
| style="border:1px solid #333;" | <small>7A</small>
 
|-
 
|-
| style="border:1px solid #333;" | 22000
+
| style="border:1px solid #333;" | <small>CPU Slaughter</small>
| style="border:1px solid #333;" | <small>[[Desperation (mission)|Desperation]] (wave 4)</small>
+
| style="border:1px solid #333;" | <small>4</small>
 
|-
 
|-
| style="border:1px solid #333;" | 22500
+
| style="border:1px solid #333;" | <small>Cataclysm</small>
| style="border:1px solid #333;" | <small>Mann-euvers (wave 7)</small>
+
| style="border:1px solid #333;" | <small>3A</small>
 
|-
 
|-
| style="border:1px solid #333;" | 24000
+
| style="border:1px solid #333;" | <small>[[Caliginous Caper (mission)|Caliginous Caper]]</small>
| style="border:1px solid #333;" | <small>Doe's Doom (waves 2A)</small>
+
| style="border:1px solid #333;" | <small>4</small>
 
|-
 
|-
| style="border:1px solid #333;" | 25000
+
| style="border:1px solid #333;" | <small>[[Bone Shaker (mission)|Bone Shaker]]</small>
| style="border:1px solid #333;" | <small>[[Day of Wreckening (mission)|Day of Wreckening]] (waves 2 and 6B)<br/>Cave-in (wave 6B)<br/>Mannhunt (wave 5C)<br/>[[Disk Deletion (mission)|Disk Deletion]] (waves 6, 8A-1, and 8A-2)<br/>[[Data Demolition (mission)|Data Demolition]] (waves 3D and 4A)<br/>Ctrl+Alt+Destruction (wave 5)</small>
+
| style="border:1px solid #333;" | <small>2</small>
 
|-
 
|-
| style="border:1px solid #333;" | 26000
+
| style="border:1px solid #333;" | <small>Broken Parts</small>
| style="border:1px solid #333;" | <small>Mean Machines (wave 3A)</small>
+
| style="border:1px solid #333;" | <small>6B</small>
 
|-
 
|-
| style="border:1px solid #333;" | 28000
+
| style="border:1px solid #333;" rowspan="3" |
| style="border:1px solid #333;" | <small>[[Crash Course (mission)|Crash Course]] (wave 3)</small>
+
{|
 +
| width="{{#expr:40000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 40000
 +
|}
 +
| style="border:1px solid #333;" | <small>Caliginous Caper</small>
 +
| style="border:1px solid #333;" | <small>5</small>
 
|-
 
|-
| style="border:1px solid #333;" | 30000
+
| style="border:1px solid #333;" | <small>Bone Shaker</small>
| style="border:1px solid #333;" | <small>Crash Course (wave 5)<br/>Data Demolition (waves 6B and 6D)<br/>Ctrl+Alt+Destruction (wave 2A)<br/>CPU Slaughter (wave 6A)<br> Benign Infiltration (wave 6C)<br>[[Broken Parts (mission)|Broken Parts]] (wave 3D)</small>
+
| style="border:1px solid #333;" | <small>4A, 7</small>
 
|-
 
|-
| style="border:1px solid #333;" | 32000
+
| style="border:1px solid #333;" | <small>Broken Parts</small>
| style="border:1px solid #333;" | <small>Data Demolition (wave 6A)</small>
+
| style="border:1px solid #333;" | <small>2A</small>
 
|-
 
|-
| style="border:1px solid #333;" | 33000
+
| style="border:1px solid #333;" |
| style="border:1px solid #333;" | <small>Crash Course (wave 6B)<br> Broken Parts (wave 6B)</small>
+
{|
 +
| width="{{#expr:42000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 42000
 +
|}
 +
| style="border:1px solid #333;" | <small>Caliginous Caper</small>
 +
| style="border:1px solid #333;" | <small>7</small>
 
|-
 
|-
| style="border:1px solid #333;" | 35000
+
| style="border:1px solid #333;" rowspan="3" |
| style="border:1px solid #333;" | <small>Quarry (wave 5)<br/>Ctrl+Alt+Destruction (wave 7D)<br/>Desperation (wave 7A)<br/>CPU Slaughter (wave 4)<br/>Cataclysm (wave 3A)<br/>[[Caliginous Caper (mission)|Caliginous Caper]] (Sub-wave 4)<br> [[Bone Shaker (mission)|Bone Shaker]] (wave 2)<br> Broken Parts (wave 6B)</small>
+
{|
 +
| width="{{#expr:45000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 45000
 +
|}
 +
| style="border:1px solid #333;" | <small>Desperation</small>
 +
| style="border:1px solid #333;" | <small>7C-2</small>
 
|-
 
|-
| style="border:1px solid #333;" | 40000
+
| style="border:1px solid #333;" | <small>Cataclysm</small>
| style="border:1px solid #333;" | <small>Caliginous Caper (Sub-wave 5)<br>Bone Shaker (waves 4A and 7)<br> Broken Parts (wave 2A)</small>
+
| style="border:1px solid #333;" | <small>7F</small>
 
|-
 
|-
| style="border:1px solid #333;" | 42000
+
| style="border:1px solid #333;" | <small>Broken Parts</small>
| style="border:1px solid #333;" | <small>Caliginous Caper (Sub-wave 7)</small>
+
| style="border:1px solid #333;" | <small>2A</small>
 
|-
 
|-
| style="border:1px solid #333;" | 45000
+
| style="border:1px solid #333;" |
| style="border:1px solid #333;" | <small>Desperation (Sub-wave 7C-2)<br/>Cataclysm (Wave 7F)<br> Broken Parts (wave 2A)</small>
+
{|
 +
| width="{{#expr:46000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 46000
 +
|}
 +
| style="border:1px solid #333;" | <small>Bone Shaker</small>
 +
| style="border:1px solid #333;" | <small>7F</small>
 
|-
 
|-
| style="border:1px solid #333;" | 46000
+
| style="border:1px solid #333;" rowspan="2" |
| style="border:1px solid #333;" | <small>Bone Shaker (wave 7F)</small>
+
{|
 +
| width="{{#expr:60000/250}}px" height="100%" style="background-color:#5885A2; border:1px solid #18233D;" | 60000
 +
|}
 +
| style="border:1px solid #333;" | <small>Caliginous Caper</small>
 +
| style="border:1px solid #333;" | <small>8G</small>
 
|-
 
|-
| style="border:1px solid #333;" | 60000
+
| style="border:1px solid #333;" | <small>Broken Parts</small>
| style="border:1px solid #333;" | <small>Caliginous Caper (Sub-wave 8G)<br> Broken Parts (wave 6D)</small>
+
| style="border:1px solid #333;" | <small>6D</small>
 
|}
 
|}
  

Revision as of 23:05, 30 June 2013

Tank Robot
Tank Robot
Basic Information
Health: Varies

Lowest: 10000
Mannhunt: Wave 6D, 6E, and 6F

Highest: 60000
Caliginous Caper: Sub-wave 8G/Broken Parts: Wave 6D

Speed: 25%
We don't know what this thing is, but it's big as hell, looks unstoppable, and it probably runs on human blood. We're just guessing that last part, because it's usually covered in it.
— Day 1 of the Mann vs. Machine update

Tank Robots (referred just as Tank) are large bomb-carrying machines that arrive with the robots in Mann vs. Machine modes. They carry no offensive weapons and thus have no direct way of harming the player. They can take an extreme amount of damage before they are destroyed, far more so than any other robot. The Administrator announces the entrance, progress, and destruction of each tank.

After entering the map, tanks slowly travel along a set path to the bomb hatch before deploying their bomb and ending the round. This path is unique to each map and may differ from the path of other robots in the wave, if any. They have their own bomb, independent of the one carried by the other robots, and in waves with tank(s) and bomb-carrying robots, both the tank and the robots must be destroyed to complete the wave.

Tanks are immune to all effects outside of damage and critical hits; they can only be stopped via destruction. They cannot have their movement interrupted or slowed; standing in front of one will simply push the player away for no damage, while players that cannot be pushed away due to walls or props are crushed to death, and buildings in the way are destroyed. They cannot be burned or soaked by Jarate or Mad Milk, they do not give metal to Widowmakers, they cannot be sapped or marked for death, and they have no heads to shoot or backs to stab. Finally, they resist approximately 75% of minigun damage, severely reducing a Heavy's damage output against it.

Tanks have a health meter below the "robots remaining" display on the HUD, and as they are more damaged, they will acquire bullet holes and cracks and lose parts, like the covering on their treads. The final tank of a mission has distinctive white stripes; this does not correlate to any of its properties.

Health

Each Tank in a wave has a given amount of health based on its intended difficulty and the length of the path it must travel.

Health Mission Wave
10000
Mannhunt 6D, 6E, 6F
12000
Mannslaughter 3B
13300
Cave-in 4
14000
Mean Machines 5A
15000
Disintegration 5
16000
Quarry 6B
17500
Cave-in 2B
18000
Machine Massacre 4, 7A
Mech Mutilation 1C
Disintegration 2D
20000
Doe's Drill 3, 8
Mann-euvers 2
Doe's Doom 7
Mannhunt 3
Ctrl+Alt+Destruction 7B
CPU Slaughter 6C, 6E
Machine Massacre 7D
Mech Mutilation 3D
Cataclysm 4A, 7A
Mannslaughter 5C, 5E
Benign Infiltration 4A
Disintegration 4A, 5B
21000
Quarry 1
22000
Desperation 4
22500
Mann-euvers 7
24000
Doe's Doom 2A
25000
Day of Wreckening 2, 6B
Cave-in 6B
Mannhunt 5C
Disk Deletion 6, 8A-1, 8A-2
Data Demolition 3D, 4A
Ctrl+Alt+Destruction 5
26000
Mean Machines 3A
28000
Crash Course 3
30000
Crash Course 5
Data Demolition 6B, 6D
Ctrl+Alt+Destruction 2A
CPU Slaughter 6A
Benign Infiltration 6C
Broken Parts 3D
32000
Data Demolition 6A
33000
Crash Course 6B
Broken Parts 6B
35000
Quarry 5
Ctrl+Alt+Destruction 7D
Desperation 7A
CPU Slaughter 4
Cataclysm 3A
Caliginous Caper 4
Bone Shaker 2
Broken Parts 6B
40000
Caliginous Caper 5
Bone Shaker 4A, 7
Broken Parts 2A
42000
Caliginous Caper 7
45000
Desperation 7C-2
Cataclysm 7F
Broken Parts 2A
46000
Bone Shaker 7F
60000
Caliginous Caper 8G
Broken Parts 6D

Elimination

When a tank is the only robot in the wave (excluding support-class robots like Snipers), it should be focused by all players until it is destroyed. Kritzkrieg Medics and Canteens are extremely effective when paired with sustained high-damage classes like Heavies, Pyros (it should be noted that the Phlogistinator charges it's meter almost instantly against tanks), and Soldiers, or when used with Demomen using his Grenade Launchers and Stickybomb Launchers. Wrangled Sentry Guns also deal massive damage to tanks, but may have to be relocated once the tank passes out of their range or if they're in the tank's path. As well, the hitbox of the tank is very large, making weapons with "bullet spread", such as the Frontier Justice, effective even at medium-long range.

If a tank arrives with other robots, especially giant robots, consider killing the robots first, as tanks do not deal damage and can usually be dealt with after the regular robots if they have not traveled more than halfway. After arriving at the bomb hatch, the tank will take a while to deploy its bomb, so the team still has time to destroy it.

Related achievements

Mvm navicon.png Mann vs. Machievements

Balls-E
Balls-E
Destroy the tank during the final seconds of the bomb being deployed.


Clockwork Carnage
Clockwork Carnage
Destroy two tanks within 5 seconds of each other.
Clockwork Conqueror
Clockwork Conqueror
Destroy a tank within 20 seconds of its arrival.

Update history

August 15, 2012 Patch (Mann vs. Machine)

  • The Tank was added to the game.

August 17, 2012 Patch

  • Fixed a crash related to server plug-ins spawning a Tank before the game is ready.

September 4, 2012 Patch

  • Fixed the looping tank sound not playing if it was spawned far from the player.
  • Fixed tank destruction effects playing at the map origin.

December 20, 2012 Patch (Mecha Update)

Bugs

  • If multiple tanks are in a wave, the Administrator may sometimes state that a tank is halfway through the wave even though it would just have spawned.

Gallery

External links