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| [[Pyro/fr|Pyro]] | | [[Pyro/fr|Pyro]] | ||
| [[Fire Axe/fr|Hache]] | | [[Fire Axe/fr|Hache]] | ||
− | | | + | | Dans le fichier game_sounds_weapon.txt, la Hache était dans la rubrique "Fer à marquer". |
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| '''[[Catcher's mitt/fr|Mitaine de receveur]]''' | | '''[[Catcher's mitt/fr|Mitaine de receveur]]''' | ||
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===Grenades=== | ===Grenades=== |
Revision as of 10:10, 13 November 2010
Cette page est en cours de traduction en français. Si vous parlez français, écrivez sur la page de discussion ou contactez ceux qui ont déjà contribué à cette page (en regardant l'historique). |
Comme beaucoup de jeux vidéo, Team Fortress 2 a sensiblement changé tout au long de son développement. Des décisions portant sur comment le gameplay doit évoluer ont été prises, concernant par exemple l'utilisation ou non les grenades du premier Team Fortress Classic. Un objet peut avoir été retiré et remplacé par quelque chose de mieux, comme les médailles du Soldier. Et quelquefois, le contenu a été retiré parce que le style de jeu a changé. Dans cette page, vous trouverez la liste des armes, objets et autres artefacts qui ont été retiré du jeu, mais conservés la plupart du temps dans différentes formes dans les fichier .gcf du jeu.
Les Armes
Armes Principales
Nom | Classe | Remplacement | Munitions chargées | Munitions transportées | Notes |
---|---|---|---|---|---|
Ludmila | Heavy | Natascha | 200 | Aucunes | Le tir Principal aurait fonctionné comme celui du Minigun de base, tandis que le tir secondaire vous causerait moins de dommages, mais absorberait des points de santé quand les ennemis sont touchés. L'inconvénient aurait été l'incapacité à mettre en marche l'arme prématurément. |
Nailgun | Scout | Fusil à Dispersion | Inconnu | Inconnu | Porté par le Scout dans le Trailer 2. Arme de Team Fortress Classic. |
Tranquilizer | Spy | Revolver | Inconnu | Inconnu | Porté par le Spy dans le Trailer 1. |
Walkabout | Sniper | Huntsman | Inconnu | Inconnu | Aurait permis au joueur de marcher à vitesse normale tout en snipant, avec comme contrepartie des dégâts réduits et l'impossibilité d'avoir le zoom ou la charge. |
Armes Secondaires
Nom | Classe | Remplacement | Munitions chargées | Munitions transportées | Notes |
---|---|---|---|---|---|
Sac à dos | Scout | Bonk! Atomic Punch | Aucunes | Aucunes | Aurait permis au joueur de porter les objets tel que la Santé, les Munitions et les caisses de Métal et de les déposer sur le champ de bataille pour aider ses alliés.W |
Pack de dynamite | Demoman | Lanceur de Bombes Collantes | 1 | Inconnu | Aurait explosé en plusieurs bâtons de dynamites qui se serait éparpillés et explosés à leur tour. Voir les grenades MIRV. |
Téléporteur instantané | Engineer | Inconnu | Aucunes | Aucunes | Aurait permis à l'Engineer de se téléporter instantanément à sa sortie de Teleporter. |
Overhealer | Medic | Kritzkrieg | Aucunes | Aucunes | Aurait permis de buffer la vie d'un joueur jusqu'à un maximum de 200% de façon permanente. En contrepartie l'ÜberCharge se chargerait très lentement ou pas du tout.W |
Seringue | Medic | Medigun | Aucunes | Aucunes | Aurait soigné les alliés sur une injection. Equipé par le Medic dans le Trailer 1. |
Armes de corps à corps
Nom | Classe | Remplacement | Notes |
---|---|---|---|
Chope de Bière | Inconnue | Inconnu | |
Fer à marquer | Pyro | Hache | Dans le fichier game_sounds_weapon.txt, la Hache était dans la rubrique "Fer à marquer". |
Mitaine de receveur | Scout | Marchand de Sable | Aurait permis au Scout d'attraper les projectiles ennemis et des les renvoyer à l'adversaire avec les mêmes dégâts. |
Club | Sniper | Kukri | Le Kukri est toujours listé en tant que Club dans la console. |
Pied de biche | Toutes | Armes de Corsp à Corps standard | Arme deTeam Fortress Classic. |
Tuyau de plomb | Inconnue | Inconnu |
Grenades
The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher. The Jarate weapon functions somewhat like a grenade, though it is never officially referred to as such (and also does not bounce). The Soldier does utilises a grenade for an explosive taunt, but does not throw them.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
There is also a file for a Crafting item called a "Grenade Token" found here. What this means for TF2 and Grenades in the future is currently unknown.
Name | Class | Ammo Loaded | Ammo Carried | Notes |
---|---|---|---|---|
Piège à ours | Unknown | 1 | Unknown | Possibly would have had the same functionality as the Team Fortress Classic caltrops. |
Grenade de choc | Scout | 1 | Unknown | Team Fortress Classic weapon. |
Grenade EMP | Engineer | 1 | Unknown | Team Fortress Classic weapon. |
Grenade à fragmentation | All (except Scout) | 1 | Unknown | Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt and uses one in his Equalizer taunt. |
Grenade à gaz | Spy | 1 | Unknown | Team Fortress Classic weapon. |
Grenade de guérison | Medic | 1 | Unknown | Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation. |
Grenade MIRV | Demoman/Heavy | 1 | Unknown | Team Fortress Classic weapon. Wielded by Demoman in Trailer 1 and Trailer 2. Changed to a secondary weapon then replaced by the Stickybomb Launcher. |
Grenade à clous | Soldier | 1 | Unknown | Team Fortress Classic weapon. |
Grenade au Napalm | Pyro | 1 | Unknown | Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt. |
Bâtiments
Name | Class | Replacement | Ammo Loaded | Ammo Carried | Notes |
---|---|---|---|---|---|
Repair node | Engineer | Unknown | N/A | N/A | Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. |
Tourelles
Name | Replacement | Ammo Loaded | Ammo Carried | Notes |
---|---|---|---|---|
Turrets | None | N/A | N/A | The original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game. |
Divers
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .gcf files.
Chapeaux
Nom | Type d'objet | Classe | Notes |
---|---|---|---|
Bonk'n'Flash | Chapeau | Scout | A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "the Flash." |
Legionaire's Lid | Chapeau | Soldier | Description reads "An antique from the late Imperial Gallic period". |
Chapeau de Sam | Chapeau | Toutes les classes | Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. |
Vehicles
Name | Item Type | Class | Notes |
---|---|---|---|
Prototype train models | Vehicle | N/A | Two prototype train cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. |
Prototype cart bomb | Vehicle | N/A | Listed as a Spytech cart bomb. Unfinished model based off of this piece of concept artwork. |
Other items
Name | Item Type | Class | Notes |
---|---|---|---|
Camera | World item | N/A | Its ultimate in-game purpose is unknown. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras. |
Old flags | World item | N/A | Prior to using intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders. |
Neutral Intelligence | World item | N/A | A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps. |
Decapitation models | Asthetic item | All classes | Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat. |
Alternate Kill icons | Icon | N/A | Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, an environmental fire death image, and an explosion image. |
Alternate Deathcam UI | User interface | N/A | Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game. |
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