Difference between revisions of "Weapons (Classic)/tr"

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==Yuva 1 Silahları==
 
==Yuva 1 Silahları==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Picture
+
! class="header" width="10%" | Görsel
! class="header" width="13%" | Weapon
+
! class="header" width="13%" | Silah
! class="header" width="15%"  | Damage
+
! class="header" width="15%"  | Hasar
! class="header" width="28%" | Used<br/>By
+
! class="header" width="28%" | Kullanan
! class="header" width="36%" | Notes / Special Abilities
+
! class="header" width="36%" | Notlar / Özellikler
 
|-
 
|-
 
! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]]
 
! [[File:HUD_crowbar_TFC.png|link=Crowbar (Classic)]]
| [[Crowbar (Classic)|Crowbar]]
+
| [[Crowbar (Classic)/tr|Crowbar]]
 
| 18
 
| 18
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Sniper (Classic)|Sniper]]
+
| [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Sniper (Classic)/tr|Sniper]]
 
| N/A
 
| N/A
 
|-
 
|-
 
! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]]
 
! [[File:HUD_medkit_TFC.png|link=Medkit (Classic)]]
| [[Medkit (Classic)|Medkit]]
+
| [[Medkit (Classic)/tr|Medkit]]
 
| Initial: 9 <br>Infection: 8 per hit
 
| Initial: 9 <br>Infection: 8 per hit
| [[Medic (Classic)|Medic]]
+
| [[Medic (Classic)/tr|Medic]]
 
| Used to heal teammates and infect enemies.
 
| Used to heal teammates and infect enemies.
 
|-
 
|-
 
! [[File:HUD_knife_TFC.png|link=Knife (Classic)]]
 
! [[File:HUD_knife_TFC.png|link=Knife (Classic)]]
| [[Knife (Classic)|Knife]]
+
| [[Knife (Classic)/tr|Knife]]
 
| Standard: 36 <br>Back-stab: instakill
 
| Standard: 36 <br>Back-stab: instakill
| [[Spy (Classic)|Spy]]  
+
| [[Spy (Classic)/tr|Spy]]  
 
| Can [[backstab]] for an instant kill.
 
| Can [[backstab]] for an instant kill.
 
|-
 
|-
 
! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]]
 
! [[File:HUD_Wrench_TFC.png|link=Wrench (Classic)]]
| [[Wrench (Classic)|Wrench]]
+
| [[Wrench (Classic)/tr|Wrench]]
 
| 18
 
| 18
| [[Engineer (Classic)|Engineer]]
+
| [[Engineer (Classic)/tr|Engineer]]
 
| Used to upgrade buildings and repair armor.
 
| Used to upgrade buildings and repair armor.
 
|-
 
|-
 
! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]]
 
! [[File:HUD_crowbar_TFC.png|link=Umbrella (Classic)]]
| [[Umbrella (Classic)|Umbrella]]
+
| [[Umbrella (Classic)/tr|Umbrella]]
 
| 18
 
| 18
| [[Civilian (Classic)|Civilian]]
+
| [[Civilian (Classic)/tr|Civilian]]
 
| Remodel of the Crowbar.
 
| Remodel of the Crowbar.
 
|}
 
|}
Line 41: Line 41:
 
==Yuva 2 Silahları==
 
==Yuva 2 Silahları==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" rowspan=2 | Picture
+
! class="header" width="10%" rowspan=2 | Görsel
! class="header" width="13%" rowspan=2 | Weapon
+
! class="header" width="13%" rowspan=2 | Silah
! class="header" width="7%"  colspan=3 | Ammo
+
! class="header" width="7%"  colspan=3 | Cephane
! class="header" width="6%"  rowspan=2 | Damage
+
! class="header" width="6%"  rowspan=2 | Hasar
! class="header" width="28%" rowspan=2 | Used<br/>By
+
! class="header" width="28%" rowspan=2 | Kullanan
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
+
! class="header" width="36%" rowspan=2 | Notlar / Özellikler
 
|-
 
|-
! class="header" | Type
+
! class="header" | Tür
! class="header" | Loaded
+
! class="header" | Yüklü
! class="header" | Carried
+
! class="header" | Taşınan
 
|-
 
|-
 
! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]]
 
! [[File:HUD_single_shotgun_TFC.png|link=Single-Barrel Shotgun (Classic)]]
| [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]
+
| [[Single-Barrel Shotgun (Classic)/tr|Single-Barrel Shotgun]]
| [[Ammo (Classic)#Shells|Shells]]
+
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 8
 
| 8
 
| 50
 
| 50
 
| 4-22
 
| 4-22
| [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]]
+
| [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]]
 
| Fires six pellets.
 
| Fires six pellets.
 
|-
 
|-
 
! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]]
 
! [[File:HUD_sniper_rifle_TFC.png|link=Sniper Rifle (Classic)]]
| [[Sniper Rifle (Classic)|Sniper Rifle]]
+
| [[Sniper Rifle (Classic)/tr|Sniper Rifle]]
| [[Ammo (Classic)#Shells|Shells]]
+
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 75
 
| 75
 
| N/A
 
| N/A
 
| Varies
 
| Varies
| [[Sniper (Classic)|Sniper]]
+
| [[Sniper (Classic)/tr|Sniper]]
 
| Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
 
| Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
 
|-
 
|-
 
! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]]
 
! [[File:HUD_tranq_TFC.png|link=Tranquilizer Gun (Classic)]]
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
+
| [[Tranquilizer Gun (Classic)/tr|Tranquilizer Gun]]
| [[Ammo (Classic)#Shells|Shells]]
+
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 40
 
| 40
 
| N/A
 
| N/A
 
| 18
 
| 18
| [[Spy (Classic)|Spy]]  
+
| [[Spy (Classic)/tr|Spy]]  
 
| Slows victim to half speed on hit.
 
| Slows victim to half speed on hit.
 
|-
 
|-
 
! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]]
 
! [[File:HUD_railgun_TFC.png|link=Railgun (Classic)]]
| [[Railgun (Classic)|Railgun]]
+
| [[Railgun (Classic)/tr|Railgun]]
| [[Ammo (Classic)#Nails|Nails]]
+
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| 50
 
| 50
 
| N/A
 
| N/A
 
| 23
 
| 23
| [[Engineer (Classic)|Engineer]]
+
| [[Engineer (Classic)/tr|Engineer]]
 
| N/A
 
| N/A
 
|}
 
|}
Line 91: Line 91:
 
==Yuva 3 Silahları==
 
==Yuva 3 Silahları==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" rowspan=2 | Picture
+
! class="header" width="10%" rowspan=2 | Görsel
! class="header" width="12%" rowspan=2 | Weapon
+
! class="header" width="12%" rowspan=2 | Silah
! class="header" width="7%"  colspan=3 | Ammo
+
! class="header" width="7%"  colspan=3 | Cephane
! class="header" width="6%"  rowspan=2 | Damage
+
! class="header" width="6%"  rowspan=2 | Hasar
! class="header" width="27%" rowspan=2 | Used<br/>By
+
! class="header" width="27%" rowspan=2 | Kullanan
! class="header" width="38%" rowspan=2 | Notes / Special Abilities
+
! class="header" width="38%" rowspan=2 | Notlar / Özellikler
 
|-
 
|-
! class="header" | Type
+
! class="header" | Tür
! class="header" | Loaded
+
! class="header" | Yüklü
! class="header" | Carried
+
! class="header" | Taşınan
 
|-
 
|-
 
! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]]
 
! [[File:HUD_double_shotgun_TFC.png|link=Double-Barrel Shotgun (Classic)]]
| [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]
+
| [[Double-Barrel Shotgun (Classic)/tr|Double-Barrel Shotgun]]
| [[Ammo (Classic)#Shells|Shells]]
+
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 6
 
| 6
 
| 50
 
| 50
 
| 4-51
 
| 4-51
| [[Soldier (Classic)|Soldier]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)|Spy]]
+
| [[Soldier (Classic)/tr|Soldier]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)/tr|Spy]]
 
| Fires fourteen pellets.
 
| Fires fourteen pellets.
 
|-
 
|-
 
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
 
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
| [[Nailgun (Classic)|Nailgun]]
+
| [[Nailgun (Classic)/tr|Nailgun]]
| [[Ammo (Classic)#Nails|Nails]]
+
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| 200
 
| 200
 
| N/A
 
| N/A
 
| 9
 
| 9
| [[Scout (Classic)|Scout]]
+
| [[Scout (Classic)/tr|Scout]]
 
| N/A
 
| N/A
 
|-
 
|-
 
! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]]
 
! [[File:HUD_grenade_launcher_TFC.png|link=Grenade Launcher (Classic)]]
| [[Grenade Launcher (Classic)|Grenade Launcher]]
+
| [[Grenade Launcher (Classic)/tr|Grenade Launcher]]
| [[Ammo (Classic)#Rockets|Rockets]]
+
| [[Ammo (Classic)/tr#Rockets|Roket]]
 
| 6
 
| 6
 
| 100
 
| 100
 
| 40-80
 
| 40-80
| [[Demoman (Classic)|Demoman]]
+
| [[Demoman (Classic)/tr|Demoman]]
 
| Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
 
| Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
 
|-
 
|-
 
! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]]
 
! [[File:HUD_flamethrower_TFC.png|link=Flamethrower (Classic)]]
| [[Flamethrower (Classic)|Flamethrower]]
+
| [[Flamethrower (Classic)/tr|Flamethrower]]
| [[Ammo (Classic)#Cells|Cells]]
+
| [[Ammo (Classic)/tr#Cells|Stok]]
 
| 200
 
| 200
 
| N/A
 
| N/A
 
| 20(Contact)<br/> 2(Afterburn)
 
| 20(Contact)<br/> 2(Afterburn)
| [[Pyro (Classic)|Pyro]]
+
| [[Pyro (Classic)/tr|Pyro]]
 
| Cannot inflict afterburn on enemy Pyros.
 
| Cannot inflict afterburn on enemy Pyros.
 
|-
 
|-
 
! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]]
 
! [[File:HUD_auto_rifle_TFC.png|link=Automatic Rifle (Classic)]]
| [[Automatic Rifle (Classic)|Automatic Rifle]]
+
| [[Automatic Rifle (Classic)/tr|Automatic Rifle]]
| [[Ammo (Classic)#Shells|Shells]]
+
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 75
 
| 75
 
| N/A
 
| N/A
 
| 8
 
| 8
| [[Sniper (Classic)|Sniper]]
+
| [[Sniper (Classic)/tr|Sniper]]
 
| N/A
 
| N/A
 
|}
 
|}
Line 150: Line 150:
 
==Yuva 4 Silahları==
 
==Yuva 4 Silahları==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" rowspan=2 | Picture
+
! class="header" width="10%" rowspan=2 | Görsel
! class="header" width="13%" rowspan=2 | Weapon
+
! class="header" width="13%" rowspan=2 | Silah
! class="header" width="7%"  colspan=3 | Ammo
+
! class="header" width="7%"  colspan=3 | Cephane
! class="header" width="6%"  rowspan=2 | Damage
+
! class="header" width="6%"  rowspan=2 | Hasar
! class="header" width="28%" rowspan=2 | Used<br/>By
+
! class="header" width="28%" rowspan=2 | Kullanan
! class="header" width="36%" rowspan=2 | Notes / Special Abilities
+
! class="header" width="36%" rowspan=2 | Notlar / Özellikler
 
|-
 
|-
! class="header" | Type
+
! class="header" | Tür
! class="header" | Loaded
+
! class="header" | Yüklü
! class="header" | Carried
+
! class="header" | Taşınan
 
|-
 
|-
 
! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]]
 
! [[File:HUD_rocket_launcher_TFC.png|link=Rocket Launcher (Classic)]]
| [[Rocket Launcher (Classic)|Rocket Launcher]]
+
| [[Rocket Launcher (Classic)/tr|Rocket Launcher]]
| [[Ammo (Classic)#Rockets|Rockets]]
+
| [[Ammo (Classic)/tr#Rockets|Roket]]
 
| 4
 
| 4
 
| 50
 
| 50
 
| Varies
 
| Varies
| [[Soldier (Classic)|Soldier]]
+
| [[Soldier (Classic)/tr|Soldier]]
 
| Can inflict self damage; can be used to [[Rocketjump]].
 
| Can inflict self damage; can be used to [[Rocketjump]].
 
|-
 
|-
 
! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]]
 
! [[File:HUD_assault_cannon_TFC.png|link=Assault Cannon (Classic)]]
| [[Assault Cannon (Classic)|Assault Cannon]]
+
| [[Assault Cannon (Classic)/tr|Assault Cannon]]
| [[Ammo (Classic)#Shells|Shells]]
+
| [[Ammo (Classic)/tr#Shells|Ağır]]
 
| 200
 
| 200
 
| N/A
 
| N/A
 
| 32
 
| 32
| [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]]
+
| [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]]
 
| N/A
 
| N/A
 
|-
 
|-
 
! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]]
 
! [[File:HUD_super_nailgun_TFC.png|link=Super Nailgun (Classic)]]
| [[Super Nailgun (Classic)|Super Nailgun]]
+
| [[Super Nailgun (Classic)/tr|Super Nailgun]]
| [[Ammo (Classic)#Nails|Nails]]
+
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| 150
 
| 150
 
| N/A
 
| N/A
 
| 12
 
| 12
| [[Medic (Classic)|Medic]]
+
| [[Medic (Classic)/tr|Medic]]
 
| N/A
 
| N/A
 
|-
 
|-
 
! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]]
 
! [[File:HUD_pipebomb_launcher_TFC.png|link=Pipebomb Launcher (Classic)]]
| [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]
+
| [[Pipebomb Launcher (Classic)/tr|Pipebomb Launcher]]
| [[Ammo (Classic)#Rockets|Rockets]]
+
| [[Ammo (Classic)/tr#Rockets|Roket]]
 
| 6
 
| 6
 
| 50
 
| 50
 
| 40-80
 
| 40-80
| [[Demoman (Classic)|Demoman]]
+
| [[Demoman (Classic)/tr|Demoman]]
 
| Detonates with secondary fire. Shares magazine with Grenade Launcher.
 
| Detonates with secondary fire. Shares magazine with Grenade Launcher.
 
|-
 
|-
 
! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]]
 
! [[File:HUD_incendiary_cannon_TFC.png|link=Incendiary Cannon (Classic)]]
| [[Incendiary Cannon (Classic)|Incendiary Cannon]]
+
| [[Incendiary Cannon (Classic)/tr|Incendiary Cannon]]
| [[Ammo (Classic)#Rockets|Rockets]]
+
| [[Ammo (Classic)/tr#Rockets|Roket]]
 
| 20
 
| 20
 
| N/A
 
| N/A
 
| 30-60
 
| 30-60
| [[Pyro (Classic)|Pyro]]
+
| [[Pyro (Classic)/tr|Pyro]]
 
| Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.  
 
| Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.  
 
|-
 
|-
 
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
 
! [[File:HUD_nail_gun_TFC.png|link=Nailgun (Classic)]]
| [[Nailgun (Classic)|Nailgun]]
+
| [[Nailgun (Classic)/tr|Nailgun]]
| [[Ammo (Classic)#Nails|Nails]]
+
| [[Ammo (Classic)/tr#Nails|Çivi]]
 
| 100
 
| 100
 
| N/A
 
| N/A
 
| 9
 
| 9
| [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]
+
| [[Sniper (Classic)/tr|Sniper]], [[Spy (Classic)/tr|Spy]]
 
| N/A
 
| N/A
 
|}
 
|}
Line 218: Line 218:
 
==Ana Bombalar==
 
==Ana Bombalar==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Picture
+
! class="header" width="10%" | Görsel
! class="header" width="15%" | Grenade
+
! class="header" width="15%" | Bomba
! class="header" width="7%"  | Damage
+
! class="header" width="7%"  | Hasar
! class="header" width="30%" | Used<br/>By
+
! class="header" width="30%" | Kullanan
! class="header" width="38%" | Notes / Special Abilities
+
! class="header" width="38%" | Notlar / Özellikler
 
|-
 
|-
 
! [[File:Frag_tfc.png|100px|link=Hand Grenade (Classic)/tr]]
 
! [[File:Frag_tfc.png|100px|link=Hand Grenade (Classic)/tr]]
 
| [[Hand Grenade (Classic)/tr|El Bombası]]
 
| [[Hand Grenade (Classic)/tr|El Bombası]]
 
| Varies
 
| Varies
| [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]], [[Sniper (Classic)/tr|Sniper]], [[Spy (Classic)|Spy]], [[Engineer (Classic)/tr|Engineer]]
+
| [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]], [[Sniper (Classic)/tr|Sniper]], [[Spy (Classic)/tr|Spy]], [[Engineer (Classic)/tr|Engineer]]
 
| Deals massive damage on a four second fuse.
 
| Deals massive damage on a four second fuse.
 
|-
 
|-
 
! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]]
 
! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]]
| [[Caltrop (Classic)|Caltrop]]
+
| [[Caltrop (Classic)/tr|Caltrop]]
 
| 9
 
| 9
 
| [[Scout (Classic)/tr|Scout]]
 
| [[Scout (Classic)/tr|Scout]]
Line 239: Line 239:
 
==İkincil Bombalar==
 
==İkincil Bombalar==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" | Picture
+
! class="header" width="10%" | Görsel
! class="header" width="15%" | Grenade
+
! class="header" width="15%" | Bomba
! class="header" width="7%"  | Damage
+
! class="header" width="7%"  | Hasar
! class="header" width="30%" | Used<br/>By
+
! class="header" width="30%" | Kullanan
! class="header" width="38%" | Notes / Special Abilities
+
! class="header" width="38%" | Notlar / Özellikler
 
|-
 
|-
 
! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]]
 
! [[File:Nail_Grenade_TFC.png|100px|link=Nail Grenade (Classic)]]
| [[Nail Grenade (Classic)|Nail Grenade]]
+
| [[Nail Grenade (Classic)/tr|Nail Grenade]]
 
|  
 
|  
| [[Soldier (Classic)|Soldier]]  
+
| [[Soldier (Classic)/tr|Soldier]]  
 
| Releases nails for a short while before detonation.
 
| Releases nails for a short while before detonation.
 
|-
 
|-
 
! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]]
 
! [[File:Mirv_tfc.png|100px|link=MIRV Grenade (Classic)]]
| [[MIRV Grenade (Classic)|MIRV Grenade]]
+
| [[MIRV Grenade (Classic)/tr|MIRV Grenade]]
 
|  
 
|  
| [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Demoman (Classic)|Demoman]]
+
| [[Heavy Weapons Guy (Classic)/tr|Heavy Weapons Guy]], [[Demoman (Classic)/tr|Demoman]]
 
| Splits into multiple grenades upon detonation, which detonate shortly afterward.
 
| Splits into multiple grenades upon detonation, which detonate shortly afterward.
 
|-
 
|-
 
! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]]
 
! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]]
| [[Concussion Grenade (Classic)|Concussion Grenade]]
+
| [[Concussion Grenade (Classic)/tr|Concussion Grenade]]
 
|  
 
|  
| [[Scout (Classic)|Scout]], [[Medic (Classic)|Medic]]
+
| [[Scout (Classic)/tr|Scout]], [[Medic (Classic)/tr|Medic]]
 
| While dealing no damage, it causes considerable [[knockback]] and disorientation.
 
| While dealing no damage, it causes considerable [[knockback]] and disorientation.
 
|-
 
|-
 
! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]]
 
! [[File:Napalm_tfc.png|100px|link= Napalm Grenade (Classic)]]
| [[Napalm Grenade (Classic)|Napalm Grenade]]
+
| [[Napalm Grenade (Classic)/tr|Napalm Grenade]]
 
|  
 
|  
| [[Pyro (Classic)|Pyro]]
+
| [[Pyro (Classic)/tr|Pyro]]
 
| Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
 
| Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
 
|-
 
|-
 
! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]]
 
! [[File:Gas_tfc.png|100px|link=Hallucination Grenade (Classic)]]
| [[Hallucination Grenade (Classic)|Hallucination Grenade]]
+
| [[Hallucination Grenade (Classic)/tr|Hallucination Grenade]]
 
|  
 
|  
| [[Spy (Classic)|Spy]]
+
| [[Spy (Classic)/tr|Spy]]
 
| Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
 
| Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
 
|-
 
|-
 
! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]]
 
! [[File:Emp_tfc.png|100px|link=EMP Grenade (Classic)]]
| [[EMP Grenade (Classic)|EMP Grenade]]
+
| [[EMP Grenade (Classic)/tr|EMP Grenade]]
 
| Varies
 
| Varies
| [[Engineer (Classic)|Engineer]]
+
| [[Engineer (Classic)/tr|Engineer]]
 
| Detonates all of the ammo an enemy is holding.
 
| Detonates all of the ammo an enemy is holding.
 
|-
 
|-
 
|}
 
|}
  
==Cut weapons==
+
==Çıkarılan silahlar==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="17%" | Weapon
+
! class="header" width="17%" | Silah
! class="header" width="15%" | Ammo
+
! class="header" width="15%" | Cephane
! class="header" width="30%" | Used<br/>By
+
! class="header" width="30%" | Kullanan
! class="header" width="38%" | Notes / Special Abilities
+
! class="header" width="38%" | Notlar / Özellikler
 
|-
 
|-
 
! Grappling Hook  <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
 
! Grappling Hook  <ref name="Half-Life SDK">SDK\Half-Life Singleplayer\cl_dll\tf_defs.h</ref>
Line 311: Line 311:
  
 
== See also ==
 
== See also ==
* [[Armor (Classic)|Armor]]
+
* [[Armor (Classic)/tr|Zırh]]
* [[Ammo (Classic)|Ammo]]
+
* [[Ammo (Classic)/tr|Cephane]]
* [[Backpack (Classic)|Backpack]]
+
* [[Backpack (Classic)/tr|Sırt Çantası]]
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
[[Category:Weapons (Classic)/tr]]
 
[[Category:Weapons (Classic)/tr]]
 
[[Category:Grenades (Classic)/tr]]
 
[[Category:Grenades (Classic)/tr]]

Revision as of 10:08, 15 August 2022

Yuva 1 Silahları

Görsel Silah Hasar Kullanan Notlar / Özellikler
HUD crowbar TFC.png Crowbar 18 Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper N/A
HUD medkit TFC.png Medkit Initial: 9
Infection: 8 per hit
Medic Used to heal teammates and infect enemies.
HUD knife TFC.png Knife Standard: 36
Back-stab: instakill
Spy Can backstab for an instant kill.
HUD Wrench TFC.png Wrench 18 Engineer Used to upgrade buildings and repair armor.
HUD crowbar TFC.png Umbrella 18 Civilian Remodel of the Crowbar.

Yuva 2 Silahları

Görsel Silah Cephane Hasar Kullanan Notlar / Özellikler
Tür Yüklü Taşınan
HUD single shotgun TFC.png Single-Barrel Shotgun Ağır 8 50 4-22 Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic Fires six pellets.
HUD sniper rifle TFC.png Sniper Rifle Ağır 75 N/A Varies Sniper Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot.
HUD tranq TFC.png Tranquilizer Gun Ağır 40 N/A 18 Spy Slows victim to half speed on hit.
HUD railgun TFC.png Railgun Çivi 50 N/A 23 Engineer N/A

Yuva 3 Silahları

Görsel Silah Cephane Hasar Kullanan Notlar / Özellikler
Tür Yüklü Taşınan
HUD double shotgun TFC.png Double-Barrel Shotgun Ağır 6 50 4-51 Soldier, Heavy Weapons Guy, Medic, Engineer, Spy Fires fourteen pellets.
HUD nail gun TFC.png Nailgun Çivi 200 N/A 9 Scout N/A
HUD grenade launcher TFC.png Grenade Launcher Roket 6 100 40-80 Demoman Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher.
HUD flamethrower TFC.png Flamethrower Stok 200 N/A 20(Contact)
2(Afterburn)
Pyro Cannot inflict afterburn on enemy Pyros.
HUD auto rifle TFC.png Automatic Rifle Ağır 75 N/A 8 Sniper N/A

Yuva 4 Silahları

Görsel Silah Cephane Hasar Kullanan Notlar / Özellikler
Tür Yüklü Taşınan
HUD rocket launcher TFC.png Rocket Launcher Roket 4 50 Varies Soldier Can inflict self damage; can be used to Rocketjump.
HUD assault cannon TFC.png Assault Cannon Ağır 200 N/A 32 Heavy Weapons Guy N/A
HUD super nailgun TFC.png Super Nailgun Çivi 150 N/A 12 Medic N/A
HUD pipebomb launcher TFC.png Pipebomb Launcher Roket 6 50 40-80 Demoman Detonates with secondary fire. Shares magazine with Grenade Launcher.
HUD incendiary cannon TFC.png Incendiary Cannon Roket 20 N/A 30-60 Pyro Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros.
HUD nail gun TFC.png Nailgun Çivi 100 N/A 9 Sniper, Spy N/A

Ana Bombalar

Görsel Bomba Hasar Kullanan Notlar / Özellikler
Frag tfc.png El Bombası Varies Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper, Spy, Engineer Deals massive damage on a four second fuse.
Caltrop tfc.png Caltrop 9 Scout Causes leg injury which slows down enemies.

İkincil Bombalar

Görsel Bomba Hasar Kullanan Notlar / Özellikler
Nail Grenade TFC.png Nail Grenade Soldier Releases nails for a short while before detonation.
Mirv tfc.png MIRV Grenade Heavy Weapons Guy, Demoman Splits into multiple grenades upon detonation, which detonate shortly afterward.
Conc tfc.png Concussion Grenade Scout, Medic While dealing no damage, it causes considerable knockback and disorientation.
Napalm tfc.png Napalm Grenade Pyro Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
Gas tfc.png Hallucination Grenade Spy Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
Emp tfc.png EMP Grenade Varies Engineer Detonates all of the ammo an enemy is holding.

Çıkarılan silahlar

Silah Cephane Kullanan Notlar / Özellikler
Grappling Hook [1] Unknown (presumed no ammo) Unknown (presumed all classes) Weapon from the Team Fortress mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before.
Bioweapon [1] Unknown (presumed no ammo) Medic The medkit's alternate fire, before it and the medkit were merged into one weapon.
Scanner [2] Cells Scout Spy-detecting weapon from the Team Fortress mod. Ultimately not added.

References

  1. a b SDK\Half-Life Singleplayer\cl_dll\tf_defs.h
  2. PlanetFortress, Teleporters Return

See also