Difference between revisions of "Weapons (Classic)"

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(Slot 1 Weapons)
(Slot 1 Weapons)
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| Used to upgrade buildings and repair armor.
 
| Used to upgrade buildings and repair armor.
 
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|-
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| [[Umbrella (Classic)|Umbrella]]
 
| [[Umbrella (Classic)|Umbrella]]
 
| N/A
 
| N/A
 
| 18
 
| 18
 
| [[Civilian (Classic)|Civilian]]
 
| [[Civilian (Classic)|Civilian]]
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| The Civilian is the only class to have this weapon and is a remodel of the crowbar.
 
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Revision as of 18:44, 27 October 2010

Slot 1 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
HUD crowbar TFC.png Crowbar N/A 18 Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper
HUD medkit TFC.png Medkit N/A Initial: 9 Infection:8 per hit Medic Used to heal teammates and infect enemies.
HUD knife TFC.png Knife N/A standard:36 backstab:instakill Spy Can backstab for an instant kill.
HUD Wrench TFC.png Wrench N/A 18 Engineer Used to upgrade buildings and repair armor.
Umbrella N/A 18 Civilian The Civilian is the only class to have this weapon and is a remodel of the crowbar.

Slot 2 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
HUD single shotgun TFC.png Single-Barrel Shotgun Shells 4-22 Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic Fires six pellets.
HUD sniper rifle TFC.png Sniper Rifle Shells Sniper Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
HUD tranq TFC.png Tranquilizer Gun Shells 18 Spy
HUD railgun TFC.png Railgun Nails 23 Engineer

Slot 3 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
HUD double shotgun TFC.png Double-Barrel Shotgun Shells 4-51 Soldier, Heavy Weapons Guy, Medic, Engineer, Spy Fires fourteen pellets.
HUD nail gun TFC.png Nailgun Nails 9 Scout
HUD grenade launcher TFC.png Grenade Launcher Rockets 40-80 Demoman Detonates 2.5 seconds after shot is fired.
HUD flamethrower TFC.png Flamethrower Cells 20(contact)
2(afterburn)
Pyro
HUD auto rifle TFC.png Automatic Rifle Shells 8 Sniper

Slot 4 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
HUD rocket launcher TFC.png Rocket Launcher Rockets Soldier Can inflict self damage; can be used to concussion jump.
HUD assault cannon TFC.png Assault Cannon Shells 32 Heavy Weapons Guy
HUD super nailgun TFC.png Super Nailgun Nails 12 Medic
HUD pipebomb launcher TFC.png Pipebomb Launcher Rockets 40-80 Demoman Detonates with class skill.
HUD incendiary cannon TFC.png Incendiary Cannon Rockets 30-60 Pyro
HUD nail gun TFC.png Nailgun Nails 9 Sniper, Spy
None N/A N/A Scout, Engineer N/A

Primary Grenades

Picture Grenade Damage Used
By
Notes / Special Abilities
Frag tfc.png Hand grenade Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper Deals massive damage on a four second fuse.
Caltrop tfc.png Caltrop Scout Causes leg injury which slows down enemies.

Secondary Grenades

Picture Grenade Damage Used
By
Notes / Special Abilities
File:Nail grenade TFC.png Nail grenade Soldier Deals damage and pins down enemies.
Mirv tfc.png MIRV Grenade Heavy Weapons Guy, Demoman Splits into multiple grenades upon detonation, these detonate shortly after.
Conc tfc.png Concussion Grenade Scout, Medic Causes disorientation.
File:Napalm grenade TFC.png Napalm grenade Pyro Ignites enemies within blast radius.
Gas tfc.png Gas grenade Spy Deals slight damage and causes hallucinations.
File:Emp grenade.png EMP Grenade Varies Engineer Detonates all of the ammo an enemy is holding.
None Sniper

See Also