Difference between revisions of "TF2 x10"
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The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon, and often results in incredibly powerful or ridiculous weapon and player abilities. | The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon, and often results in incredibly powerful or ridiculous weapon and player abilities. | ||
− | For instance, a [[Spy]] wielding a [[Conniver's Kunai]] will spawn with only 1 health, however achieving a [[backstab]] will boost their health to a temporary 1800. This boost also applies to damage buffs or resistances; wielding a [[Chargin' Targe]] will cause the responsible [[Demoman]] to have full immunity to explosive and [[fire]] damage; a [[Heavy]] wielding the [[Gloves of Running Urgently]] cannot deal any damage with them; a [[Soldier]] wielding the [[Gunboats]] will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the [[Splendid Screen]] from the Chargin' Targe, will either not gain the boost or receive a smaller one. Certain weapons' basic mechanics are slightly changed, without its statistics being multiplied by ten. A notable instance of this is the Grenade Launcher. | + | For instance, a [[Spy]] wielding a [[Conniver's Kunai]] will spawn with only 1 health, however achieving a [[backstab]] will boost their health to a temporary 1800 and slowly drain like the [[Medigun]]'s overheal. This boost also applies to damage buffs or resistances; wielding a [[Chargin' Targe]] will cause the responsible [[Demoman]] to have full immunity to explosive and [[fire]] damage; a [[Heavy]] wielding the [[Gloves of Running Urgently]] cannot deal any damage with them; a [[Soldier]] wielding the [[Gunboats]] will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the [[Splendid Screen]] from the Chargin' Targe, will either not gain the boost or receive a smaller one. Certain weapons' basic mechanics are slightly changed, without its statistics being multiplied by ten. A notable instance of this is the Grenade Launcher. |
== Weapon changes == | == Weapon changes == |
Revision as of 02:10, 11 October 2013
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
TF2 x10, also known as Team Fortress 20 is a SourceMod plugin and server modification for Team Fortress 2. The plugin/server mod was created by UltiMario and Mr. Blue, with additional coding by Isatis and InvisGhost.
Contents
Gameplay
The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon, and often results in incredibly powerful or ridiculous weapon and player abilities.
For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health, however achieving a backstab will boost their health to a temporary 1800 and slowly drain like the Medigun's overheal. This boost also applies to damage buffs or resistances; wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage; a Heavy wielding the Gloves of Running Urgently cannot deal any damage with them; a Soldier wielding the Gunboats will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or receive a smaller one. Certain weapons' basic mechanics are slightly changed, without its statistics being multiplied by ten. A notable instance of this is the Grenade Launcher.
Weapon changes
Changes to stock weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Scattergun |
~ |
50% faster reload speed |
Bat |
~ |
10% faster firing speed | |
Soldier | Rocket Launcher |
~ |
10% faster reload speed |
Shovel |
~ |
Slams targets into the ground | |
Pyro | Flame Thrower |
Airblast costs 20 ammo |
Airblast costs 2 ammo |
Fire Axe |
~ |
On-hit: Bleed for 10 seconds | |
Demoman | Grenade Launcher |
~ |
Loads and fires like Beggar's Bazooka |
Stickybomb Launcher |
~ |
10x max secondary ammo on wearer | |
Bottle |
~ |
Deals critical hits while sticky jumping | |
Heavy | Minigun |
~ |
+50% movement speed while spun up |
Fists |
~ |
Knockback on hit | |
Engineer | Wrench |
~ |
20% faster firing speed |
Building |
~ |
10x Dispenser range | |
Medic | Syringe Gun |
~ |
10x firing speed |
Medi Gun |
~ |
10x slower overheal decay rate | |
Bonesaw |
~ |
On-hit: Bleed for 10 seconds | |
Sniper | Sniper Rifle |
~ |
10% faster reload speed |
SMG |
~ |
10% faster reload speed | |
Kukri |
~ |
On-hit: Reveals cloaked or disguised Spies | |
Spy | Revolver |
~ |
10x clip size |
Knife |
~ |
90% faster firing speed | |
Invis Watch |
~ |
10x faster cloak speed | |
Scout Engineer |
Pistol |
~ |
10x faster reload speed |
Soldier Pyro Heavy Engineer |
Shotgun |
~ |
10% more accurate |
Scout
Slot | Item | Old | New |
---|---|---|---|
Primary | Force-A-Nature |
50% faster firing speed |
100% faster firing speed |
Shortstop |
No max health on wearer |
+250 max health on wearer | |
Soda Popper |
+25% faster reloading speed |
+50% faster reloading speed | |
Baby Face's Blaster |
40% more accurate |
80% more accurate | |
Secondary | Bonk! Atomic Punch |
~ |
-62% recharge rate |
Crit-a-Cola |
~ |
-62% recharge rate | |
Mad Milk |
~ |
1000% faster recharge speed | |
Winger |
+15% damage bonus |
+150% damage bonus | |
Pretty Boy's Pocket Pistol |
+15 max health on wearer |
+150 max health on wearer | |
Flying Guillotine |
~ |
1000% faster recharge speed | |
Melee | Holy Mackerel |
~ |
On hit: Disorient enemy |
Unarmed Combat | |||
Sandman |
-15 max health on wearer |
+900% Max misc ammo on wearer | |
Candy Cane |
25% explosive damage vulnerability on wearer |
250% explosive damage vulnerability on wearer | |
Boston Basher |
On hit: Bleed for 5 seconds |
On hit: Bleed for 50 seconds | |
Three-Rune Blade | |||
Sun-on-a-Stick |
-25% damage penalty |
+1000% damage bonus | |
Fan O'War |
-90% damage penalty |
-96% damage penalty | |
Atomizer |
2 mid-air jumps |
10 mid-air jumps | |
Wrap Assassin |
-70% damage penalty |
+900% max misc ammo on wearer |
Soldier
Slot | Item | Old | New |
---|---|---|---|
Primary | Direct Hit |
+25% damage bonus |
+250% damage bonus |
Black Box |
On-hit: +15 health |
On-hit: +150 health | |
Rocket Jumper |
+200% max primary ammo on wearer |
+2000% max primary ammo on wearer | |
Liberty Launcher |
+40% projectile speed |
+400% projectile speed | |
Cow Mangler 5000 |
~ |
Critical afterburn damage | |
Beggar's Bazooka |
Can load up to 3 ammo in clip |
Can load up to 30 ammo in clip | |
Secondary | Buff Banner |
~ |
900% buff duration |
Gunboats |
-60% blast damage taken from rocket jumps |
-100% blast damage taken from rocket jumps | |
Battalion's Backup |
~ |
900% buff duration | |
Concheror |
~ |
900% buff duration | |
Reserve Shooter |
+15% faster weapon switch |
+100% faster weapon switch | |
Mantreads |
-75% reduction in push force taken from damage |
-100% reduction in push force taken from damage | |
Righteous Bison |
Deals only 20% damage to buildings |
Deals 0% damage to buildings | |
Melee | Equalizer |
~ |
+50% damage bonus |
Pain Train |
+1 capture rate on wearer |
+10 capture rate on wearer | |
Half-Zatoichi |
On kill: Restores you to 100% health. |
On kill: Restores you to 200% health. | |
Disciplinary Action |
-25% damage penalty |
+700% range bonus | |
Market Gardener |
~ |
+100% range bonus | |
Escape Plan |
~ |
+10% movement speed on wearer |
Pyro
Slot | Item | Old | New |
---|---|---|---|
Primary | Backburner |
Normal airblast push force |
10x airblast push force |
Degreaser |
65% faster weapon switch |
100% faster weapon switch | |
Rainblower |
Airblast costs 20 ammo |
Airblast costs 2 ammo | |
Phlogistinator |
-10% damage penalty |
+100% buff duration | |
Secondary | Flare Gun |
~ |
+100% damage |
Detonator |
+25% damage to self |
No additional self damage | |
Reserve Shooter |
+15% faster weapon switch |
+100% faster weapon switch | |
Manmelter |
+50% projectile speed |
+100% projectile speed | |
Scorch Shot |
-50% damage penalty |
+900% explosion radius | |
Melee | Axtinguisher |
-50% damage vs non-burning players |
+100% critical damage |
Postal Pummeler | |||
Homewrecker |
+100% damage vs buildings |
+1000% damage vs buildings | |
Maul | |||
Powerjack |
When weapon is active: |
When weapon is active: | |
Back Scratcher |
+25% damage bonus |
+250% damage bonus | |
Sharpened Volcano Fragment |
-20% damage penalty |
+900% afterburn damage | |
Lollichop |
~ |
This weapon's stats may change in the future | |
Third Degree |
~ |
Crits vs overhealed players | |
Neon Annihilator |
-20% damage penalty vs players |
-25% damage penalty vs non-wet players |
Demoman
Slot | Item | Old | New |
---|---|---|---|
Primary | Loch-n-Load |
+20% damage bonus |
+200% damage bonus |
Ali Baba's Wee Booties |
+25 max health on wearer |
+250 max health on wearer | |
Bootlegger | |||
Secondary | Chargin' Targe |
+50% fire damage resistance on wearer |
+100% fire damage resistance on wearer |
Scottish Resistance |
+25% faster firing speed |
+95% faster firing speed | |
Sticky Jumper |
+200% max secondary ammo on wearer |
+2000% max secondary ammo on wearer | |
Splendid Screen |
+20% fire damage resistance on wearer |
+40% fire damage resistance on wearer | |
Melee | Eyelander |
+37% longer melee range |
+370% longer melee range |
Horseless Headless Horsemann's Headtaker | |||
Nessie's Nine Iron | |||
Pain Train |
+1 capture rate on wearer |
+10 capture rate on wearer | |
Scotsman's Skullcutter |
+20% damage bonus |
+200% damage bonus | |
Ullapool Caber |
~ |
100% fire damage vulnerability on wearer | |
Claidheamh Mòr |
0.5 sec increase in charge duration |
5 sec increase in charge duration | |
Half-Zatoichi |
On kill: Restores you to 100% health. |
On kill: Restores you to 200% health. | |
Persian Persuader |
+100% increase in charge recharge rate |
+200% increase in charge recharge rate |
Heavy
Slot | Item | Old | New |
---|---|---|---|
Primary | Natascha |
-25% damage penalty |
-50% damage penalty |
Brass Beast |
+20% damage bonus |
+200% damage bonus | |
Tomislav |
+10% faster spin up time |
+100% faster spin up time | |
Huo-Long Heater |
6 ammo consumed per second while deployed |
60 ammo consumed per second while deployed | |
Secondary | Sandvich |
~ |
10 max secondary ammo on wearer |
Robo-Sandvich | |||
Dalokohs Bar |
Restores 100 health points per consumption |
Restores by 400 health points per consumption if at 400 health points or less | |
Fishcake | |||
Family Business |
+33% clip size |
+80% clip size | |
Melee | Killing Gloves of Boxing |
On Kill: 5 seconds of 100% critical chance |
On Kill: 50 seconds of 100% critical chance |
Gloves of Running Urgently |
When weapon is active: |
When weapon is active: | |
Warrior's Spirit |
+30% damage bonus |
+300% damage bonus | |
Fists of Steel |
-40% damage from ranged sources while active |
-100% damage from ranged sources while active | |
Eviction Notice |
+50% faster firing speed |
+80% faster firing speed | |
Holiday Punch |
~ |
100% critical hit chance |
Engineer
Slot | Item | Old | New |
---|---|---|---|
Melee | Gunslinger |
+25 max health on wearer |
+250 max health on wearer |
Jag |
30% faster construction rate |
300% faster construction rate |
Medic
Slot | Item | Old | New |
---|---|---|---|
Primary | Crusader's Crossbow |
~ |
100% faster firing speed |
Secondary | Kritzkrieg |
~ |
+250% heal rate |
Melee | Ubersaw |
On Hit: 25% ÜberCharge added |
On Hit: 100% ÜberCharge added |
Sniper
Slot | Item | Old | New |
---|---|---|---|
Primary | Huntsman |
~ |
10x max primary ammo on wearer |
Sydney Sleeper |
+25% charge rate |
+250% charge rate | |
Machina |
At Full Charge: Shots Penetrate Enemies |
At Full Charge Shots Penetrate Enemies | |
Hitman's Heatmaker |
In Focus: +25% faster charge rate and no unscoping |
In Focus: +250% faster charge rate and no unscoping | |
Secondary | Jarate |
~ |
10 max secondary ammo on wearer |
Darwin's Danger Shield |
+25 max health on wearer |
+250 max health on wearer | |
Cozy Camper |
+1 health regenerated per second on wearer |
+10 health regenerated per second on wearer | |
Cleaner's Carbine |
On Kill: 3 seconds of 100% critical chance |
On Kill: 30 seconds of 100% critical chance | |
Melee | Tribalman's Shiv |
On Hit: Bleed for 6 seconds |
On Hit: Bleed for 60 seconds |
Bushwacka |
20% fire damage vulnerability on wearer |
+35% damage | |
Shahanshah |
+25% increase in damage when health <50% of max |
+250% increase in damage when health <50% of max |
Spy
Slot | Item | Old | New |
---|---|---|---|
Secondary | Ambassador |
Crits on headshot |
2x crits damage on headshot |
L'Etranger |
+40% cloak duration |
+100 Cloak on hit | |
Enforcer |
+20% damage bonus while undisguised |
+200% damage bonus while undisguised | |
Diamondback |
Gives one guaranteed critical hit for each building destroyed with your sapper attached |
Gives ten guaranteed critical hit for each building destroyed with your sapper attached | |
Melee | Conniver's Kunai |
On Backstab: Absorbs the health from your victim |
On backstab: Health restored to 1800 |
Big Earner |
+30% cloak on kill |
+100% Cloak on Kill | |
Spy-cicle |
On Hit by Fire: Become fireproof for 2 seconds |
On Hit by Fire: Become fireproof for 20 seconds | |
PDA2 | Cloak and Dagger |
+100% cloak regen rate |
+1000% cloak regen rate |
Dead Ringer |
+80% cloak regen rate |
+800% cloak regen rate |
Multiple Class
Slot | Item | Old | New |
---|---|---|---|
Melee | |||
Frying Pan |
~ |
Wearer never takes falling damage | |
Ham Shank |
~ |
Wearer never takes falling damage |
External links
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