Difference between revisions of "Zombie Fortress"
Raptorbones (talk | contribs) (Added a base template for objectives. More stuff should be added) |
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*''Defense''- Where the survivors have to stop the zombies from capturing two control points while staying alive. | *''Defense''- Where the survivors have to stop the zombies from capturing two control points while staying alive. | ||
*''Capture''- Where the survivors have to capture all points while staying alive. | *''Capture''- Where the survivors have to capture all points while staying alive. | ||
+ | *''Survival''- The survivors must hold out for a certain amount of time | ||
==External links== | ==External links== |
Revision as of 22:08, 21 October 2010
Zombie Fortress is a SourceMod plugin and unofficial game mode for Team Fortress 2. Two teams face each other, the survivors (RED) and the zombies (BLU) who want to eat them. The survivors need to complete their objective, which can vary depending on the game mode. When a survivor is killed, they are converted into a zombie. When no survivors remain, the zombies win.
In this mod RED and BLU can only select certain classes. The survivors (RED) can choose the (Soldier, Pyro, Demoman, Engineer, Medic and Sniper). The survivors are armed with regular weapons and several perk choices for improvements against the zombies (BLU) and can only choose the (Scout, Heavy and Spy) who are only equipped with their melee weapons, some special objects, a choice of perks, and the ability to use taunt kills.
Objective
In all maps of this mod the goal is to survive until the timer runs out. On certain maps however, certain objective need to be achieved for the survivors that are still alive to win. Some of these possible objectives are:
- Defense- Where the survivors have to stop the zombies from capturing two control points while staying alive.
- Capture- Where the survivors have to capture all points while staying alive.
- Survival- The survivors must hold out for a certain amount of time
External links
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