Difference between revisions of "Weapons (Classic)"
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| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
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| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
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! [[File:HUD_pipebomb_launcher_TFC.png]] | ! [[File:HUD_pipebomb_launcher_TFC.png]] | ||
− | | [[ | + | | [[Pipe bomb Launcher (Classic)|Pipebomb Launcher]] |
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
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Revision as of 07:04, 26 October 2010
Contents
Slot 1 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Crowbar | N/A | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | |||
Medkit | N/A | Medic | Used to heal teammates and infect enemies. | ||
Knife | N/A | Spy | Can backstab for an instant kill. | ||
Wrench | N/A | Engineer | Used to upgrade buildings and repair armor. |
Slot 2 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Single-barrel Shotgun | Shells | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | ||
Sniper Rifle | Shells | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
Tranquilizer Gun | Shells | Spy | |||
Railgun | Nails | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Double-barrel Shotgun | Shells | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | ||
Nailgun | Nails | Scout | |||
Grenade Launcher | Rockets | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. | |
Flamethrower | Cells | Pyro | |||
Automatic Rifle | Shells | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Rocket Launcher | Rockets | Soldier | Can inflict self damage; can be used to concussion jump. | ||
Assault Cannon | Shells | Heavy Weapons Guy | |||
Super Nailgun | Nails | Medic | |||
Pipebomb Launcher | Rockets | 40-80 | Demoman | Detonates with class skill. | |
Incendiary Cannon | Rockets | Pyro | |||
Nailgun | Nails | Sniper, Spy | |||
None | N/A | N/A | Scout, Engineer | N/A |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Normal grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | ||
Caltrop | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
File:Nail grenade TFC.png | Nail grenade | Soldier | Deals damage and pins down enemies. | |
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, these detonate shortly after. | ||
Concussion grenade | Scout, Medic | Causes disorientation. | ||
File:Napalm grenade TFC.png | Napalm grenade | Pyro | Ignites enemies within blast radius. | |
Gas grenade | Spy | Deals slight damage and causes hallucinations. | ||
File:Emp grenade.png | EMP grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
None | Sniper |
See Also
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